Index

2D: blur 135; conversion to 3D 3536; films 143

3-D SPACE 7, 151

3ality Technica 20, 75, 108, 123, 137, 150; Century Award and 154; “Marriage Equality VR” 46, 101, 110, 111

3D Filmmaking (Tricart) 157

3D films 143

3D glasses 1415

3DF Zephyr 59

3DSMAX 35

3mersiv 20, 75, 108, 123, 137, 154

4D theaters 66

5G networks 40

8i 6061, 61

20th Century Fox 7, 149, 151

21st Century Fox 149

“52 Places to Go in 2017” 115

“360 tour of the Shinola factory with Luke Wilson” 100, 105, 107, 109, 110, 136, 137, 157

360° live action 19, 1920; capture 19; nodal technique 19, 2425, 123, 129; stitching process 19, 20

360° paintings 9

360° video 2

360° and VR diffusion platforms 4748, 48

AAA games 87, 148, 151

Academy Awards 7, 148, 151, 157

accelerometers 69

access, immersive journalism and 115

accessories 75, 7778; audio 77; eye tracking 78; haptic vests 65, 75, 77; motion accessories 77; untethered VR 77

active markers 7071, 72

actors 125; clock position system and 105; POIs and 107; rehearsals, VR and 127; shooting VR and 128, 129; theater and 82, 107; VR and 82, 105, 106108, 111, 126, 127

additional dialogue recorded (ADR) 44

Adobe 134

Adobe Premiere Pro 33

ADR see additional dialogue recorded

Advanced Imaging Society 145, 154, 157

agency, audience and 45, 99, 112

Aladdin VR 13

“All Is Not Lost” 6, 151

all-purposes trackers 76

Amazon 140, 141

Amazon rainforest 131

ambisonic microphone 40, 41

ambisonics 4041, 42, 45

ambiX format 42

American Civil War battles 9

Anderson, Grant 88, 145

animation 51, 59, 112113, 123

“a•part•ment: a separated place” (game) 155

AR see augmented reality

arcades 13, 4849

“Archer, The” (VR film) 149

ARRI Alexa 22

“L’arrivée d’un train à La Ciotat” (film) 10

“Ashes” (VR film) 29, 58, 8384, 95, 104, 122, 149

asides, theater and 97

Assassin’s Creed VR Experience 49

Atlanta Cyclorama 9

Atlanta Film Festival 139

audiences: 90° scenes and 93; 180° scenes and 93; 360° scenes and 93; agency and 45, 99; FOMO and 102; influence and 103; “Taro’s World” and 93

augmented reality (AR) 3, 13, 38, 115, 139; Fox Sports VR app and 39; Google Project Tango and 71; IMU and 68

augmented virtuality (AV) 3

“Austin(s), Texas VR” 101

Autodesk ReMake 5859

AutoPano Giga 32, 34

AutoPano Video Pro 32, 34, 34

autostereoscopic screen 13

AV see augmented virtuality

“Avatar” sequels 21

avatars 51, 89

Avid 34

“Back To The Future” (theme park ride) 14

backpacks 77

Barker, Robert 9

Batt, Anthony 51, 85, 119, 136, 143144, 145146

“Be a T-Rex in Virtual Reality” 149

Beaudoin, Jean-Pascal 4344, 91, 113114, 146

Behind The Scenes: Google ATAP ‘HELP’ 131, 133

Bello, Maria 157

Betts, Daisy 94

binaural sound 42, 43, 45, 112

Black Magic 40

blind spot zones 23, 24

blindness, “Notes on Blindness” 112113

“Blocked In” (VR diorama) 9495, 95

blocking 24, 104105, 106, 107, 127, 128

Blouin, François 129

Bluetooth 69

Bolas, Mark 15

BOOM (Binocular Omni-Orientation Monitor) 15

Boston Public Schools 45

Bosworth, Melissa 115, 116, 146

Brewster, Sir David 8

Brillhart, Jessica 109110, 110

budgeting/scheduling 122123, 122; animated VR content and 123; gaming budgeting 123; stitching costs 123

“Building a better McDonald’s, Just for You” 130

Burton, Tim 35

C# 51

cable TV 124

cable-cam systems 131, 133, 133, 135

“Café Âme” 9091, 90

California Adventure Park 14

Calliope Music Design 148

camera shadow 130, 131

cameras 2049, 116117; 2D vs. 3D 26; blind-spot zone 23, 24; camera configurations 23, 24; compression 22; dynamic range 2122; frame rate 2021; list of 26, 2728, 28; live view 2931; minimum acceptable distance 2324; nodal technique 2425; resolution 21; rig design 22, 23; sensor size 21; stitch lines 24; stitching 23, 30, 3234

