Objects

Ruby is a very pure object-oriented language: all values are objects, and there is no distinction between primitive types and object types as there are in many other languages. In Ruby, all objects inherit from a class named Object and share the methods defined by that class. This section explains the common features of all objects in Ruby. It is dense in parts, but it’s required reading; the information here is fundamental.

Object References

When we work with objects in Ruby, we are really working with object references. It is not the object itself we manipulate but a reference to it.[*] When we assign a value to a variable, we are not copying an object “into” that variable; we are merely storing a reference to an object into that variable. Some code makes this clear:

s = "Ruby" # Create a String object. Store a reference to it in s.
t = s      # Copy the reference to t. s and t both refer to the same object.
t[-1] = "" # Modify the object through the reference in t.
print s    # Access the modified object through s. Prints "Rub". 
t = "Java" # t now refers to a different object.
print s,t  # Prints "RubJava".

When you pass an object to a method in Ruby, it is an object reference that is passed to the method. It is not the object itself, and it is not a reference to the reference to the object. Another way to say this is that method arguments are passed by value rather than by reference, but that the values passed are object references.

Because object references are passed to methods, methods can use those references to modify the underlying object. These modifications are then visible when the method returns.

Immediate values

We’ve said that all values in Ruby are objects and all objects are manipulated by reference. In the reference implementation, however, Fixnum and Symbol objects are actually “immediate values” rather than references. Neither of these classes have mutator methods, so Fixnum and Symbol objects are immutable, which means that there is really no way to tell that they are manipulated by value rather than by reference.

The existence of immediate values should be considered an implementation detail. The only practical difference between immediate values and reference values is that immediate values cannot have singleton methods defined on them. (Singleton methods are explained in Defining Singleton Methods.)

Object Lifetime

The built-in Ruby classes described in this chapter have literal syntaxes, and instances of these classes are created simply by including their values literally in your code. Objects of other classes need to be explicitly created, and this is most often done with a method named new:

myObject = myClass.new

new is a method of the Class class. It allocates memory to hold the new object, then it initializes the state of that newly allocated “empty” object by invoking its initialize method. The arguments to new are passed directly on to initialize. Most classes define an initialize method to perform whatever initialization is necessary for instances.

The new and initialize methods provide the default technique for creating new classes, but classes may also define other methods, known as “factory methods,” that return instances. We’ll learn more about new, initialize, and factory methods in Object Creation and Initialization.

Ruby objects never need to be explicitly deallocated, as they do in languages like C and C++. Ruby uses a technique called garbage collection to automatically destroy objects that are no longer needed. An object becomes a candidate for garbage collection when it is unreachablewhen there are no remaining references to the object except from other unreachable objects.

The fact that Ruby uses garbage collection means that Ruby programs are less susceptible to memory leaks than programs written in languages that require objects and memory to be explicitly deallocated and freed. But garbage collection does not mean that memory leaks are impossible: any code that creates long-lived references to objects that would otherwise be short-lived can be a source of memory leaks. Consider a hash used as a cache. If the cache is not pruned using some kind of least-recently-used algorithm, then cached objects will remain reachable as long as the hash itself is reachable. If the hash is referenced through a global variable, then it will be reachable as long as the Ruby interpreter is running.

Object Identity

Every object has an object identifier, a Fixnum, that you can obtain with the object_id method. The value returned by this method is constant and unique for the lifetime of the object. While the object is accessible, it will always have the same ID, and no other object will share that ID.

The method id is a deprecated synonym for object_id. Ruby 1.8 issues a warning if you use it, and it has been removed in Ruby 1.9.

__id__ is a valid synonym for object_id. It exists as a fallback, so you can access an object’s ID even if the object_id method has been undefined or overridden.

The Object class implements the hash method to simply return an object’s ID.

Object Class and Object Type

There are several ways to determine the class of an object in Ruby. The simplest is simply to ask for it:

o = "test"  # This is a value
o.class     # Returns an object representing the String class

If you are interested in the class hierarchy of an object, you can ask any class what its superclass is:

o.class                       # String: o is a String object
o.class.superclass            # Object: superclass of String is Object
o.class.superclass.superclass # nil: Object has no superclass

In Ruby 1.9, Object is no longer the true root of the class hierarchy:

# Ruby 1.9 only
Object.superclass             # BasicObject: Object has a superclass in 1.9
BasicObject.superclass        # nil: BasicObject has no superclass

See Subclassing and Inheritance for more on BasicObject.

