There is often a need to light artistes moving in vision within the area of action. There are occasions when it is quite natural for artistes to go in and out of lit areas, for example in drama action at night, but many applications require the lighting levels to be maintained during an artiste’s move. The main problem is, of course, the basic inverse square law, resulting in the artiste getting more illuminance as they move towards a keylight. There are a number of techniques, which may be applied to avoid noticeable illuminance changes:
Dimming the keylight is fine if the keylight can be localised to the artiste, i.e. not lighting backgrounds or other artistes seen in shot, provided it is not a noticeable change in colour temperature. It must not cause problems for the next shot, with the keylight dimmed.
Stopping down the iris is a better option (no change in colour temperature), but the same principles apply, the artiste must be seen in isolation.
A spotted luminaire can sometimes solve the problem, where the artiste starts in the beam centre and as he/she walks towards the luminaire they move progressively into the edge of the beam. An alternative to this, often used on location work, would be to start with a spotted lamp and progressively flood it as the artiste walked towards the luminaire. Again, the luminaire must be localised on the artiste.
The use of half-scrims, half-wires, veils or yashmaks is the common technique for helping to provide even coverage. These have been introduced during earlier discussion. The essential requirement for these to work is that there must be a significant change in the angle between the keylight and the artiste (Figure 18.2).
The half-scrim provides a very soft edge to the start of the reduction in illuminance because it is very close to the lens. Veils and yashmaks have to be positioned close to the lens if they also are to give a smooth reduction in illuminance. A small incident light meter, e.g. Sekonic, is ideal for checking illuminance at position A and position B before deciding which scrim/veil to use. An alternative to using scrims or yashmaks would be to use half white diffusion in a colour frame close to the fresnel lens.
Where a large distance separates the two acting areas, and it is not practical to use one keylight, two keylights with a suitable changeover between them is the solution. Before discussing this technique it is worth examining some salient points about barndooring:
Incidentally, if you see two hot spots, it means that the mirror/lamp base assembly is loose or bent in some way. Normally, the reflected image of the filaments should ‘lie’ over the actual image of the filaments, to produce one hot spot. Sometimes, ‘saggy’ filaments can give rise to one image being slightly displaced from the other.
Beware of trying to achieve ‘sharp’ barndooring from a luminaire which has got two hot spots, it will not be (Figure 18.4)!
Figure 18.5 illustrates the problem of lighting the artiste for position A and position B, with a walk between A and B.
To ensure a good crossover, the following points should be observed:
Ideally, the crossover should be disguised by the action so, in the above case, it is suggested to complete the crossover immediately the artiste starts walking at X. The sequence of operations for setting the crossover would be to adjust the barndoors as indicated in Figure 18.5. This is something of an ‘ideal’ case. In practice, the barndooring of Key A will be sharper than that of Key B, and Key A will be providing more illuminance than Key B (Key A is closer to the artiste).
Depending on circumstances, half-scrims or veils can be used to control the change in illuminance as Key A is approached. Some practitioners find it easier to simply use scrims/veils or even half white diffusion on Key A to produce a gradual reduction in illuminance, as Key B is moved into.
The above technique is worth practising on a quiet day to perfect your own technique. It is useful to have a small analogue incident light meter to check the evenness of the walk; aim initially at a spread of illuminance within half of one f-stop and see if you feel that this is satisfactory. Start with a 30° angle between keylight and camera, then progress to 0°! When confident with two luminaires, try setting the crossovers for three luminaires, i.e. two crossovers.
Obviously, the backlights can be treated in a similar way for barndooring, but not so critical as the keylights. Fill-lights are used to provide a base light of illuminance.
If there are any hot spots on the walk, these can be minimised by placing an appropriate size of veil between the reflector and the artiste. The above technique may also be used to light a stairway in a large foyer (Figure 18.8). At the top of the stairs it is a horizontal key, but the artiste looks down so this is acceptable.
A word of caution on the subject of crossovers/walks. Avoid the situation of a significant increase in lighting level during a walk – this will be most noticeable to the viewer. On the other hand, a slight reduction in illuminance will tend to appear to be more natural and will be accepted by the viewer.
As a rough guide, you should aim to get the coverage on a walk to be within ½ of one f-stop to ensure that any variations in exposure are minimal i.e. ± ¼ of one f-stop.
Many lightmeters are calibrated in fractional f-stops. The f-number series is a logarithmic series with a ×2 increment in exposure between each f-stop. So a half-stop increment will result from two identical numbers which multiply to give 2, i.e. √2= ×1.4, or ×0.7 if reducing exposure. Similarly a one-third stop increment results from a change in exposure by × = ×1.25 and a quarter-stop increment requires a change in exposure of = ×1.19. Summarising,
+½ f-stop = ×1.4; | –½ f-stop = ×0.7 |
+1/3 f-stop = ×1.25; | – f-stop = ×0.8 |
+¼ f-stop = ×1.19; | –¼ f-stop = ×0.84 |
Reading the script will reveal the explicit requirements such as day, night, dawn, sunset etc. as straightforward statements. The mood or atmosphere will be indicated as an implicit requirement, often being determined by the interpretation of the reader. It is essential that the lighting is completely in sympathy with this requirement, following effective planning with the director.
