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by Brian Burke
Gamify: How Gamification Motivates People to Do Extraordinary Things
Cover
Title Page
Copyright
Dedication
Contents
Acknowledgments
Introduction
Part I The Value of Gamification: Engaging the Crowd
1 Motivation: The Gamification Endgame
2 Give Meaning to Players
3 Changing Behavior One Step at a Time
4 Using Gamification to Develop Skills
5 Using Gamification to Drive Innovation
Part II Designing a Gamified Player Experience
6 Player-Centric Design
7 Designing a Gamified Solution
8 Common Design Pitfalls
9 Managing for Success
10 Gamification 2020: What the Future Holds
Notes
References
Index
About the Author
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