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Unity 3 Game Development HOTSHOT
Author Jate Wittayabundit
Eight projects specifically designed to exploit Unity's full potentialCool, fun, advanced aspects of Unity Game Development, from creating a rocket launcher to building your own destructible game worldMaster advanced Unity techniques such as surface shader programm....
Release Date 2011/08 -
Practical Rendering and Computation with Direct3D 11
Author Jack Hoxley , Matt Pettineo , Jason Zink
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little do....
Release Date 2011/07 -
How to Make Money Marketing Your Business on YouTube
Author Jamie Turner
Discover powerful, proven ways to use YouTube to attract new clients and customers!You’ve probably watched video on YouTube or other user-generated video sites such as HowCast, Flickr, or DailyMotion. But did you know you can make money using these platforms? It’s n....
Release Date 2011/01 -
Author Jeff Wilson , Zak Parrish , Jason Bus
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next....
Release Date 2009/09 -
Mastering Unreal® Technology, Volume I
Author Jeff Wilson , Zak Parrish , Jason Bus
Harness the Power of Social Networking to Promote Innovation and Drive Growth A treasure trove of strategic and tactical insights for the business leader Provides relevant experience from a host of powerful case studies and compelling business scenarios Secrets f....
Release Date 2009/08 -
Author Joshua Noble
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences --....
Release Date 2009/07 -
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Author Jeff Wilson , Zak Parrish , Jason Bus
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skill....
Release Date 2009/07 -
Introduction to 3D Game Programming with DirectX 10
Author Frank Luna
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tool....
Release Date 2009/06 -
Ultimate Game Programming with DirectX®, Second Edition
Author Allen Sherrod
Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its s....
Release Date 2009/01 -
Author Hubert Nguyen
“The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”—Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphi....
Release Date 2007/08 -
Author C.K. Sample III
Sure, it's just what you've been clamoring for: an ultra slick, portable version of the most popular console gaming system in the world. But Sony's new PlayStation Portable (PSP) isn't just a handheld gaming device. Beyond its killer graphics and spectacular wid....
Release Date 2006/01 -
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
Author Randima Fernando , Matt Pharr
“GPU Gems 2 isn’t meant to simply adorn your bookshelf—it’s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you’re serious about graphics, this book will take you to the edge of what the GPU can do.” —Rem....
Release Date 2005/03 -
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
Author Randima Fernando
GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.FULL COLOR THROUGHOUT! “This collection of articles is parti....
Release Date 2004/03 -
Managed DirectX® 9 Kick Start: Graphics and Game Programming
Author Tom Miller
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime....
Release Date 2003/10 -
Author Des Dearlove , Stuart Crainer
Something has changed the business world. Big business has lost its allure for the new generation. Where once youthful employees pursued corporate goals, generation entrepreneur dream their own dreams. Corporate man is dead. Long live generation entrepreneur This is....
Release Date 2000/12