Lighting will have a major impact on the created mood or atmosphere in a scene. Costume, scenery and make-up all have a part to play in creating the right mood but they all require lighting to be correct for the scene to work effectively.
Mood can be described as any departure from ‘normal’, although of course ‘normal’ itself represents a particular mood. The lighting factors affecting mood are:
Texture
Modelling/contrast
Ambiguity
Clarity
Colour
Exposure
Texture – subjects look more interesting and appear more realistic when texture is revealed to a maximum, i.e. the nature of the surface is revealed by using a large angle between the keylight and the camera. This applies equally to buildings and to people. Dark clothing, for example, is best revealed when lit for texture. Maximum texture will help in the creation of dramatic-looking pictures.
Modelling and contrast – these two factors have a major impact on mood, with more dramatic pictures resulting from lighting which creates maximum modelling (increased shadow areas) and high contrast. Remember to shoot the shadow side of the face, not the lit side, otherwise the modelling will not be revealed to maximum effect.
The term ‘key’ is often used to describe mood, namely:
The distribution of tones and tonal contrast
High key – predominance of light tones within the picture, little shadow (modelling) with low contrast. The pictures have a light cheerful look, almost two-dimensional in appearance. Lighting ratio approx. 1:1 for keylight and fill-lights.
Medium key – ‘normal’ distribution of tones within the picture. Typical lighting ratio approx. 1:2.
Low key – predominance of dark tones and ‘heavy’ shadows. Typical lighting ratio approx. 1:4 or greater.
Ambiguity relates to the degree of uncertainty created by lighting. The more ambiguity created, the more mystery created. The lighting of an actor may require just the eyes to be lit or conversely only lighting the lower part of the face, thereby inducing mystery, i.e. who is this person – what is he thinking? Another example would be an exterior moonlit scene. A building lit with a large HMI could be transformed from a ‘clear moonlight night’ to one which introduced mystery and uncertainty by using a suitable ‘cookie’ (dapple-plate) or tree-branch gobo in front of the light source.
Clarity in terms of image sharpness and contrast is another factor affecting mood. Camera filters can be used to modify these parameters. The filters are graded in sets of 5, where Filter 1 provides the most subtle effect and Filter 5 results in the most severe effect. This enables the choice of filter to suit each situation, i.e. zoom angle and severity of effect required. On-camera filters are most effective at wide apertures, i.e. f2.0–f2.8. Some of the filters, e.g. Promist, have more subtle grades, i.e. ¼ and ½. See p. 228.
Before using filters for a particular requirement, it is recommended to experiment with them to determine the most appropriate filters – thus saving time on the shoot day. Use a large, good-quality monitor to assess the filter effects. Camera detail, electronic sharpening of the picture, will also have an effect on the overall picture sharpness.
Colour – the psychological effects of colour has been mentioned elsewhere in this text, namely:
Lighting balance – the relative brightness of each part of the picture contribute to the overall effect. A correctly aligned picture monitor or viewfinder can be used for this or a simple ‘pan glass’. The latter is a great asset in judging relative brightness – although, of course, the monochrome viewfinder picture also does this!
Exposure – it is so important to get exposure right! Having lit the scene to get the right mood, exposure is the final judgement that ensures that it looks right. Provided the viewfinder is correctly set up consistently, a cameraman will make good exposure judgements – based on experience. The Zebra pattern can be used to ensure no overexposure occurs or to make judgements in exposure, i.e. one step down on ‘normal’ exposure. A waveform monitor is another useful aid.
Television camera manufacturers strive to produce cameras which have the highest possible specification in terms of picture sharpness and tonal gradation of the picture. Often, however, there is often a need to move away from the ‘technically perfect’ picture to create a particular mood or simply for cosmetic reasons, e.g. the ‘sharp’ camera and hard lighting revealing too much texture on facetones! Camera filters may be used behind the lens (filter wheel) or in front of the lens on a matte box.
The matte box provides the facility for easy rotation of the filter as required and easy change of filters. It is also useful as a lens hood to reduce stray light entering the lens, which helps to maintain contrast and definition of the optical image.
Most filters are available in sets of five, where filter 1 has the most subtle effect and 5 has the greatest effect. Some filters also include ½,¼ and 1/8 within their range to provide very subtle effects. Usually the filters work best at wide-open apertures. However, the effect will also be affected by lens angle of view.
It is always a good policy to experiment with filters before you use them on a shoot. Observe the effect on:
Facetones
Picture sharpness
Changes to highlights, possible ‘halo’ around highlights
Changes to black level, reduction in picture contrast
Always use a large good-quality monitor (ideally Grade I or II) to assess the effects of the filter. Some of the more commonly used filters are described below.
