Summary

Though not able to take us through the entire experience of designing this application, I have touched upon most of the significant processes and patterns we will likely face in nearly all projects we take on.

Throughout this chapter, we selected and employed the research techniques that would help us isolate the qualities our primary customers possess. We used this research to explore potential product features they might find valuable. We filtered our list of features to include only those that would add significant value. We then mapped out the high-level details of how these features might function and fit together, defined the function and form of each screen of our product through sketches and wireframes, tested our designs by getting feedback from potential users, and repeated the process by reviewing and refining our wireframes with the client until all the required details were satisfactorily included in our designs.

We have now reviewed the typical UX design process and have seen it applied to a couple of example projects. Employing the same process to your software design efforts should give you reliably effective results.

That being said, knowing the process is only the beginning. The place to focus your studies and efforts will now turn to learning various design techniques that are commonly used in the design industry. I have walked you through several of them in our example projects, but there are many more to explore. The more of these you become familiar with, the easier it will be for you to find the answers you seek.

The next chapter will get you acquainted with many of the commonly-used research techniques used in the industry today.

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