Cameron, James 14, 2021

Canon 25, 130

Cara VR 38, 135

Cartier-Bresson, Henri 96

cast/casting 125; theater experience and 125

cathode ray tubes (CRTs) 12

Cave Automatic Virtual Environment (CAVE) 1415, 14

CAVE2 15

Century Award 154

CGI see computer-generated imagery

chairs: motion-controlled 66; Positron Voyager 66; Roto VR 77

China 49

choreography 104, 106

chromatic aberration 73; compensation 73

cinema: 3D and 10, 85; development of 10; frame and 85, 86; vs virtual reality 85, 86

CinemaScope 119

cinematic VR 23

cinematography 13032; camera shadow and 130, 131; night-time shots and 23, 131

Cinéorama 9, 10

Cinequest Film & VR Festival 139

Cinerama 11

Circarama 13

Circle-Vision 360° 13, 14

“Cirque du Soleil: Inside the Box of Kurios” 102, 108109, 109, 129, 146, 149

classrooms, stereoscopes and 8

Clinton, Bill 149, 150

clock position system 104105, 105, 120

close-ups 40, 105, 106, 106, 107, 110, 111; intercutting 108

“Clouds Over Sidra” 116

codecs 22, 47; H264 MP4 codec 47; H265 codec 47

coding languages 51

Cohen, Eve M. 103104, 146147; color grading and 135; “Memory Slave” 132; “Visitor VR, The” 23, 31, 83, 103, 126, 132

Colinart, A. 113

color 135136; grading 135, 136, 136

color-match 33, 33

computer graphics 12, 13, 1415, 62

computer-generated imagery (CGI) 15, 37

computers 1415; tracking and 1415

Constellation Tracking System 69

“Contempt” 119

controllers 75, 76

crew 129; clock position system and 105; hiring 125; rehearsals and 127; sizes, VR and 122, 123, 126, 128

crowdfunding 16

CRTs see cathode ray tubes

Cruz, Carolina 14

cues 102, 104, 120

cycloramas 9

“Dactyl Nightmare” (video game) 13

Daguerre, Louis 85

dailies 133

dance 8384

Dashwood 360VT Toolbox 34, 134

data gloves 14, 15, 76

DataGlove 15

DataSuit 15

Davis, Richard L. 127128, 147

de la Peña, Nonny 17, 94

“Dear Angelica” 2, 52, 58, 63, 128, 152

DeFanti, Tom 14, 15

“Defrost” (VR series) 81, 98, 107, 129, 148, 150

degrees of freedom 55, 55, 5657, 59, 61; six degrees of freedom 55, 56, 57, 59, 61, 62, 67; three degrees of freedom 55, 56, 63

Delaroche, Paul (artist) 85

depth maps 35, 36

depth of sound field 43, 44

depth-mapping 61

dialog layout 45

dialog preparation 45

diffusion platforms: 360° and VR 4748, 48; game engine-based VR 64

diffusion standards and formats 4547; game-engine based VR and 6264

“Dinner Party” 149

dioramas 95, 95

directing virtual reality 102108; blocking or choreography 104105; directing actors 106108; influence vs. control 103104

“Discovering Gale Crater” 115

Discovery Channel 59

Disney, California Adventure Park 14

Disney Studios 36

Disney VR lab 13

Disneyland theme park 13

DisneyQuest 13

distance to camera 22, 2324, 24, 104, 130

distortion: equirectangular format and 45; fisheye lens and 37

distribution 137, 139140

documentaries 114117, 130, 157

Dolby Atmos 43, 44; Panner Plug-in for Pro Tools 43

Dolby Digital Plus 43

dome screens 13, 14

Dubai International Film Festival 139

dummy heads 42, 42

dynamic range 2122

earphones 77

edge-of-frame 135

editing 108112; close-ups and 108; POIs and 109; post-production 134; software 34, 35; split-screen technique 110; transitions and 111

Electronic Visualization Laboratory 14

elevation 43, 133

Emblematic Group 115

embodiment 8990, 91; one-to-one tracking and 89; sense of agency 89; sense of body ownership 8990; sense of self-location 89

Emmy Awards 148, 149

empathy: presence and 92, 98; VR and 116

EPCOT 13, 14

equirectagnular projection 46

equirectangular format 36, 3738, 42, 43, 4547; blur and 135; color grading and 136; distortions and 4546

