Index

A

agile culture, stimulating

agile leader’s role in, 163, 189

business case study, 141142

characteristics of agile culture, 145146

concrete actions for practice, 189

culture improvement process, 143145

habits

adoption by employees, 151

changing, 148151

defined, 147

existing habits, impact of, 146147

habit loop, 147151

Habit Matrix, 158163

healthy versus unhealthy, 155158

underlying habits, recognizing, 160163

heroes of agile culture

anchoring cultural improvement with, 169170

business case study, 167

defined, 144, 167168

impact of, 169

impact of, 197198

Larman’s law, 143

strategic improvements

business case study, 173

change measurement, 181182

enabling, 173174

gaming case study, 175

resistance to change, 182186

TO-GRIP tool, 175181, 186, 197198

summary of, 187189

symbols, 144145, 167, 168169

alternatives (Impact Ladder), 30

anchoring cultural improvement, 169170

Angry Birds, 175

Appelo, Jurgen, 72

assessment, employee, 72, 80

assumptions (Impact Ladder), 30

B

bank loan department case study, 141142

benefits, legislative change of, 121122

Bezos, Jeff, 23

blast radius, minimizing, 127130

Blockbuster, 1617

borders, aligning with team maturity, 6972

“Brain Games Peer Pressure”, 151

build step (learning loop), 9798

C

captivity, in Ownership Model, 54

change and innovation. See also agile culture, stimulating; goals; learning

cost of change, 107

measuring, 181182

resistance to, 182186

change fatigue, 185

chaos, in Ownership Model, 55

concrete goals, need for, 79

cost-of-change, lowering, 107

cost-of-delay, lowering, 106

craftsmanship among team members, 47

cultural leaders, agile leaders as, 163, 189

culture improvement. See agile culture, stimulating

customer appreciation, 80

customer impact, visualizing, 1617

business case study, 2528

Impact Ladder tool, 2830

customers and stakeholders meeting, 114

D

DAU (daily active users), 1011

delay, cost of, 106

Delegation Board, 72

deliver step (learning loop), 9798

demotivated teams, tool selection for, 196

discounts, staff, 125

Durant, Will, 165

E

employee evaluation and assessment, 72, 80

environment. See also agile culture, stimulating

blast radius, minimizing, 127130

improving, 197198

errors, reducing consequences of, 129

evaluation, employee, 72, 80

experimenters, agile leaders as, 9899, 127130, 132

F

Facebook, 175

facilitating ownership. See ownership, facilitating

Farmdrone case study, 2528

fatigue, change, 185

fear of change, 185

feature toggles, 129

feedback and assessment

employee evaluation, 79, 80

freedom for, 72

requesting, 124125

Five Whys technique, 28. See also Impact Ladder

5×I (five Is) for inspirational KVIs (key value indicators), 1920

focus, lack of, 196

force, resistance to change and, 184185

Freedom Matrix

example of, 7475

explained, 7275

illustrated, 73, 85

stages of maturity, 73

topics, 73

when to use, 196

G

Gandhi, Mahatma, 163

Gilb, Tom, 3

goals

business case study, 56

concrete actions for practice, 34

concrete and shared, 79

customer impact, visualizing, 1617

business case study, 2528

Impact Ladder tool, 2830

KPIs (key performance indicators), 56

KVIs (key value indicators)

defined, 89

examples of, 9

finding, 1322

visualization of, 9

when to use, 196197

summary of, 3132

of T2L events, 114

team leader as co-creator of, 3133

TO-GRIP tool, 175181

traditional versus new, 68

H

habit loop, 147151

Habit Matrix

examples of, 160163

explained, 158160

illustrated, 159

when to use, 196197

habits. See also agile culture, stimulating; strategic improvements

adoption by employees, 151

agile leader’s role in, 163, 189

changing, 148151

concrete actions for practice, 189

defined, 147

existing habits, impact of, 146147

habit loop, 147151

Habit Matrix

examples of, 160163

explained, 158160

illustrated, 159

when to use, 196197

healthy versus unhealthy, 155158

summary of, 187189

underlying habits, recognizing, 160163

healthy habits, characteristics of, 155158

Hell’s Kitchen, 15

heroes of agile culture

anchoring cultural improvement with, 169170

business case study, 167

defined, 144, 167168

impact of, 169

Hesselbein, Frances, 39

how, importance of explaining, 184

I

ideas, 33

Iisalo, Jaakko, 175

impact, customer, 33

Impact Ladder, 2830

impact levels, 29

impact stage of maturity, 67

improvements. See also habits

business case study, 173

enabling, 173174

gaming case study, 175

measuring change, 181182

resistance to change, 182186

summary of, 187189

TO-GRIP tool, 175181, 186, 197198

improvements, lack of, 160161

influence, 33

informal leaders. See heroes of agile culture

ING, 95

innovation, change and, 130

insight, 33, 175181

intent, 33

J-K

jargon, 144

key performance indicators. See KPIs (key performance indicators)

key value indicators. See KVIs (key value indicators)

