Chapter 1. The Flash Authoring Tool
Chapter 2. Creating Simple Graphics
Chapter 4. Modifying Simple Graphics
Chapter 5. Complex Graphics on a Single Layer
Chapter 6. Graphics on Multiple Layers
Chapter 7. Working with Symbols
Chapter 8. Frame-by-Frame Animations
Chapter 9. Animation with Motion Tweening
Chapter 10. Animation with Shape Tweening
Chapter 11. More-Complex Animation Tasks
Chapter 12. Building Buttons for Interactivity
Chapter 13. Basic Interactivity
Chapter 14. Using Non-Flash Graphics
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