List of Tables and Figures

Figure 2.1

Nontracking Console Cue One Example

Figure 2.2

Nontracking Console Cue Two Example

Figure 2.3

Tracking Console Cue One Example

Figure 2.4

Tracking Console Cue Two Example

Table 2.1

Sample DMX Protocol

Figure 3.1

An Example of a Plot Showing Fixture Numbering and DMX Addressing

Figure 3.2

Various Forms of Media Used for Show Storage and Backup

Figure 3.3

The “Leapfrog” Method of Data Storage

Table 3.1

Suggested Front of House Items

Table 3.2

Sample DMX Patch

Table 3.3

Common Groups

Table 4.1

Sample Gobo Channel DMX Protocol

Table 4.2

Common Position Palettes

Figure 5.1

A Block Cue Stops the Flow of Tracking Data

Figure 5.2

An Example of a Sine Wave Effect with a Base Value of 128

Figure 5.3

An Example of a Sine Wave Effect with a Base Value of 255

Figure 5.4

An Example of Offset Starting Points within a Sine Wave Effect

Figure 5.5

Examples of Ramp and Step Wave Effects

Figure 5.6

Fireworks Gobos Used with a Fireworks Chase

Table 5.1

Sample Iris DMX Protocol

Table 5.2

Rainbow Color Chase

Table 6.1

Common Frame Rate Standards

Table 6.2

An Example of a Cuelist Using Timecode

Table 6.3

Basic MIDI Commands

Table 6.4

Basic MIDI Show Control Command Formats

Table 6.5

Basic MIDI Show Control Commands

Figure 7.1

Structured and Corporate Theatre Productions Have Unique Requirements

Figure 7.2

Concert Tour Programming Can Be Very Challenging

Figure 7.3

Televised Events Add a New Eye to the Situation

Figure 7.4

Music Festivals and On-Offs Often Present Unique Situations

Figure 7.5

Architectural Installations Can Run for Many Years

Figure A.1

A Bold Lighting Look During the Sydney 2000 Olympic Games Opening Ceremony

Figure A.2

Brad Schiller at His Console Prior to the Sydney 2000 Olympic Games Closing Ceremonies

Figure A.3

Consoles and WYSIWYG Computers Setup at Spectak Productions

Figure A.4

A WYSIWYG Screen Displaying Output from All Consoles

Figure A.5

The Number Entitled “Nature” as It Appeared During the Show

Figure A.6

The Number Entitled “Fire” as It Appeared During the Show

Figure A.7

The Number Entitled “Tin” as It Appeared During the Show

Figure A.8

A Moment from the Closing Ceremony

Table A.1

The Automated Lighting Programming Team

Table A.2

Sydney 2000 Olympic Games Lighting Equipment

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