Not only has the workplace changed (as discussed in prior chapters) but also the landscape of our daily lives. Home, workplace, and everything in between seem to have incorporated many different resources, processes, and possibilities than ever before. Rather than only having to attend formal classes to learn new skills and hobbies, more people search and participate in online sites and communities to address their quest for immediate how-to instruction and information (King, Leos, & Norstrand, 2016; Pew Research Center, 2014; Reeves, 2001).
As illustrated in Melissa's plumbing scenario, many tasks cannot be completed solely by accessing information. Instead, users must determine their information needs, plan and implement information gathering, sort and analyze their findings, and make a decision regarding how to best use the information. Although individuals pursue these steps in different ways, everyone needs to use critical thinking and problem-solving skills to bring the cycle full circle.
On the work front, across recent decades, technology has continued to be more powerful and less expensive; therefore, it became much easier to design automated systems for routine tasks. This innovation ultimately requires either retraining of personnel or layoffs as their positions morph to more advanced responsibilities. Suddenly, employees who used to follow one or two steps of instructions day after day are expected to engage in effective analysis, evaluation, decision making, and problem-solving several times a day.
This change assumes a much greater level of achievement in content knowledge and cognitive skills. How are adult education, career and technical education, higher education, business, and industry accommodating these changing demands and expectations in the workplace?
Two frequently referenced examples of practical needs for these skills in the workplace include (1) the high stakes need for critical thinking (Brookfield, 1991; Thompson, 2011) when searching for and understanding Internet content (Jonassen, Howland, Moore, & Marra, 2003) and (2) the demand for employees who can problem-solve and not just follow routines (Brookfield, 1991; Jonassen et al., 2003). These experiences are representative of many others that pervade life in the digital age and make critical thinking and problem-solving essential skills for success. The following sections discuss cultivating critical thinking and problem-solving skills and provide direction for strategies to apply them.
Defining critical thinking is not an easy task. It has been widely held as a hallmark of excellent education since World War II and promoted by the progressive movement of educators. These connections gained great popularity with Dewey and his followers because they were strong proponents of critical thinking as a goal of public education. Dewey (1938) thought that education's supreme purpose was to prepare all citizens to participate in the democracy. From a different perspective, Bloom's (1956) taxonomy of cognitive process placed a premium emphasis on critical thinking to transition into higher-order thinking skills.
Although there is substantial unanimity in the need for critical thinking, while reviewing the literature on it again, it is evident there is no single definition for the term. Nonetheless, a consensus of understanding of the term is available. Across the educational literature, authors agree that critical thinking involves people using a systematic approach to evaluate information, develop viable solutions, and test them as they seek to solve many different types of structured and ill-structured problems (Laxman, 2010; Nosich, 2011; Shah, 2010; Winch, 2006).
Characteristics of critical thinkers have been studied in the literature, in part because describing the users' behavior and attributes sheds additional light on the complex skill set. Researchers describe learners who are adept with critical thinking as creative, curious about intellectual matters, not satisfied with simple answers, and ready to pursue multiple solutions (Jonassen et al., 2003; Thompson, 2011). Several different theories and models have posed the process of critical thinking; however, to create a universal model is problematic.
Critical thinking is a highly individualized, context-specific, multi-branching process. Therefore, it is very difficult to develop a comprehensive model that captures the many variations inherent in critical thinking and fits all situations. Bloom's (1956) taxonomy is probably one of the most familiar cognitive models that illuminate many of the discrete, but interconnected, steps of critical thinking. However, it does not capture the details of questioning, inquiring, and so on that are essential to the process.
The Foundation for Critical Thinking (2007) provides one model of understanding critical thinking that has drawn a substantial following. Originally based on the work of Richard Paul and Linda Elder (2007), this approach includes two strands and provides a platform for teaching people of all ages how to learn to be critical thinkers in a wide range of settings. The first strand is named “the elements and standards” (Foundation for Critical Thinking, 2007) and includes eight elements: generating purposes, raising questions, using information, using concepts, making inferences, making assumptions, generating implications, and embodying a point of view. The premise is that understanding, reflecting on, and practicing these functions in focused activities will contribute to cultivating a practice of critical thinking.