Nets – available as black, white or skintone. Black nets soften the ‘electronically’ sharp television image, reducing the visibility of facial blemishes. White nets perform similarly, but if the filters are backlit the image will be ‘sat-up’ by the ‘flare’ introduced by the net. The skintone filter introduces soft diffusion and enhances skintones.
Fog filters – operate by scattering the light, having the greatest effect on highlights, with scattering the highlights into the shadow areas. Resolution is reduced.
Double fog filter – produces a more neutral-looking fog while allowing clearer detail than a standard fog.
Graduated fog filter – used to produce fog at the top of the picture and clear at the bottom. This results in progressively more fog from foreground to background.
Promist – results in removing harsh edges on electronically sharpened pictures, introduces a small amount of flare, which reduces picture contrast slightly.
Black Promist – a very popular filter, similar to the Promist but with a more subtle reduction in contrast (less flare into the shadow areas).
Soft/FX – useful for portraiture, it will reduce wrinkles and skin blemishes while retaining overall clarity. Eyes appear sharp.
Warm Promist and Warm Soft/FX – combines a warm filter with the effects filter.
Colour Grad filters – these are coloured filters, which are half clear and half coloured with a smooth transition from full colour to clear. Usually used to create coloured skies, taking care to keep the artistes, faces in the ‘clear’ zone.
ND Grad filter – similar to Colour Grad but in neutral density, useful to help cope with excessively bright skies.
Neutral blended ratio attenuators (NBRA) – similar to an ND Graduated filter except that the graduation is over the whole filter. A one-stop NBRA has a one-stop loss in the centre, two stops at the dark edge and zero loss at the light edge. These filters can be useful to reduce the contrast in a scene, which is part in shadow and part in sunshine. The filter is rotated in the matte box so that the denser part is coincident with the brightly lit area. Opening up one stop to compensate for the filter results in the exposure on the foreground (shadow) being increased by one f-stop and the background (sunlit area) being reduced by one f-stop. A two-stop NBRA would graduate from four stops ND to zero.
Polarisers – reduce ‘glare’ reflections, resulting in improved colour saturation. They can also be used to darken blue skies to improve contrast with clouds. Remember they have approximately a two-stop loss.
Contrast handling filters – can be used to reduce the contrast ratio between highlights and shadow areas, without loss of sharpness. These are three basic types:
Often there is a need to create special lighting effects. To ensure that an effect is going to work for a particular venue/requirement it is recommended that a ‘test’ of the effect be made beforehand. The following are typical effects:
Sunrise/sunset – This obviously requires a warm feeling to the lighting. The light source used needs to be at least ½CTO warmer than the ambient lighting, i.e. a MIRED shift of+109 MIREDs. If the camera white point is at 3200K (a tungsten-lit scene) the ‘sunset’ effect can be created with a low elevation tungsten source +½CTO filter. If the white point is at 5500 K (daylight-lit scene), then use either an HMI/MSR+ ½CTO filter or tungsten source with a ½CTB. Depending on the degree of warmth required the filtering could be increased to ¾CTO and ¼CTB respectively. Hence the value of the test. To ensure that the sunlight effect works, it is important that it is not contaminated with any other source, i.e. seen clearly without any mixing with other sources.
Night-time – this has been covered in detail elsewhere (p. 252).
Fire-flicker effect – There are several electronic fire-flicker effects available to help in the creation of this effect. Despite these, one of the simplest and most effective ways of achieving this effect is to use strips of rag on a broom handle (Figure 18.9). These are shaken in front of a floor-mounted spotlight. Use full CTO or ¾CTO filters on the light source to give the appropriate colour (camera white balanced to tungsten). Very dramatic effects can be achieved by using the light source relatively close to the action, which results in large shadows of the artiste on any adjacent walls.
Water-ripple effect – To suggest action near water, use a black water tray 0.6 m x 0.6 m x 0.1 m with broken mirror in the bottom, and half-fill with water. Use a hard light source (Fresnel spotlight) to bounce light off the water and the mirror. The light source should be used close to the tray to collect all of the light beam and the water should be disturbed slightly to obtain the water ripple effect on the set or the artistes (Figure 18.10). An alternative to this would be to use a profile projection with a moving water ripple effect. This would tend to give a more ‘regular’ effect and not as random as the water tray.
Candlelight – It is always useful, when working with coloured light on faces, to have the motivation for colour in shot, in this case the candle flame, and the candle. Figure 18.11 illustrates a possible set-up. The important points here are:
Lightning – Best achieved with special ‘lightning’ units (see p. 134), ora large HMI/MSR fitted with a manual semaphore shutter to enable rapid ‘flashing’ of the light. Lightning effects should be very intense, best used as side-lights or back-lights. Frontal use of these lights will ‘wash-out’ the scene.
