Tools of the trade

We have successfully created our level scene based on a level data 2D array. There are different tools which we may need or which may help us to speed up our development. Let me mention a few of these which every game developer should consider having in their tool box:

  • TexturePacker: This is a tool for packing images into texture atlases. It is very handy for resource management, size reduction, and memory optimization. A free version is available. Please note that the latest Flash Professional CC has an inbuilt spritesheet creator.
  • Hiero: This is a free online Java-based application for creating bitmap fonts. Bitmap fonts will help to speed things up for game text which need frequent updating. You may also use standalone tools such as BMFont for Windows or Glyph Designer for OS X.
  • Adobe Scout: This is a wonderful tool for profiling your AS3 applications and games from the stables of Adobe. This is a must have for any AS3 developer. It is a part of the Adobe Gaming SDK. You can get it for free now.
  • Adobe ATF tools: These are a set of texture packing tools from Adobe, which help to minimize the memory consumption on handheld devices. This will be needed for our cross-platform deployment segment. It is a part of Adobe Gaming SDK.
  • DragonBones framework: This is a Flash IDE extension for creating skeleton-based animations. It is a part of Adobe Gaming SDK.
  • FeathersUI latest source or compiled SWC should be added to class path or should be linked. We will be using this excellent framework for all our UI needs.
  • External debuggers such as Arthropod or De MonsterDebugger will facilitate bug spotting and fixing.
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