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by Robert Chin
Beginning iOS 3D Unreal Games Development
Title
Contents at a Glance
Contents
About the Author
About the Technical Reviewers
Acknowledgments
Introduction
Who This Book Is For
General Layout of the Book
Other Resources
Chapter 1: UDK Overview
Getting Started
Unreal Editor Overview
IOS Specific UDK Information
PC to iOS Setup
Summary
Chapter 2: UnrealScript Overview
Kismet or UnrealScript?
Overview of UnrealScript
Creating and Compiling UnrealScript
Hands-On Example: Selecting an Object with Touch
Summary
Chapter 3: Player Controllers, Pawns, and Weapons
Player Controller and Pawn Overview
Hands-on Example: Making your pawn visible with a 3D skeletal mesh character
UDK Camera Overview
Hands-on Example: Changing the view of your pawn.
UDK Weapons Overview
Hands-on Example: Adding a weapon to your pawn
Hands-On Example: Adding a weapon to your first-person view.
Summary
Chapter 4: UDK Collisions
Collision Meshes
Collision Objects
Hands-on Example: Creating a KActor and applying a force to it
Physics Constraints
Collisions
Summary
Chapter 5: UDK Bots
UDK Bot Overview
Path Finding
Hands-On Example: Moving a Bot to a point in the world specified by the Player
Summary
Chapter 6: Environment: Sounds, Kismet, and HUD
UDK Sound Cues
Kismet, Matinee and Moving Objects
UDK Heads Up Display
Summary
Chapter 7: Sample Game and GamePlay
Gameplay Overview
Basic GamePlay
Summary
Chapter 8: 3D Math Review
Vectors
Cover Nodes
In-Depth Example Explanations
Summary
Chapter 9: Physics Game Framework
Physics Game Framework Overview
Hands-on Example: A Basic Physics Game
Summary
Chapter 10: First-Person Shooter Game Framework
Game Framework Overview
Hands-On Example: First-Person Shooter Game Framework
Summary
Chapter 11: Third-Person Shooter/Adventure Game Framework
Game Framework Overview
Hands-on Example: Third-Person Shooter/Adventure Game Framework
Summary
Chapter 12: Top-Down Shooter/RPG Game Framework
Game Framework Overview
Hands-On Example: Creating a Top-Down Shooter / Role-Playing Game Framework
Summary
Index
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