Before we start writing multithreaded code, I'd like to point out some typical situations that represent the most common sources of problems in multithreaded programs. After that, I'll look into the possible ways of solving such situations.
The biggest problem with the situations I'm about to describe is that they are all completely valid programming approaches if you are writing a single-threaded code. Because of that, they sometimes slip even into (multithreaded) code written by the best programmers.
As we'll see later in the chapter, the best way to work around them is just to stay away from problematic situations. Instead of data sharing, for example, we can use data duplication and communication channels. But I'm getting ahead of myself ...
All of the situations I'm going to describe have something in common. They are a source of problems that can stay well hidden. Lots of times, parallel programs seem to be working during the testing but then randomly fail only at some customers.
The only way to detect such problems in multithreaded code is to put a lot of effort into testing. Only automated unit tests running for a long time have any chance of finding them.
You'll notice that I'm skipping ahead a bit here. I did not tell you how to write multithreaded code at all, but I'm already using it in examples. For now, you can just believe me that the code in the examples does what I'm saying. In the next chapter, you'll learn all you need to know to really understand what I'm doing here, and then you can return to the examples from this chapter and re-examine them.