So a particularly straightforward way to check the class of an object is by direct comparison:

o.class == String       # true if o is a String

The instance_of? method does the same thing and is a little more elegant:

o.instance_of? String   # true if o is a String

Usually when we test the class of an object, we would also like to know if the object is an instance of any subclass of that class. To test this, use the is_a? method, or its synonym kind_of?:

x = 1                    # This is the value we're working with
x.instance_of? Fixnum    # true: is an instance of Fixnum
x.instance_of? Numeric   # false: instance_of? doesn't check inheritance
x.is_a? Fixnum           # true: x is a Fixnum
x.is_a? Integer          # true: x is an Integer
x.is_a? Numeric          # true: x is a Numeric
x.is_a? Comparable       # true: works with mixin modules, too
x.is_a? Object           # true for any value of x

The Class class defines the === operator in such a way that it can be used in place of is_a?:

Numeric === x            # true: x is_a Numeric 

This idiom is unique to Ruby and is probably less readable than using the more traditional is_a? method.

Every object has a well-defined class in Ruby, and that class never changes during the lifetime of the object. An object’s type, on the other hand, is more fluid. The type of an object is related to its class, but the class is only part of an object’s type. When we talk about the type of an object, we mean the set of behaviors that characterize the object. Another way to put it is that the type of an object is the set of methods it can respond to. (This definition becomes recursive because it is not just the name of the methods that matter, but also the types of arguments that those methods can accept.)

In Ruby programming, we often don’t care about the class of an object, we just want to know whether we can invoke some method on it. Consider, for example, the << operator. Arrays, strings, files, and other I/O-related classes define this as an append operator. If we are writing a method that produces textual output, we might write it generically to use this operator. Then our method can be invoked with any argument that implements <<. We don’t care about the class of the argument, just that we can append to it. We can test for this with the respond_to? method:

o.respond_to? :"<<"  # true if o has an << operator

The shortcoming of this approach is that it only checks the name of a method, not the arguments for that method. For example, Fixnum and Bignum implement << as a left-shift operator and expect the argument to be a number instead of a string. Integer objects appear to be “appendable” when we use a respond_to? test, but they produce an error when our code appends a string. There is no general solution to this problem, but an ad-hoc remedy, in this case, is to explicitly rule out Numeric objects with the is_a? method:

o.respond_to? :"<<" and not o.is_a? Numeric 

Another example of the type-versus-class distinction is the StringIO class (from Ruby’s standard library). StringIO enables reading from and writing to string objects as if they were IO objects. StringIO mimics the IO API—StringIO objects define the same methods that IO objects do. But StringIO is not a subclass of IO. If you write a method that expects a stream argument, and test the class of the argument with is_a? IO, then your method won’t work with StringIO arguments.

Focusing on types rather than classes leads to a programming style known in Ruby as “duck typing.” We’ll see duck typing examples in Chapter 7.

Object Equality

Ruby has a surprising number of ways to compare objects for equality, and it is important to understand how they work, so you know when to use each method.

The equal? method

The equal? method is defined by Object to test whether two values refer to exactly the same object. For any two distinct objects, this method always returns false:

a = "Ruby"       # One reference to one String object
b = c = "Ruby"   # Two references to another String object
a.equal?(b)      # false: a and b are different objects
b.equal?(c)      # true: b and c refer to the same object

By convention, subclasses never override the equal? method.

Another way to determine if two objects are, in fact, the same object is to check their object_id:

a.object_id == b.object_id   # Works like a.equal?(b)

The == operator

The == operator is the most common way to test for equality. In the Object class, it is simply a synonym for equal?, and it tests whether two object references are identical. Most classes redefine this operator to allow distinct instances to be tested for equality:

a = "Ruby"    # One String object
b = "Ruby"    # A different String object with the same content
a.equal?(b)   # false: a and b do not refer to the same object
a == b        # true: but these two distinct objects have equal values

Note that the single equals sign in this code is the assignment operator. It takes two equals signs to test for equality in Ruby (this is a convention that Ruby shares with many other programming languages).

