Contents

GETTING STARTED

About Classroom in a Book

Prerequisites

Installing Adobe Dimension

Starting Adobe Dimension

Online content

Restoring default preferences

Additional resources

Adobe Authorized Training Centers

1 INTRODUCING ADOBE DIMENSION

Introducing Adobe Dimension

Starting Dimension and opening a file

Exploring the tools

Exploring the panels

Understanding the Camera

Understanding the Canvas

Understanding the Ground Plane

Using Render Preview

The two modes of Dimension

Getting help

2 EXPLORING DESIGN MODE

Creating a new project

Working with starter assets

Selecting and transforming objects

Applying materials to models

Adjusting the lighting

Adjusting the camera

Introduction to scene rendering

3 CHANGING YOUR VIEW OF THE SCENE: WORKING WITH THE CAMERA

What is the camera?

Saving a camera bookmark

Using the Orbit tool

Using the Pan tool

Using the Dolly tool

Using the Horizon tool

Using camera bookmarks

Simulating depth of field

4 EXPLORING RENDER MODE

What is rendering?

On-canvas rendering

Render speed and quality

Render export formats

5 FINDING 3D MODELS AND USING CC LIBRARIES

Using starter assets

Finding assets on Adobe Stock

Importing 3D models from other sources

Identifying potential problems when importing 3D models

6 WORKING WITH MATERIALS

What are materials?

Where to find materials

Applying a material to an object

Previewing the materials

Changing material properties

Sub-selecting model faces

Linking and unlinking materials

7 CREATING MATERIALS WITH ADOBE CAPTURE CC

About Adobe Capture CC

Capturing a material

Using a material from Capture in Dimension

Modifying material properties

8 SELECTING OBJECTS AND SURFACES

Using the Selection tools to select objects

Using the Magic Wand tool to select surfaces

9 APPLYING GRAPHICS TO MODELS

Beginning a new project and importing a model

Applying a background graphic

Applying additional graphics

Modifying graphic properties

Editing a label in Illustrator

Adding a background color

Using advanced techniques

10 WORKING WITH BACKGROUNDS

What you can do with background images

Starting a project with a background image

Adding a background image to an existing scene

What to do when Match Image doesn’t set the perspective correctly

Building your own background

11 WORKING WITH LIGHTS

Exploring two types of lights

Experimenting with environment light

Experimenting with sunlight

Using a custom environment light

Experimenting with glow

12 PUSHING THE LIMITS: MODEL- AND SCENE-BUILDING TECHNIQUES

Understanding Dimension’s intended use

Using geometric shapes from starter assets

Using step and repeat creatively

Working with planes

Using parts from models

Borrowing a material from another model

13 POST-PROCESSING WITH ADOBE PHOTOSHOP CC

Opening a scene rendered as a PSD file in Photoshop

Editing the background

Using masks to make selections

Adjusting materials

Correcting color in the image

INDEX

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