The second strand of this model is entitled the “universal intellectual standards” (Elder & Paul, 2010). These standards provide guidelines for evaluating information and situations. The standards include clarity, accuracy, precision, relevance, depth, breadth, logic, and fairness.
This model of critical thinking appeals to people because it captures the necessary and dynamic interplay between both strands. For instance, as individuals determine whether or not to undergo radiation treatment of cancer they will progress through the first set of guidelines. However, whenever they evaluate information during this process, according to Elder and Paul's model (2010), they are taught to use the standards. This approach to critical thinking incorporates a great deal of reflection on learning to evaluate and improve one's skills.
From P–12 education (Jonassen et al., 2003) to higher education (Brookfield, 1991) there has been great emphasis on the need to incorporate critical thinking in the curriculum. Nonetheless, many faculty members still struggle to change their teaching style and incorporate critical thinking in their course work in meaningful ways (Paul & Elder, 2005, 2007, 2013; Thompson, 2011).
Traditional and recent educational theories have not provided consistent rationales for teaching critical thinking in public schools. The result is that American schools have consistently graduated students who are not successful problem-solvers. Thompson (2011) identified many reasons for this enduring shortfall. These complications range from teachers not being able to consistently define critical thinking ( Jones, 2004; Kennedy, Fisher, & Ennis, 1991), to the teachers' lack of confidence in guiding students through problem-solving stages and competencies (Goddard & Goddard, 2001; Wheatley, 2002), to students' lack of self-efficacy regarding their critical thinking abilities (Bandura, 1993; Caliskan, 2010; Zimmerman, 2000), students' inadequate information-searching skills (Laxman, 2010), and teachers' preference for more behaviorist than constructivist approaches to teaching. The approach provided in the research includes a strong interrelationship for building critical thinking and problem-solving.
Employers no longer want to have to train their employee for every imaginable special case and contingency for at least three major reasons: (1) The low cost of technology makes it easier to automate routine tasks. (2) Because of the great number of customizations available through technology, production of small alterations is possible. (3) Employers want staff members to be able to troubleshoot (problem-solve) automated systems, client situations, project management, and so on. Therefore, educators and educational institutions have been under increased pressure to incorporate the attainment of problem-solving skills into learning outcomes (Enriquez, 2001; Fink, 2014; Friedman, 2005; Jonassen et al., 2003; Partnership for 21st Century Skills, 2015).
Teaching problem-solving skills (referred to in the literature as problem-based learning [PBL]) for application has been the subject of much research, discussion, and publication in recent years (Barber, King, & Buchanan, 2015; Fink, 2014; Jonassen et al., 2003). Although there are several models for teaching problem-solving, in this chapter, the selected division is between critical thinking and problem-solving. More important, there are many definitions of problem-solving. Beginning with the very basics, this section discusses the definition of problem-solving and explores effective strategies for teaching this important skill set.
The literature agrees that problem-solving is not an isolated skill but instead may be thought of as a constellation of processes and perspectives that lead to posing multiple solutions to dilemmas, conflicts, situations, or problems (Bell, 2010). In the digital age, situations to which people apply problem-solving range from grade school word problems to research design and everyday concerns; from international negotiations to political relations within a local community; and from determining best strategies to space exploration, agricultural challenges, human rights, and everything in between and beyond (Barber et al., 2015; Jonassen et al., 2003). Indeed, the scope of concern for problem-solving has expanded exponentially during the technological revolution because of global, instant communications and the internationalization of industry, which are considered vital 21st-century capacities (Bell, 2010).
Given this wide expanse of needs for and applications of problem-solving, what is embedded in this cognitive concept and process? Definitions and explanations of problem-solving depend on the educational philosophy of researchers, educators, and authors. A few salient examples illustrate this point. Behaviorists define the skill set in terms of the anticipated outcomes. By contrast, humanists see the unveiling of human potential as problem-solving develops within individuals' lives. Pragmatists recognize in problem-solving the sine qua non ability to navigate the ever-changing, complex concerns of daily life and the means to discover society's survival solutions. However, constructivism understands problem-solving as an active cognitive process.
When applying a constructivist lens, problem-solving represents the process by which learners discover and internalize knowledge. Learners of all ages explore the issues and dilemmas that surround them and experiment with potential strategies to interact, dissect, and evaluate their theories and suppositions. In the process, they not only pose, test, and refine solutions but also they gain a deeper, personal comprehension of the directly and indirectly related concepts and issues. Whether learners problem-solve technology, language learning, relationships, or any other issues, they continually add to their transferable repertoire of problem-solving strategies and their personal knowledge base.