Most standard Ruby classes define the == operator to implement a reasonable definition of equality. This includes the Array and Hash classes. Two arrays are equal according to == if they have the same number of elements, and if their corresponding elements are all equal according to ==. Two hashes are == if they contain the same number of key/value pairs, and if the keys and values are themselves equal. (Values are compared with the == operator, but hash keys are compared with the eql? method, described later in this chapter.)

The Numeric classes perform simple type conversions in their == operators, so that (for example) the Fixnum 1 and the Float 1.0 compare as equal. The == operator of classes, such as String and Array, normally requires both operands to be of the same class. If the righthand operand defines a to_str or to_ary conversion function (see Object Conversion), then these operators invoke the == operator defined by the righthand operand, and let that object decide whether it is equal to the lefthand string or array. Thus, it is possible (though not common) to define classes with string-like or array-like comparison behavior.

!= (“not-equal”) is used in Ruby to test for inequality. When Ruby sees !=, it simply uses the == operator and then inverts the result. This means that a class only needs to define the == operator to define its own notion of equality. Ruby gives you the != operator for free. In Ruby 1.9, however, classes can explicitly define their own != operators.

The eql? method

The eql? method is defined by Object as a synonym for equal?. Classes that override it typically use it as a strict version of == that does no type conversion. For example:

1 == 1.0    # true: Fixnum and Float objects can be ==
1.eql?(1.0) # false: but they are never eql!

The Hash class uses eql? to check whether two hash keys are equal. If two objects are eql?, their hash methods must also return the same value. Typically, if you create a class and define the == operator, you can simply write a hash method and define eql? to use ==.

The === operator

The === operator is commonly called the “case equality” operator and is used to test whether the target value of a case statement matches any of the when clauses of that statement. (The case statement is a multiway branch and is explained in Chapter 5.)

Object defines a default === operator so that it invokes the == operator. For many classes, therefore, case equality is the same as == equality. But certain key classes define === differently, and in these cases it is more of a membership or matching operator. Range defines === to test whether a value falls within the range. Regexp defines === to test whether a string matches the regular expression. And Class defines === to test whether an object is an instance of that class. In Ruby 1.9, Symbol defines === to return true if the righthand operand is the same symbol as the left or if it is a string holding the same text. Examples:

(1..10) === 5    # true: 5 is in the range 1..10
/d+/ === "123"  # true: the string matches the regular expression
String === "s"   # true: "s" is an instance of the class String
:s === "s"       # true in Ruby 1.9

It is uncommon to see the === operator used explicitly like this. More commonly, its use is simply implicit in a case statement.

The =~ operator

The =~ operator is defined by String and Regexp (and Symbol in Ruby 1.9) to perform pattern matching, and it isn’t really an equality operator at all. But it does have an equals sign in it, so it is listed here for completeness. Object defines a no-op version of =~ that always returns false. You can define this operator in your own class, if that class defines some kind of pattern-matching operation or has a notion of approximate equality, for example. !~ is defined as the inverse of =~. It is definable in Ruby 1.9 but not in Ruby 1.8.

Object Order

Practically every class can define a useful == method for testing its instances for equality. Some classes can also define an ordering. That is: for any two instances of such a class, the two instances must be equal, or one instance must be “less than” the other. Numbers are the most obvious classes for which such an ordering is defined. Strings are also ordered, according to the numeric ordering of the character codes that comprise the strings. (With the ASCII text, this is a rough kind of case-sensitive alphabetical order.) If a class defines an ordering, then instances of the class can be compared and sorted.

