Part III. Gameplay

This final part focuses purely on the gameplay perspective—creating the various parts of our Celtic Crusader game that bring it to life. Up to this point, we have been so focused on just getting something up on the screen and working as it should, we haven’t had much time to explore gameplay. Now we have a game world and all of the engine-level features we need for the game. This part starts with a chapter on creating a character editor and using custom character files in the game. Chapters 15 and 16 then expand on characters by exploring a dialogue system, NPCs, and the combat side of the game. Chapters 17 and 18 develop an inventory system, making it possible to loot treasure and items. Finally, in the last two chapters, a quest system is developed and the finishing touches are made to the game.

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