Walls in Revit can range a great deal in complexity. Early in the design process, walls and curtain walls can be more generic, vertical containers for space and function. But they can also be associated to masses in order to create incredibly complex shapes. As the design progresses, these generic walls and curtain walls can be swapped out for more specific vertically compound walls that indicate a range of materials as well as geometric sweeps and reveals.
In this chapter, you learn the following skills:
The first thing you want to do is understand how walls generally work and how you should modify them. The challenge is that during the design process there's a lot that is not known (and probably can't be known), which can lead to a lot of unnecessary confusion.
Revit uses a system of “Generic” walls that in most cases are not made of anything specific. They're simply about the right thickness for the eventual condition. We recommend using these generic walls during the design process, and then swapping out these walls for more specific geometry later.
By default, the generic walls that have no specific structure are visually identical to walls that contain structure and finish layers. So it's a great idea to make your design walls visually unique. This way, you'll know what has to be swapped out for more specificity later. And there are also some more advantages, such as giving your walls transparency, that will help you quickly and easily visualize your design.
Let's start by giving our generic walls a material assignment that can be used to distinguish them from more specific wall types:
DESIGNING GENERIC ELEMENTS
Generic elements play a large part in Revit. When you're creating your design, it's not practical to use lines to represent ideas when you can use content. But if you select something that's too specific, you might become frustrated. A design that is too specific too early has the tendency to be “exactly wrong.”
“Design” elements and materials help convey the intent of your design with the added benefit of scheduling, so that the data about a project is headed in the right direction without distracting anyone. They'll help you emphasize “where” something is as well as some of “what” something is without getting into the detail of how it's supposed to be assembled—until the time is right. Most of the frustration in design comes from working specifically to generally, rather than the other way around. Design elements will help you avoid this trap.
The Shading and Rendered values don't need to be the same. And in this case it's really helpful if they're not. When you use a white rendered material, you'll get a neutral, matte rendering. But changing the Shading value will help you quickly distinguish between design intent and more specific resolved elements.
Click OK in all open dialog boxes until you're back in the project environment. Set the view to Shaded With Edges, as shown in Figure 3.6. Now you can quickly and easily tell your design elements from more specific selections.
Now let's return to our Level 1 Floor Plan view and start creating a number of wall configurations. Pick the Wall command and you'll notice that a number of configurations are available for creating walls (Figure 3.7).
Walls are sketched by drawing the various configurations. These options are available in Figure 3.8. Take a moment to go through each of the sketching and editing options so that you become familiar with the results—particularly when drawing curved sections. The option to keep concentric is very important. Creating tangent arcs takes particular care as well.
CREATING ELLIPTICAL WALLS
Since creating elliptical walls often comes up, we'll get it out of the way and give you the answer in two parts. First, elliptical walls can't be sketched as a singular element. And second (more importantly), they can be created via other workarounds (like creating elliptical masses and then picking the face of the mass to create elliptical walls).
The reason is that documenting the elliptical walls is difficult. There's no center to locate, and the arcs are continually changing in plan.
So what's a better way? Create the ellipse from a series of tangent arcs. Doing so will give you an approximation that is indistinguishable from an actual ellipse, and you'll be able to guide a more exact construction.
And if you don't know how to create an ellipse, just look around the office and ask for the person who used to design buildings with pencils. And after they tell you how, expect them to walk away snickering a bit at your expense.
You can also create walls by picking lines. This approach is helpful if you have a CAD file that needs to be converted to a BIM model, or if the designer has created a single line design in another tool (like SketchUp) and expects you to use the exported results to start from in Revit.
Start by creating a few model lines. Click the Model Line tool, as shown in Figure 3.9.
Now draw a series of lines that resembles Figure 3.10. Now that you have a few lines in your project, you can create walls using these lines with the Pick Lines tool (highlighted in Figure 3.10).
You have two options. You can create walls by picking single lines one at a time. Or, you can hover over one line and then press and release the Tab key. Doing so will highlight the chain of lines, as shown in Figure 3.11. Now you can pick the entire chain of lines to create a chain of walls.
