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PART 1. BIVEE Project Framing
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PART 1. BIVEE Project Framing
by Neil Maiden, Massimo Canducci, Michele Missikoff
Enterprise Innovation
Cover
Title
Copyright
Preface
PART 1. BIVEE Project Framing
1. Business Innovation in Virtual Enterprise Environments
1.1. Introduction
1.2. Business innovation and virtual enterprises
1.3. Bibliography
2. From Creativity to Innovation: the Importance of Design
2.1. Creativity and innovation
2.2. Creative problem-solving methods
2.3. Linking creativity and innovation through design
2.4. Service design processes
2.5. Integrating creativity support more effectively into service design methods
2.6 Conclusions
2.7. Bibliography
3. The BIVEE Project: an Overview of Methodology and Tools
3.1. Framing
3.2. The mission of BIVEE
3.3. Business ecosystems and virtual enterprises
3.4. Value production space
3.5. A participatory space for business innovation
3.6. BIVEE innovation waves
3.7. An integrated view of VPS and BIS
3.8. The macro-architecture of the BIVEE platform
3.9. Trial cases and impact
3.10. Bibliography
PART 2. Storytelling on BIVEE Experience
4. A Project of Collaborative Networked Innovation
4.1. Introduction
4.2. Creativity wave
4.3. Idea submission: Flumen
4.4. Innovation project: Flumen
4.4. Feasibility wave
4.5. Prototyping wave
4.6. Engineering wave
4.7. Conclusions
5. A Day of Networked Production Improvement
5.1. Resources involved
5.2. Setting the scene
5.3. Plan phase
5.4. Source phase
5.5. Build phase
5.6. Delivery phase
5.7. Final considerations
5.8. Bibliography
PART 3. Innovating Innovation: BIVEE Achievements
6. The BIVEE Framework and the Collaborative Innovation Capability Maturity Model (CICMM)
6.1. The virtual enterprise modeling framework (VEMF)
6.2. Business innovation reference framework
6.3. Monitoring framework
6.4. Collaborative innovation capability maturity model (CICMM)
6.5. Conclusion and outlook
6.6. Bibliography
7. The BIVEE Environment: Description of the Overall Software Architecture
7.1. Introduction
7.2. BIVEE environment reference architecture
7.3. The BIVEE platform
7.4. BIVEE application: the mission control room
7.5. BIVEE application: the virtual innovation factory
7.6. Conclusions
7.7. Bibliography
8. The Mission Control Room
8.1. Introduction
8.2. Application scenarios
8.3. Concept
8.4. Realization/technology
8.5. User experience
8.6. Conclusion
8.7. Bibliography
9. The Virtual Innovation Factory
9.1. Introduction
9.2. Methodological background
9.3. Current status
9.4. Connection with other BIVEE components
9.5. Conclusions and future work
9.6. Bibliography
10. The Production and Innovation Knowledge Repository
10.1. Introduction
10.2. Key enabling semantic technologies
10.3. Ontological framework
10.4. Domain ontology building methodology
10.5. Semantic annotation
10.6. Semantic enrichment of semantic media contents
10.7. Implementation
10.8. Conclusions
10.9. Bibliography
11. Monitoring Innovation and Production Improvement
11.1. Introduction
11.2. Related work
11.3. Architecture of the performance monitoring
11.4. KPIOnto
11.5. Semantic services
11.6. Semantic data handler
11.7. User applications
11.8. Conclusion
11.9. Bibliography
12. Raw Data Connection Services and Tools
12.1. Introduction
12.2. Raw data management
12.3. Semantic annotation and ETL development environment
12.4. Bibliography
PART 4. Concrete Experience of Innovation in a Knowledge Centric Economy
13. Innovation and Production Improvement in Virtual Enterprises: the User Perspective
13.1. Why validation
13.2. End-users
13.3. Pilot validation cases
13.4. First monitoring campaign (FMC)
13.5. Second Monitoring Campaign (SMC)
13.6. Impact analysis of BIVEE
13.7. Bibliography
14. A Methodology for the Setup of a Virtual Innovation Factory Platform
14.1. Introduction
14.2. Innovation knowledge flow, storage and monitoring with the BIVEE platform
14.3. Virtual innovation factory platform
14.4. KPI selection and BIVEE platform prototype
14.5. Conclusions
14.6. Bibliography
15. The AIDIMA Experience
15.1. Introduction
15.2. Validation scenarios
15.3. Monitoring campaigns
15.4. The BIVEE setup
15.5. Encountered issues
15.6. Improvements in the BIVEE environment
15.7. BIVEE cultural improvement
15.8. Conclusions
15.9. Bibliography
Conclusions
List of Authors
Index
End User License Agreement
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1. Business Innovation in Virtual Enterprise Environments
PART 1
BIVEE Project Framing
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