Index

Acharia, Anjula, 198

AC Milan, 170

actuality, 104, 109, 202

aesthetics, 40, 123-29

Afridi, Shahid, 192

age of excellence, 25, 90, 91, 94, 128, 229

Airbnb, 14, 227

Air Jordan shoes (Nike), 83, 85, 139

Albertini, Demetrio, 170

alignment, 35–36, 53, 79

All-Star-Game sponsorship, 75

Alternative Hydration Platform, 56

Altopascio, Italy, 182

Amazon, 71

America by Design (TV show), 226

analysis paralysis, 169

analytical skills, 110–13

Antonelli, Paola, 80, 198

Apple, 23, 26, 82, 86, 131, 206

apps, 14, 17, 56

Aquino, Matthieu, 80–81, 84, 85

architecture, innovative, 105, 124

Aristotle, 104, 109, 110, 202, 218

arrogance, 50–51, 106, 166, 234

Arsham, Daniel, 77, 78

ArtCenter College of Design, 139

artificial intelligence (AI), 2, 14, 67

Asch, Solomon, 108

attentiveness, 102, 168–71

authenticity, 2, 24, 32, 48, 66, 119, 147, 188

automotive industry, 22–23, 81

Baci Perugina, 74

Back to the Future 2 (film), 70, 72

“bag-in-box” technology, 44, 48, 52, 53

barriers to entry, 21–24, 228

Bates, Richard, 80, 81, 158

Benasayag, Miguel, 188

Benassi, Benny, 78, 198

Bené, Tom, 51

Bethune, Kevin, 138–39

Beyoncé, 73–75, 78

Bezos, Jeff, 95, 192

Binet, Alfred, 195

Blige, Mary J., 78

Blockbuster, 24

Boban, Zvonimir, 170

boldness, 174–75, 209–10

Borghetto, Italy, 8–9

Boston Consulting Group Digital Ventures, 139

Brady, Tom, 192, 196

brand building

economic viability and, 31

holistic approach to, 131–32, 134

human approach to, ix, 85–90

for PepsiCo and Milan Design Week, 78–82

for PepsiCo and Super Bowl, 73–78

for PepsiCo in Shanghai, 82–85

for Pepsi Perfect, 69–73

through user-generated content, 59–67

Branson, Richard, 95, 192

bridge metaphor, 113–14

Broen, Martin, 45–46, 47, 48, 51, 52, 70

Brown, Tim, 227

Bryant, Kobe, 192

Bublz, 79

Buckley, George, 122

Burke, David, 77, 78

Burlon, Marcelo, 80

business community

business-design collaboration, 105, 136–37, 151–56, 189–90, 226–27

business-design-technology collaboration, 102, 137–39

business model, 32, 154

ethical goals, 1, 141–42, 148

See also economic viability; entrepreneurs; entrepreneurial gifts; marketing

Carey, Al, 51

Carlotta. See Laurenti, Carlotta

Carnegie Mellon University, 138

Carosello, 59

Carrefour, 82

Carroll, Lewis, 188

Carrozzini, Francesco, 198

Casa Batlló, Barcelona, 105

Cecchetto, Claudio, 200–207, 217, 218

cell phones, 23, 210

Chambers, Tony, 63, 64

Chanel fragrance, 74

change, comfort with, 174–76

Cheetos, 85

chief design officer (CDO) position

at 3M, 85, 89, 106, 155, 222

mentorship for others in, 227

at Pepsi, ix, 85

Coca-Cola Company, 75

co-creation, 36, 53, 79

Coldplay, 78

collaboration

between business and design communities, 105, 136–37, 151–56

diversity in, 50, 146–48

respectful, 151–56

in Shanghai, 82–85

through Milan Design Week, 81

trustworthiness and kindness in, 142–46

color theory, 31

communication, 21, 134

branding through, 59–67

enjoyment through, 158–59

packaging as, 74

Pepsi Perfect and, 73

soda fountain design and, 55

storytelling, 24, 41, 102, 157, 196, 234

competition

advantage of human-centered approach, 11

crowdfunding and, 20, 21, 22

global, 21

meaningful design and, 39–40

to PepsiCo’s soda fountain, 44, 46, 47, 52, 53, 54, 55

confidence, 36–37, 53, 79, 102, 166, 168

conformity, 108–9

consumer electronics, 22–23, 81, 208, 210

consumer packaged goods (CPG) industry, 82

“consumers,” use of term, 27–29, 229

corporate culture, ix, 31, 32, 34

Costacurta, Alessandro, 170

COVID-19 crisis, 13

Cricket World Cup, 196

crowdfunding, 18, 20, 21, 22

cryptocurrency, 206

cultural diversity, 50–51, 93, 100, 124–25, 182–91

curiosity, 7, 8, 102, 118, 138, 139, 161–66, 196

customers, 36, 47, 76–78, 118–19

decisiveness, 168–71

Dekovic, Denis, 198

Demarchelier, Patrick, 73

Desailly. Marcel, 170

design

business collaboration, 102, 105, 136–39, 151–56, 189–90, 226–27

design thinking, ix, 29, 31–36, 94, 105, 129, 134, 176–77

digital design, 31, 52–55, 130, 134, 135, 201

education, 6, 9–10, 30–31, 133, 134–35

fashion design (See fashion design)

graphic design, 73, 130, 135, 136, 137, 198, 207

happiness and value through, 221–29, 235

holistic approach to, 85, 98, 102, 129–39

industrial design, 6, 45, 130, 132, 133, 134, 136, 139

innovation and (See design-driven innovation)

meaningful design, 37–41, 177, 228

processes, 29–37

product design, 54, 98, 130–37, 206 (see also product innovation)

