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by Mark C. Layton
Scrum For Dummies
Cover
Cover
Introduction
About This Book
Foolish Assumptions
Conventions Used in This Book
Icons Used in This Book
Beyond the Book
Where to Go from Here
Part I: Getting Started with Scrum
Chapter 1: The Basics of Scrum
The Bird’s Eye Basics
The Feedback Feast
Agile Roots
The Five Scrum Values
Part II: Running a Scrum Project
Chapter 2: The First Steps
Getting Your Scrum On
The Power in the Product Owner
Why Product Owners Love Scrum
The Company Goal and Strategy — Stage 1
The Scrum Master
Why Scrum Masters Love Scrum
Cool Common Roles Outside of Scrum
Chapter 3: Planning Your Project
The Product Roadmap — A Common Practice, Stage 2
When to Break It Down
Decomposition Definitions
Your Product Backlog
Product Backlog Common Practices
Chapter 4: The Talent and the Timing
The Development Team
Getting the Edge on Backlog Estimation
Your Definition of Done
Common Practices for Estimating the End
Chapter 5: Release and Sprint Planning
Release Plan Basics — Stage 3
Sprinting to Your Goals
Planning Your Sprints — Stage 4
Your Sprint Backlog
Chapter 6: Getting the Most Out of Sprints
The Daily Scrum — Stage 5
Team Task Board
The Sprint Review — Stage 6
The Sprint Retrospective — Stage 7
Part III: Scrum for Industry
Chapter 7: Software Development
It’s a Natural Fit
Software Flexibility and Refactoring
Embracing Change
Applications in Software
Chapter 8: Tangible Goods Production
The Fall of Waterfall
Construction
Flyover Construction in Bangalore
Scrum Home Building
Manufacturing
Hardware Development
Chapter 9: Services
Healthcare and Scrum
Education and Scrum
Challenges in Education Today
Scrum in the Classroom
The Military and Law Enforcement
Chapter 10: Publishing
The Iterative Angle
News Media and Scrum
Part IV: Scrum for Business Functions
Chapter 11: IT Management and Operations
Big Data and Large-Scale Migration
The Service-versus-Control Conundrum
Security Challenges
The Retiring-Boomer Gap
Profit-and-Loss Potential
Innovation versus Stability
Chapter 12: Portfolio Management
Portfolio Management Challenges
Startups
Scaling Scrum
Chapter 13: Human Resources and Finance
Human Resources and Scrum
Creating the Right Culture
Parexel Informatics
Finance
Chapter 14: Business Development
Scrum and Marketing
Scrum in Action
Scrum for Sales
Chapter 15: Customer Service
The Most Crucial Stakeholder
Scrum and Customer Service
Scrum in Action
Part V: Scrum for Everyday Life
Chapter 16: Dating and Family Life
Finding Love with Scrum
Planning Your Wedding Using Scrum
Families and Scrum
Chapter 17: Scrum for Life Goals
Getting to Retirement
Achieving Weight Goals
Keeping Life Balance
Planning Travel
Studying
Part VI: The Part of Tens
Chapter 18: Ten Steps to Transition to Scrum
Step 1: Conduct an Audit
Step 2: Identify and Recruit Talent
Step 3: Ensure Proper Training
Step 4: Mobilize a Transition Team
Step 5: Identify Pilot Project
Step 6: Maximize Environment Efficiency
Step 7: Reduce Single Points of Failure
Step 8: Establish Definition of Done
Step 9: Kick Off Pilot Project
Step 10: Inspect, Adapt, Mature, and Scale
Chapter 19: Ten Pitfalls to Avoid
Faux Scrum (Cargo Cult Agile and Double Work Agile)
Lack of Training
Ineffective Product Owner
Lack of Automated Testing
Lack of Transition Support
Inappropriate Physical Environment
Poor Team Selection
Discipline Slips
Lack of Support for Learning
Diluting until Dead
Chapter 20: Ten Key Benefits of Scrum
Better Quality
Decreased Time to Market
Increased Return on Investment
Higher Customer Satisfaction
Higher Team Morale
Increased Collaboration and Ownership
More Relevant Metrics
Improved Progress Visibility and Exposure
Increased Project Control
Reduced Risk
Chapter 21: Ten Key Metrics for Scrum
Sprint Goal Success Rates
Defects
Time to Market
Return on Investment
Capital Redeployment
Satisfaction Surveys
Team Member Turnover
Project Attrition
Skill Versatility
Manager:Creator Ratio
Chapter 22: Ten Key Resources for Scrum
Scrum For Dummies Cheat Sheet
Scrum Alliance®
Scrumguides.org
Scrum.org
ScrumPLoP
Scaled Agile Framework® (SAFe®)
LeSS
InfoQ
Scrum Development Yahoo! Group
Platinum Edge
About the Authors
Cheat Sheet
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Connect with Dummies
End User License Agreement
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