In Ruby, classes define an ordering by implementing the <=> operator. This operator should return –1 if its left operand is less than its right operand, 0 if the two operands are equal, and 1 if the left operand is greater than the right operand. If the two operands cannot be meaningfully compared (if the right operand is of a different class, for example), then the operator should return nil:

1 <=> 5     # -1
5 <=> 5     # 0
9 <=> 5     # 1
"1" <=> 5   # nil: integers and strings are not comparable

The <=> operator is all that is needed to compare values. But it isn’t particularly intuitive. So classes that define this operator typically also include the Comparable module as a mixin. (Modules and mixins are covered in Modules As Mixins.) The Comparable mixin defines the following operators in terms of <=>:

<Less than
<=Less than or equal
==Equal
>=Greater than or equal
>Greater than

Comparable does not define the != operator; Ruby automatically defines that operator as the negation of the == operator. In addition to these comparison operators, Comparable also defines a useful comparison method named between?:

1.between?(0,10)  # true: 0 <= 1 <= 10

If the <=> operator returns nil, all the comparison operators derived from it return false. The special Float value NaN is an example:

nan = 0.0/0.0;     # zero divided by zero is not-a-number
nan < 0            # false: it is not less than zero
nan > 0            # false: it is not greater than zero
nan == 0           # false: it is not equal to zero
nan == nan         # false: it is not even equal to itself!
nan.equal?(nan)    # this is true, of course

Note that defining <=> and including the Comparable module defines a == operator for your class. Some classes define their own == operator, typically when they can implement this more efficiently than an equality test based on <=>. It is possible to define classes that implement different notions of equality in their == and <=> operators. A class might do case-sensitive string comparisons for the == operator, for example, but then do case-insensitive comparisons for <=>, so that instances of the class would sort more naturally. In general, though, it is best if <=> returns 0 if and only if == returns true.

Object Conversion

Many Ruby classes define methods that return a representation of the object as a value of a different class. The to_s method, for obtaining a String representation of an object, is probably the most commonly implemented and best known of these methods. The subsections that follow describe various categories of conversions.

Explicit conversions

Classes define explicit conversion methods for use by application code that needs to convert a value to another representation. The most common methods in this category are to_s, to_i, to_f, and to_a to convert to String, Integer, Float, and Array, respectively. Ruby 1.9 adds to_c and to_r methods to convert to Complex and Rational.

Built-in methods do not typically invoke these methods for you. If you invoke a method that expects a String and pass an object of some other kind, that method is not expected to convert the argument with to_s. (Values interpolated into double-quoted strings, however, are automatically converted with to_s.)

to_s is easily the most important of the conversion methods because string representations of objects are so commonly used in user interfaces. An important alternative to to_s is the inspect method. to_s is generally intended to return a human-readable representation of the object, suitable for end users. inspect, on the other hand, is intended for debugging use, and should return a representation that is helpful to Ruby developers. The default inspect method, inherited from Object, simply calls to_s.

Implicit conversions

Sometimes a class has strong characteristics of some other class. The Ruby Exception class represents an error or unexpected condition in a program and encapsulates an error message. In Ruby 1.8, Exception objects are not merely convertible to strings; they are string-like objects and can be treated as if they were strings in many contexts.[*] For example:

# Ruby 1.8 only
e = Exception.new("not really an exception")
msg = "Error: " + e  # String concatenation with an Exception

Because Exception objects are string-like, they can be used with the string concatenation operator. This does not work with most other Ruby classes. The reason that Exception objects can behave like String objects is that, in Ruby 1.8, Exception implements the implicit conversion method to_str, and the + operator defined by String invokes this method on its righthand operand.

Other implicit conversion methods are to_int for objects that want to be integer-like, to_ary for objects that want to be array-like, and to_hash for objects that want to be hash-like. Unfortunately, the circumstances under which these implicit conversion methods are called are not well documented. Among the built-in classes, these implicit conversion methods are not commonly implemented, either.

We noted earlier in passing that the == operator can perform a weak kind of type conversion when testing for equality. The == operators defined by String, Array, and Hash check to see if the righthand operand is of the same class as the lefthand operand. If so, they compare them. If not, they check to see if the righthand operand has a to_str, to_ary, or to_hash method. They don’t invoke this method, but if it exists, they invoke the == method of the righthand operand and allow it to decide whether it is equal to the lefthand operand.

