Index
Symbols
- .aiff format, Learning How to Listen
- .mp3 format, Learning How to Listen
- .wav format, Learning How to Listen
- 20th Century Fox (company), Advantages
- “ah” (coloration), Frequency Range
- “aw” (coloration), Coloration of Sound
- “ee” (coloration), Coloration of Sound
- “eh” (coloration), Coloration of Sound
- “flat line sound”, Subtractive Sound Design for Products
- “How Soon Is Now” (song), Work with Vibrato
- “ih” (coloration), Coloration of Sound
- “octave bounce”, Design with distortion
- “oh” (coloration), Coloration of Sound
- “oo” (coloration), Coloration of Sound
- “sniffing” the environment, Consider Volume
A
- acoustic cameras, Subtractive Sound Design for Products
- acuity (listening to sound), Qualities of Sound
- additive sound design, Types of Notifications
- adding audio notifications, Types of Notifications
- considering frequency of sound, Consider the Frequency of the Sound
- considering generative audio and sonification, Offer Multiple Soundscapes
- considering notification length, When to Add Audio Notifications
- coordinating components, Don’t Get Stuck on “High Fidelity”
- designing for interaction with objects, Consider Volume
- designing within hardware limitations, Design Within the Limitations of the Hardware
- determining notification context, Consider Notification Length
- harmonic/inharmonic sound combinations, Consider the Frequency of the Sound
- harmonizing with cavity resonance of product, Work with Vibrato
- high fidelity, Design Within the Limitations of the Hardware
- offering multiple soundscapes, Offer Multiple Soundscapes
- opportunities in, Wireless Power Through Sound Waves
- taking cues from natural world, When to Add Audio Notifications
- types of notifications, Sound and Products
- working with tremolo, Work with Vibrato
- working with vibrato, Play with Harmonic and Inharmonic Sound Combinations
- aerodynamic shapes, Reduce Turbulence of Air and Fluid Movement
- aggressive (quality), Qualities of Sound
- agriculture and sonification, Sonification and Income Data on the New York Subway Line
- airflow through products, Airflow through products
- airy (quality), Qualities of Sound
- alarm/alert fatigue, Localized Sound, Unwanted Sounds
- alarms/alerts, Check That the Frequency Matches the Context
- checking frequency matches context, Check That the Frequency Matches the Context
- combining with haptics, Solving Alarm Fatigue in Hospitals
- designing with neutral musical phrases, Solving Alarm Fatigue in Hospitals
- functionally integrating, Solving Alarm Fatigue in Hospitals
- generative audio and, Offer Multiple Soundscapes
- habituation to, Solving Alarm Fatigue in Hospitals
- reducing volume of, Reduce Noise from Mechanical Sources
- square waves in, Computer-Generated Waveforms
- status alerts, Types of Notifications
- strategies for hospitals, Unwanted Sounds
- Alexa (product), Use timing
- aliveness (listening to sound), Listening to Sound
- Amazon (company), Add Containers to Components or Around Products
- ambient awareness, Solving Alarm Fatigue in Hospitals, Visual to Audio, Audio to Visual
- amplitude, Work with Vibrato
- amplitude (frequency) response, Frequency Range
- animal environments, ambient sound in, Solving Alarm Fatigue in Hospitals
- animation for prototyping, Animation
- annoying sound, What Makes a Sound Annoying?