Light beams – For light to be made visible in the atmosphere it must hit something, e.g. mist, fog, smoke and dust particles. The two essential items for revealing light beams are:
Haze machines are ideal for use in enclosed areas where a general haze can be built up over a period of time and easily maintained. They provide a very even haze. Fog machines are more useful for exterior work, capable of providing large quantities of fog. Some machines have coolers, which cool the fog which then dispenses more slowly. Obviously on a windy day use of an exterior fog machine is going to present problems!
For best results, haze and fog should be backlit, or sidelit to reveal the light beams. Incidentally, water droplets as in fountains should be lit in a similar way for best effect.
Examples of demonstration shoots include cooking items, gardening and do-it-yourself repairs and renovations. The simplest demonstration set-up is that of a single artiste to camera, shooting mid-shots and medium close-ups of the artiste supplemented with close- ups of the item being demonstrated. If shooting with two cameras it can be shot very quickly, keeping one camera on the presenter, the second on the close-ups of food etc. Shooting single camera requires the presenter to be shot and then the close-ups shot as cut-aways. Unless the presenter technique requires everything to be shot on an obvious single-camera, i.e. panning and zooming to follow the action, not a technique which endears itself to viewers! Figure 18.12 illustrates a typical lighting set-up based on the need:
Note: when using soft backlights there is a need for these luminaires to be fitted with egg-crates and tipped down to avoid camera flare. Also be aware of light spill from these lights lighting the background.
The above lighting plot is a basic solution to the problem. Note, however, that there may be a need to reverse the keylight/fill-light position if the item being demonstrated is not clearly defined. Remember, clarity of the demonstrated item is paramount!
This basic set-up may be extended to cater for a two-person presentation, i.e. host plus guest, as shown in Figure 18.13. In this, the guest is placed camera right so that the keylight favours him/her, i.e. the guest turns towards the keylight when talking to the host.
An alternative solution is shown in Figure 18.14 using ‘cross-keys’. This set-up is useful when the presenters favour more of an interview discussion rather than working downstage as previous example. Note the use of side half-scrims on the keylights to reduce illuminance on the nearer of the two presenters. One of the keylights needs to be barndoored off the table top to avoid it being overlit.
A by-product of this technique of cross-keying is that the presenter’s shadows are less likely to appear in shot than with the more frontal keylight. Where possible avoid in-shot presenter’s shadows, i.e. on backgrounds, unless using large softlights as keys – the soft shadows are less distracting.
To avoid the artistes’ shadows on the background, try to gain a good physical separation between the background and the presenter – at least 2 m. If shadows of the presenters on the background are a distraction consider:
Pack shots are shots of ‘packages’ which exclude a presenter, e.g. a product or a prize, seen in isolation. Many items are straightforward to light, and the general principle is to keep it simple and try to avoid conflicting shadows. Often, effective lighting can be achieved by using a soft keylight from upstage, offset to one side. The keylight also acts as a backlight giving good separation on the items being featured, e.g. a plate of food. A complementary soft fill-light from downstage completes the set-up (Figure 18.15).
Pack shots may give rise to glare reflections of the light source. These can be controlled by using a polarising filter on the camera. If direct reflections of the source cause problems, these can be controlled by polarising the light source as well as using a polariser on the camera. Glass and metal objects present particular lighting problems and are worth special treatment.
Glass being transparent is difficult to light. Most of the light is transmitted by the glass, and a small amount is absorbed and a small amount is reflected. The light reflected will give rise to a specular reflection that may be a distraction. Two techniques have evolved for lighting glass:
The Bright-field method relies on placing the glassware in front of an illuminated background with black drapes either side of it. The glass is unlit! The luminaire lighting the white background must be ‘flagged’ to ensure that no specular reflections are seen in the glass (Figure 18.16).
This reveals the glass as slightly ‘smokey’, due to less than 100% transmission of the glass with dark edges to the glassware. The dark edges are the black drapes, refracted by the glass. Coloured filters over the background light can be used to great effect. Note, however, that if translucent liquid is introduced into the glass it will turn the glass/liquid into a lens with a consequent reversal of background colour position. If extra shape is required, a reflection of a ‘window’ can be introduced on the glass by using a white reflector downstage with black tape ‘glazing bars’ and bouncing a suitable Fresnel spotlight. A similar technique of revealing the shape of, say, a wine bottle can be used, and it also provides illuminance for the label.
The Dark-field method, as its name suggests, is the reverse of the Bright-field technique, i.e. the glass object is seen against a black background with out-of-shot white cyclorama either side of it. Figure 18.17 illustrates this technique.
Again, care should be taken to ensure that no specular reflections of the light source are visible on-camera, unless specifically requested. This technique is especially useful for cut- glassware. The image seen on-camera will be that of the glassware against black with the edges showing as highlights – the refracted images of the white drapes. Again, colour can be used to good effect, and downstage soft sources can be used to reveal engravings in the glassware.
