In this appendix, a brief summary is provided for some commands used in Higher Order Basis Based Integral Equation Solver (HOBBIES), such as Preferences and Layers. More details can be found in [1].
The commands including Preferences and Layers are located in the Utilities menu and will be briefly described.
Menu: UtilitiesPreferences…
Toolbar:
In this section, the Preferences window (Figure A.1) is shown and it has several tabs for different settings. Some of the commonly used options are explained as follows:
Figure A.1. A window displaying the various preferences.
Menu: UtilitiesLayers…
Mouse menu: Layer
Toolbar:
Layers enable the user to split a complex model into separate parts. The idea is that any entity belonging to one layer (an entity cannot belong to more than one layer). In this way, the user can choose to view the preferred layers and operate on the parts of a model that belong to the layers. It is also useful for making it easier to select entities in the graphical window.
To open the Layers window, as shown in Figure A.2, click UtilitiesLayers, right-click the mouse and choose Layer
window, or click the
icon on the Toolbar.
Figure A.2. A window defining the various layers.
The following can be done in the Layers window:
: Create a new layer.
: Create a new folder with one layer.
: Delete a layer.
: Send the selected entities to a layer.
: Send entities to back/front of a layer.
: This option permits to select one entity and set its layer as the layer to use.
: Select layers with filters.
Note that there is a tick mark beside the layer name to indicate which layer is being used. All the new entities will be created within this layer. The user can select the layer to be used. Right-click the mouse on a layer (e.g., Layer0) to display the various options as shown in Figure A.3.
Figure A.3. Right-click menu on a layer.
Each option on the menu is now described:
New layer: To create a new layer, and the new layer will be used as the default layer until another layer is created or another layer is selected as the default.
New folder: To create a new folder with one layer.
Rename: To change the name of a layer.
Delete: To delete a layer. A layer can only be deleted if it has no entities in it.
Color To change entities’ color of a layer. The color can also be chosen by clicking on the colored box next to the layer name in the list (the ‘C’ column). This color is used when performing a rendering.
On/Off : Entities belonging to this layer will be shown/hidden and can/cannot be selected in the graphical window. This can also be chosen by clicking the ‘I/O’ column.
Freeze/Unfreeze : Entities belonging to the frozen layer will be shown but cannot be selected, copied or shared in any way. The opposite command is Unfreeze, where the entities belonging to this layer can be selected, copied and shared. The user can also choose it by clicking the ‘F/U’ column in the list. By default, HOBBIES unfreezes all layers.
Opaque/Transparent : Entities belonging to the layer will be Opaque/Transparent and the opacity gradient can be set by the color window. The user can also do this by clicking the ‘Tr’ column in the list. By default, all layers are opaque.
Send to: To move entities to a new layer. No new entities are created. They are only moved from one layer to another. If ‘Also lower entities’ is checked, lower level entities of the selected ones are also send to the layer. Example: If this flag is set and one surface is selected, its lines and points are also sent to the layer.
To back: To send entities to the back of its layer. When an entity is “at the back” it is not visible and cannot be selected, moved, copied or deleted. To bring the entities of a layer back “to the front” again, select a layer and choose the Bring to front option from the To back menu. There is another option, Bring All to front, which brings all entities of all layers to the front. If the Opposite option is flagged, entities which are not selected will go to the back.
Filter: To select layers with filters (for example: ’b*’select all the layers with name begins with ‘b’.
An example of creating a model by using layers is illustrated next. The model shows a radome formed by two layers of spherical dielectric which encloses a dipole antenna. After drawing the antenna in layer0, create a new layer Layer1 and draw a sphere with a radius of 0.3 m in this layer {Figure A.4(a)}. Then create a new layer Layer2 and draw a sphere with a radius of 0.4 m in this layer {Figure A.4(b)}. Finally create a new layer Layer3 and draw a sphere with a radius of 0.5 m in this layer {Figure A.4(c)}.
Figure A.4. Creating three spheres by using Layers: (a) the first sphere in Layer1, (b) the second sphere in Layer2, (c) the third sphere in Layer3.
Define two new domains to assign the three spheres, namely Domain 2 and Domain 3. Open the domain assign window (see Section 6.4.1), uncheck the other layers, and leave Layer1 checked. HOBBIES will only show the sphere in Layer1, and then assign the sphere with Domain 1 and Domain 2. Assign the other spheres in the same way, and the model is shown as in Figure A.5. Also, the user can view the desired parts of the model by turning on different layers and setting each of the layers transparent or opaque.
Figure A.5. Layer1, Layer2, and Layer3 are all turned on and set to be transparent.
The commands such as Preferences and Layers in the Utilities menu are briefly described in this appendix.
[1] GiD Reference manual, http://gid.cimne.upc.es/support/manuals.
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