strategic design, 130, 133, 134, 135

design-driven innovation

holistic approach, 98, 134, 135, 136

human-centered approach and, 9–11

Laguarta on, ix–x

Nooyi’s commitment to, xi–xii

for PepsiCo’s soda fountain, 43–57

processes, frameworks and tools for, 91–92

unicorns necessary for, 176–77

Design Management Institute, 138, 226

Design Management Institute Review, 98

Design Vanguard, 226

desirability

intuition and, 112

of Pepsi Perfect, 70

as a sphere of innovation, 30, 37, 41, 53, 55, 139, 231

unicorns and, 177

Dezeen, 81

dialectical thinking, 102, 149–51

digital design, 31, 52–55, 130, 134, 135, 201

digitalization, 13–14, 20, 21, 30, 91, 206, 228

Dimaggio, Giancarlo, 188

dimensions (size), 47–48, 52, 53, 55

discomfort, tolerance of, 7, 102, 174–75, 176, 196, 224

discrimination, 147–48, 186–87

discursive reasoning, 110–13, 180–81

Disneyland Shanghai, 79

diversity, 50–51, 93, 100, 102, 124–25, 146–48, 182–91

Domenicali, Stefano, 198

Dom Pérignon, 74

Dorfles, Gillo, 125

DOS (discovering, owning, and sharing), 66

“double diamond”, 32

drawing, 5, 31, 184

Dr. Dre, 78

dreamers, 2, 102, 103–7

dreams, 172, 196

Dreams • Design + Life, 139

Dsquared2, 82, 85, 131

Dweck, Carol S., 195

eBay, 73

eco-friendly design, 40, 56, 57

e-commerce, 13–14, 21, 206

economic viability

intuition and, 112

of Pepsi Perfect, 70

as a sphere of innovation, 31, 37, 41, 53, 55, 79, 139, 231

unicorns and, 177

education

design education, 5, 6, 9–10, 30–31

functions of, 194–96

natural talent and, 191–92

of Porcini, 5–8, 9, 30–31, 133, 180–81, 184, 213–16

efficiency, 21, 143–44

Einstein, Albert, 111

electric vehicles, 23

electrolytes, 56

Elisa. See Padrin, Elisa

Elkann, Lapo, 80

Elogio del conflitto (Benasayag), 188

Eminem, 78

emotion, 38, 39, 40

dichotomy of rationality and, 181

emotional intelligence (EQ), 102, 148–49

empathy

branding and, 67

design thinking and, 32, 34, 37

innovation and, 1, 89

leading with, xii

as a skill, 102, 148–49, 153, 177, 196

enabling gifts

attentiveness and decisiveness, 168–71

boldness, 174–76, 209–10

curiosity, 7, 8, 102, 118, 138, 139, 161–66, 196

guidelines to assess, 234–35

humility and confidence, 166, 168

list of, 102

optimism and resilience, 171–74

enabling principles of design, 40–41

Energybank, 206

English language, 213–16

entertainment sponsorship, 77–78

enthusiasm, 45, 70, 71, 78, 139, 206, 210

entrepreneurial gifts, 103–39

guidelines to assess, 232–33

holistic design skills, 129–39

intuition with analysis, 110–13

listing of, 102

proactive approach, 113–17

risk taking, 119–23

