Chapter 1. The Flash Authoring Tool
Working with Template Documents
About the Flash Authoring Environment
Using Rulers, Grids, and Guides
Viewing at Various Magnifications
Chapter 2. Creating Simple Graphics
Creating Solid Colors and Gradients
Chapter 4. Modifying Simple Graphics
Flipping, Rotating, and Skewing
Modifying Shapes: Natural Drawing Tools
Modifying Shapes: Bézier Tools
Modifying Primitive-Shape Paths
Chapter 5. Complex Graphics on a Single Layer
Combining Drawing-Objects and Primitives
Chapter 6. Graphics on Multiple Layers
Touring the Timeline’s Layer Features
Creating and Deleting Layers and Folders
Controlling Layers and Folders
Setting Layer Properties via the Timeline
Organizing with Layers and Folders
Working with Graphics on Different Layers
Cutting and Pasting Between Layers
Distributing Graphic Elements to Layers
Chapter 7. Working with Symbols
Understanding the Library Panel
Understanding Library Hierarchy
Converting Graphics to Symbols
Swapping One Symbol Instance for Another
Converting Symbol Instances to Graphics
Chapter 8. Frame-by-Frame Animations
Manipulating Frames in One Layer
Making a Simple Frame-by-Frame Animation
Smoothing the Animation by Adding Keyframes
Varying the Speed of Animations
Chapter 9. Animation with Motion Tweening
Creating a Bouncing Ball with Motion Tweening
Adding Keyframes to Motion Tweens
Animating Graphics That Change Size
Rotating and Spinning Graphics
Moving Graphics in Straight Lines
Orienting Graphics to a Motion Path
Chapter 10. Animation with Shape Tweening
Creating a Bouncing Ball with Shape Tweening
Morphing Simple Lines and Fills
Shape-Tweening Multiple Shapes
Transforming a Simple Shape into a Complex Shape
Creating Shapes That Move As They Change
Chapter 11. More-Complex Animation Tasks
Manipulating Frames in Multiple Layers
Animating Multiple Motion Tweens
Animating Shape Tweens in Multiple-Shape Graphics
Combining Tweening with Frame-by-Frame Techniques
Saving Animations As Graphic Symbols
Using Animated Graphic Symbols
Saving Animations As Movie-Clip Symbols
Chapter 12. Building Buttons for Interactivity
Creating a Basic Button Symbol
Creating Shape-Changing Button Symbols
Creating Fully Animated Button Symbols
Chapter 13. Basic Interactivity
Programming Buttons with Frame Scripts
Modifying and Extending Button Scripts
Using One Event Handler for Multiple Events
Scripting Movie Clips to Act As Buttons
Using Buttons to Control Timelines
Transforming Timeline Animation into Code
Using Buttons to Control Graphic-Objects
Chapter 14. Using Non-Flash Graphics
Importing Adobe Illustrator Files
Importing Video for Progressive Download or Streaming
Working with the FLVPlayback Component
Chapter 17. Delivering Movies to Your Audience
Preparing Your Movie for Optimal Playback
Working with Flash Player Settings
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