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Book Description

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding.



This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time.

Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Acknowledgements
  7. Introduction
  8. 1. Chapter 1
    1. What is linear editing?
    2. What is nonlinear editing?
  9. 2. Chapter 2
    1. The interlaced scanning system
    2. The waveform monitor
    3. The vectorscope
    4. The video monitor
    5. The computer monitor
    6. Audio
    7. Summary
  10. 3. Chapter 3
    1. Digital signals and sampling
    2. Disk drives
    3. Disk capacity
    4. Compression
    5. Summary
  11. 4. Chapter 4
    1. Off-line find on-line editing
    2. The digitizing process
    3. Some special eases
    4. Editing
    5. Output
  12. 5. Chapter 5
    1. Project and system management
    2. Timecode
    3. Media logging
    4. Bated digitizing
    5. System management
    6. Summary
  13. 6. Chapter 6
    1. Dissolve/wipe
    2. Motion effects
    3. Multi-layer effects
    4. Summary
  14. 7. Chapter 7
    1. Hole cutters
    2. Luminance key
    3. Chrominance Icey
    4. Matte key
    5. Alpha channels
  15. 8. Chapter 8
    1. Working with titles and captions
    2. Style
    3. Working with third party graphics applications
    4. Safe title area
    5. Saving time
    6. File type and cross-ptatform compatibility
    7. Summary
  16. 9. Chapter 9
    1. Working with audio
    2. Audio options for the nonlinear suite
    3. Summary
  17. 10. Chapter 10
    1. The future
  18. Appendix A. Glossary
  19. Appendix B. Edit decision lists
  20. Appendix C. Recording formats and what they offer
  21. Further reading
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