Table of Contents

Introduction

Chapter 1. The Flash Authoring Tool

Working with Flash Documents

Working with Template Documents

About the Flash Authoring Environment

About Document Properties

Using Rulers, Grids, and Guides

Working with Snapping

Viewing at Various Magnifications

Using Panels

About the Property Inspector

Chapter 2. Creating Simple Graphics

Touring the Tools

Creating Solid Colors and Gradients

Working with Swatches

Creating Color Sets

Setting Fill Attributes

Setting Stroke Attributes

Making Geometric Shapes

Creating Free-form Shapes

Adding Strokes and Fills

Chapter 3. Working with Text

Using the Text Tool

Setting Text Attributes

Setting Paragraph Attributes

Chapter 4. Modifying Simple Graphics

Setting Selection Preferences

Making Selections

Using the Clipboard

Resizing Graphic Elements

Positioning Graphic Elements

Flipping, Rotating, and Skewing

Distorting Graphic Elements

Modifying Fills and Strokes

Modifying Shapes: Natural Drawing Tools

Modifying Shapes: Bézier Tools

Modifying Primitive-Shape Paths

Converting Shape Types

Chapter 5. Complex Graphics on a Single Layer

Working with Groups

Editing Groups

Controlling Stacking Order

Combining Drawing-Objects and Primitives

Chapter 6. Graphics on Multiple Layers

Touring the Timeline’s Layer Features

Creating and Deleting Layers and Folders

Controlling Layers and Folders

Setting Layer Properties via the Timeline

Organizing with Layers and Folders

Working with Graphics on Different Layers

Cutting and Pasting Between Layers

Distributing Graphic Elements to Layers

Working with Guide Layers

Working with Mask Layers

Chapter 7. Working with Symbols

Understanding the Library Panel

Understanding Library Hierarchy

Converting Graphics to Symbols

Creating Symbols from Scratch

Using Symbol Instances

Modifying Symbol Instances

Swapping One Symbol Instance for Another

Editing Master Symbols

Duplicating Master Symbols

Deleting Master Symbols

Converting Symbol Instances to Graphics

Chapter 8. Frame-by-Frame Animations

Using the Timeline

Creating Keyframes

Creating In-Between Frames

Selecting Frames

Manipulating Frames in One Layer

Removing Frames

Making a Simple Frame-by-Frame Animation

Previewing the Action

Smoothing the Animation by Adding Keyframes

Using Onion Skinning

Editing Multiple Frames

Setting the Frame Rate

Varying the Speed of Animations

Chapter 9. Animation with Motion Tweening

Creating a Bouncing Ball with Motion Tweening

Adding Keyframes to Motion Tweens

Animating Color Effects

Animating Graphics That Change Size

Rotating and Spinning Graphics

Moving Graphics in Straight Lines

Moving Graphics Along a Path

Orienting Graphics to a Motion Path

Changing Tween Speed

Re-creating Motion Tweens

Chapter 10. Animation with Shape Tweening

Creating a Bouncing Ball with Shape Tweening

Morphing Simple Lines and Fills

Shape-Tweening Multiple Shapes

Transforming a Simple Shape into a Complex Shape

Creating Shapes That Move As They Change

Chapter 11. More-Complex Animation Tasks

Understanding Scenes

Manipulating Frames in Multiple Layers

Animating Multiple Motion Tweens

Animating Shape Tweens in Multiple-Shape Graphics

Reversing Frames

Combining Tweening with Frame-by-Frame Techniques

Saving Animations As Graphic Symbols

Using Animated Graphic Symbols

Saving Animations As Movie-Clip Symbols

Using Movie-Clip Symbols

Using Animated Masks

Using Filters

Chapter 12. Building Buttons for Interactivity

Creating a Basic Button Symbol

Creating Shape-Changing Button Symbols

Creating Fully Animated Button Symbols

Using Button Components

Modifying Button Components

Creating Movie-Clip Buttons

Chapter 13. Basic Interactivity

Touring the Actions Panel

Customizing the Actions Panel

Organizing Frame Actions

Adding Frame Actions

Programming Buttons with Frame Scripts

Previewing Actions at Work

Modifying and Extending Button Scripts

Choosing Events

Button Components

Using One Event Handler for Multiple Events

Scripting Movie Clips to Act As Buttons

Using Buttons to Control Timelines

Linking to Other Web Pages

Transforming Timeline Animation into Code

Using Buttons to Control Graphic-Objects

Chapter 14. Using Non-Flash Graphics

Importing Bitmaps

Importing Photoshop Files

Importing Adobe Illustrator Files

Importing Fireworks Files

Importing from FreeHand

Chapter 15. Adding Sound

Importing Sounds

Adding Sounds to Frames

Adding Sounds to Buttons

Using Event Sounds

Using Start Sounds

Using Stream Sounds

Stopping Sounds

Repeating Sounds

Editing Sounds

Chapter 16. Adding Video

Importing Video for Progressive Download or Streaming

Importing Embedded Video

Setting Encoding Options

Working with Embedded Video

Working with the FLVPlayback Component

Chapter 17. Delivering Movies to Your Audience

Preparing Your Movie for Optimal Playback

Publishing

Working with Flash Player Settings

Publishing HTML for Flash Player Files

Using Alternate Image Formats

Using Version Detection

Printing from Flash

Index

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