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by Autodesk
3ds Max 8 Essentials
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Introduction
Chapter 1 Getting Started
1 User Interface
Objectives
User Interface Components
Viewports
Adjusting Viewport Size
Viewport Configuration
Home Grid and Default Views
Menu Bar
Toolbars
Exercise 1: Working in the User Interface
Exercise 2: Creating Objects
Exercise 3: Customizing Toolbars
Command Panel
Create Panel
Modify Panel
Hierarchy Panel
Motion Panel
Display Panel
Utility Panel
Exercise 4: Using the Command Panel
Other User Interface Elements
Quad Menu
Dialog Boxes
Time Slider, Track Bar, and Timeline
Status and Prompt Lines
Animation Controls
Playback Area
Exercise 5: Using the Animation Playback Controls
Viewport UI Elements
Viewport Navigation Icons
Viewport Right-Click Menu
Exercise 6: Orthographic View Manipulation
Exercise 7: Perspective View Manipulation
Keyboard
Help
Summary
2 Overview Lab
Objectives
Exercise 1: Creating the Signpost
Exercise 2: Adding Modeling Elements to the Signpost
Exercise 3: Adding More Components: Creating the Sign
Exercise 4: Merging a Sign Lamp: Merging an Object from Another File
Exercise 5: Adding Basic Materials to the Signpost
Exercise 6: Adjusting Ambient Lighting and Adding Lighting for the Sign
Exercise 7: Adding the Broken Sign Animation: Animating the sign breaking
Exercise 8: Rendering your animation
Summary
3 Files and Objects
Objectives
Scene File Manipulation
Saving Files
Hold and Fetch
Merging Files
Save Selected
Import and Export
File Link and XRef
Starting your Scene
Units Setup
Grid Settings
Exercise 1: Units and Grid Setup
Exercise 2: Options for Grid Display
Simple Geometry Creation and Pivot Points
Pivot Point Location
Exercise 3: Simple Geometry Creation and Pivot Point Location
Object Orientation
Pivot Point Orientation
Exercise 4: Viewport Base Plane Geometry and Pivot Point Orientation
Modifying Standard Objects
Face Count
Exercise 5: Modifying Objects and Face Counts
Selecting Objects
Selection Tool
Selection Lock Toggle
Select Objects By Name
Selection Filter
Selection Window/Crossing
Selection Region Type
Hiding and Freezing Objects
Exercise 6: Selecting Objects by Name and Naming Objects
Organization of Objects in a Scene
Selection Sets
Exercise 7: Selection Sets
Groups
Exercise 8: Groups
Attaching Objects
Exercise 9: Attaching Objects
Summary
4 Transforms
Objectives
Transform Tools
Move
Rotation
Scale
Transform Base Point
Exercise 1: Simple Transform Exercise
Coordinate Systems
World
View
Local
Pick
Snaps
Angle Snap
Scale Percent Snap
Exercise 2: Transforms using Snaps and Coordinate Systems
Exercise 3: Transforms with the Pick Coordinate System
Align
Align XYZ Position
Align Orientation
Quick Align
Exercise 4: Aligning Objects
Cloning Objects
Copy
Instance
Reference
Make Unique
Select Dependents
Exercise 5: Cloning Objects
Other Transforms
Mirror
Array
Spacing
Clone and Align
Summary
5 Applying Modifiers
Objectives
Concepts of the Modifier Stack
Operations in the Modifier Stack
Modifier Order
Exercise 1: Basic Manipulations of the Modifier Stack
Modifiers
Bend
Taper
Noise
Twist
Shell
Lattice
FFD
Collapsing the Stack
Base Object Types
Collapsing the Stack
Converting Base Object Types
Exercise 2: Adding Modifiers to a Model
Exercise 3: Modeling with Modifiers
Exercise 4: Creating a Sky Dome
Summary
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