Walls can host elements that are meant to create openings. As long as the walls exist, the elements they are hosting will exist as well. Doors and windows are two common hosted elements.
Placing a door in a wall is very easy and can be done in plan, elevation, or 3D views. In this exercise, you'll place doors from the Level 1 view. You'll use the very first wall that you created at the beginning of this chapter. From the Home tab, select the Door tool from the Build panel.
As you hover over walls, you'll notice that you're able to place doors in them. You're also shown temporary dimensions that will help you place the door closer to its correct location. Go ahead and place two doors as shown in Figure 3.12. Notice that by default Revit will tag the door number for you.
As mentioned earlier, walls can also host windows. Start by selecting the Window tool from the Home tab on the Build panel. Hover over the same wall and place a window as shown. As with any hosted elements, you'll only be able to place them within a host (Figure 3.13).
Walls (and a few other elements) may also contain space. This is essential for creating space plans and tracking other room information in your project. But first the walls will have to be organized so that they can contain a space:
What's really great is that when the shape of the room changes, the area reported will immediately update to reflect the new space. Return to the Wall tool and use the Fillet Arc tool to fillet the lower-right intersection of the walls. The room area will update as shown in Figure 3.17.
Now that you've created a few wall configurations, it's important to understand how you can modify them. Sometimes this is done simply by selecting the wall and dragging a wall end or a shape handle to a new position. In other cases, you want to be more exact and assign a specific value.
Your approach depends on where you are in the design process. Just remember that you can update design decisions and all your views, schedules, tagging, and so forth will update. So don't get too concerned with being too “exact” early in your design.
Start by sketching another straight segment of a wall, but this time as you draw the wall, type 40 (or 12 meters). Depending on the default units, typing 40 will create a 40′ segment. Notice that you didn't have to indicate the units “feet.” If you wanted to indicate “inches,” you'd only have to put a space between the first and second values. So 40′-6″ can easily be entered as “40(space)6”.
To modify the length, select the wall. You'll notice there are three options (Figure 3.18). You can type in a new value by selecting the temporary dimension, or you can simply drag either wall end to a new location.
Now let's go to the Default 3D View and look at some other options. The highlighted areas of Figure 3.19 are called shape handles. You can press and drag them to adjust the top and bottom locations of a wall. As you drag the shape handle, the new location will be shown, whereas the existing location will be “ghosted” until you release the Shape Handle.
In many cases you'll want to enter more exact values, or just have more specific control over a particular wall instance. You can do this through the Instance Parameters menu (Figure 3.20). Select the wall and look at the properties.
Location Line The location line is the “origin” of the wall, and if you swap one wall for another, the location line will be maintained.
Base Constraint The base constraint is the bottom of the wall. Be careful! Deleting a constraint (in this case Level 1) also deletes what is associated to the constraint!
Base Offset The base offset is the value above or below the base constraint. So if you wanted a wall associated to Level 1 but 3′-0″ (1 meter) below, the value would be −3′−0″.
Base Is Attached The Base Is Attached value will allow you to automatically attach the bottom of a wall to the top of another wall, floor or roof.
Unconnected Height The Unconnected Height value is the height of the wall. You can type in a specific value, but in this case the value is pretty irregular because we've manually dragged the shape handle to the new position.
Top Constraint The top constraint is presently shown as Unconnected. It can also be associated to Level 2, for example. This way, the wall will move vertically up or down if the level moves. For example, setting the Top Constraint to Level 2, the Unconnected Height will immediately reset to that value.
Top Is Attached Top Is Attached allows you to automatically attach the top of the wall to the underside of a wall, floor, or roof.
Room Bounding The last value you should be aware of is the Room Bounding option. Walls often are meant to contain space and remain space aware. This is what happened when you placed the Room tag in a previous exercise. But if you have a situation where you don't want walls to define a space, you can deselect this option and the Room tag will ignore the walls.
