So What Does All This Mean?

This chapter attempts to demonstrate that games don't have to follow the same tired old conventions. Here were 13 ideas, none of which follow any of the current conventions of game design—yet each one could be made into a compelling game, even a hit if well implemented.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.137.210.96