trendsetting, 117–18

uniqueness, 107–9

vision, experimenting and executing, 103–7

entrepreneurs

aims of, 28, 57, 66, 92, 227, 228

creative partnerships, 105, 168, 199

crowdfunding and, 18, 20

embracing, xii

judgments of, 129

new opportunities for, 21–22

environment-centered design, 40, 56, 57

Erasmus Programme, 133, 214

ethics, 1, 141–42, 148

European Institute of Design, 83

excellence

age of, 25, 90, 91, 94, 128, 229

innovation creating, 4, 10, 24, 42, 131, 185, 192, 199

executors, 105–7, 196

experiential branding. See under brand building

experimentation, 103–7, 123

extraordinariness, 40

See also excellence; uniqueness

Fair, Marcus, 81

il fanciullino (Pascoli), 162

fashion design

holistic design and, 130, 131, 132, 133

Milan Design Week, 79–80, 81

Pepsi Perfect collaborations, 72

in Shanghai, 82–85, 131

wearable technologies, 133, 206

Federer, Roger, 192

Ferrero Rocher, 74

Fiat 500 cars, 80

Fila, 84

Filippo (friend), 201, 202

financial resources

crowdfunding, 18, 20, 21, 22

new opportunities, 21–22

radical change and, 22–23

sustainability, 41

Ford, Henry, 95, 114, 192

Forever 21, 85

Forgione, Marc, 77

Formichetti, Nicola, 80

“fortune favors the bold” (“audaces fortuna iuvat”), 209, 210

Foundation of the Politecnico of Milan, 226

432 Park Avenue, New York (Viñoli), 105

Fox, Michael J., 70

Gaga, Lady, 78

Gallarate, Italy, 5

Gates, Bill, 95, 192

Gatorade, 56, 82–83, 85

Gaudí, Antoni, 105

Gebbia, Joe, 198, 227

Gehry, Frank, 105

General Electric, 152

General Motors, 152

generosity, 1, 157–58, 218–19

gift-giving, 74–75

Giovannoni, Stefano, 80, 198

Gladwell, Malcolm, 64

globalization, 13–15, 20, 21, 72, 91, 228

goals

alignment of ethical and business goals, 1

empathetic understanding of, 153–55

of meaningful design, 37

setting above the norm, 116–17

Golden Goose, 133

Grand Slam, 196

graphic design, 73, 130, 135, 136, 137, 198, 207

Greek philosophy, 151, 161, 165, 189

growth mindset, 195

“guests,” clients as, 28–29

Guggenheim Museum, Bilbao, 105

Gunawan, Max, 16

Gutierrez, Marcela, 77

Hagen, Courtney, 86

Halftime Show (Super Bowl), 76, 78

happiness, designing, 221–29, 235

Heraclitus, 125, 189

Hersheypark, Pennsylvania, 79

Hershey’s Kisses, 74

holistic design, 85, 98, 102, 129–39

hospitality sector, 14, 76, 81

human beings

“consumers” vs, 27–29

as innovators, 92–101

people in love with people, 2, 12, 89, 102, 118–19, 229, 231

sphere of, and desirability, 30, 31

human-centered approach, 1–12, 86, 88, 227–29

advantage of, 11–12, 23–24

“age of excellence” and, 25

branding and (See brand building)