Of course not all walls are rectilinear in elevation. For these situations you can edit the profile of a wall. Note that you'll only be able to edit the profile of a straight wall, not curved walls.
We've previously attached the top of a wall to a roof. But walls can also be attached to the top or bottom of other walls. Let's do this with a copy of the wall from the edit elevation example.
The great thing about this technique is that relationships between the two walls are maintained if you edit the elevation profile of the upper wall. Performing these steps is a lot faster than having to edit the elevation profile of both walls!
One last thing about editing wall profiles: If you need to remove the edited condition, don't reenter Edit Profile mode and manually remove the sketches. Select the wall and click Reset Profile in the Mode panel on the Modify | Walls tab. Doing so will reset the extents and remove any interior sketches.
Openings can be cut in both straight and curved walls. But the command tends to get used in curved walls because you already have the option to edit the elevation profile in straight walls. And when you cut an opening, you're not able to sketch beyond the extents of the wall boundary or create shapes that are not rectilinear. Here are the steps to create a rectilinear opening in a curved wall:
Sometimes after you've created walls you realize that you don't need an inner segment—or you need to change a segment to another wall type. Having to delete and re-create walls would be tedious. Revit allows you to split walls, effectively breaking them up into smaller pieces. This can be done along both horizontally and vertical edges of either curved or straight walls.
Let's experiment with this technique by creating a plan configuration of walls, as shown in Figure 3.26. The dimensions are shown for reference.
In this case the section of wall between the two parallel walls is not needed. But rather than delete the wall and create three new walls, let's split the wall twice and delete the inner wall.
Swapping walls keeps you from having to delete them and start over. You can do the same thing when changing walls from one type to another. Doing so is as easy as selecting a wall and then selecting the new type from the Properties palette.
Curtain walls are created in much the same way as regular walls: by selecting the type of curtain wall and then sketching the desired shape. But the available parameters are rather different. Let's start by creating a 40′-0″ (12 meter) section, using Curtain Wall 1 as the wall type.
Before adding mullions, we need to add grid lines to the curtain panel to which the mullions can associate.
Now that you've added grid lines, you can add mullions to the curtain panel:
The default mullion is fine for this exercise, but note that there are several mullions in the default template. You can even create mullions with user-defined profiles.
CURVED CURTAIN PANELS
Curved curtain wall panels that you create will appear “flat” until you add the vertical grid lines. But specifying exact grid locations during the design process is often tedious—and difficult to correct. You can create a “design” panel from a specially created wall that is very thin and transparent. Use this wall to figure out the design, and then swap it out for a curtain wall later. The wall can even have a pattern file associated to it that will visually help it to read as a curtain panel. Don't worry—we'll put a sample in the file that will be available at the end of the chapter.
Curtain walls can also be embedded in walls. Follow these steps:
As you can see, the curtain wall will automatically imbed itself in the generic wall.
It's very seldom that our design ends up exactly where we started. So let's experiment with modifying our embedded curtain wall. This is a very important step not only in grasping how certain functionality works in Revit, but also in understanding the flexibility in your workflow and how Revit will accommodate it.
Complete the following steps to modify the elevation profile of a curtain system—even one embedded in a wall:
Revit has already “healed” the outer generic wall to match the new boundary condition.
Now let's add some additional grids that are not part of this defined system:
Because this type of curtain system already has a defined mullion, Revit will automatically add the mullion when you place the grid line.
Now we need to exchange a door for one of the panels. Let's start by deleting one of the added mullions:
Before you swap out the panel for a door, you need to “weld” these two panels into a single panel. Follow these steps:
Now you have a single panel rather than two panels, because the two panels have been welded together.
You can swap out the single panel with another panel; when you do so, the entire element is replaced. If you had not welded these two panels together, only the upper or lower panel would have been replaced individually.
Before you swap out the glazed panel for curtain wall doors, let's load the appropriate family into the project. There's little point in getting ready to exchange the panel if you don't have the new panel ready to go!
