List of Tables and Figures
Figure 2.1
Nontracking Console Cue One Example
Figure 2.2
Nontracking Console Cue Two Example
Figure 2.3
Tracking Console Cue One Example
Figure 2.4
Tracking Console Cue Two Example
Table 2.1
Sample DMX Protocol
Figure 3.1
An Example of a Plot Showing Fixture Numbering and DMX Addressing
Figure 3.2
Various Forms of Media Used for Show Storage and Backup
Figure 3.3
The “Leapfrog” Method of Data Storage
Table 3.1
Suggested Front of House Items
Table 3.2
Sample DMX Patch
Table 3.3
Common Groups
Table 4.1
Sample Gobo Channel DMX Protocol
Table 4.2
Common Position Palettes
Figure 5.1
A Block Cue Stops the Flow of Tracking Data
Figure 5.2
An Example of a Sine Wave Effect with a Base Value of 128
Figure 5.3
An Example of a Sine Wave Effect with a Base Value of 255
Figure 5.4
An Example of Offset Starting Points within a Sine Wave Effect
Figure 5.5
Examples of Ramp and Step Wave Effects
Figure 5.6
Fireworks Gobos Used with a Fireworks Chase
Table 5.1
Sample Iris DMX Protocol
Table 5.2
Rainbow Color Chase
Table 6.1
Common Frame Rate Standards
Table 6.2
An Example of a Cuelist Using Timecode
Table 6.3
Basic MIDI Commands
Table 6.4
Basic MIDI Show Control Command Formats
Table 6.5
Basic MIDI Show Control Commands
Figure 7.1
Structured and Corporate Theatre Productions Have Unique Requirements
Figure 7.2
Concert Tour Programming Can Be Very Challenging
Figure 7.3
Televised Events Add a New Eye to the Situation
Figure 7.4
Music Festivals and On-Offs Often Present Unique Situations
Figure 7.5
Architectural Installations Can Run for Many Years
Figure A.1
A Bold Lighting Look During the Sydney 2000 Olympic Games Opening Ceremony
Figure A.2
Brad Schiller at His Console Prior to the Sydney 2000 Olympic Games Closing Ceremonies
Figure A.3
Consoles and WYSIWYG Computers Setup at Spectak Productions
Figure A.4
A WYSIWYG Screen Displaying Output from All Consoles
Figure A.5
The Number Entitled “Nature” as It Appeared During the Show
Figure A.6
The Number Entitled “Fire” as It Appeared During the Show
Figure A.7
The Number Entitled “Tin” as It Appeared During the Show
Figure A.8
A Moment from the Closing Ceremony
Table A.1
The Automated Lighting Programming Team
Table A.2
Sydney 2000 Olympic Games Lighting Equipment
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