consumer-centricity vs, 28

design-driven approach and, 10–11

environment-centered design vs, 57

formula focused on, 23–24

guidelines for, 231–32

Laguarta’s leadership in, ix–x, 57, 86, 88, 90

Nooyi’s reflections on, xi–xii

personal and professional connection used in, 2–3, 9

processes, frameworks and tools for, 91–92, 93

product innovation and (See product innovation)

unicorns necessary for, 176–77

humanism, 38–39, 91–101

human resources (HR), 96–97, 98

Hume, David, 125

humility, 102, 158–59, 166, 168

ice-maker, 52

identity, 107–9

IDEO, 227

industrial design, 6, 45, 130, 132, 133, 134, 136, 139

Ingels, Bjarke, 105, 198

initiative, 114, 138

innovation

authentic, 2, 24, 32, 48, 66, 119, 147, 188

barriers of entry and, 21–24

in China, 84

culture of, 85–90

democratization of, 14–20

design education and, 9–10, 30–31

as a design principle, 9–10, 39–40, 98, 134, 135 (see also design-driven innovation)

digital, 13–14

empathy and, 1, 89, 148–49

incremental vs radical, 22–24

as a mindset, 204–7

process vs human, 93, 95

spheres of, 30–31, 37, 41, 53, 55, 70, 139, 231

as synthesis of heart and mind, 181

testing, at Milan Design Week, 78–82

theory vs practice, 205

See also human-centered approach; product innovation

innovators. See unicorns / innovators

inspiration, 161, 197–99, 218

intellectual sustainability, 40

International Child Art Foundation, 226

intuition, 30, 102, 110–13

intuitive appreciation, 123–28

“intuitive knowledge”, 110–11

In Your Shoes (podcast), 138, 153

iPhone, 131

Isaacson, Walter, 86, 218

Italian dialects, 182–83

Jakeman, Brad, 44, 51, 86, 90

Jean Paul Gaultier fragrance packaging, 74

JLo (Jennifer Lopez), 78

Jobs, Steve, 23, 86, 95, 192, 196, 218

Johnson, Magic, 192, 196

joint ventures, 23

Jovanotti, 198, 203

Khan, Mehmood, 51, 54

Kickstarter, 18, 20

kindness, 102, 141–46, 196

King, Leighsa, 76, 159

King, Sarah, 86

Kodak, 24

Kola House (New York City), 79

Krishnan, Ram, 90

Lady Gaga, 78, 131

Laguarta, Ramon

foreword, ix–x

human- and design-centered leadership of, 57, 86, 88, 90

leadership principle, 115–16

mentorship by, 198

risk management, 122–23

Lamar, Kendrick, 78

lamp design, 15–16, 18

Laurenti, Carlotta, 133, 159, 200

Lay’s, 79, 89

leadership

characteristics of, 12

design creation and, xi–xii

Laguarta’s leadership principle, 115–16

PepsiCo’s leadership team, ix, 44, 84, 86–87, 159

of Porcini, 134

Leonardo da Vinci, 218

Leopardi, Giacomo, 185, 204

licensing, 80, 82–85

Lim, Steven (Slim), 46, 54

LinkedIn, 158

listening, 168–71

Little Thinkers dolls, 62–63

