Summary

In this chapter, we have learned how to create a better feeling of the environment by adding different reactions for the world to exhibit when the player character interacts with it.

Visual effects were created by using different particle systems, which we can trigger from different events or have them playing in the environment in a constant loop.

The same applies to the sound effects. We learned how to use the Audio Source by triggering different clips as reactions to events. Actually, the same events that activate the visual effects can be the ones that activate the sound effects.

As well as this, we learned that physical reactions can be added by inserting Pushable components or physics materials, giving us the ability to move boxes from one place to another and create different types of friction and bouncing properties. We can use these properties for different gameplay extensions, adding new options to create puzzles.

Believe it or not, we are now halfway through the book!

In the following chapters, we will focus on enemies, their behaviors, and how we can interact with them. These will be the last steps in learning about our level gameplay, so we will make it worth our while!

See you in the other half.

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