3GPP (3d Generation Partner Project), 19, 128
Adams, Scott, 57
AAC (advanced audio coding), 98, 120, 186
AC-3; see Dolby Digital
ATSC (Advanced Television Systems Committee), 184
ANSI (American Standards Committee), 9
ARTS profile, 177
Apple’s QuickTime file format, 85
ATSC (Advanced Television Systems Committee) standard, 47
Audio
codecs, 62
compact discs, 47
formats and uncompressed bit rates, 139
resolutions and bit rates, 138–139
structured, 99
subjective tests, 49
Audio-visual data
AVC (Advanced Video Coding), 18, 33, 50, 51–52, 87–88
BIFS (Binary Format for Scene Description), 80–81
Bit
“Brave New World” applications, 187
Business—technology interface, 191–263
CAVLC (context-adaptive variable-length), 118–119
CCIR, 19
Chiariglione, Leonardo, 21, 26
Christensen, Clay, 186
CNN, 63
Headline News, 208
Coding performance, measuring— science, marketing, or a black art, 153–168
Compression
bandwidth access, 153
broadband access, 151
electrical power generation and consumption 100 years ago, 152
future, still needed in the, 151–153
objective measurements, 160–162
“constant Q” coding mode, 161, 162
PSNR (Peak Signal-to-Noise Ratio), 160–162
“rate-distortion curve,” 161, 162
RMS (root mean square) error, 160
subjective testing, 162–163, 164–166
JND (“just noticeable differences”), 163
DAB (Digital Audio Broadcast) system, 45, 54
DASE (Digital Applications Software Environment), 184
Data casting, 208
DAVIC (Digital Audio Video Council), 19
DCT (discrete cosine transform), 88–89
Decoder, 61
DIN (Deutsches Institute fur Normung), 42
Director Shockwave Studio, 183
DMIF, 102
DMTF (Distributed Management Task Force), 19
DVB (Digital Video Broadcast), 18–19, 42, 46, 268
EBU (European Broadcasting Union), 179, 281
Eckard coder, 35
Eckard, Stefan, 35
Encoder, 61
Encoding
ETSI (European Telecommunication Standards Institute), 19
FCB (Faster, Cheaper, Better innovation); see sustaining innovation
FDIS (final draft Internal Standard), 10
Flash, 83
Gnutella, 45
H.262, 46
H.264/AVC; see MPEG-4/AVC
H.26L, 88
HD-DVD, 52
Video specification, 282
HoD (head of delegation), 18
Huxley, Aldous, 187
IEEE (Institute for Electrical and Electronics Engineers), 19
IETF (Internet Engineering Task Force), 19
Interactivity, content-based, 65
IP (Intellectual Property), 84
IP telephony; see voice data
IPMP (Intellectual Property Management and Protection), 83
IPRs (Intellectual Property Rights) and patents, 24–26, 278
ISDB (Integrated Service Digital Broadcast), 210
program menu of a terminal for receiving services, example of, 211
ISMA (Internet Streaming Media Alliance), 19, 112, 128
ISO (International Organization for Standardization), 8, 24–25
Central Secretariat, 9
member body, 8
NGO (non-governmental organization), 9
organizational overview, 11
subscriber membership, 9
web site (www.ilso.ch), 8, 53, 56
ISO/IEC
ISRC (International Standard Recording Code), 83
ITU (Internal Telecommunications Union), 18–19, 43, 46, 51–52, 87, 188
ITU-T, 48
Java
JISCC (Japanese Industrial Standards Committee), 9
JPEG (Joint Photographic Experts Group), 43, 61, 63
JTC1 (Joint Technical Committee), 10
JVT (joint video team), 18, 51, 87
genesis of JVT and its parents, ISO and ITU, 89
LBC (Low Bitrate Coding), 48
Macromedia, 183
MAUI (Mobile Audio Internetworking Profile), 121
Media streaming; see video
MHP (Multimedia Home Platform), 184
Migration
Mobile Digital Terrestrial Broadcasting, 282
MoMuSys, 101
audio and video compression, 45
Audio Layer III; see MP3
cameras, 45
coding for digital storage media, 44–46
standard, 45
video system business, 46
MEPG.2 systems 47
MPEG-2, 21, 27, 34, 44, 48, 61, 269, 271–272, 275, 277, 283
MPEG-2/H.262 coding for digital TV and DVD, 46–47
MPEG-4 AVC (aka, H.264), 18, 268–269, 271–272, 275, 277, 279, 281–283
Licensing,
MPEG-4 Part 10 (aka MPEG-4 AVC), 248–261
coverage and patent holders, 256
Call for Proposals, 49
coding of audio-visual objects, 47–53
analysis assumptions, 237
bandwidth costs may drop, but increased usage will offset, 235–236
compression improvements will be very valuable, 235–237
current site bandwidth costs, 234–235
increase in broadband Internet users will increase demand for video, 235
criticizing, 57
interactive content, 82
object-based representation approach, 31
overall architecture of, 74
parts, comes in several, 78–104
AFX (Animation Framework eXtension), 104
DRM (Digital Rights Management), 83–84
interaction with media objects, 80–81
ISO/IEC 14496-1—Systems, 78–79
2D mesh overlay, 92
compression of natural video, 85–87
face animation object, example of, 97
interlaced coding tools, 94
ISO/IEC 14496-10—Advanced Video Coding (AVC), 87–90