Ernst, Daniël 95

escape rooms 83

ethics 92, 116

Evans, David 13

Evans and Sutherland 13

experience, immersive journalism and 115116

eye tracking 78

Facebook 2, 16, 40, 42, 43, 66

Facebook 360 43, 48, 137

fade to black 108, 111

Fakespace 15

Favreau, Jon 85

fear of missing out (FOMO) 95, 102, 104

feature films vs. virtual reality 45

Felix & Paul Studios 34, 42, 57, 92, 103, 106, 124; “Cirque du Soleil: Inside the Box of Kurios” 102, 108109, 109, 129, 146, 149; content creation partnerships 153; content development 149; downloadable apps, player and 47; founding of 153; free content and 140; “Miyubi” 56, 57, 122, 126, 126, 129, 153; “Nomads” 43, 44, 86, 99, 99, 149; “Sea Gypsies” 129; top/bottom format 46; works by 149

festivals 138139, 147, 149, 157

fiducial markers 70

field of view (FoV) 10, 12, 21, 22, 44, 74, 85; 180° 25, 38; 220° 25; blocking and 104; fisheye lens and 37; lenses and 37, 73; lighting and 69; occlusion and 69; StarVR headset and 72, 74; VR headsets and 7273, 74

Final Cut Pro 34, 35, 134

final stitch 134

finances 124125

first-person format, VR and 9798, 108

first-person shooter (FPS) 51, 54

fisheye lenses 21, 22, 25, 30, 31, 3738

flat film (flatties) 42, 102, 103

flight simulators 12, 13

FOMO see fear of missing out

Foundry, Nuke 34, 38, 135

fourth wall, VR and 97

FoV see field of view

FOV2GO 15, 16

FOVE 78

Fox Feature Film 148

Fox Sports 3840, 48, 150; VR app 39, 39, 40, 57

FPS see first-person shooter

fps see frames per second

fragrance/scents, film and 12, 14

frame: cinema and 85, 86; edge-of-frame issue 135; FoV and 85; VR and 85, 86

frame rates 2021, 47

frames per second (fps) 20, 21, 26, 47, 47

Freedom 360 116, 117

Freelance Society 153

Fresnel lenses 73

Frilot, Shari 1, 17, 59, 94, 120, 139, 143, 147

Gall-Peters maps 45, 46

game engines 5152; coding languages and 51; functionalities 51; live capture and 51; rendering engine 51; VR compatibility 5152

game-engine-based VR 1, 5152; degrees of freedom 55, 55, 5657, 57; diffusion platforms 64; diffusion standards and formats 6264; light field technology 6162; photogrammerty 5859; versus live-action 55; volumetric capture 5961

games 87; AAA titles 87; escape rooms 83; first-person shooter (FPS) and 51; live-action role-playing games 83

gaming vs virtual reality 87

Gance, Abel 10, 11

Garcia, Alexandra 96

Gedemer, Tim 4445, 112113, 148

Gernsback, Hugo 1112

Gettysburg Cyclorama 9

gimmicks, sound design and 112113

glasses 3, 12, 1415; television eyeglasses 11, 12

gloves see data gloves

“Gnomes & Goblins” 85

Godard, Jean-Luc 119

Golden Globe 148

golf, VR and 38

“Gone” (interactive VR series) 58; hotspots 58

Google 109; Project Tango 71, 72; “Tilt Brush” (VR app) 127, 128

Google ATAP 131, 133

Google Cardboard 15, 17, 67, 68, 92; Android 47, 74; iOS 47, 74; minimum mobile requirements 74

Google Daydream 48, 57, 64, 67, 68, 74

Google Glass 3

Google Odyssey 128

Google Spotlight Stories 7, 135, 151

GoPro 29, 31, 117

GoPro Omni 117

Grammy Awards 7, 151

gray boxing 128

Gray, Robyn Tong 55, 87, 9091, 119120, 155

“Grease” 81, 129, 150

Great Exhibition (1851) 8, 9

Grimoin-Sanson, Raoul 9, 10

Gruber, William 11

gyroscopes 68

H264 MP4 codec 47

H265 codec 47

“Hallelujah!” (music video) 62

Hamlin, Harry 107, 148

hand controllers 76

hand detection 76

hand tracking 75, 76

handheld VR viewers 15, 17

haptic vests 65, 75, 77

Harvard University 12

Hayes, Hunter 149

HD see high-definition

head tracking 68

head-mounted displays (HMDs) 1113, 16, 21, 55, 63, 6678; accelerometer 68; accessories and 75; basic components 6768; color and 135; controllers and 75, 76; degrees of freedom and 57; field of view and 74; gyroscope 68; high-end tethered headsets 67, 68; infrared light 6970; inside-out/outside-in tracking 7172; jitter 69; laser sensors 6869; lenses and 73; magnetic tracking 70; magnetometers 68; minimum PC/mobile requirements 74, 7475; mobile VR headsets 6768, 67; optical tracking 7071; OSVR Hacker Dev Kit 67; refresh rate and 7374; resolution 7273; Samsung Gear VR 14; stand-alone VR headsets 68; structured light 71; “Sword of Damocles” 1213, 13; tracking 6872; types of 47, 67; visible light 69; visual quality and 7274