Another step in the problem-solving experience is meaning-making. The concept of meaning-making represents another step in the experience of learners personally internalizing learning that they have gained from, in this case, problem-solving. Rather than another person (e.g., the teacher) validating their answer or telling students what their answer means, meaning-making places the learner in control (Brookfield, 1991, 2011; Fink, 2014). Many techniques can be used to facilitate critical reflection and meaning-making, including peer dialogue, questioning, journaling, think-aloud, presentation of solutions to others, defending (building a case) for the solution, deconstructing the solution, and so on.
STEM education (including the applied and hard sciences of chemistry, physics, etc.) may frequently include applications of problem-solving techniques for learning. Nonetheless, even in the STEM content areas, many times instructors hold back from using the powerful meaning-making potential of problem-solving because of expectations and convenience of traditional instruction and urgent demands to deliver all the content expected in courses (Donald, 2003; Fink, 2014).
However, the research in the field of problem-solving and my experience with adult learners in several different postsecondary and ABE settings confirm that problem-solving learning experiences are grossly underused in the teaching of other disciplines (Fink, 2014). The next sections provide examples of understanding the strategies, means of, and barriers to learning critical thinking and problem-solving in different contexts and for different goals.
Discussing the stages of problem-solving is an enlightening experience for many adults. Although adults engage in problem-solving daily, many do not explicitly contemplate or analyze their approaches, alternative techniques, assessment, or ways to overcome obstacles. Incorporating time to reflect on prior problem-solving techniques, mental models of problem-solving, and additional applied strategies opens new worlds of possibilities (Jonassen et al., 2003).
Figure 7.1 is a common problem-solving model that is seen in the literature. It was developed from a review of many familiar theoretical and practical models to represent the commonly understood stages. It is critical to note that the graphic represents an ongoing cycle that under ideal conditions would repeat all stages until achieving the optimum solution. Problem-solving is a powerful strategy indeed.
Building on this foundation, Figure 7.2 provides a more in-depth vantage point to understand problem-solving. The thinking actively in a social context (TASC) problem-solving model is based on Wallace's (2002) work in P–12 schools, and yet the vital community-integration component makes it invaluable for adult learners. In this model, the white hub, labeled TASC, represents social context. Whether pursuing self-development, informal learning, or teaching adults in formal educational or workplace settings, whether working with ABE, undergraduates, graduate students, or workplace training, this model demonstrates that the context and community are critical players and stakeholders in the real-life problem-solving process. For adults, a problem-solving model that includes constituencies in multiple phases can be an important paradigm and skill set to change their future problem-solving approaches.
Recognizing that not everyone finds any or all problem-solving situations approachable or easy, considering the barriers that learners may confront helps us plan better. The literature on barriers to problem-solving is vast. However, some of the most interesting research relates to the limitations that learners experience from their own situations:
The research on creativity has illustrated extensive work in the power of engagement, exploration, collaboration, and play to open the human mind to new possibilities. However, research (Walinga, 2010) has revealed how the mind alone can limit problem-solving by shifting attention away from the major goal when a perceived or real threat exists. In Walinga's study, she demonstrated that once users recognized a threat may be present (decreased time line, decrease of resources, danger, etc.) the quest for solutions was nearly abandoned and attention turned to coping with the threat. Certainly, such action is appropriate when real, physical danger is present; however, there are large applications of this finding in other directions.
Walinga's (2010) research and theory development demonstrated that when engaged in problem-solving the perception of a threat is a powerful disruption. Therefore, visual aids, tracking tools, and dialogue become even more essential in order to help learners internalize practices of continually refocusing their attention to the primary problem. Based on this discussion, it is more important than ever for educators to encourage learners to use tools that will expose their prior and current values, beliefs, and assumptions and uncover their blind spots as well as new opportunities.
Given its potential, it is exciting to discover there are many tools that support not only problem-solving but also develop problem-solving skills. From manipulatives (physical objects) to concept maps and computer-based applications, learners and educators can tap into scores of problem-solving aids to address their specific situations and learning preferences. The following list provides many examples of such tools and how they can be used. Please note, these examples only scratch the surface of possibilities for developing problem-solving skills.
