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Dedication
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Dedication
by Lucas Jordan
Beginning iOS 6 Games Development
Title
Dedication
Contents at a Glance
Contents
About the Author
About the Technical Reviewer
Acknowledgments
Chapter 1: A Simple First Game
Creating a Project in Xcode: Sample 1
Customizing Your Project
Summary
Chapter 2: Setting up Your Game Project
Creating Your Game Project
Customizing a Universal Application
Understanding UIViewControllers
Graphically Designing Your UI in a Universal Way
Summary
Chapter 3: Explore the Game Application Life Cycle
Understanding the Views in a Game
Understanding the Project’s Structure
Preserving Game State
Summary
Chapter 4: Quickly Build an Input-Driven Game
Exploring How to Get Content on the Screen
Understanding Animations
Building the Game Coin Sorter
Animating Views with Core Animation
Summary
Chapter 5: Quickly Build a Frame-by-Frame Game
Setting Up Your First Frame-by-Frame Animation
Simple Movement
Understanding CADisplayLink and NSRunLoop
Abstracting the UI
Actor State and Animations
Summary
Chapter 6: Create Your Characters: Game Engine, Image Actors, and Behaviors
Understanding the Game Engine Classes
Working with the Power-Up Actor
Summary
Chapter 7: Build Your Game: Vector Actors and Particles
Saucers, Bullets, Shields, and Health Bars
Drawing Actors with Core Graphics via VectorRepresentation
Adding Particle Systems to Your Game
Summary
Chapter 8: Building Your Game: Understanding Gestures and Movements
Touch Input: The Basics
Understanding Gesture Recognizers
Swipe Gesture
Interpreting Device Movements
Summary
Chapter 9: Game Center and Social Media
Game Center
Twitter Integration
Facebook Integration
Summary
Chapter 10: Monetizing via the Apple App Store
In-App Purchases
Overview of Purchase Types
Preparing for In-app Purchases
Class and Code for In-App Purchases
In-App Purchase Implementation
Driving the UI from Existing Purchases
Making the Purchase
Responding to a Successful Purchase
Summary
Chapter 11: Add Sound to Your Game
How to Play Sound
Correct Audio Behavior
Implementing Sound in Your Game
Audio in a Game
Summary
Chapter 12: A Completed Game: Belt Commander
Belt Commander: Game Recap
Implementing the Game
Summary
Chapter 13: Physics!
Overview of the Physics-Based Example
An Overview of Box2D
Adding Box2D to an Xcode Project
Understanding the Example
Summary
Appendix A: Designing and Creating Graphics
The Art in Video Games
Creating the Images Files
Tools
Inkscape
Summary
Index
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Copyright
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Contents at a Glance
To being my own boss.
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