KPIs (key performance indicators), 56

KVIs (key value indicators)

defined, 89

examples of, 1011

finding, 1322

5×I (five Is) for, 1920

characteristics of good KVIs, 15

inspirational KVIs, tips for, 2122

pitfalls, 2021

Sketch-Go-Learn loop, 19

steps for, 1519

visualization of, 9

when to use, 196197

L

Larman’s law, 143, 188

learn step (learning loop), 9798

learning

big ideas in small steps, 117125

blast radius, minimizing, 127130

business case study, 9394

concrete actions for practice, 132

control over activities, 9496

experimentation, 9899, 132

innovation, 130

learning loop

illustrated, 96

steps of, 9498

VLB (Validated Learning Board), 109116, 133, 196197

summary of, 131132

T2L (time to learn)

agility and, 105

benefits of improving, 106108

calculating, 103104

in practice, 105106

risks of shortening, 122125

T2L event, 114

legislative changes, 121122

liquidity, improving, 107108

M

Mandela, Nelson, 163

maturity

aligning borders with, 6972

defined, 5253

Freedom Matrix, 73

stages of, 5868

measuring change, 181182

meetings, T2L events, 114

metrics. See also Ownership Model

change measurement, 181182

KPIs (key performance indicators), 56

KVIs (key value indicators)

defined, 89

examples of, 9

finding, 1322

visualization of, 9

when to use, 196197

T2L (time to learn)

agility and, 105

benefits of improving, 106108

calculating, 103104

in practice, 105106

risks of shortening, 122125

T2L event, 114

mortgages, legislation on, 122

motivation, team, 107

N

National Geographic, “Brain Games Peer Pressure”, 151

net promotor score (NPS), 11

Netflix, 1617, 175

Nokia, 7

norms, cultural, 144

NPS (net promotor score), 11

O

objectives and key results (OKRs), 9. See also KVIs (key value indicators)

OKRs (objectives and key results), 9. See also KVIs (key value indicators)

output stage of maturity, 66

ownership, facilitating, 56, 63, 175181. See also Ownership Model

agile leader’s role in, 4447

business case study, 4142

defined, 43

Freedom Matrix, 7275

example of, 7475

illustrated, 73, 85

stages of maturity, 73

topics, 73

importance of, 4344

summary of, 8185

tangible actions for, 83

timeframe for, 3945

when to intervene, 4951

Ownership Model, 5261

bad zones, 54

freedom, 5354

good zone, 55

illustrated, 52, 55, 84

staircases, 56

team maturity

aligning borders with, 6972

defined, 5253

stages of, 5868

tips for success, 7780

when to use, 195197

P

peer communities, 198

performance tests, T2L (time to learn) and, 123124

period (TO-GRIP), 175181

Pokémon GO, 175

Q-R

quality issues, tool selection for, 196

quality stage of maturity, 6667

Ramsay, Gordon, 15

rating. See employee evaluation and assessment

resilience, 81

resistance to change, 182186

retrospectives, 93

Revent, 9394, 98

rewards, 149151. See also Habit Matrix

rhythm (TO-GRIP), 175181

roadside assistance organization case study, 119120

routines, 148, 149151. See also Habit Matrix

S

scaling stage of maturity, 67

Scrum, 93

self-reflection, 46, 83

Senge, Peter, 144

shared goals, need for, 79

Sinek, Simon, 63

sketch step (learning loop), 9798

Sketch-Go-Learn loop, 19, 198

staff discounts, 125

stages of maturity, 5868

staircases (Ownership Model), 56

stakeholders and customers meeting, 114

starting teams, 51

start-up stage of maturity, 6566

strategic improvements. See improvements

structure, improving, 197198

symbols, 144145, 167, 168169

T

T2L (time to learn)

agility and, 105

benefits of improving, 106108

calculating, 103104

in practice, 105106

risks of shortening, 122125

T2L event, 114

when to use, 195197

talent retainment, tool selection for, 196197

tangible value for company, visualization of, 1719

target groups, dividing ideas into, 120

teams. See also agile culture, stimulating; learning; ownership, facilitating

craftsmanship in, 47

demotivated, 196

experimentation by, 9899

feedback from, 79

maturity

aligning borders with, 6972

defined, 5253

Freedom Matrix, 73

stages of, 5868

motivation, 107

starting teams, 51

team composition, freedom for, 72

team players, lack of, 161163

TO-GRIP tool, 175181, 186, 197198

time to learn. See T2L (time to learn)

TO-GRIP tool, 175181, 186, 197198

topics (Freedom Matrix), 73

traditional goals, new goals compared to, 68

travel industry case study, 120121

triggers, 148, 149151. See also Habit Matrix

Twitter, 95

U

underlying habits, recognizing, 160163

unhealthy habits, characteristics of, 155158

urgency, 183

use step (learning loop), 9798

user groups, T2L (time to learn) and, 123

user stories, 113

V

Validated Learning Board. See VLB (Validated Learning Board)

values, cultural, 144

Verstappen, Max, 130

VLB (Validated Learning Board)

explained, 109116

illustrated, 112, 133

power of, 115116

when to use, 196197

W-X-Y-Z

why, importance of explaining, 183

YouTube, 1617, 95

Zander, Benjamin, 77

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