In Ruby 1.9, the built-in classes String, Array, Hash, Regexp, and IO all define a class method named try_convert. These methods convert their argument if it defines an appropriate implicit conversion method, or they return nil otherwise. Array.try_convert(o) returns o.to_ary if o defines that method; otherwise, it returns nil. These try_convert methods are convenient if you want to write methods that allow implicit conversions on their arguments.

Conversion functions

The Kernel module defines four conversion methods that behave as global conversion functions. These functions—Array, Float, Integer, and String—have the same names as the classes that they convert to, and they are unusual in that they begin with a capital letter.

The Array function attempts to convert its argument to an array by calling to_ary. If that method is not defined or returns nil, it tries the to_a method. If to_a is not defined or returns nil, the Array function simply returns a new array containing the argument as its single element.

The Float function converts Numeric arguments to Float objects directly. For any non-Numeric value, it calls the to_f method.

The Integer function converts its argument to a Fixnum or Bignum. If the argument is a Numeric value, it is converted directly. Floating-point values are truncated rather than rounded. If the argument is a string, it looks for a radix indicator (a leading 0 for octal, 0x for hexadecimal, or 0b for binary) and converts the string accordingly. Unlike String.to_i it does not allow nonnumeric trailing characters. For any other kind of argument, the Integer function first attempts conversion with to_int and then with to_i.

Finally, the String function converts its argument to a string simply by calling its to_s method.

Arithmetic operator type coercions

Numeric types define a conversion method named coerce. The intent of this method is to convert the argument to the same type as the numeric object on which the method is invoked, or to convert both objects to some more general compatible type. The coerce method always returns an array that holds two numeric values of the same type. The first element of the array is the converted value of the argument to coerce. The second element of the returned array is the value (converted, if necessary) on which coerce was invoked:

1.1.coerce(1)      # [1.0, 1.1]: coerce Fixnum to Float
require "rational" # Use Rational numbers
r = Rational(1,3)  # One third as a Rational number
r.coerce(2)        # [Rational(2,1), Rational(1,3)]: Fixnum to Rational

The coerce method is used by the arithmetic operators. The + operator defined by Fixnum doesn’t know about Rational numbers, for example, and if its righthand operand is a Rational value, it doesn’t know how to add it. coerce provides the solution. Numeric operators are written so that if they don’t know the type of the righthand operand, they invoke the coerce method of the righthand operand, passing the lefthand operand as an argument. Returning to our example of adding a Fixnum and a Rational, the coerce method of Rational returns an array of two Rational values. Now the + operator defined by Fixnum can simply invoke + on the values in the array.

Boolean type conversions

Boolean values deserve a special mention in the context of type conversion. Ruby is very strict with its Boolean values: true and false have to_s methods, which return “true” and “false” but define no other conversion methods. And there is no to_b method to convert other values to Booleans.

In some languages, false is the same thing as 0, or can be converted to and from 0. In Ruby, the values true and false are their own distinct objects, and there are no implicit conversions that convert other values to true or false. This is only half the story, however. Ruby’s Boolean operators and its conditional and looping constructs that use Boolean expressions can work with values other than true and false. The rule is simple: in Boolean expressions, any value other than false or nil behaves like (but is not converted to) true. nil, on the other hand behaves like false.

Suppose you want to test whether the variable x is nil or not. In some languages, you must explicitly write a comparison expression that evaluates to true or false:

if x != nil   # Expression "x != nil" returns true or false to the if
  puts x      # Print x if it is defined
end

This code works in Ruby, but it is more common simply to take advantage of the fact that all values other than nil and false behave like true:

if x       # If x is non-nil
  puts x   # Then print it
end

It is important to remember that values like 0, 0.0, and the empty string "" behave like true in Ruby, which is surprising if you are used to languages like C or JavaScript.

Copying Objects

The Object class defines two closely related methods for copying objects. Both clone and dup return a shallow copy of the object on which they are invoked. If the copied object includes internal state that refers to other objects, only the object references are copied, not the referenced objects themselves.

If the object being copied defines an initialize_copy method, then clone and dup simply allocate a new, empty instance of the class and invoke the initialize_copy method on this empty instance. The object to be copied is passed as an argument, and this “copy constructor” can initialize the copy however it desires. For example, the initialize_copy method could recursively copy the internal data of an object so that the resulting object is not a simple shallow copy of the original.

