CONTENTS
Chapter 1 The Production Process
1.3 Brainstorming and Initial Decisions
Interview, Game Design and Theory: Noah Falstein, Game Developer Magazine
Chapter 2 Understanding Preproduction
2.4 Iterative and Waterfall Development Models
Interview: Warren Spector, Founder, Junction Point Studios
Chapter 3 Production in the Game Industry
3.7 Motion Capture and Voiceover
3.8 Testing and Quality Assurance
Interview: Ray Pena, Senior Animator, Spacetime Studios
4.1 Code Release and Gold Master
4.4 Rating Systems, Demos, and Guides
Interview: Ron Burke, Director/Founder of GamingTrend
Part 2 INCORPORATING CINEMATIC SKILLS
5.1 Format and Script Development
Interview: Daniel Erickson, Writer at BioWare
Chapter 6 Storyboard and Concept Art
6.1 Using Basic Design Documentation
6.6 Storyboards and Interactive Media
Interview: Mathieu Raynault, Digital Matte Painter
Chapter 7 Cinematography for Games
7.1 Five C’s of Cinematography
Interview: Bruce Block, Author of The Visual Story
8.2 Types of Producers in the Game Industry
8.3 Honing Your Production Skills
8.7 Managing Money, Assets, and Time
Interview: Bob Sabiston, Founder of Flat Black Films
9.2 Casting for Motion Capture
9.5 Sides and Character Breakdowns
Interview: Donise Hardy, Casting Director
10.4 Working with the Cinematographer
10.6 Script Supervision and Continuity
10.8 Cut-Scenes Versus In-Game Cinematics
Interview: Jay Duplass, Director
11.3 Sound Effects and Sampling
Interview: Marc Schaefgen, Sound Designer
Part 3 CREATING YOUR OWN CINEMATIC PROJECT
12.1 Setting Up Your Video Game Company
12.6 Attracting the Game Industry
Interview: Richard Rouse III, Game Designer
13.2 Mission Statement and Risk Analysis
13.5 Incentives and Fundraising
Interview: Patrick Hamilton, President of Wardog Studios
14.2 Copyrights and Trademarks
14.3 Nondisclosure Agreements and Contracts
14.4 Developer and Publisher Agreements
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