- about, What Makes a Sound Annoying?, Consider Volume, Removing Sound from Interactions
- alarm/alert fatigue, Localized Sound, Unwanted Sounds
- ambient sound in animal environments, Solving Alarm Fatigue in Hospitals
- frequency range and, Consider the Frequency of the Sound
- guidelines for, Ambient Sound in Animal Environments and Habitats
- in mechanical products, Determining the Scope of Work
- melody-based trademarks, Disadvantages
- remedies for, Add Helmholtz Cavities
- testing for, Testing in a purse or backpack, One-on-One Sessions
- through repetition, Soundscapes, Removing Sound from Interactions, Consider the product’s materials and textures
- Apple (company), Minimize Unoccupied Space, Check That the Frequency Matches the Context, Sound and Brand
- applied ethnography, Test for Social Context
- articulation (listening to sound), Listening to Sound
- attack (component), Components of Sound
- attack transient (component), Components of Sound
- audibility (listening to sound), Qualities of Sound
- audio interface, tuning (see tuning audio interace)
- audio map, Build an Audio Map
- aura, Sound and Brand
- average power measurement, Subtractive Sound Design for Products
B
- bass (frequency range), Frequency Range
- beamforming, Localized Sound
- billowy (quality), Qualities of Sound
- binaural (technical attribute), Technical Attributes of Sound, Binaural Recording, Sound Channels and Playback Types
- biological/emergent generative audio, Localized Sound
- biometric data analysis, Solving Alarm Fatigue in Hospitals
- Blendtec (company), Wireless Power Through Sound Waves, Add Containers to Components or Around Products
- bloom (quality), Qualities of Sound
- blue noise, Active vibration cancellation and noise cancellation
- body (quality), Qualities of Sound
- body sound, Qualities of Sound
- boomy (quality), Qualities of Sound
- boxy (coloration), Coloration of Sound
- brand and sound (see sound and brand)
- bright (brilliant) (technical attribute), Technical Attributes of Sound
- Brown, John Seely, Sonification and Stock Trading
- Brown, Tim, Different is Normal
- buzz (component), Components of Sound
C
- Calm Technology, Sonification and Stock Trading
- Campbell Soup (company), Segmentation and Applied Ethnography
- Case, Amber, Solving Alarm Fatigue in Hospitals
- cavity resonance, Minimize Unoccupied Space, Work with Vibrato, Transients
- chalky (quality), Qualities of Sound
- Change by Design (Brown), Different is Normal
- characteristic (component), Listening to Sound
- chocolatey (quality), Qualities of Sound
- chord-based trademarks, Sound and Brand, Disadvantages
- clean (quality), Qualities of Sound
- click (component), Components of Sound
- clinical (quality), Qualities of Sound
- closed-in (quality), Qualities of Sound
- coarse (quality), Qualities of Sound
- cocktail-party effect (listening to sound), Listening to Sound
- cold (quality), Qualities of Sound
- coloration of sound, Frequency Range
- comb filtering (coloration), Coloration of Sound
- competitive brandscape, Make It Future-Proof, Context
- components of sound, Listening to Sound
- compression waves, Isolate Vibration of Moving Parts so the Vibration is not Transmitted
- computer-generated waveforms, Computer-Generated Waveforms
- congested (quality), Qualities of Sound
- Consider the Fork (Wilson), Different is Normal
- consonant (quality), Qualities of Sound
- constructive interference, Active vibration cancellation and noise cancellation
- containers, Add Containers to Components or Around Products, Change or Modify the Hardware Container
- context, Check That the Frequency Matches the Context
- contextual user testing, Testing for Inclusivity
- conversational fillers, Use timing
- Cook, Perry R., Play with Harmonic and Inharmonic Sound Combinations
- cool (quality), Qualities of Sound
- copyright licensing for sounds, Types of Sound Libraries and Copyright Licensing
- Cox, Amanda, Subtractive Sound Design
- crackle (component), Components of Sound
- Creative Commons license, Types of Sound Libraries and Copyright Licensing
- creative/procedural generative audio, Localized Sound
- crisp (technical attribute), Technical Attributes of Sound
- cultural differences, Consider the product’s materials and textures, Testing at various distances
- cupped-hands (coloration), Coloration of Sound
- Cushing response, Solving Alarm Fatigue in Hospitals
- cutoff frequency, Final Tuning
D
- damping (technical attribute), Coloration of Sound
- Day, Aaron, Use hardware onboard processing to modify sounds
- dB(A) standard, Frequency and Sound
- decay (component), Frequency Range
