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What you need for this book
by Joe Larson
3D Printing Designs: Design an SD Card Holder
3D Printing Designs: Design an SD Card Holder
Table of Contents
3D Printing Designs: Design an SD Card Holder
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. 3D Printing Basics
What is 3D printing?
What defines 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Overhangs and supports
Supportless 3D printing
Y – gentle overhangs
H – bridging
T – orientation
Wall thickness
Holes in models
Summary
2. Beginning Blender
Why Blender?
The price is right
Blender is comprehensive
It's getting better all the time
But Blender isn't perfect
Downloading and installing Blender
The default view
The 3D View
The 3D cursor
The best settings
A scroll-wheel mouse and number pad
A laptop with a touch pad and no number pad
Object creation
Navigating the view
Jumping to rotation
Panning the view
Zooming the view
Orthographic versus perspective view
Wireframe and solid view
Transforming the object
Controlling transformations
Controlling the view
Axis locking
Precise transformation
Origin manipulation
Duplicating objects
Object selection
Shift select
Border select
Circle select
The Edit mode
Parts of objects
Incremental saving
Blender to real life
Exporting an STL
Summary
3. Measuring Basics
Measuring with a ruler
Measuring with calipers
Manual or Vernier calipers
Digital calipers
Grid paper trace method
Suitable objects
Object preparation
Importing the image into Blender
Increasing reference pictures
3D scanning
Summary
4. An SD Card Holder Ring
Taking measurements
Modeling the ring
Modeling the finger
Putting the ring on the floor
Finishing the ring
Making a test print
Resizing the test ring
Adding an SD card holder
Organizing by layers
Creating a virtual SD card
Putting it all together
Extra credit
Summary
Index
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Prev
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Preface
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Who this book is for
What you need for this book
A computer with at least a 2-GHz CPU, 2 GB of RAM, and, of course, Blender.
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