Preface

This book is designed to teach you the core concepts of the Lua programming language to get you started with building your own apps quickly and easily. After you've learned some of the core concepts, you will learn how to build your first app and your first game using the Corona SDK product. You will also discover how to get your app on the App Store or Google Play.

What this book covers

Chapter 1, Getting Started with Your Mobile Adventure, will get you acquainted with the Corona SDK product and will guide you through the setup of Corona SDK so that you can start creating apps in no time.

Chapter 2, Learning Lua, teaches you the core concepts of the Lua language. We will learn about the basics of variables, tables, decision statements, and functions. Everything in this chapter is designed to jump-start your app development adventure.

Chapter 3, Creating Your First App, will gently guide you along the path of creating your first app. You'll learn about what text editors to use, how to take advantage of the features in Corona SDK, and how to create a real-life example app (no "Hello World!" here).

Chapter 4, Creating a Puzzle App, continues your app development adventure by teaching you how to create your very first game. You'll learn how to use drag-and-drop, widgets, and events, all while creating a puzzle app that's playable by all ages.

Chapter 5, Testing and Publishing, discusses how to start testing your app. Once you've learned how to test your app, this chapter will explain how to publish your app on the App Store or Google Play.

Appendix, Tools, Services, and Marketing, provides information on how to get the most out of the Corona SDK product. Inside this appendix, you will discover third-party tools and services that will help speed up your development as well as marketing tips to help make your app successful.

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