- decibel, Frequency and Sound, Consider Volume
- deep bass (frequency range), Frequency Range
- definition (technical attribute), Coloration of Sound
- delicacy (component), Frequency Range
- deliverable table, Create a Deliverable Table
- design document, Different is Normal
- design process, Design
- about, Design
- creating design document, Different is Normal
- determining best interface, Design to Include the Widest Spectrum of Humanity
- elements of sound, Design
- evaluation checklist, Shape the soundscape personality, Information
- including widest spectrum of human, Triangle Waves
- inclusivity in, Multimodal and Switching Between Senses
- mutlmodal considerations, Multimodal and Switching Between Senses
- translating visual and sound to haptic, Audio to Visual
- transliating visual to audio, Design to Include the Widest Spectrum of Humanity
- Designing Sound (Farnell), Computer-Generated Waveforms
- Designing Voice User Interfaces (Pearl), Work with intonation
- destructive interference, Active vibration cancellation and noise cancellation, Liquid flow through products
- detail (component), Components of Sound
- Deutsche Telekom (company), Disadvantages
- digital signal processing (DSP), Use hardware onboard processing to modify sounds, Final Tuning
- dip (technical attribute), Technical Attributes of Sound
- dirty (technical attribute), Technical Attributes of Sound
- disabilities, inclusive design for, Multimodal and Switching Between Senses, Information, Researching the Domain, Presenting Your Findings to Stakeholders
- discontinuity (technical attribute), Technical Attributes of Sound
- dissonant (quality), Qualities of Sound
- distortion (technical attribute), Technical Attributes of Sound
- Dolby TXH (company), Advantages
- dramatic (listening to sound), Listening to Sound
- Drive (Pink), Different is Normal
- dry (quality), Qualities of Sound
- DSP (digital signal processing), Use hardware onboard processing to modify sounds, Final Tuning
- dynamic (quality), Qualities of Sound
- dynamic range (technical attribute), Coloration of Sound
- dysfluencies, Use timing
- Dyson (company), Wireless Power Through Sound Waves, Create Good Fit Between Components, Add Helmholtz Cavities
- Dyson, James, Subtractive Sound Design for Products, Create Good Fit Between Components
E
- ease (technical attribute), Coloration of Sound
- effortless (technical attribute), Technical Attributes of Sound
- egg drop competition, Add Helmholtz Cavities
- element (component), Components of Sound
- elements of sound, Design
- about, Design
- computer-generated waveforms, Computer-Generated Waveforms
- pulse waves, Sawtooth Wave
- rectangular waves, Sawtooth Wave
- sawtooth wave, Square Waves, Design with distortion
- sine waves, Components of Sound, Removing Sound from Interactions, Sine Waves
- square waves, Computer-Generated Waveforms
- transients, Sine Waves
- triangle waves, Pulse Waves
- Eno, Brian, Soundscapes
- ethnography, applied, Test for Social Context
- euphonic (quality), Qualities of Sound
- exhaust manifolds, Shape and materials
- extension (technical attribute), Coloration of Sound
- extreme highs (frequency range), Frequency Range
F
- fan blades, Airflow through products
- Farnell, Andy, Computer-Generated Waveforms
- fast (technical attribute), Technical Attributes of Sound
- feedback in preproduct user testing, Online or In-Person Surveys
- feedback notifications, Types of Notifications
- Ferrari (company), Different is Normal
- Film Sound Effects library, Types of Sound Libraries and Copyright Licensing
- FilmSound.org, Advantages
- flanging (coloration), Coloration of Sound
- flat (technical attribute), Technical Attributes of Sound
- Flensburger Pilsener beer sound, Sound and Brand
- focus groups in prototype user testing, Focus Groups
- Foley artists, Visual to Audio
- Foo, Brian, Sonification, Solving Alarm Fatigue in Hospitals
- FreeSound library, Types of Sound Libraries and Copyright Licensing
- frequency (amplitude) response, Frequency Range
- frequency range, Frequency Range
- fundamental frequency, Consider the Frequency of the Sound
G
- Geiger counter, Subtractive Sound Design
- Geiger, Hans, Subtractive Sound Design
- General Mills (company), Advantages
- General Motors (company), Active vibration cancellation and noise cancellation
- general principles for quiet products (see quiet products, principles for)
- generative audio, Types of Notifications
- Gladwell, Malcolm, Test for Social Context
- glare (technical attribute), Technical Attributes of Sound
- glassy (quality), Qualities of Sound
- golden (quality), Qualities of Sound