Live Nation sponsorship, 75

logos, 76

Lopez, Jennifer (JLo), 78

Luckey, Palmer Freeman, 20

Lumio, 15–16, 18, 20

Mahone, Austin, 77

Maldini, Paolo, 170

Manning, Peyton, 192

manufacturing technologies, 20, 21, 32, 34

Marco (pseudonym; 3M marketer), 152–55

Mardona, Diego, 192, 196

Mariano (friend), 202

marketing

at 3M, 151–56

economic viability and, 31

at PepsiCo, 43, 44, 51, 53, 70, 78, 83, 138

Porcini’s acceptance in, 189–90

Marley, Ziggy, 77

Maroon 5, 78

Mars, Bruno, 78

Martinengo, Giovanni, 6

Marzano, Stefano, 207–17, 222

Maslow, Abraham, 154–55, 221

Master Black Belt, 152

Mazzoli, Marco, 198

meaningful design principles, 37–41, 177, 228

mediocrity, 10–11, 25, 91, 185, 228

Mendini, Alessandro, 137

mentorship, 102, 138, 157–58

finding, 217–19

guidelines to assess, 235

metamentors, 197–99, 217

by osmosis (Claudio Cecchetto), 199–207

virtual mentorship (Stefano Marzano), 207–17, 218

Michelangelo, 107, 109

microdosing technology, 43–44, 48, 52

Microsoft, 152

Milan Design Week, 78–82

Milanello Sports Centre, 170

Mindset: The New Psychology of Success (Dweck), 195

Moët & Chandon, 74

Motorola, 23. 152

Mountain Dew, 52

multidisciplinary approach, 102, 149–51

Museum of Modern Art (MoMA) Design Store, New York, 15

Musk, Elon, 23

Narasimhan, Laxman, 90, 198

National College of Art and Design, Dublin, 133

NBA (National Basketball Association), 75, 196

New Objects, New Media, Old Walls (Philips Design), 212

NFL (National Football League), 75, 196

Nietzsche, Friedrich, 218

Nike, 81, 83, 85, 139

Nooyi, Indra

foreword, xi–xii

Porcini’s development with, 86, 88, 90, 198, 227

risk management, 122–23

soda fountain project, 44, 51, 52

Novembre, Fabio, 80, 190, 198

Oculus, 17–18, 20

Oldani, Davide, 80, 198

optimism, 102, 171–74

organizational culture, ix, x, 31, 32, 34

originality, 39, 102, 107–9, 146, 185–91

packaging, 72–75

Padrin, Elisa, 133

partnerships, 81, 105, 136–37

See also collaboration

Pascal, Blaise, 218

Pascoli, Giovanni, 162

passion, 15, 139, 148, 157, 160, 172, 181, 196, 223, 229

patents, 23

PayPal, 206

people in love with people, 2, 12, 89, 102, 118–19, 229, 231

PepCity, 77

PepsiCo

CEOs (See Laguarta, Ramon; Nooyi, Indra)

in China, 79, 82–85

Culture Club, 159

culture of innovation, 85–90, 136

Design Center, New York, 15, 17, 148

design-driven product innovation at, 43–57

diversity within, 148

experiential brand-building, 69–90

Global Beverage Group, 44, 51

global repositioning of, 81–82

holistic design at, 131–32, 135, 136, 138

leadership team, ix, 44, 84, 86–87, 159 (see also individual names)