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The previous section provided many examples of tools and resources that could be used to facilitate the development of critical thinking and problem-solving skills. And we have established the importance and relevance of critical thinking and problem-solving in the digital age. This section discusses several strategies as examples of how educators may incorporate these vital skills into learning experiences. First, I'll provide a definition of problem-based learning and an important comparison of it to project-based learning.
Although at first, the terms sound and seem conceptually very similar, there are important distinctions between these two important learning constructs that people use daily: problem-based learning (PBL) and project-based learning (PjBL). In this discussion, I propose the phrase discovery learning as a descriptive term to encompass both types of learning because it emphasizes their common constructivist experiences. In addition, in PBL and (PjBL), learning is self-regulated, which means the learner is in control of all the action (English & Kitsantas, 2013). Discovery learning modes of PBL and PjBL are active learning, learner-centered, context-specific models.
In the preparation of doctors, nurses, engineers, and managers, PBL has been demonstrated to be more effective than traditional (lecture) formats (Carriger, 2016; Fink, 2013; Stefanou, Stolk, Prince, Chen, & Lord, 2013). PjBL has been studied and found effective among the same population (Carriger, 2016; Fink, 2013; Stefanou et al., 2013; Stolk & Harari, 2014).
Table 7.1 illustrates some of the important similarities and differences between PBL and PjBL. Overall, an important, major difference between the two approaches is that PBL is more focused on generalizable skills and theory building, whereas PjBL explores solutions for a specific context and problem. This difference is one of the critical reasons of how and why people choose either of the strategies over the other.
Table 7.1 Discovery Learning Comparison: Problem-Based Learning (PBL) Versus Project-Based Learning (PjBL)
PBL: Problem-Based Learning | PjBL: Project-Based Learning | |
Organizing principle for learning approach | Learning tutorial organizes the activities | Project management guides PjBL because it is the context of learning |
Main activity | Investigate and solve a problematic situation | Produce results that can be applied to the specific project |
Outcomes | Deeper understanding; theory building | Case-specific understanding; practical products |
Self-directed learning | Fully student-centered in loosely predefined settings | Student-centered within the confines of projects' conditions and scope |
Source: Some elements derived from Brundiers and Wiek (2013).
In general, PBL is more often used in formal educational settings, because it tends to be more associated with learning theory and application across nonspecific or varied contexts. By contrast, PjBL tends to be better suited for learning that fits specific situations. Familiar examples of PjBL contexts include workforce development, continuing education, and independent, informal learning.
A study by Stefanou et al. (2013), funded by the National Science Foundation, compared PBL and PjBL in course work across several universities. The results revealed that the context focus and specificity of PjBL made a difference in the learning outcomes and experience. In this study, PjBL resulted in the participants engaging in more advanced critical thinking, elaboration, and understanding of their own self-regulation. As such, the findings confirm what the field has experienced for many years, although some educators might shortchange PjBL because it is context-specific. It is this very parameter that affords PjBL greater cultivation of higher-order thinking skills. By contrast, PBL efforts also facilitate such skill development, but to a lesser degree.
Figure 7.3 provides a different visual analysis of the similarities and differences between PBL and PjBL. Brundiers and Wiek (2013) point out that when both PBL and PjBL are used together, it becomes a hybrid format of instruction that offers multiple benefits.
Brundiers and Wiek's (2013) work is one example of using the collective term to refer to both modes: problem- and project-based learning (PPBL). Rather than just making a compound term, discovery learning may provide a more descriptive name. Discovery learning communicates several of the key principles that PBL and PjBL include.
PBL and PjBL methods incorporate strong adult learning principles. By incorporating learning that is tied to professional application and real-world situations, participants not only are motivated but also see connections for using the learning in their lives. These situations also require participants to cope, prioritize, and evaluate several streams of information that sometimes conflict with each other. Finally, learners adapt to functioning with leaders or instructors as facilitators. These experiences create complex but relevant learning environments through which adult learners advance their essential 21st-century learning skills.