- good fit in quiet products, Create Good Fit Between Components
- Google (company), Active vibration cancellation and noise cancellation
- grainy (quality), Qualities of Sound
- gritty (quality), Qualities of Sound
- grunge (quality), Qualities of Sound
- gutsy (quality), Qualities of Sound
- gutty (quality), Qualities of Sound
H
- haptics, Don’t Get Stuck on “High Fidelity”
- coordinating with other components, Don’t Get Stuck on “High Fidelity”
- design considerations, Visual to Audio, Audio to Visual, Create a Deliverable Table
- hardware testing and, Change or Modify the Hardware Container
- in testing for social context, Test for Social Context
- integrating alarms/alerts with, Solving Alarm Fatigue in Hospitals
- pairing sounds with, Ambient Sound in Animal Environments and Habitats
- recommended reading, Jonathan Shariat and Cynthia Savard Saucier, Tragic Design: The Impact of Bad Product Design and How to Fix It (O’Reilly)
- user testing and, Testing in a purse or backpack, Test for Social Context
- hard (quality), Qualities of Sound
- hardware testing, Hardware Testing
- harmonics, Transients
- harsh (quality), Qualities of Sound
- hearing spectrum, What Makes a Sound Annoying?, Consider the Frequency of the Sound
- Helmholtz cavity, Add Containers to Components or Around Products, Active vibration cancellation and noise cancellation
- high-frequency range, Frequency Range
- about, Frequency Range
- checking frequency matches context, Check That the Frequency Matches the Context
- computer-generated waveforms and, Pulse Waves
- hearing spectrum and, What Makes a Sound Annoying?, Consider the Frequency of the Sound
- interaction with objects and, Consider Volume
- masking noise in, Active vibration cancellation and noise cancellation
- playback hardware and, How Speakers Work
- taste modulation and, Opportunities in Sound Design
- ultrasonic technology and, Sound Design and Taste Modulation
- unwanted sound in, Removing Sound from Interactions
- honky (coloration), Frequency Range
- hooty (coloration), Coloration of Sound
- Hopia, Anu, Opportunities in Sound Design
- horn sound (coloration), Coloration of Sound
- hospitals, alarm fatigue in, Unwanted Sounds
- hot (quality), Qualities of Sound
- House of Wolf restaurant, Sound Design and Taste Modulation
I
- IEC 60601-1-8 guidelines for hospital alarms, Solving Alarm Fatigue in Hospitals, Solving Alarm Fatigue in Hospitals
- imagery (listening to sound), Listening to Sound
- impulse (component), Components of Sound
- impulse noise (component), Frequency Range
- inaudible (listening to sound), Listening to Sound
- inclusivity, Multimodal and Switching Between Senses, Information, Researching the Domain, Presenting Your Findings to Stakeholders
- informational notifications, Types of Notifications
- infrasonic (frequency range), Frequency Range
- inharmonic overtones, Consider the Frequency of the Sound
- Intel (company), Sound and Brand
- interactions, A Brief History of Sound Design
- interactive palettes, Professional sample or sound effect libraries
- interactive/behavioral generative audio, Soundscapes
- Internet of Things (IOT), Wireless Power Through Sound Waves
- interviewing, Interviewing
- involvement (listening to sound), Listening to Sound
- ITU-R 468 standard for noise, Frequency and Sound
L
- laminar flow, Liquid flow through products
- language, translating to sound and music, Visual to Audio
- lean (quality), Qualities of Sound
- learning style preferences, Visual to Audio
- licensing, copyright, Types of Sound Libraries and Copyright Licensing
- light wavelengths, Active vibration cancellation and noise cancellation
- linguistic/structural generative audio, Soundscapes
- liquid (quality), Qualities of Sound
- liquid flow through products, Airflow through products
- listening to sound, Qualities of Sound
- Liu, Steven, Opportunities in Sound Design
- localized sound, Localized Sound
- loose (quality), Qualities of Sound
- loudness, measurements of, Frequency and Sound, Consider Volume
- low bass (frequency range), Frequency Range
- low frequency, Frequency Range
- low-level detail (component), Components of Sound
- lower highs (frequency range), Frequency Range
- lower middles (frequency range), Frequency Range
- lush (quality), Qualities of Sound
M
- masking sounds, Active vibration cancellation and noise cancellation
- materials, Sound and Products
- affecting sounds by changing, Sound and Products
- cavity resonance and, Work with Vibrato
- design considerations, Consider the product’s materials and textures
- hardware testing and, Low-Quality Speakers, Test the Playout Software and Work with DSP