Classes can also override the clone and dup methods directly to produce any kind of copy they desire.

There are two important differences between the clone and dup methods defined by Object. First, clone copies both the frozen and tainted state (defined shortly) of an object, whereas dup only copies the tainted state; calling dup on a frozen object returns an unfrozen copy. Second, clone copies any singleton methods of the object, whereas dup does not.

Marshaling Objects

You can save the state of an object by passing it to the class method Marshal.dump.[*] If you pass an I/O stream object as the second argument, Marshal.dump writes the state of the object (and, recursively, any objects it references) to that stream. Otherwise, it simply returns the encoded state as a binary string.

To restore a marshaled object, pass a string or an I/O stream containing the object to Marshal.load.

Marshaling an object is a very simple way to save its state for later use, and these methods can be used to provide an automatic file format for Ruby programs. Note, however, that the binary format used by Marshal.dump and Marshal.load is version-dependent, and newer versions of Ruby are not guaranteed to be able to read marshaled objects written by older versions of Ruby.

Another use for Marshal.dump and Marshal.load is to create deep copies of objects:

def deepcopy(o)
  Marshal.load(Marshal.dump(o))
end

Note that files and I/O streams, as well as Method and Binding objects, are too dynamic to be marshaled; there would be no reliable way to restore their state.

YAML (“YAML Ain’t Markup Language”) is a commonly used alternative to the Marshal module that dumps objects to (and loads objects from) a human-readable text format. It is in the standard library, and you must require 'yaml' to use it.

Freezing Objects

Any object may be frozen by calling its freeze method. A frozen object becomes immutable—none of its internal state may be changed, and an attempt to call any of its mutator methods fails:

s = "ice"      # Strings are mutable objects
s.freeze       # Make this string immutable
s.frozen?      # true: it has been frozen
s.upcase!      # TypeError: can't modify frozen string
s[0] = "ni"    # TypeError: can't modify frozen string

Freezing a class object prevents the addition of any methods to that class.

You can check whether an object is frozen with the frozen? method. Once frozen, there is no way to “thaw” an object. If you copy a frozen object with clone, the copy will also be frozen. If you copy a frozen object with dup, however, the copy will not be frozen.

Tainted and Untrusted Objects

Web applications must often keep track of data derived from untrusted user input to avoid SQL injection attacks and similar security risks. Ruby provides a simple solution to this problem: any object may be marked as tainted by calling its taint method. Once an object is tainted, any objects derived from it will also be tainted. The taint of an object can be tested with the tainted? method:

s = "untrusted"   # Objects are normally untainted
s.taint           # Mark this untrusted object as tainted
s.tainted?        # true: it is tainted
s.upcase.tainted? # true: derived objects are tainted
s[3,4].tainted?   # true: substrings are tainted

User input—such as command-line arguments, environment variables, and strings read with gets—are automatically tainted. When the global variable $SAFE is set to a value greater than zero, Ruby restricts various built-in methods so that they will not work with tainted data. Copies of tainted objects made with clone and dup remain tainted. A tainted object may be untainted with the untaint method. You should only do this, of course, if you have examined the object and are convinced that it presents no security risks.

In Ruby 1.9, objects can be untrusted in addition to being tainted. The methods untrusted?, untrust, and trust check and set the trustedness of an object. Untrusted code creates untrusted, tainted objects and is not allowed to modify trusted objects. See Security for details on taint, trust, and $SAFE.



[*] If you are familiar with C or C++, you can think of a reference as a pointer: the address of the object in memory. Ruby does not use pointers, however. References in Ruby are opaque and internal to the implementation. There is no way to take the address of a value, dereference a value, or do pointer arithmetic.

[*] Doing so is discouraged, however, and Ruby 1.9 no longer allows the implicit conversion of Exception to String.

[*] The word “marshal” and its variants are sometimes spelled with two ls: marshall, marshalled, etc. If you spell the word this way, you’ll need to remember that the name of the Ruby class has only a single l.

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