Lighting metal, particularly polished metal, usually requires the light source to be revealed (Figure 18.18).
Often it is useful to add some ‘texture’ to the reflection by putting small flags or ‘Charlie bars’ over the light source. Silver trophies are usually put in a ‘tent’ of diffusion which is lit from outside. The camera shoots through a small hole in the ‘tent’.
This technique is extended for lighting a car. The usual brief is no ‘speculars’, the car must look sleek and elegant! Observe a car, outdoors, on an overcast day, and the technique for lighting a car will be revealed! The convex curves of the car reflect the sky and at the same time produce a minified image. This results in a car with highlights (the reflected sky) on all the curves, which help to accentuate the ‘lines’ of the car. At the same time, of course, the car is lit with the skylight. In a studio, this can be realised with the car, against a cyclorama, with a large butterfly above. The butterfly fitted with silk or diffusion is lit from above, usually hard sources, but if a perfectly diffused light source (from the butterfly) is required, one could use softlights (Figure 18.19).
The cyclorama can be lit to provide appropriate illuminance of the car sides. If artistes are required to be lit, standing alongside the car, use a Fresnel spotlight, which has been well flagged off the car (to avoid specular reflections).
Conferences may take many forms, from a simple single subject to a panel of politicians at a party conference. Points to remember include:
Often when subjects do not want to be recognised they need to be seen in silhouette. Basically, this means shooting the unlit subject against a brightly lit background. It is obviously essential that the facetone is at black level. How can the cameraman ensure this?
With all vision control work, the most important aspect is invariably the face. Generally, for normal operations, the face is exposed to be about one stop down on peak white.
Typically, the dynamic range of a colour camera is in excess of 32:1, i.e. equivalent to our five stops. From the discussion on dynamic range, recall that the nine-step grey scale has a contrast ratio of 32:1 between the peak white step and the black step (Figure 18.22). But the black step results in a signal above absolute black level. So if you want the subject to be totally in silhouette, it must be well over five stops down on the lighting level used for the background. The easiest way to achieve this is to shoot the subject against a window. With no light on the subject, expose the sky – the subject will be in total silhouette.
For interiors at night, light only the background to a high lighting level, again removing all light from the subject. Remember, you need at least five stops’ difference – a lighting ratio in excess of 32:1, preferably six stops.
For exteriors, use some form of flag to keep the light off the subject and shoot against the sky or a plain light wall. But again, remember the need for at least a five stop difference in luminance of background and subject.
As a check, open up your camera to exposure the face and note the f-number. Now stop down to correctly expose the background and note the f-number. The difference in f-number should be over five stops and your silhouette will work!
If your camera has DCC or some form of knee, switch it off for the silhouette shot. But do remember that you are not trying to ‘burn-out’ the background. Opening-up to achieve this will raise the exposure on the subject and may make him visible.
Always frame the subject so that the silhouette has some degree of ambiguity, i.e. not square-on or full profile. If in any doubt about the visibility of the face then shoot the shadow. This will have some degree of distortion. As a further measure, the shadow could be arranged across a radiator or drapes, again giving extra ambiguity to the shape of the silhouette (see Figures 18.23 and 18.24).
Often it is required to complete a chroma key foreground shot on location for insertion into an appropriate background in post-production.
Chroma key is an electronic process whereby part of one picture (foreground) is inserted into another (background) (Figure 18.25). The area to be inserted is determined by placing the foreground subject in front of a suitably coloured backing, e.g. blue or green. The RGB signals from the foreground camera are used to devise a suitable keying or switching signal which is used to operate a fast-acting switch between foreground and background cameras. Whenever the keying signal is of a high amplitude (when scanning the keying colour) the background picture source is selected.
The keying signal is derived from the RGB signals such that it is a maximum for the keying colour. Unfortunately, colours in the foreground subject which have the keying colour in their make-up may give rise to a keying signal, producing erroneous switching. To provide discrimination against unwanted colours operating the switch, the keying signal has to rise above an operational clipping level.
Chroma key systems, therefore, use two steps to derive a suitable keying (switching signal):
The lighting of a foreground chroma key set-up requires a few basic principles to be
observed to ensure successful chroma key operation in post-production.
To minimise colour fringing of the foreground subject:
If the background subject is known in advance, the lighting of the foreground subject should relate to it, e.g.
For matching purposes record:
If the inserted background is to be a simple graphic then matching of foreground and background becomes less important.
Musicians and their instruments can provide some of the most interesting subjects to light:
Trombone
Trumpet
Harp
Flute
Tuba
French horn
Violinist’s bow.
Double bass
Cello
Guitar.
Black/white plus one colour
Black/white plus two colours.
Note: Keyboard light must be steep to avoid long shadows of black notes. Avoid shadow of pianist on keyboard by placing keylight to aim straight along the keyboard. Avoid double keying of keyboard – make sure that the pianist’s keylight does not reach any part of the keyboard. Hence use of profile spotlight.