- interview questions about, Technology Limitations and Specifications
- principles for quiet products, Measurements of Loudness
- prototyping and, Prototyping, Binaural Recording
- user testing and, Testing at various distances
- Mayer waves, Solving Alarm Fatigue in Hospitals
- McCartney, Paul, Design Within the Limitations of the Hardware
- measurement, Subtractive Sound Design for Products
- mechanical notifications, Types of Notifications
- medical devices, Unwanted Sounds, Check That the Frequency Matches the Context
- melody-based trademarks, Sound and Brand, Disadvantages
- Microsoft Inclusive Design Toolkit Cards, Context, Testing for Inclusivity, Contextual User Testing, Test for Social Context, Presenting Your Findings to Stakeholders
- midbass (frequency range), Frequency Range
- middle highs (frequency range), Frequency Range, Consider the Frequency of the Sound, Low-Quality Speakers
- midrange (frequency range), Frequency Range, What Makes a Sound Annoying?, Consider the Frequency of the Sound, Low-Quality Speakers
- misophonia, Removing Sound from Interactions
- moderate (listening to sound), Listening to Sound
- monaural (technical attribute), Technical Attributes of Sound
- mono/monophonic (technical attribute), Technical Attributes of Sound, Low-Quality Speakers
- mood board, Create a Deliverable Table
- Moskowitz, Howard, Segmentation and Applied Ethnography
- muddy (quality), Qualities of Sound
- muffled (quality), Qualities of Sound
- Müller, Walther, Subtractive Sound Design
- music therapy, Localized Sound
- Music, Cognition and Computerized Sound (Cook), Play with Harmonic and Inharmonic Sound Combinations
- musical (listening to sound), Listening to Sound
- Musicophilia (Sacks), Audio to Visual
- Muzo (company), Active vibration cancellation and noise cancellation
N
- NASA, Sound as Therapy
- nasal (coloration), Coloration of Sound, Sawtooth Wave
- naturalness (quality), Qualities of Sound
- neutral (coloration), Frequency Range
- New York Subway line, Sonification, Solving Alarm Fatigue in Hospitals
- noise (component), Frequency Range, Active vibration cancellation and noise cancellation, Removing Sound from Interactions, Reduce Noise from Mechanical Sources
- noise cancellation, Subtractive Sound Design for Products, What Makes a Sound Annoying?, Reduce Noise from Mechanical Sources, Low-Quality Speakers
- noisy (character), Play with Harmonic and Inharmonic Sound Combinations
- noticeable (listening to sound), Qualities of Sound
- notifications, Types of Notifications
- Nurmut project, Localized Sound
P
- palpable (listening to sound), Listening to Sound
- paper prototypes, Video with Sound Overlay
- Pearl, Cathy, Work with intonation
- perceptible (listening to sound), Qualities of Sound
- perceptual fusion, Test Synchronization
- permanent limitations, Researching the Domain
- Perry, Meredith, Sound Design and Taste Modulation
- personas, researching, Focus Groups
- phase shifting, Sonification and Income Data on the New York Subway Line
- phasey (listening to sound), Listening to Sound
- phasing (coloration), Coloration of Sound
- phons (numerical unit of sound), Frequency and Sound
- pinched (coloration), Coloration of Sound
- pink noise, Active vibration cancellation and noise cancellation
- Pink, Daniel, Different is Normal
- plummy (quality), Qualities of Sound
- podcasts, Visual to Audio
- pop (coloration), Coloration of Sound, Consider the Frequency of the Sound
- POWERbot robotic vacuum cleaner, Build an Audio Map
- precedence effect (listening to sound), Listening to Sound
- preproduct user testing, Segmentation and Applied Ethnography
- presence (quality), Qualities of Sound
- presence range (frequency range), Frequency Range
- principles for quiet products (see quiet products, principles for)
- pristine (quality), Qualities of Sound
- procedural audio (see generative audio)
- programming voice interfaces, Use timing
- prototype delivery formats, Animation
- prototype user testing, Online or In-Person Surveys
- prototyping, Prototyping
- pulse waves, Sawtooth Wave
Q
- qualifier (quality), Qualities of Sound
- qualities of sound, Qualities of Sound
- quality (listening to sound), Listening to Sound
- quasi-peak detection, Subtractive Sound Design for Products
- questions, interview, Interview Questions
- questions, prototype user testing, One-on-One Sessions
- quick (technical attribute), Technical Attributes of Sound
- quiet products, principles for, Add Containers to Components or Around Products
- adding containers to/around products, Add Containers to Components or Around Products
- adding Helmholtz cavities, Add Containers to Components or Around Products