Headspace Studio 43, 91, 113, 146

Heilig, Morton 12

“Help” 30, 36, 37, 47; camera, movement and 133; cinematography 130131; color and 135; VFX work and 135, 155

“Henry” 2, 52, 58, 98, 152; Gear VR and 63; Oculus Rift and 53; previz techniques 128; switch from observatory to participatory 98

Henry V (Shakespeare) 97

“Herders” 43, 86

HFR see high frame rate

hieroglyphs 7, 81

high frame rate (HFR) 20, 21, 47

high-definition (HD): cameras 21; headsets 21; screen 67; signal 39

high-end tethered headsets 67, 68, 73; minimum PC requirements 75

HMDs see head-mounted displays

“Hobbit, The: An Unexpected Journey” 154

“Hobbit, The” trilogy 20

Hoberman, Perry 15

Holmes, Oliver Wendell, Sr. 8, 17

holography 85

“Honey, I Shrunk the Audience” (immersive movie) 13, 150

Horrigan, Ryan 123, 124, 140141, 149

horror genre 111, 113, 119120

hotspots 58, 58

“House of Cards” (Netflix series) 97

HTC 16

HTC Vive 1, 48, 54, 55, 63, 67, 68; AGlass for 78; base station and laser emitter 69; FoV and 74; Fresnel lenses and 73; laser sensors and 6869; minimum PC requirements 75; six degrees of freedom 56, 57; vs. PlayStation VR 72

HTC Viveport Arcade 48

Hugo Awards 1112

Hull, John 112

Hulu 140, 141

“Hunger in Los Angeles” (VR film) 17, 94

Hunter, Ian 148

Hurd, Tyler 151

hybrids 88; hybrid 3D 36; hybrid lenses 73

HypeVR camera 61; volumetric capture 61

Illustrated London News 9

ILM Studios 35

IMAX 49, 57; dome screen 14; VR Experience Centre 49

immersion 89, 91, 115

immersive audio systems 44

immersive devices 16

immersive journalism 115117; project categories 115116

immersive presentations 911, 13

immersive theater 10, 12, 13, 8283, 104

immersive VR rooms 15

IMU see inertial measuring unit

“In the Blink of a Mind – Attention” 102, 110

inertial measuring unit (IMU) 68, 68, 69, 71

influence vs. control 103104

information persistence 112

infrared light 6970

initial time delay (ITD) 43

inside-out tracking 7172

intellectual property (IP) 124

interaction 5758, 59

interactive immersive games 13; escape rooms 83; LARPs 83

interactive VR 23, 5758; hotspots and 58

International 3D 154

“Introduction to Virtual Reality” 44

IP see intellectual property

iPads 31

iPhone FOV2GO Instructions 16

ISIS 116, 157

ITD see initial time delay

Jackson, Peter 20

Jaunt 42, 46, 48, 148, 152

Jaunt One 30, 41, 131, 133

Jaunt Studios 145

Jaunt VR 47

jitter 69, 71

Johansson, Scarlett 102

Jordan, “Clouds Over Sidra” 116

journalism 114117; access 115; categories of immersive projects 115; ethics and 116; experience 115116; immersive 115; location 115; perspective 116

“Jurassic World: Apatosaurus” 146, 149

Kaleidoscope VR 139

Kantor, Jessica 58, 149; “Ashes” 95; budgeting 122; cameras and 29; dance and 8384; distance from camera 104

Kaye, Tony 111112, 154

Kenney, Ted 38, 3940, 150

Keystone View Company 8

Kickstarter 16, 66

Kleiser, Randal 81, 98, 129, 129, 150

KOR-FX gaming vest 77

Kossakover, Wojciech 9

Kreylos, Oliver (Doc-Ok) 69

Kurland, Eric 7, 151

Kutcher, Ashton 145

LA 3-D Club 7, 151

LA 3-D Movie Festival 7, 151

La Burthe, A. 113

“Lab, The” 59

Lajeunesse, Félix 91, 129, 153

Lang, Fritz 119

Lanier, Jaron 15

LARPs see live-action role-playing games

laser sensors 6869

lat-long see equirectangular format

lavalier microphone 42

Leap Motion 76

LED light strips 132

LEDs see light-emitting diodes

“lens dance” 37

lenses 73, 125, 130; actors’ eyes and 111; array of micro-lenses 61; Canon 8-15 lens 130; foreshortening of 110; Fresnel 73; HMD lens comparison 73; overlap and 23; sensor size and 21; super-wide-angle 29; see also fisheye lenses