ISO/IEC 14496-4—Conformance Testing, 100–101
ISO/IEC 14496-6-Delivery Multimedia Integration Framework, 102–103
ISO/IEC 14496-7—Optimized Software, 103
ISO/IEC 14496-8—MPEG4 on IP (MPEG-4 Contents over IP Networks), 104
ISO/IEC 14496-9-Reference Hardware, 104
ISO/IEC 14496-14—MP4 File Format, 85
object composition—scene description, 79–80
overview of and their functional locations in a standard decoder, 79
stream synchronization, 83
XMT (eXtensible MPEG-4 Textual Format), 81–83
schematic representation of, 82
profiles, overview of, 110–121
high quality, 120
low delay, 121
main, 120
mobile internetworking (MAUI), 121
natural, 121
scalable, 120
speech, 120
synthesis, 120
combining for terminals, 110
3D graphics, 122
3D audio graphics, 122
advanced 2D, 122
complete, 122
complete 2D, 121
core 2D, 122
simple 2D, 121
simple 2D + text, 122
X3D core, 122
scene graph
advanced 2D, 1224
audio, 123
basic 2D, 124
basic core 2D
complete 2D, 123
complete, 123
core 2D, 124
main 2D, 1224
simple 2-D, 123
X3D core, 124
ACE (Advanced Coding Efficiency Profile), 116
Advanced Core Profile, 116
Advanced Scalable Texture Profile, 117
ARTS (Advanced Real-Time Simple Profile), 114
ASP (Advanced Simple Profile), 112–113
Basic Animated 2D Texture Visual Profile, 117
Core Scalable Profile, 116
Core Studio Profile, 114
Core Visual Profile, 115
Fine Granularity Scalability Profile, 113–114
Hybrid Visual Profile, 117–118
Main Visual Profile, 115
N-Bit Visual Profile, 115
Scalable Texture Visual Profile, 117
Simple Face and Body Animation Profile, 117
Simple Facial Animation Visual Profile, 116–117
Simple Scalable Visual Profile, 115
Simple Studio Profile, 114
technology, 31
compliant, 53
terminals, toward interoperable, 104–110
testing in
interaction with multimedia content, 64–65
natural and synthetic audio, 62
natural and synthetic video, 61–62
Video Verification Model (VM), 50
MPEG-7, 53
MPEG-8, 53
MPEG-21 multimedia framework, goal of, 55
MPEG (Moving Picture Experts Group)
area of work, official description, 12–13
Coding of Moving Pictures and Audio, 10
home page (http://www.chiariglione.com), 29, 55, 176
Industry Forum, 101
ISO/IEC/ITC1/SC29/WG11, 10
liaison, 18
organizational overview, 11
organization and standard, 7–58
standardization, 57
conformance points, 38
corriegenda, 34
interoperability and compliance, 36–40
violation of the concept of, 40
a priori, 27
one functionality – one tool, 28
relocation of tools, 28
specify the minimum, 27
systems vs. tools, 27
tests of, 29
standards
MPEG LA, 241, 248–249, 261, 279–281
MPEGIF (MPEG Industry Forum), 204
MIDI (Musical Instruments Digital Interface), 62
Multimedia Content Description Interface; see MPEG-7
Multimedia Home Platform, 185
MUSICAM algorithm, 54
NADIB (narrow-band audio digital broadcasting), 120
Napster, 45
NGO (non-governmental organization), 9
OCI (Object Content Identification), 83
OCAP (Open Cable Application Platform), 194
Patents and IPRs (Intellectual Property Rights), 24–26
RealPlayer, 181
Rich Media, 182
SAFX (structured audio effects), 210
Semantics, decoder, 30
SMIL (Synchronized Multimedia Integration Language), 82, 181
SMPTE (Society of Motion Picture and Television Engineers), 18, 52, 179
SMS (Short Messaging), 187
Standard, technology in the, 59–130
architecture of an MPEG-4 terminal, 73–78
Streamability, 80
Sustaining innovation, 186
SVC (scalable video coding), 114
SVG (scalable vector graphics), 182
SVCD, 46
Syntax, bit stream 30
Technology
advances in, what about patents, 278–283
dead, 57
encoding, 30
frozen, 22
innovative—FCB (Faster, Cheaper, Better) or Brave New World, 186–190
interface with business, 191–263
MPEG-4
an international open standard, 198–201
business arguments for open standards, 201–204
media asset management, 210–213
broadcast industry, 205
mobile
obsolete, 22
proprietary, 193
Television
Tragedy of the anticommons, 284
TTSI (Text-to-Speech interface), 99, 121
VCD, 46
VCEG (Video Coding Experts Group), 18, 43
Video, 20
codec, motion-compensated hybrid, 43
coding
formats and raw data rates, 137
objects, blue-screen or green-screen production, 61
pixel-based, 62
storage of on disks, 138
Video CD (VCD), 4
Video Object Planes (VOPs), 50
Visual media, 62
Voice data, 20
VRML (Virtual Reality Modeling Language), 77, 79–80, 82
W3C (World Wide Web Consortium), 19, 82
recommendations of standards and technologies for multimedia, 18–184
web site (www.w3.org), 180
WBU-TC (World Broadcasting Unions Technical Committee), 280–283
X3D (Extensible 3D Format), 82
XML (eXtensible Markup Language), 83, 181
XMT (eXtensible MPEG-4 Textual Format), 81–83
schematic representation of, 82
18.118.0.145