218Managing Teams
possibilities for a new business model entirely. Leading a brainstorm ses-
sion isn’t your only option. By planning how you’ll facilitate your creative
session, considering the timing, space, and rules, you can ensure that par-
ticipants are energized, focused, and productive.
Find the right time
Plan the timing for your idea-generation session carefully. Depending on
the scale of what you’re trying to achieve, you may not be able to imagine a
wide range of ideas, winnow down options, and come up with a plan all in
one meeting. So before you send an invite, create an overarching timeline.
When do you need your fresh idea to come to fruition? What milestones
will you achieve in the meantime, and what scheduling constraints do you
need to work around?
Once you have your timeline, do you best to schedule the initial session
far in advance of your fi nal deadline. Many people assume that creative
minds come up with their best ideas when time is tight, but that’s rarely
true. Teams that are pushed to work creatively within an arbitrarily short
time will burn out, and their performance won’t be consistently great.
Creative sessions are mentally demanding, however, so keep each
meeting to thirty minutes. If you decide that your team needs more time,
you can reconvene, but it’s better to stop and schedule a follow-up meeting
than to force your group to keep grinding away unproductively.
Pick a time when people are likely to be at their peak energy, but not
immersed in other distractions. First thing in the morning and late in the
day are not ideal; likewise, avoid scheduling sessions right before a long
break or a major work event. People won’t pay attention.
Set the scene
If possible, choose a location where your team rarely meets in order to
stimulate new thinking. If you need to use your regular space, play around
with the room setup. Instead of sitting around a conference table, position
chairs in clusters.
Ask your team to leave all laptops, tablets, phones, and other devices
behind at their desks. Instead, supply the room with tactile tools beyond