Bibliography

It’s always difficult to remember exactly where some things were learned—especially when you have worked in both the film and game industries for so long. Over the years, I have attended numerous conferences, read countless books, pored over even more Web sites, and interviewed dozens of my peers—and this is in addition to my general education! Though most game concepts are universally used and accepted throughout the industry, some sources have done a better job than others at communicating these ideas.

Here is a list of books that, in my opinion, can expand upon the knowledge contained within these pages and assist you in your endeavors. This list also contains the books that are specifically mentioned within this text.

 

Ahearn, Luke. 3D Game Textures: Create Professional Game Art Using Photoshop, Focal Press, Boston, Massachusetts, 2006.

Block, Bruce. The Visual Story: Seeing the Structure of Film, TV, and New Media, Focal Press, Boston, Massachusetts, 2007.

Chandler, Heather. The Game Production Handbook, Charles River Media, Hingham, Massachusetts, 2006.

Clurman, Harold. On Directing, Fireside Books, New York, 1972.

Field, Syd. Screenplay: The Foundations of Screenwriting, Delta/Dell Publishing, New york, 2005.

Figgis, Mike. Digital Filmmaking, Faber and Faber, New York, 2007.

Hawkins, Brian. Real-Time Cinematography for Games. Charles River Media, Hingham, Massachusetts, 2005.

Irish, Dan. The Game Producer’s Handbook, Premier Press/ Thomson Course Technology PTR, Boston, 2005.

Isbister, Katherine. Better Game Characters by Design, Morgan Kaufmann Publishers, Inc, San Francisco, 2006.

Katz, Steven D. Film Directing Shot by Shot, Michael Wiese Productions, Studio City, California, 1991.

Laramee, Francois Dominic. Game Design Perspectives, Charles River Media, Hingham, Massachusetts, 2002.

Marx, Christy. WritingforAnimation, Comics, and Games. Focal Press, Boston, Massachusetts, 2007.

Mascelli, Joseph V. The Five C’s of Cinematography: Motion Picture Filming Techniques. Silman-James Press, Los Angeles, California, 1998.

McKee, Robert. Story: Substance, Structure, Style and The Principles of Screenwriting, Regan Books, New York, 1997.

Neumann, John von, and Morgenstern, Oskar. Theory of Games and Economic Behavior, Princeton University Press, Princeton, New Jersey, 2007.

Pressman, Roger S. Software Engineering: A Practitioner’s Approach, McGraw-Hill Science, 2004.

Schwaber, Ken, and Beedle, Mike. Agile Software Development with SCRUM, Prentice Hall, 2001.

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