The majority of lighting in supermarkets and departmental stores Is fluorescent, supplemented with tungsten/CDM lighting to give accents/highlights (Table 18.1). Most modern stores use high-frequency fittings to overcome the annoying flicker problem, which often occurs with mains frequency ballasts. The lighting will of course be ‘toppy’, although generally of sufficient illuminance for modern cameras. Depending on the nature of the shoot there may be a need to remove (flag) lighting to make pictures less ‘flat’. The problem with adding light is that of mixed lighting. Only when all sources are colour matched will the camera white balance result in a good colour fidelity picture, i.e. the camera will remove any excessive green hues during the white balance. Care should be taken in adding light to ensure that it is coloured matched to fluorescent lighting. Although matched in colour temperature, tungsten and fluorescent sources may have colour errors in the green/ magenta axis. Mixed lighting problems need to be solved at the time of the shoot. Only complete colour casts can be corrected in post-production.
Area | Light source | Illuminance (lux) |
Supermarkets | Colour 827 | 600–700 |
Department stores | Colour 830 | 600 |
Offices | Colour 840 | 300 |
Offices (VDU) | Colour 840 | 500 |
Drawing offices | Colour 840 | 500–750 |
Hospital wards | Colour 840 | 600–800 |
Operating theatres | Tungsten halogen | 60000–100000 |
Unless shooting under ‘controlled’ conditions, supermarkets will usually be full of shoppers making it difficult to use lamps on stands. Consequently any lighting will need to be with hand-held, battery-operated sources.
Offices are usually lit with fluorescent light sources at 4000 K. Offices with VDUs will be lit to about 300 lux and drawing offices will be lit to about 500 lux. Often to avoid problems of mixed lighting it is best to switch off the fluorescent lights and add corrected tungsten lighting to any existing natural lighting.
Generally hospital wards will be lit with fluorescent lighting, usually with localised tungsten angle-poise lamps near the bed-heads. Lighting equipment must never be plugged into hospital mains supplies without prior arrangements with the hospital authorities. This is another area where hand-held, battery-operated lighting equipment can be a useful supplement.
Operating theatres have special tungsten lighting over the operating table, supplemented with fluorescent lighting for the remainder of the room. Special arrangements have to be made for shooting in these areas to ensure that no contamination of the area or causing any obstruction to the procedures.
Sports stadia, football grounds etc. are generally lit with high intensity discharge sources, which have a correlated colour temperature of 5600 K. This colour temperature was arrived as a ‘preferred’ colour temperature for these events. Generally, when shooting interviews at these events, there is a need to supplement the stadia lighting; if possible use the stadia lighting as a backlight and add your own keylight. When adding extra light, make sure:
The last point is very important when lighting players against a stadium or cricket pitch in daylight. Often staging of the subject results in the subject having very little natural light on their face, e.g. under stadia roofs or cricket pavilions. You may find subjects objecting to very bright point sources in their eyes just before they go out to bat! Obviously, with sports such as cricket avoid any lights which may accidentally be on the batsman’s eyeline!
Lighting levels at stadia depend on the particular role of the stadium, often with three levels of floodlighting to cater for practice, club level and TV coverage. Many early installations were equipped with CSI sources (4000 K), but these are now being replaced with high intensity discharge sources at 5600 K. These match daylight more readily and enable film cameras to be used without any need for on-camera correction filters (Table 18.2).
Note: With a wide range ot possibilities available tor tloodlighting, stadia lighting and public area lighting, it is recommended to check the light sources in use so that any possible mixed lighting problems can be evaluated.
The increase in camera sensitivity may be thought a reason to reduce the illuminance. However, the basic needs still need to be satisfied, namely visibility and clarity of players action for:
The players
The referee
The spectators
In many instances, the presence of television coverage has led to lighting levels which have benefited everyone! The increased use of slow-motion cameras has meant that the need for high lighting levels is maintained, and a minimum of 1400 lux is required with typical levels of 1800 lux being the design figure. Some sports require enhanced lighting levels in critical areas, e.g. goalmouth, dartboard, basket ball ‘basket’ area etc. to ensure a good exposure and adequate depth of field when using high-ratio zoom lenses (zoom ramping).
Often stadia are used to mount special events, concerts etc. where there is a need for long throw follow spotlights and/or xenon beamlights. The xenon light source is excellent for follow-spotlight applications:
The follow-spotlights have an optical system which incorporates a zoom lens. Consequently the beam angle and intensity can be varied, hence the follow spot data is quoted for both extreme conditions of beam angle. A variable iris is also included which can be used to adjust the size of the projected ‘disc’ of light (but with no change in illuminance).
Hamburg Frost and Light Hamburg Frost can be used in one of the follow-spot colour frames when requiring a soft-edged beam of light. This is better than defocusing the lens which results in a change in projected image size. Table 18.3 illustrates the performance typical of Xenon follow spotlights.