I have observed a chain reaction effect that occurs once educators shift their philosophy and practice of teaching from dispensing to facilitating learning. As learners exercise their critical thinking skills, they gain confidence in different perspectives of questioning and analysis. With problem-solving, learners apply their critical thinking to real-life situations. Context-based learning increases focus and motivation for most learners (Walinga, 2010); therefore, it is not surprising that many times they develop multiple, innovative solutions. In turn, these experiences highlight the open-ended aspect of problem-solving rather than simple dichotomous solutions. In these ways, problem-solving provides multiple contexts for students to practice critical thinking with purpose.
Problem-solving also leads to more advanced skill development (Stefanou et al., 2013). Thompson (2011) also explains this understanding: “As teachers facilitate the development of problem-solving skills, students must be taught more advanced information-gathering skills that will equip them to unearth the correct resources that are needed to solve complex problems” (p. 2). Therefore, educators may discover that as they employ more problem-solving and critical thinking–related activities in their teaching, learners reach beyond prior expectations of learning, achievement, and extensions. The following examples and strategies may jumpstart and support your efforts for instructional innovation.
The Know-Want-Learn Method (KWL) is a popular and effective strategy for organizing problem-based learning activities. The KWL premise is that learners become primary agents in determining the focus and means trajectory of their learning effort. These goals are accomplished by learners using a streamlined learning plan of action as identified by the acronym KWL. Participants identify what they already know about the topic, isolate what they want to learn, and, when finished, review what they learned. This section briefly explains the original KWL model and then introduces a powerful 21st-century variation, KWHLAQ.
In the brief preparation stage for the KWL, most often participants will use a simple three-column chart to facilitate and organize their work, as well as provide a comprehensive record and perspective of the process. These columns are labelled at the top, from left to right, KWL. (A simple search of KWL images on the web provides many variations of these charts for participants to consider.) As learners proceed through the three stages of this process, they write their observations or findings in the appropriate column.
The power of the KWL cycle is the streamlined, realistic model it provides to develop better research and critical thinking skills. It also affords a common foundation for collaborative problem-solving, which can be applied to other settings. (See Ogle, 1986, for more step by step guidance for the KWL.)
More recently, scholars and instructors have built on the strengths and success of the KWL to include and address critical 21st-century learning needs. The KWHLAQ model includes the essential additional elements of how, analysis (action), and question (Barell, 2006) (see Table 7.2).
Table 7.2 21st-Century KWHLAQ Model
KNOW What do I know? |
WANT What do I want to know? |
HOW How do I find it? |
LEARN What have I learned? | ACTION What action will you take? |
QUESTION What additional questions? |
In the first stage of the KWHLAQ process, individually or as a group, learners brainstorm what they already Know (K) about a subject or issue in order to clarify their prior thinking. KWL learners engage in an active process of prereading (scanning) information, exploring and extending their body of knowledge on the subject. Instructors facilitate and circulate and check in and hear brief status reports to extend questions and recommend resources.
Learners organize their plan of action for learning in the KWHLAQ Want (W) stage. They identify what information they will seek, specific gaps from the K stage, and the division of tasks among group members. Again, instructors offer different questions or negotiate dialogue as teams potentially encounter different opinions or preferences. During the How (H) stage, learners explore and determine what means of gathering information are available and which they will use. It is an essential stage to introduce new sources and types of publications, data, and information as well how they will access the information.
During the Learn (L) stage, participants complete their information acquisition and also document what they have learned. The Action (A) stage identifies whether additional data and information are needed or implementation of action is on the horizon. This separate stage guards against research and information overload. It is an explicit call to action. The final stage, Question (Q), has participants determine what additional questions are raised and the issues that need to be studied. This documentation will ultimately provide the beginning point of another KWHLAQ cycle.
In the original KWL model, the LAQ stages were in the final L stage. With the 21st-century model, these discrete stages are effective in focusing greater attention on the need and role of each element. The separation of the stages enables more thorough investigation and use of the entire inquiry process, a benefit much needed in our rapidly changing world.
There are many ways that the KWHLAQ method may be integrated in teaching adults in different contexts and with delivery methods. This section illustrates strategies to incorporate it with technology and is designed for large- or small-group instruction. Table 7.3 provides details for both examples: a traditional face-to-face and a hybrid or fully online learning experience.
