The players

Where does open source software come from? Who writes it? In particular, how does this relate to the key components of embedded development—the toolchain, bootloader, kernel, and basic utilities found in the root filesystem?

The main players are:

  • The open source community. This, after all, is the engine that generates the software you are going to be using. The community is a loose alliance of developers, many of whom are funded in some way, perhaps by a not-for-profit organization, an academic institution, or a commercial company. They work together to further the aims of the various projects. There are many of them, some small, some large. Some that we will be making use of in the remainder of this book are Linux itself, U-Boot, BusyBox, Buildroot, the Yocto Project, and the many projects under the GNU umbrella.
  • CPU architects—These are the organizations that design the CPUs we use. The important ones here are ARM/Linaro (ARM-based SoCs), Intel (x86 and x86_64), Imagination Technologies (MIPS), and Freescale/IBM (PowerPC). They implement or, at the very least, influence support for the basic CPU architecture.
  • SoC vendors (Atmel, Broadcom, Freescale, Intel, Qualcomm, TI, and many others)—They take the kernel and toolchain from the CPU architects and modify it to support their chips. They also create reference boards: designs that are used by the next level down to create development boards and working products.
  • Board vendors and OEMs—these people take the reference designs from SoC vendors and build them in to specific products, for instance set-top-boxes or cameras, or create more general purpose development boards, such as those from Avantech and Kontron. An important category are the cheap development boards such as BeagleBoard/BeagleBone and Raspberry Pi that have created their own ecosystems of software and hardware add-ons.

These form a chain, with your project usually at the end, which means that you do not have a free choice of components. You cannot simply take the latest kernel from kernel.org, except in a few rare cases, because it does not have support for the chip or board that you are using.

This is an ongoing problem with embedded development. Ideally, the developers at each link in the chain would push their changes upstream, but they don't. It is not uncommon to find a kernel which has many thousands of patches that are not merged upstream. In addition, SoC vendors tend to actively develop open source components only for their latest chips, meaning that support for any chip more than a couple of years old will be frozen and not receive any updates.

The consequence is that most embedded designs are based on old versions of software. They do not receive security fixes, performance enhancements, or features that are in newer versions. Problems such as Heartbleed (a bug in the OpenSSL libraries) and Shellshock (a bug in the bash shell) go unfixed. I will talk more about this later in this chapter under the topic of security.

What can you do about it? First, ask questions of your vendors: what is their update policy, how often do they revise kernel versions, what is the current kernel version, what was the one before that? What is their policy for merging changes up-stream? Some vendors are making great strides in this way. You should prefer their chips.

Secondly, you can take steps to make yourself more self-sufficient. This book aims to explain the dependencies in more detail and show you where you can help yourself. Don't just take the package offered to you by the SoC or board vendor and use it blindly without considering the alternatives.

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