LiDAR see light detection and ranging

Liddiard, Gawain 30, 36, 37, 47, 130131

light detection and ranging (LiDAR) 38, 61; depth-mapping 61

light field technology 6162

light-emitting diodes (LEDs) 69; infrared 69; optical tracking and 7071

lighting: documentaries and 130; immersive theater and 104; LED light strips 132; POIs and 131; sets and 132

Lin, Justin 30, 36, 135

“Lion King, The” 35, 36

liquid crystal displays (LCDs) 15

Littlstar 42, 48

Liu, David 56, 57, 97, 151

live broadcast in VR 3840; bandwidth and 39; Super Bowl (2017) 40; technical challenges 3940

live capture, game engines and 51

live-action 3D 57

live-action role-playing games (LARPs) 83

live-action VR 1, 19, 61; 360° footage 19; CGI and 37; degrees of freedom 55; equirectangular format and 45; interactive experiences and 57; optical flow technology and 34; versus game engine VR 55

location: immersive journalism and 115; scouting and 125; VR and 9495

location-based VR arcades 4849

London Stereoscopic Company 8

Lorimer, Eric 15

Los Angeles Times 115

“Lost” 128, 152

“Lost In Translation” (film) 102

Lucas, George 150

Lucid Dreams Productions 56, 101, 157

Luckey, Palmer 16, 17

Lumière, Auguste and Louis 10

Lytro 61, 62, 62, 63

Mac/iOS 29

Macbeth (Shakespeare) 83

McDowall, Ian 15

“Mad Men” 107, 148

“Maggie Simpson in ‘The Longest Daycare’” 7, 151

magic goggles 9293

Magic Leap 3

magnetic tracking 70

magnetometers 68

Manus VR 76

maps: equirectangular format 4546, 46; Gall-Peters 45, 46

Marinus of Tyre 45

marketing 140, 141; VR and 124125, 137

“Marriage Equality VR” 101, 104, 110111, 122, 157

Mars, “Discovering Gale Crater” 115

Massachusetts Institute of Technology (MIT) 12

“Matrix, The” 59

Mattel 15

“Max and Aimee” 34

Maya 35

“Memory Slave” 132, 132

MetaverseVR 94

“Metropolis” 119

Mettle Skybox 360/VR Tools 34, 134

microphones: ambisonic 40, 41, 41, 45; binaural 42, 45; Core-Sound TetraMic 41, 41; lavalier 42; Sennheiser Ambeo® VR 41; Soundfield 41, 41; stereo 40

Microsoft HoloLens 3

Middleton, P. 113

“Mill Stitch” (monitoring tool) 30, 31

Mill VR camera rig 25

Mindshow (software) 128

MIX film festivals 147

mixed reality (MR) 3, 115, 139

mixing 45

“Miyubi” 57, 106, 114, 122, 146, 149, 153; location 126, 126, 127; rehearsals 127; remote-controlled robot 129

mobile VR headsets 6768, 67; minimum mobile requirements 74; refresh rate and 74

monetization 137138, 139140

Monitor Application 43

“Moon” 62

motion accessories 77

motion sickness 6566; prevention 66; VR and 66, 131, 135, 143

MR see mixed reality

multi-camera arrays 61

multi-camera sequence 33

multi-camera widescreen process 10

multi-camera/multi-projector system 11

Murray, Bill 102

“My Brother’s Keeper” 124, 125

“Napoleon” (silent film) 10, 11

NASCAR events 39

National Football League (NFL) 40

National Geographic 59

nausea 35, 66, 122; see also motion sickness

NBC Sports 38

negative space 45

“Nemo Rising” 147

Netflix 97, 138, 140, 141

Neuman, Robert 36

Neumann KU 100 Dummy Head 42

New Frontier, Sundance Film Festival 1, 17, 59, 94, 120, 138, 147

New York Times 17; travel section 115

New York Times VR 48, 59

Newmark, Craig 146

Newton, Katy 89, 9293, 96, 102

NextVR 38

NFL see National Football League

night-time shots 23, 131

“Nightmare Before Christmas, The” 35

Nikon 25

Nintendo: 3DS handheld games 13; Entertainment System 15; Virtual Boy 13, 13

no-parallax point 24

nodal technique 19, 19, 2425, 123, 129

Nokia Ozo 2930, 30, 39, 47

Nokia Presence player 47

“Nomads” (3D series) 43, 44, 86, 99, 99, 149

“Notes on Blindness” 112113, 113

Nuke 33, 34, 38, 135

OB see outside broadcast

Obama, Barack 146, 149

Obama, Michelle 152

occlusion: infrared light and 6970; visible light and 69

Oculus 14; Connect 3 event 72; crowdfunding 66; inside-out tracking and 72; sale of 66

