Chapter 14. Designing an Effective User Interface

In this chapter

Designing Effective Forms

User PC Differences

Dealing with User Expectations

Using Graphics

Working with Text and Fonts

From Here . . .

In this chapter, you will learn about the part of the program that everyone sees: the user interface. Some programmers are inclined to leave user interface design as an afterthought, thinking the code is the real “guts” of an application and therefore deserves the most attention. However, user suggestions about fonts, screens, and speed of execution should be taken very seriously. Your users cannot see the code, but the user interface (good or bad) is always right in front of them. Windows offers many opportunities to build an interface that will help get the job done easier. This chapter describes a series of guidelines and examples that will help you make the most of these opportunities; we then discuss some of the elements that you can use to give your programs a professional appearance.

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