Xenon beam lights are extremely powerful luminaires, based on using a parabolic mirror system to produce a very narrow, intense beam of light. The optical system has a motorised focus mechanism allowing the beam to be altered from the lamp head, ballast or from a remote location.
One word of caution: the optical system does produce a ‘hole’ in the centre of the beam. This can be minimised, but avoid using beam lights as a form of follow-spot.
Table 18.4 illustrates the powerful nature of xenon beam lights. The remotely operated pan/tilt, beam focus, colour changer versions of these lights are known as Space Canons, Sky-tracker, Britelights etc.
These luminaires are very powerful, and with the larger units in spot mode, the concentration of heat can crack windows! Nevertheless they can produce spectacular effects, the 16-frame scroller adding an extra dimension to an already impressive light source.
(Reminder: Xenon lamps may explode at room temperature, as the envelope gas pressure is above atmospheric pressure even when cold. Refer to safety handling instructions. All these units require forced air cooling, resulting in noise!)
Sodium sources predominate in the world of street lighting, mainly for their very high efficacy. There are two basic types:
Low-pressure sodium sources – golden yellow in appearance
High-pressure sodium sources – orange/yellow in appearance
Low-pressure sodium produces light, which is basically monochromatic. Figure 18.28 illustrates the basic problem of shooting with this light source namely that the ‘single’ yellow wavelength excites the camera green CCD and predominately red CCD, resulting in red/orange pictures! This cannot be improved by any filtering on the camera or light source!
High-pressure sodium sources have been progressively developed to improve the colour rendition, but at the expense of the efficacy (Table 18.5). Their spectral energy distribution is shown in Figure 18.29 and the development in chromaticity is shown in the section of the CIE diagram (Figure 18.30).
When using tungsten lighting and high pressure Sodium street lighting, the effects of the Sodium lighting may be reduced by suitable filtering. These are shown in Table 18.6. Clearly there is a need to test this to determine which street lights are in use. Alternatively, the local council highways department should be able to give the appropriate information on types of street lighting.
Street light source | Tungsten and filter | Appearance of street lighting |
SON | No filter | Pink/orange |
SON | –½green | Orange |
SON COMFORT | No filter | Orange |
SON COMFORT | Full CTO | White (match) |
SON COMFORT | ¾CTO | Slightly orange |
SON SDW | No filter | Yellow/green |
SON SDW | –G + ½CTO | White (match) |
For major shoots, the street lights could be fitted with the best appropriate light source or switched off and replaced with especially rigged ‘Blondes’.
Remember, when reading data sheets on street lighting, this will refer to horizontal illuminance values. Generally we are more interested in vertical illuminance values with vertical subjects!
Floodlighting of buildings is typically about 50–70 lux. Remember, again, that at night buildings need to be visible as lit backgrounds and not have ‘daylight’ values of luminance.
Lighting churches for a service usually requires a full lighting rig and is normally shot as a live multi-camera outside broadcast. Single-camera operation in churches usually requires just part of a church to be lit at any one time. Several aspects should be borne in mind when lighting churches:
The points to be considered for lighting at night on location are similar to those identified for creating mood, i.e. texture, ambiguity, colour, lighting, balance and exposure.
Texture is so important when lighting a shot at night. Typically, lighting a location so that it looks like night, i.e. dimly lit, but without texture being revealed results in pictures which will be uninteresting and flat. Clothing, especially dark clothing, is more readily revealed when lit for texture. The same is true for buildings.
Ambiguity, as discussed earlier, is a major parameter in creating an element of mystery. Night-lighting is very much an area for using dapple-plates (cookies) and simple ‘dingles’ (tree branches) in front of lights to create a shadowed and mysterious look to the location.
The colour of light used at night is an area for a major debate, and there are several opinions on what is best. Some Lighting Directors avoid coloured light completely, others use colour according to their own observation and what looks right for them. The correct placing of luminaires is important to create the right effect before considering the use of colour.
The potential light sources at night are:
So, what about the use of coloured light at night?
The stylised film treatment of using a fairly strong blue filter on lights or camera lens originates from the observation that at extremely low levels of illuminance, i.e. moonlight – 0.1 lux – human vision becomes monochromatic and we no longer see any colour, only a black/white landscape. One way to remove the colour from a scene, except of course blue, is to use a blue filter. This leaves the scene very blue.
Another argument for using blue is that when the eye/brain changes from photopic vision (full colour) to scotopic vision (night vision – monochromatic) there is a small shift in the peak response towards the blue end of the spectrum (Figure 18.33). This is sometimes used as an argument for using blue. However, the eye/brain sees this as a black/white image – not a very convincing argument to use blue!
Probably the best way to tackle the use of colour at night is to look at relative colour differences, say between moonlight and domestic tungsten. Moonlight is reflected sunlight, but without the presence of skylight, so it will be less than average summer sunlight, a colour temperature of 4100K is usually quoted.