- adding sound-absorbing materials, Minimize Unoccupied Space, Reduce Noise from Mechanical Sources, Test the Playout Software and Work with DSP
- adding surface treatments, Add Sound-Absorbing Materials
- creating good fit between components, Measurements of Loudness
- isolating vibration of moving parts, Add Helmholtz Cavities
- masking unwanted sounds, Active vibration cancellation and noise cancellation
- minimizing unoccupied space, Minimize Unoccupied Space
- reducing turbulence of air/fluid movement, Reduce Turbulence of Air and Fluid Movement
R
- reaction (technical attribute), Coloration of Sound
- real-world prototypes, Binaural Recording
- rectangular waves, Sawtooth Wave
- red noise, Active vibration cancellation and noise cancellation
- redundant sounds, Ambient Sound in Animal Environments and Habitats
- removing sound from interactions, Wireless Power Through Sound Waves
- (see also subtractive sound design)
- about, Removing Sound from Interactions
- checking frequency matches context, Check That the Frequency Matches the Context
- eliminating redundant notifications, Ambient Sound in Animal Environments and Habitats
- enabling users to change notification style, Ambient Sound in Animal Environments and Habitats
- enabling users to turn off sound, Ambient Sound in Animal Environments and Habitats, Test for Social Context
- ensuring sounds fit within context, Ambient Sound in Animal Environments and Habitats
- noise cancellation, What Makes a Sound Annoying?, Reduce Noise from Mechanical Sources
- pairing sound with haptics, Ambient Sound in Animal Environments and Habitats
- reducing noise from mechanical sources, Reduce Noise from Mechanical Sources
- reducing volume of alerts, Reduce Noise from Mechanical Sources
- removing/reducing speech, Remove or Reduce Speech
- repetition, annoying sound through, Soundscapes, Removing Sound from Interactions, Consider the product’s materials and textures
- resinous (rosinous) (quality), Qualities of Sound
- resolution (technical attribute), Coloration of Sound, Add variety
- reverberation, Consider Volume, Sine Waves, Low-Quality Speakers
- rhythm-based trademarks, Sound and Brand
- robot personalities, Designing Voice Interfaces
- rolloff (rollout) (frequency range), Frequency Range
- rosinous (resinous) (quality), Qualities of Sound
- rotated (technical attribute), Technical Attributes of Sound
- rough (quality), Qualities of Sound
- rounding (technical attribute), Technical Attributes of Sound
S
- Sacks, Oliver, Audio to Visual
- sawtooth waves, Square Waves, Design with distortion
- Schafer, R. Murray, Subtractive Sound Design for Products
- Schlieren method, Audio to Visual
- scope of work, determining, Interviewing Stakeholders
- scrape flutter (technical attribute), Technical Attributes of Sound
- screechy (quality), Qualities of Sound
- segmentation, Test for Social Context
- sensory stimulation, sensitivity to, What Makes a Sound Annoying?, Removing Sound from Interactions, Make It Future-Proof, Add variety
- sheen (quality), Qualities of Sound
- shrill (quality), Qualities of Sound
- sibilance (coloration), Coloration of Sound
- silent mode (turning off sound), Test for Social Context
- silky (quality), Qualities of Sound
- silvery (quality), Qualities of Sound
- sine waves, Components of Sound, Removing Sound from Interactions, Sine Waves, Testing for Distortion
- singing bowls, Localized Sound
- situational limitations, Testing for Inclusivity
- sizzly (quality), Qualities of Sound
- skeuomorphic, When to Add Audio Notifications
- Skype app, Sound and Brand, Testing for Distortion
- slam (quality), Qualities of Sound
- slight (listening to sound), Listening to Sound
- smearing (technical attribute), Technical Attributes of Sound
- smooth (quality), Qualities of Sound
- snap (quality), Qualities of Sound
- sock (quality), Qualities of Sound
- sodden (soggy) (quality), Qualities of Sound
- soft (quality), Qualities of Sound
- soggy (sodden) (quality), Qualities of Sound
- sones (subjective unit of sound), Frequency and Sound
- sonic detail (component), Frequency Range
- sonification, Subtractive Sound Design, Offer Multiple Soundscapes
- Sono (company), Active vibration cancellation and noise cancellation
- sound, Frequency Range
- as therapy, Localized Sound
- coloration of, Frequency Range
- components of, Listening to Sound
- describing with audio map, Build an Audio Map
- elements of, Components of Sound, Removing Sound from Interactions, Design, Design with distortion
- frequency range, Frequency Range
- hearing spectrum, What Makes a Sound Annoying?
