If you are familiar with the fundamentals of Physics and have some basic experience of Unity game development, but have no knowledge of using these two together, this book is for you. Educators and trainers who want to use Unity in an e-learning setting will also benefit from the book. For further reading, the following books are recommended:
Unity 4.x Game Development by Example: Beginner's Guide, Ryan Henson Creighton, Packt Publishing
Unity 4 Fundamentals: Get Started at Making Games with Unity, Alan Thorn, Focal Press
Unity 4.x Game AI Programming, Aung Sithu Kyaw, Clifford Peters, and Thet Naing Swe, Packt Publishing