Table 7.3 KWHLAQ in Higher Education Contexts
Delivery Mode | KNOW What do I know? |
WANT What do I want to know? |
HOW How do I find it? |
LEARN What have I learned? | ACTION What action will you take? |
QUESTION What further questions? |
Face-to-Face | Polling software, cell phones, computers to query learners | Small-group activities to brainstorm | Whole-group or individual list of resources and venues for information | All three steps are recorded separately and then presented at once. | ||
Poster session or Round table discussions or Panel discussions |
Poster session or Round table discussions or Panel discussions |
Poster session or Round table discussions or Panel discussions |
||||
Online or Mixed Mode (Blended) | Polling software or computers to query learners |
Discussion board question to brainstorm | Collaborative FAQ of information sources | Discussion board threads or Short media (video, audio, graphic) post |
PSA (public service announcement) style declaration posted to class | Polling or Inquiry congress Simultaneous session (synchronous): Present key findings and share emergent future direction |
In planning to use the KWHLAQ model, faculty members are encouraged to consider their learners' prior experience, interests, and current and future needs. However, as instructors gain more experience, ideally they will invite participants to collaborate in the instructional planning of the activities. Instructors and learners alike will learn more about (1) advanced content areas, (2) their own about learning, (3) interpersonal communication dynamics and strategies, and (4) the social construction of knowledge.
As illustrated in Table 7.3, the face-to-face class employs KWHLAQ as a frame for a single lesson or unit of study. By contrast, the technology-based environments often afford more possibilities to incorporate, distribute, and repeat KWHLAQ steps. This table also lists multiple ways to use online platforms to implement the KWHLAQ model.
In traditional or online classes, polling software or cell phones can be used to enable participants to immediately share their initial “what do I know” insights. These questions would be posed prior to beginning the formal project, and again polling could be used in the final Question stage. Poll Everywhere and Kahoot are examples of polling platforms that are freely available and require no proprietary devices. In 100% online or blended (partially online) learning experiences, the KWHLAQ method can be an effective strategy to guide learner inquiry of content.
Regardless of delivery mode, when instructors and learners implement the KWHLAQ method in several different units of study, users begin to adopt the KWHLAQ as another learning paradigm. At this point, the model becomes an effective guide for their continued self-directed learning (SDL), a cornerstone of 21st-century and lifelong learning.
One of the most powerful techniques I have implemented in my instructional plans on a regular basis is peer learning. This approach is defined as learners working together to assist one another in the learning process; the focus is on interdependent rather than independent learning (Boud, 2014). There are many different forms peer learning may take. Consider the following variations as a sampling:
At one point, when I was beginning my graduate education studies, I remember thinking peer learning was not effective in some subject areas. I heartedly disagree with my previous opinion! Now, even in graduate and doctoral classes, I find that learners discover the power of peer learning when incorporated meaningfully into the instructional plan. Furthermore, such as in the following activity, I design peer learning activities because I know, and Boud, Cohen, and Sampson (2014) confirm, that professionals and students need to be adept at using peer learning in formal and informal settings.
An online learning management system (LMS) discussion board can be used as a space to share preliminary topics and abstracts for research projects, literature reviews, presentations, interviews, or instrument development. In such projects, participants develop a time line for the participants to submit their work and for their colleagues to provide formative feedback and recommended resources. In this manner, everyone gains many enriching ideas and several effective transferable 21st-century skills.
Overall, virtual think tanks are easy to set up and learning stretches beyond a sole assignment.
Online learning environments also provide powerful and unique opportunities for building, honing, and applying collaborative learning skills. Collaborative learning uses participants' communication skills to complete an activity, assignment, task, project, and so on (Barkley, Major, & Cross, 2014; Okada, Connolly, & Scott, 2012). In contrast to peer learning, collaborative learning is a collective effort for a unified goal. Peer learning usually applies to participants seeking assistance from one another as they work on their individual projects.
Many faculty members seem to struggle to develop collaborative learning activities in online environments. However, it is worth the effort to design and facilitate group projects for online spaces because they provide valuable and authentic contexts for developing and practicing 21st-century skills.