The curtain panel doors automatically expand to fill the space of the entire panel that preceded it. These are special doors that are really a curtain panel category. If you want a “real” door, you can swap out the curtain panel for a wall (even a wall made only of glass), and then place the door in the wall.
Without going into too much detail, let's take a moment and discuss some of the various wall types that are available in Revit. We don't think it would be a good idea to have you make all of these now. But it's good to know what is in the box so that as your design progresses you won't get the sense that you'll be backed into a corner. The idea is that once you get the basics down, you'll want to begin experimenting with more complex wall types.
There are basically three types of walls in Revit: basic, stacked, and curtain walls. Let's discuss each of these types in a bit more detail.
Many basic walls have no defined vertical information. They'll be monolithic—like the generic wall type that we've been using for most of these exercises. But in some cases they'll be specific types of monolithic walls. In these cases, the structural region is defined.
Select the Generic – 8″ Masonry wall type and then open the wall's type properties. Click Preview and select the Section view type. In Figure 3.39, the structural region of this wall is defined by a diagonal crosshatch pattern. This is a basic wall with only one pattern defining the wall's material.
However, basic walls may show far more vertical information and detail. Select the wall type Exterior - Brick on Mtl. Stud and you'll see the difference (Figure 3.40). Notice that there are numerous values that control the function, material, and thickness for this wall type. These values help you coordinate your project information across views and schedules. If the wall you select is right anywhere, it's right everywhere!
Basic walls can even have profiles associated to them. Profiles can be used to add or remove geometry in your walls. Take a look at the wall type Exterior - Brick and CMU on MTL. Stud. Note the parapet cap at the top of the wall (Figure 3.41). This is a profile associated to the basic wall type. So while you can manually add profiles to walls in your project on a case-by-case basis, we think you'll find adding them to the wall definition makes creating and updating wall types easy and quick.
So what are stacked walls? They're your basic wall types, but in a single defined type. So any of your basic walls can be used to create a stacked wall.
Look at the wall type Exterior - Brick Over CMU w Metal Stud, shown in Figure 3.42. It's defined by two different basic walls, but you can add more. However, you can't combine stacked walls (talk about confusing!) or curtain walls into your stacked wall.
Curtain walls can have complete type definitions (Figure 3.43). The definition will include the mullion type (horizontal and vertical) for the interior and border conditions. But you can also control the horizontal and vertical spacing in the type definition as a type, which is very handy. But what's really cool is that you can also assign panel types to the curtain system type.
Walls and curtain walls can be far more complex than the examples you've created in this chapter. If you want to examine all the types, go to the Chapter 3 folder at this book's web page at www.sybex.com/go/revit2012essentials and download 03_Walls_and_Curtainwalls.rvt.
First, there's the option to create walls by picking a face (Figure 3.44). Essentially you create a mass and then assign walls to the face of the mass. If the mass is modified, you can reassign walls to the modified faces. As you can see in Figure 3.44, the results can be complex.
Not only can you create walls in this manner, you can also create complex curtain systems. These mass-based curtain types can contain very complex panel configurations. In some cases, the results may not even resemble a typical glazed system (Figure 3.45).
Once again, the important thing is to understand the basics. Resolve your design intent. Don't get hung up on modeling in Revit when you can sketch. Get feedback from someone who's a Revit expert and is willing to share.
THE ESSENTIALS AND BEYOND
Creating complex wall conditions is possible but takes time and patience. In more complex conditions, walls can also be embedded into other walls. But for an essential understanding of Revit, this is a great start; you've created walls of many types, added hosted elements—and even edited their profiles.
ADDITIONAL EXERCISES
Create the following curtain wall condition. Note that the mullions are angled. You'll need to modify the Type, Instance, and Grid Layout properties to come up with the most flexible solution.
The curved wall in the next graphic has a complex star-shaped opening that is being filled by another curved wall that is star shaped (and fits exactly inside that opening). You can't create non-rectilinear openings in curved walls with the Wall Opening tool. You'll need to use an in-place family.
If you get stuck, both of these walls are in this chapter's sample Revit project at the book's web page.
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