Oculus Rift 16, 17, 34, 36, 54, 63, 67, 68; CV1 21; DK1 94; DK2 17; earphones 77; FoV and 74; Fresnel lenses and 73; infrared LEDs 69, 70, 70; minimum PC requirements 75; six degrees of freedom 56, 57; specifications 47; tracking, external sensors and 68; wireless remote 76; XBox One controller 76

Oculus Store 2, 48, 64

Oculus Story Studio 2, 52, 58, 63, 98, 128, 152

Oculus Touch 76

ODEON & UCI Cinemas Group 49

OLED see organic light-emitting diode

optical tracking 7071; active markers and 7071; fiducial markers and 70

organic light-emitting diode (OLED) 67, 135

OSVR Hacker Dev Kit (2015) 67

Otherworld Creative 90, 119; “Sisters” 119120

Otherworld Interactive 55, 87, 90, 155

outside broadcast (OB) 40

outside-in tracking 7172

paintings 7, 9, 85

Pajitnov, Alexey 95

Panasonic VR 74

panoramas 910

panoramic theater 13

Pape, David 14

parallax 25, 26, 62; differences 7, 11; motion parallax 43; no-parallax point 24

Paris Exposition (1900) 9, 10

“Paul McCartney VR” 35, 111112, 148, 154

PBS Digital 124, 125

PCM see pulse-code modulation

Pearce, Alex 29, 34, 152

Pearl Harbour 10

Pen Tile matrix screen 72, 73

“People’s House, The” 114

persistence of information 112

perspective 7, 15, 58, 83, 84, 86; art and 96; immersive journalism and 116; interactive pieces and 115, 116; multiple perspectives 92

PhaseSpace 71

photogrammerty 5859; software tools 5859; texture on mesh 59

photography 85; director of 125, 126

PhotoScan 58

photosensors 69

Pinch Glove 15

Pixar 152

Pixel XL 73

pixels 7273; human vision and 72; resolution and 72, 73; seeing the pixels problem 72, 73, 75; sub-pixels and 72

Planck, Maxwell 2, 52, 58, 63, 152; previz techniques 128; storyboards 128

planetariums 13

platforms 2, 4748, 48, 137, 139140; 360° and VR diffusion platforms 4748; exclusivity and 140; funding projects and 140, 141; SVODs and 140, 141; TVODs and 140, 141

PlayStation Home 87

PlayStation VR 68, 125, 140; controllers 76; headset 1, 21, 67, 69; IMU 69; LEDs 69; lens and 73; minimum PC requirements 75; refresh rate 74; resolution and 72; visible light 69; vs. HTC Vive 72

plenoptic camera 61

plug-ins 34, 35; Facebook 360 and 42; spatialization 43

point of view (POV) 12, 23, 36, 114

points of interest (POIs) 99102, 103, 106, 107; editing and 109, 111; lighting and 131; match on attention 109; POI-matching technique 110, 134; screenwriting and 120, 121; sculpture and 84; sound and 113

Polyvision 10

positional tracking 68; active markers and 71; infrared light and 6970; laser sensors and 6869

Positron Voyager chairs 66

post-Industrial Revolution 10

post-production 45, 133138; color 135136; distribution 13738; editing 134; final stitch 134; pre-stitch 134; solutions 32; sound 113, 136137; titles 137; VFX 135

POV see point of view

PowerGlove 15

pre-production 125128; cast and crew 125; rehearsals 107, 127; scouting locations 125, 126; storyboard and previz 127128

pre-stitch 134

Premiere Pro CC 2017 34

presence 89, 91, 92; empathy and 92, 98

previsualization (previz) 105; storyboards and 127128; techniques 128; Theta S and 29

Pro Tools 42, 43

production 128133; cinematography 130132; dailies and 133; a day on a VR set 128130; see also post-production; pre-production

“Project Syria” 115116

PTGui 34

pulse-code modulation (PCM) 47

PunchDrunk 83

quick response (codes) (QR) 70

“Quill” (VR app) 128

Raby, Oscar 138

Racławice Panorama, Poland 9

Raphaël, Paul 34, 42, 86, 91, 99, 103, 153; casting 125; close-ups 106; financing and 124; “Miyubi” 106, 114, 122, 126, 126, 127, 129; “People’s House, The” 114; “Strangers with Patrick Watson” 86, 107; viewer sitting down principle 114

RAW files 22, 36

Razer Hydra 70; controllers/base station 70

“Realities” app 59, 60

RealityCapture 58

“Recruit, The” 94, 94

rectilinear crop 38

RED Dragons 25

RED Epic 130

red, green, blue (RGB) 72

RED Weapon 22

Reese, Greg 135

refresh rate 7374

refugee camps, “Clouds Over Sidra” 116

Regard3D 59

rehearsals 127

resolution 21, 7273; Pen Tile matrix screen 72, 73; RGB 72, 73

RGB see red, green, blue

Ricoh Theta 104, 125

Rio Olympics 38

Roberts, Dylan 116117, 153

room-scale VR 26, 4849, 55, 66, 70, 84, 88

Rosetta Stone 81

Roto VR 77

S3D see stereoscopic 3D

Samsung Galaxy S8 73

Samsung Gear 360 29, 48, 104, 117, 125, 128, 129

Samsung Gear VR 2, 14, 21, 47, 67, 68; ambisonic format 42; minimum mobile requirements 74; Samsung Galaxy S8 and 73