Similar to face-to-face group projects, clear goals and time lines provide essential direction for such learning activities. Although onsite groups sometimes informally discuss and list necessary standards, responsibilities, accountability, values, and time lines, the process has to be more purposeful in online environments. The following suggestions provide valuable techniques that help develop these essential components for group work and individual learning contracts:
A critical player in collaborative groups is the facilitator. Again, online facilitation of teams requires some changes in the process. Although facilitators often see their role as being a resource to teamwork, they also need to be notified of team decisions in order to help support reaching those goals. A live, virtual consultation with the facilitator at least once during the process can be invaluable to answer questions, keep the team on track, and mediate to resolve any possible conflicts. Given group dynamics, teams sometimes have communication issues that can lead to conflict. The extent to which facilitators provide support for working through competing demands, agendas, and work styles may be dependent on the nature of the content area, learning setting, and level of instruction.
When designed and facilitated well, case problems can provide compelling, dynamic applications of real-life PBL. There are many compilation volumes of case studies in different disciplines to draw on for instructional and professional development use. Solving case problems and case studies provide explicit opportunities to apply knowledge and critical thinking.
The “Analyzing the Logic of Problems” online model is one, appropriate Internet-based tool that serves as a structure guide for problem analysis (Foundation for Critical Thinking, 2007). It provides a series of questions related to eight elements of thought: (1) point of view, (2) purpose, (3) question at issue, (4) information, (5) interpretation and inference, (6) concepts, (7) assumptions, and (8) implications and consequences.
To use the tool, users or a team of users input their responses in the fields or dialogue boxes for each of the elements of thought questions. The inputs are analyzed and the system presents a complete analysis report. The responses and reports can be saved in the online database and reused or revised. Using such a vehicle to aid in case analysis makes the process more explicit, documents it, and provides a basis for additional insights into assumptions, values and benefits, and limitations.
How would you like to leverage one of the most enduring online pastimes into your instructional methods? Would it be worth it if the students became hungry to learn and you couldn't pull them away? It is happening already. In the world of education we call them simulations; however, among the general public, they are referred to as role-playing games (RPGs)! Yes, World of Warcraft, RPGs, and multiplayer RPGs—this class of computer games with huge followings and diehard aficionados can be captured and harnessed for educational purposes!
Educators have been working intensely to study the benefits of RPGs in learning and discovered that simulation, immersion, critical thinking, problem-solving, and gaming are a powerful combination (Aldrich, 2009a, 2009b; King & Cox, 2011). Therefore, short of learning programming and designing your own interface, how can we incorporate online simulations for group learning efforts? Existing educational simulations and simulation platforms are available for us to apply or customize for our instructional needs. The following lists share a few simulations with reviews regarding their roles and effectiveness as learning platforms:
For descriptions and reviews of more online simulations and RPGs, Aldrich's book Learning Online with Games, Simulations, and Virtual Worlds (2009a) is an exceptional guide. The best online resource right now may be http://www.learn4good.com/games/index.htm. In the meantime, do not forget to explore how you can leverage the LMS, wikis, blogs, or e-mail to provide discussion, dialogue, problem-solving, reflection, and journaling as learners participate in these simulation experiences.
In considering selections for technology-aided critical thinking strategies, e-portfolios made the final cut because they serve so many essential purposes and goals. Such projects can take many forms, but focusing them on authentic applications for the content area or career goals highlight motivating and relevant choices. Most US teacher education colleges now have an electronic system in which teacher candidates store their portfolio-related materials. By the end of their degree or certification programs, they have a presentable package that not only demonstrates their competencies by essential and marketable areas and standards but also serves as a valuable interview aid. However, designing and assembling e-portfolios is not the entire instructional experience. Instead, instructors need to incorporate reflective practice (Schön, 1983) and couple the experience with research into the objective(s) and reflection on students' achievement, goals, time lines, and continuing professional development.
Other examples I use with professionals are hard-copy or electronic portfolios. Such portfolios may be more familiar in some fields such as fine art, graphic art, engineering, photography, and so on. However, there are powerful opportunities for adults to create portfolios that demonstrate their learning competencies and readiness to work, serve, and study in their particular area. Professionals find it immensely helpful to create career, leadership, teaching, and administration portfolios for research depending on their interests and goals.
This chapter has been designed to inspire and equip learners and educators to leverage their understanding and desire to cultivate critical thinking and problem-solving. To that end, many models, definitions, strategies, and resources about these skills were presented and discussed. One of the greatest motivations for learners to envision and create such instructional innovations is the specific needs for this type of knowledge, experience, and skill sets. Incorporating such learning activities better prepares adults for the extraordinary challenges that the digital age presents today and in the future.
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