- listening to, Learning How to Listen, Qualities of Sound
- localized, Localized Sound
- qualities of, Qualities of Sound
- recommended reading, Jonathan Shariat and Cynthia Savard Saucier, Tragic Design: The Impact of Bad Product Design and How to Fix It (O’Reilly)
- subjective nature of, Why Does Sound Matter?
- technical attributes of, Coloration of Sound
- why it matters, Why Sound Design Is Critical to Successful Products
- sound and brand, Sound and Brand
- about, Sound and Brand
- considering human ear sensitivity, Make It Future-Proof
- Intel audio logo development, Sound and Brand
- interview questions about, Context
- making future-proof, Advantages
- making interesting, Make It Future-Proof
- making polite, Make It Future-Proof
- making short, Make It Future-Proof
- mapping out competitive brandscape, Make It Future-Proof
- scope of work for, Interviewing Stakeholders
- types of trademarks, Sound and Brand
- sound channels, Low-Quality Speakers
- sound design, Wireless Power Through Sound Waves
- adding sound to interactions, Wireless Power Through Sound Waves, A Brief History of Sound Design
- brand and, Sound and Brand
- brief history of, A Brief History of Sound Design
- design process and, Design
- hardware testing and, Hardware Testing
- interviewing and, Interviewing
- opportunities in, Opportunities in Sound Design
- prototyping and, Prototyping
- recommended reading, Jonathan Shariat and Cynthia Savard Saucier, Tragic Design: The Impact of Bad Product Design and How to Fix It (O’Reilly)
- removing sound from interactions, Removing Sound from Interactions
- scope of work for, Interviewing Stakeholders
- subtractive design for products, Wireless Power Through Sound Waves, Subtractive Sound Design for Products
- user testing and, User Testing
- voice interfaces and, Designing Voice Interfaces, Jonathan Shariat and Cynthia Savard Saucier, Tragic Design: The Impact of Bad Product Design and How to Fix It (O’Reilly)
- sound libraries, Prototyping
- sound-absorbing materials in quiet products, Minimize Unoccupied Space, Test the Playout Software and Work with DSP
- SoundBible library, Types of Sound Libraries and Copyright Licensing
- Soundscape app, Visual to Audio
- soundscapes, Soundscapes
- sparkly (character), Consider the Frequency of the Sound
- sparse (quality), Qualities of Sound
- speakers, How Speakers Work
- speech, Remove or Reduce Speech
- spiky (quality), Qualities of Sound
- spitty (coloration), Coloration of Sound
- spoken word trademarks, Sound and Brand, Advantages
- square waves, Computer-Generated Waveforms
- stakeholders, Interviewing
- standing waves, Consider the Frequency of the Sound
- status alerts, Types of Notifications
- steely (quality), Qualities of Sound
- stereo/stereophonic (technical attribute), Technical Attributes of Sound, Sound Channels and Playback Types
- stock sounds, Prototyping
- stock trading, Sonification and Income Data on the New York Subway Line
- strained (technical attribute), Coloration of Sound
- stress testing, Change or Modify the Hardware Container
- strident (quality), Qualities of Sound
- studio monitor speakers, Low-Quality Speakers
- sub-bass (frequency range), Frequency Range, Consider the Frequency of the Sound
- subconscious (auditory recognition), Consider Volume
- subliminal (listening to sound), Listening to Sound
- subsonic (frequency range), Frequency Range
- subtle (listening to sound), Listening to Sound
- subtractive sound design, Removing Sound from Interactions
- suckout (technical attribute), Technical Attributes of Sound
- supersonic (frequency range), Frequency Range
- surface treatments in quiet products, Add Sound-Absorbing Materials
- surround sound, Sound Channels and Playback Types
- surveys, online/in-person, Segmentation and Applied Ethnography
- sweet (quality), Qualities of Sound
- synchronization, testing, Change or Modify the Hardware Container
- synthetic waveforms (see computer-generated waveforms)
- syrupy (quality), Qualities of Sound
T
- T-Mobile (company), Disadvantages
- taste modulation, Opportunities in Sound Design
- technical attributes of sound, Coloration of Sound
- technology, Multimodal and Switching Between Senses
- TED Talks, Test for Social Context
- temporary limitations, Testing for Inclusivity
- Teslasuit (product), Audio to Visual
- testing, Hardware Testing
- text-to-speech programs, Design to Include the Widest Spectrum of Humanity, Visual to Audio
- The Hollywood Edge library, Types of Sound Libraries and Copyright Licensing