Samsung Pen Tile matrix 72

Sandin, Daniel 14

Sarah, Lakshmi 115, 116, 146

Saturday Evening Post 16

Sawyers Company 11

Sayre Glove 14

Sayre, Rich 14

scene transitions 44

Schklair, Steve 20, 26, 46, 75, 101, 154; budgeting/scheduling 123; close-ups and 108, 110; editing and 108; “Marriage Equality VR” 101, 104, 110111, 111; monetization, VR and 137138

Scott, Benjamin 130

screenwriting: commercial script formatting 122; POIs and 120, 121; previz and 127; traditional script formatting 121, 121; for VR 119122

sculpture vs virtual reality 84

SDK see software development kit

“Sea Gypsies” 129

“Second Life” 94

Seed&Spark 132, 147

Sega 13; VR-1 motion simulator arcade 13

SegaWorld 13

Sennheiser Ambeo VR 41

sensor size 21

Sensorama 12, 12

Seymour, Mike 25, 30, 36, 37, 47, 131, 133, 135

Shakespeare, William: Henry V 97; Macbeth 83

Shepherd, Duncan 35, 111112, 154

“Simpsons, The” (theme park ride) 14

“Simpsons VR, The” 7, 151

simulations 37, 85, 119, 136, 143144

“Sisters” 119120

sitting height, viewer and 99, 108, 114

Six Flags amusement parks 14

Sketchpad 12

Skybound Entertainment 58

“Sleep No More” (immersive theater) 8283, 82

“Slices of Life” (interactive VR) 56, 57, 157

smartphones 15, 29; gyroscopes/accelerometers and 68; mobile VR and 6768

“Soarin’ Over California” (theme park ride) 14

“Soarin’ Over The World” (theme park ride) 14

software development kit (SDK) 63

Sony 16

Sony A7S DSLR 131

Soukup, Karin 89, 9293, 96, 102

sound 136137; cues 120, 137; editing/mixing 4244; immersive theater and 104; POIs and 137; spatial audio formats 40, 42

sound design 112114; gimmicky audio tract 112113; POIs and 113; substitutions and 113

sound fields 42, 43

sound recording 4042; ambisonic microphones 41; ambisonics and 4041; binaural sound 42; lavalier microphone and 42

Soundfield (ambisonic mic) 41

Source Sound, Inc. 44, 45, 148

spatial audio 43, 91, 114; formats 40, 42

spatialization plug-ins 43

Spinney, J. 113

split-screen technique 110

Sproull, Bob 12

Starbreeze 49

StarCAVE 15

StarVR 57, 67, 70; active markers and 72; fiducial markers and 70; field of view 72, 74; FoV and 74; IMU and 71; minimum PC requirements 75

Steam 2, 59, 64, 87, 140

SteamVR, laser sensors and 69

Stephen, Christian 116117, 117, 153

stereo surround sound, Cinerama and 11

stereocards 8, 11

stereoscopes 8

stereoscopic 3D (S3D) 143, 150, 154, 157; 180° cameras 38; polygon graphics 13

stereoscopic slides 11

stero viewers 8

stitch lines 22, 23, 24, 24, 25, 26, 33

stitching 19, 20, 23, 30, 3234, 12930; 3D footage and 33; 3D stitching 26; distance from camera and 130; final stitch 134; imperfection 134; pre-stitch 134; price and 123; real-time stitching 40; software 34, 38; synchronization tool 32, 33; VFX tools and 135

storyboards 104, 105, 125; previz and 12728

“Storyteller’s Guide to the Virtual Reality Audience, The” 89, 93, 96, 102

storytelling: camera’s position and 96; cues 102; directing virtual reality 102108; embodiment 8990, 91; fear of missing out 102; first-person format 9798, 99; immersion 89, 91; location, importance of 9495; main contributions of VR 91; participant-driven 98; points of interest 99102; presence 89, 91, 92, 96; storyteller-driven 98; “Where Am I?” 9496; “Who Am I?” 9799; world building and 9697