A scene involving absolute reality is shown in Figure 18.34. This lighting plot could be realised with filtering of light sources, e.g.:
A simpler solution would be to minimise the amount of filtering by just ensuring a difference between the sources in the correct colour shift-that is the correct MIRED shift, in this case a ¾CTB difference.
A practical solution to the ‘reality’ situation discussed above is shown in Figure 18.35. Another filtering alternative is to use (Full CTB + White Flame Green) in combination to give a cool moonlight, which is not so harsh on facetones. Beware of using tungsten sources on dimmers. The change in colour temperature when dimmed may make the results not look right, i.e. lack of blueness.
Yet another alternative, depending on personal preference, is to reduce the colour temperature difference to half CTB. There will be slight differences in the effect achieved from one manufacturer’s camera to another. Certainly, the older tube cameras had an enhanced Blue response so half-CTB correction was satisfactory. Generally, aim at subtle use of colour; if it is too strong the effect will look too theatrical. Note the use of a kicker as opposed to an offset elevated backlight. A kicker should be at eye level and aimed at the subject’s temple. This reveals more texture on the side of the face and although a ‘cheat’ on reality, generally produces a better result than the elevated backlight.
If no diffusion is used, the projected image will have a hard edge. The lit area can be reduced by masking off part of the mirror with gaffer tape. This is a much better way of achieving this effect than trying to barndoor a Fresnel spotlight.
When shooting wide shots, typical techniques are:
Remember that at night a moving subject will not necessarily be lit constantly, but could be lit from ‘practicáis’, e.g. street lights, lights from windows, car headlamps, lights on buildings. A technique to cover periods of walking through unlit areas is to ensure that the artiste is always seen in silhouette. Used by itself, this is another way of introducing ambiguity. Another would be to throw the shadow of the subject onto a building and then shoot the shadow only.
Sodium street lights can be simulated by using ¾CTO on a tungsten source. Use a similar technique to the moonlight set-up, with a (tungsten + ¾CTO) as a kicker to suggest the street light.
The major problems in lighting car interiors are:
Figure 18.37 illustrates one solution to the problem, but how far this lighting plot can be adapted obviously depends on the facilities available. Points to note in the lighting set-up are
A typical requirement is that of shooting the driver talking to camera, or to the passenger. This has to be achieved without restricting the drivers vision or creating objectionable light sources in the drivers eye-line. A quick solution is shown in Figure 18.38. This uses a battery-operated HMI/MSR 200 W rigged on a magic arm fastened to a vertical ‘pole-cat’. Check that the car roof is suitable for this application and remember to include a clean card (beer mat) between the top of the pole-cat and the car roof! The sun visor is used to support a section of Matthews reflector material. The HMI source is aimed at the Matthews reflector to provide a soft fill-light for the subject. ND filter (or Rosco Scrim) is needed on the car window. Frontal shots of the driver and passenger usually requires the use of the car being mounted on a ‘low-loader’ complete with camera, lighting kit and possibly towing a small generator.
The principles of lighting a car at night are the same as established earlier for night-lighting:
Again, a typical requirement is for shooting a two-shot of driver plus passenger. The lighting is set up in Figure 18.39 will cater for close-ups, tight two-shots and wider two shots to include some of the car exterior. The principle is to establish a keylight (1) as 3200 K (camera on 3200 K white balance), with the remaining lights suggesting a ‘night’ feeling by using sources (tungsten+ ½CTB) or (tungsten+ ¾CTB). The lamp marked 2 acts as a kicker to put a blue rim on the driver and passenger. Lamp 3 acts as a backlight but also kicks the downstage side of the driver’s face when he/she turns to the passenger.
Lamp 4 is used to backlight smoke to give depth to the shot, or alternatively use an HMI corrected with ¼CTO to light buildings/trees and shrubs for maximum texture. When lighting large flat surfaces beware of large specular reflections if the ‘angles’ are incorrect, i. e. lights reflected directly into the camera lens.
Lamps 5 and 6 are used to provide some lighting for the car exterior and fill-light on the downstage side of the passenger’s face. Soft-light is used for this to avoid specular reflections of the light source on the car bodywork.
This is a set-up which can benefit from experimentation to seek out the options available:
– shadows of artists on the inside of the car
– shadow of the rear view mirror on the artistes, or ‘in-shot’ on the inside of the car.
With the need to preserve the vision of the driver by not obscuring his view and not blinding him with light, the options available tend to be limited. Small fluorescent lighting kits are available which have small sources (≈6 inches long). These are battery-operated, very compact and lightweight and may be Velcroed into position on the sun visor, and may be powered from the cigarette lighter.
Lighting from below eye-level, as though from the dashboard lights, results in an ‘underlit’ look. Unless specifically requiring this particular look, avoid it! The dashboard light as a light source, with modern cars, is not very convincing!
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