- The Tuning of the World (Scafer), Subtractive Sound Design for Products
- therapy, sound as, Localized Sound
- thick (quality), Qualities of Sound
- thin (quality),, Qualities of Sound
- THX (company), Advantages
- timbre (see tone color (timbre))
- timing, Research Your Personas
- tipped-up (quality), Qualities of Sound
- tizzy (coloration), Coloration of Sound
- tone color (timbre), Map Out the Competitive Brandscape
- top (frequency range), Frequency Range
- toppy (quality), Qualities of Sound
- trademarks (sound) (see sound and brand)
- transients (component), Components of Sound
- transverse waves, Isolate Vibration of Moving Parts so the Vibration is not Transmitted
- treacly (quality), Qualities of Sound
- treble (frequency range), Frequency Range, Frequency and Sound
- tremolo, Work with Vibrato
- triangle waves, Pulse Waves
- tubby (quality), Qualities of Sound
- tuning audio interface, Design with distortion
- about, Design with distortion
- changing hardware container, Change or Modify the Hardware Container
- changing interaction logic, Final Tuning
- ensuring sounds are associated with interactions, Change or Modify the Hardware Container
- performing stress testing, Change or Modify the Hardware Container
- setting limits on volume, Test the Playout Software and Work with DSP
- testing multiple sounds at once, Change or Modify the Hardware Container
- testing playout software, Final Tuning
- testing synchronization, Change or Modify the Hardware Container
- testing/improving hardware, Test the Playout Software and Work with DSP
- testing/modifying sound source, Final Tuning
- working with DSP, Final Tuning
- tuning forks, Sine Waves
- turbulence of air/fluid movement in quiet products, Airflow through products
- turgid (quality), Qualities of Sound
- turning off sound (silent mode), Test for Social Context
U
- uBeam (company), Sound Design and Taste Modulation
- Ultra Nordic agency, Opportunities in Sound Design
- ultrasonic (frequency range), Frequency Range, Sound Design and Taste Modulation
- umami, Opportunities in Sound Design
- Universal Design, Triangle Waves, Researching the Domain
- University of Colorado, Visual to Audio
- unused space in quiet products, Minimize Unoccupied Space
- unwanted sound (see annoying sound)
- upper bass (frequency range), Frequency Range
- upper highs (frequency range), Frequency Range
- upper middles (frequency range), Frequency Range
- use cases, Create a Deliverable Table
- user testing, User Testing
- about, User Testing
- applied ethnography, Test for Social Context
- contextual, Testing for Inclusivity
- designing for inclusivity, Researching the Domain, Presenting Your Findings to Stakeholders
- preproduct, Segmentation and Applied Ethnography
- presenting findings to stakeholders, Presenting Your Findings to Stakeholders
- prototype, Online or In-Person Surveys
- researching personas, Focus Groups
- researching the domain, Researching the Domain
- reviewing final checklist, Research Your Personas
- segmentation, Test for Social Context
V
- vague (quality), Qualities of Sound
- veiled (technical attribute), Technical Attributes of Sound
- velvet fog (quality), Qualities of Sound
- vibration cancellation in quiet products, Add Helmholtz Cavities
- vibrato, Play with Harmonic and Inharmonic Sound Combinations
- violining (technical attribute), Technical Attributes of Sound
- visceral (quality), Qualities of Sound
- Visual AI app, Different is Normal
- visual interface, When to Add Audio Notifications, Create a Deliverable Table
- visual-and-sound-to-haptic translation, Audio to Visual
- visual-to-audio translation, Design to Include the Widest Spectrum of Humanity
- Vitamix (company), Add Containers to Components or Around Products
- vocal personality, Designing Voice Interfaces
- voice coil, Hardware Testing
- voice interfaces, Jonathan Shariat and Cynthia Savard Saucier, Tragic Design: The Impact of Bad Product Design and How to Fix It (O’Reilly)
- volume, Reduce Noise from Mechanical Sources
- vowel coloration, Frequency Range
W
- Weiser, Mark, Sonification and Stock Trading
- Werzowa, Walter, Sound and Brand
- white noise,, Active vibration cancellation and noise cancellation
- Wilson, Bee, Different is Normal
- wireless power through sound waves, Sound Design and Taste Modulation
- wiry (coloration), Coloration of Sound
- woolly (quality), Qualities of Sound
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