“Strain, The” 111

“Strangers with Patrick Watson” 86, 91, 92, 107, 149

stroboscopy 20

structured light 71; 3D scanning 71

Styka, Jan 9

SubPac 77

subscription video on demand (SVOD) 140, 141

Sundance Film Festival 1, 17, 59, 94, 120, 138, 147, 150

“Sunladies” (documentary) 157

Super Bowl (2017) 40

Sutherland, Ivan 1213

SVOD see subscription video on demand

“Sword of Damocles” (HMD) 1213, 13

SXSW 66, 139

Syria, “Project Syria” 115116

“T2 3-D: Battle Across Time” 14

“Taro’s World” 9293, 96

TASCAM DR-701D 41

Tele-Eyeglasses 11, 12

Telesphere Mask 12

television: cable and 123, 124; fps 20

television eyeglasses 11, 12

Teradek Sphere 31, 31, 38, 128

Tetris 94, 95

theater: actors and 82, 107; asides and 97; direction of attention 82; immersive 8283; traditional 82; vs virtual reality 8283

theme parks: VR and 1314, 49; VR rollercoaster rides 14

Theta S 29

third dimension 78

“Through the Ages: President Obama celebrates America’s National Parks” (VR film) 99, 146

“Tilt Brush” (VR app) 126, 128

time of flight (TOF) 61

Tiny World Productions 146

titles 137

TOF see time of flight

top/bottom format 4647

TPCast wireless adaptor for Vive 77

tracking 6872; all-purposes trackers 76; computers and 1415; eye tracking 78; hand tracking 75, 76; infrared light and 6970; inside-out tracking 7172; magnetic tracking 70; optical tracking 7071; outside-in tracking 7172; positional 68, 6970; positional, laser sensors and 6869; structured light and 71

tracking systems, BOOM 15

transactional video on demand (TVOD) 140, 141

transitions 44, 111, 134

Transport 48, 64

treadmills 75

Tribeca Film Festival 139, 149

Tricart, Celine 46, 101, 104, 105, 111, 130, 147; 3D Filmmaking 157

TVOD see transactional video on demand

“U-571” 148

Uncorporeal 61

“Under the Canopy” 35, 111, 131, 133, 154, 157

Underwood & Underwood 8

United Kingdom (UK) 49

United Nations (UN) project 116

United States (US): arcade gaming market 49; military 10; US Open, VR and 38

Unity 5253, 6263, 128; first-person shooter character 54; interface 52, 53, 54; moving in the environment 53; skybox 53; terrain 5354; VR and build 54, 55

Universal Studios theme parks 14

University of Illinois 14

University of Southern California (USC) 15, 115; Institute for Creative Technologies 15; School of Cinematic Arts 115

University of Utah 13

Unreal 52, 54, 63, 128

Unreal Engine 452

untethered VR accessories 77

Valve 140; Lighthouse 6869

Vectrex system 13

Vegh, Alex 25, 3637, 133, 155

Venus de Milo statue 84, 84

vestibular system 56, 6566, 65

VFX see visual effects

Viacom NEXT 56, 97, 151

Victoria, Queen 8

video on demand (VOD) 39, 140

video games 13, 87

Video Stitch 34

View-Master 11, 11

virtual reality (VR): 360° video and 2; definition of 12; use of the term 12, 15

Virtuality system 13

Virtuix Omni 77

VirZOOM 77

visible light 69

“Visitor VR, The” 23, 31, 83, 103, 126, 132

visual effects (VFX) 25, 26, 33, 3638, 123, 135, 136

visual quality 7274; field of view and 74; lenses and 73; refresh rate and 7374; resolution 7273

Vitarama 10

Vive controllers 76

Vive Deluxe Audio Strap 77

Vive Tracker 76

VOD see video on demand

Void, The 49

volumetric capture 51, 5961

Von Kuhn, Caroline 147

VPL Research 15

VR Renderer 43

Walker, Ralph (architect) 10

Waller Flexible Gunnery Trainer 10, 10

Waller, Fred 1011, 12

war zones: journalists and 153; “Project Syria” 115116; VR filming and 116117; “Welcome in Aleppo” 117

“Welcome in Aleppo” 117

West Mosul 116117

Wevr 51, 85, 119, 136, 143, 145; annual subscription and 140; “Memory Slave” 132

Wheatstone, Sir Charles 78

White House project 114, 146

Wikipedia 105

Wilson, Andrew 30, 100, 105, 107, 157

Wilson, Luke 99, 100, 101, 107, 109, 157

wireless solutions 75, 77

Within 48, 140

workflow 1920

world building, VR and 9697, 125

World Economic Forum 115

World Fair (1939) 10

World VR Forum 139

World War II 10

XBox One controller 76

YouTube 1, 40; Best of 360 List 149

YouTube 360 2, 47, 48, 137, 140, 143

Zaxcom system 42

Zermatt, Switzerland 115

Zero Latency 49

Zimmer, Hans 29, 29, 136

Zimmerman, Thomas 15

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