marketing collaboration, 43, 44, 51, 53, 70, 78, 83, 138

mentorship at, 138

at Milan Design Week, 78–82

Pepsi Perfect development, 69–73

Purchase, NY headquarters, 73

soda fountain development, 43–57

Super Bowl campaigns, 73–78

Perry, Katy, 78

personalization, 54, 56

perspective, 172–74

Phaedrus (Plato), 151

Philips Design, 133, 202, 208, 210, 212, 213, 217, 222

philosophy, 110–11, 151, 161, 165, 180–81, 189, 212

Pink (singer), 78

Pirandello, Luigi, 190

Plato, 151, 165, 175, 218

Politecnico of Milan, 5, 6, 9, 30–31, 133, 226

Porcini, Emilio (grandfather), 132

Porcini, Eugenio (father), 5–6, 132, 180, 182, 200, 210

Porcini, Luisa (mother), 8–9, 180, 184–85

Porcini, Mauro

aesthetic evolution, 126

Claudio Cecchetto’s impact on, 200–207

curiosity of, 7, 8, 161–66

early years, 5–6, 8–9, 132–33, 179–90

education, 5–8, 9, 30–31, 133, 180–81, 184, 213–16

English language acquisition, 213–16

family, 5–6, 8–9, 132–33, 179–80, 182–85, 200, 210

as first chief design officer at 3M, 85, 89, 106, 155

as first chief design officer at PepsiCo, ix, 85

on hiring unicorns, 96–102, 142–43

holistic and diverse approach of, 132–39, 150

innovation culture and, 85–90

Laguarta’s initiatives with, ix–x, 115

legacy at 3M and PepsiCo, 106–7, 114–15, 221–27

mentorship of, 138, 198–219

PepsiCo’s brand innovation, 69–90

PepsiCo Shanghai fashion collaborations, 82–85

at PepsiCo’s Milan Design Week, 78–82

PepsiCo’s recruitment of, 44–45, 85–86, 115

PepsiCo’s soda fountain development, ix–x, 43–57

PepsiCo’s Super Bowl campaigns, 73–78

Pepsi Perfect project, 69–73

philosophical mindset of, 180–91

podcast, In Your Shoes, 138, 153

soccer playing, 169–70, 208–9, 213, 214

Stefano Marzano’s impact on, 207–17

at 3M, 85, 86, 89, 96–97, 105–6, 114–15, 118–19, 134

Porcini, Stefano (brother), 132, 200

proactive approach, 102, 113–17

Procter and Gamble, 75

product design, 54, 98, 130–37, 206

product innovation

Gatorade GX, 56

incremental vs radical, 22–24

Kickstarter and, 18, 20

Lumio, 15–16, 18, 20

Oculus, 17–18, 20

product placements, 70–73

soda fountain development, 43–57

SodaStream Professional, ix–x, 56

prototyping, 31

branding and, 67

in China, 84

in the design process, 34–35, 134, 177

innovation culture and, 89

Laguarta’s grasp of, 88

for Pepsi Perfect, 71

of soda fountains, 52–55

superpowers of, 35–37

Psilakis, Michael, 77

Puma, 84

pyramid of needs (Maslow), 154–55, 221

Quint, Eric, 222

Radio Capital, 201

Radio Deejay, 201

Rashid, Karim, 80, 198

reasoning, 110–13, 180–81

recruiting, 96–102

Reed Krakoff fragrance packaging, 74

research and development (R&D)

designers and, 98, 136, 150

for Pepsi Perfect, 70

for PepsiCo’s soda fountain project, 43, 46, 54

resilience, 102, 138, 139, 171–74

respectfulness, 1, 102, 151–56, 196

return on investment (ROI), 34, 81

Rice, Brian, 222

risk taking, 84, 102, 119–23, 174–76

Roberto (mystic and preacher), 179–80

Rojkind, Michel, 18, 198

Rome, 182–83

Ronaldo, Cristiano, 192, 195

Royce, Prince, 77, 78

Ruffles, 85

Sagmeister, Stefan, 17, 198

Saint Paul, Minn., 3M in, 96, 106, 222

Scaglia, Silvio, 198

Sculley, John, 86

Sears, 24

self-awareness, 102, 166, 194, 195

semiotics, 30, 38–39

Sette, 188

7Up, 52

Shakira, 78

Shanghai

3M design team in, 96, 106

PepsiCo licensing in, 79, 82–85

shiny objects, 36, 53, 79

sincerity, 102, 141–46, 196

Slim. See Lim, Steven

Smeets, Job, 80, 198–99

Snoop Dogg, 78

social change, 14-22

social gifts

charismatic storytelling, 41, 157, 196

dialectical thinking, 102, 149–51

diversity and, 146–48

empathy (See empathy)

enjoyment and levity, 158–60

generous mentorship, 157–58, 218–19

guidelines to assess, 233–34

kindness, sincerity, and trustworthiness, 141–46, 196

list of, 102

respectfulness, 1, 102, 151–56, 196

social media, 14

communicating with amusement, 158–59

holistic design and, 131

mentorship through, 219

New York Super Bowl events on, 78

user-generated content, 59–67

soda fountains

design reevaluation, 46–51

Gatorade GX, 56

initial stages, 43–46

logos on, 76

prototype design, 52–55

SodaStream Professional, ix–x, 56

Spire, 77

task force and team-building, 51–52

“soft skills”, 97

Soru, Renato, 201

Sozzani, Franca, 79, 198

Spinoza, Baruch, 110–11

Spire, 77

sports metaphors, 169–70, 192, 194, 195–96

stadium sponsorship, 75–76

start-ups, 14, 21

Stefano (friend), 202

Steve Jobs: The Exclusive Biography (Isaacson), 86, 218

storytelling, 24, 41, 102, 157, 196, 234

strategy

branding and, 67

design thinking and, 32, 34, 37, 177

empathy and, 67, 89

strategic design, 130, 133, 134, 135

Studio Job, 80

Super Bowl

New Orleans Beyoncé campaign, 73–75

New York, 75–78, 131

suspension

concept of, 174–76, 189, 191

Porcini’s experience with, 179–91

Sydney Opera House, 124

Tailly, Jenke Ahmed, 198

Target, 28–29

target audience, 36, 47, 76–78

Tea House (pop-up, New York City), 79

teams. See collaboration

technical feasibility

intuition and, 112

of Pepsi Perfect, 70

as a sphere of innovation, 30, 37, 41, 53, 55, 139, 231

unicorns and, 177

technology

advancements, 13–14, 20, 21, 91, 228

“bag-in-box” technology, 44, 48, 52, 53

business and design innovators’ competency in, 102, 137–39

incremental vs radical, 22–24

Philips publications on future of, 212–13

television advertising, 59–60, 61, 76

Tendulkar, Sachin, 192, 196

Tesla, 23

3D modeling, 31, 71, 130, 134, 136, 201, 206

3M

culture of, 114–15, 122–23, 138, 155, 222

hires from, 45, 80–81, 83, 85

innovation of, 44, 86, 107

mentorship at, 138

Porcini’s employment with, 85, 86, 89, 96–97, 105–6, 114–15, 118–19, 134

Porcini’s legacy at, 106–7, 221–22

respectful collaboration at, 152–55

Tiësto, 198

Timberlake, Justin, 78

timing, 95, 169–71, 194, 206

The Tipping Point (Gladwell), 64

Tiscali, 201

Tokyo, 3M in, 96, 106

Tor San Lorenzo, Italy, 183

Toys “R” Us, 24

trends / trendsetters, 65, 102, 117–18

Triennale Design Museum, Milan, 137

Trudell, Cynthia, 51

trustworthiness, 102, 141–46

Twitter, 72

typography, 130, 133, 198

Uber, 14

UEFA Champions League, 75, 78, 196

unicorns / innovators

abnormality of, 182–91

designers as, 31, 37, 50

education’s role in, 191–96

human-centered, 28, 29, 92

innovator-owners, 116

natural talent of, 192, 195

qualities and skills of, 2, 3, 4, 9, 11, 65, 94, 95–102, 232 (see also enabling gifts; entrepreneurial gifts; social gifts)

uniqueness, 39, 102, 107–9, 146, 185–91

Universal Pictures, 72

unknown, attraction of the, 6–8, 13

Urquiola, Patricia, 80

users

licensing and, 83

term usage, 28, 32

user experience (UX) of soda fountains, 53

user-generated content, 59–67

user journey mapping, 76–78

utility, 38, 39, 40

Utzon, Jørn, 124

Valentina (friend), 207, 208, 210

value

aesthetic, 128–29

creating, 22, 24–25, 221–29, 235

designers’ creation of, 10–11

focus on, 24–25, 106, 226–27

user-generated content and, 63–64

Varese, Italy, 162, 180, 182, 189, 190, 207, 213

Vella, Gianmauro (Gimmy), 83, 85

Veuve Clicquot, 74

VIA 57 West, New York (Ingels), 105

Viñoli, Rafael, 105

virtual reality (VR), 17–18

visionaries, 2, 102, 103–7

Vision of the Future (Philips Design), 212

Vogue Italia, 79

Volo, Fabio, 196

Wakely, Jane, 90

Wallpaper, 63

Walmart, 71, 131

Warhol, Andy, 73, 218

wearable technologies, 133, 206

The Weekend, 78

West, Kanye, 198

Westinghouse Nuclear, 138

Wilde, Oscar, 107

Williams, Serena, 192, 196

Wisemad, 203–4

World Business Forum, 138

World Innovation Forum, 138

Yves Saint Laurent, 133

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