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THE CREATIVE PROCESS: OR, WHY IT'S IMPOSSIBLE TO EXPLAIN WHAT WE DO TO OUR PARENTS.

AS AN EMPLOYEE IN AN AGENCY creative department, you will spend most of your time with your feet up on a desk working on an idea. Across the desk, also with their feet up, will be your partner—in my case, an art director. And my art director will likely want to talk about movies.

In fact, if the truth be known, you will spend a large part of your career with your feet up talking about movies.

The brief is approved, the work is due in two days, the pressure's building, and your muse is sleeping it off a drunk behind a dumpster somewhere and your pen lies useless. So, you talk about movies.

That's when the project manager comes by. Project managers stay on top of a job as it moves through the agency. This means they also stay on top of you. They'll come by to remind you of the horrid things that happen to snail-assed creative people who don't come through with the goods on time.

So, you try to get your pen moving. And you begin to work. And working, in this business, means staring at your partner's shoes.

That's what I did from 9:00 to 5:00 for almost 35 years—staring at the bottom of the disgusting sneakers on the feet of my partner, parked on the desk across from my disgusting sneakers. This is the sum and substance of life at an agency.

In movies, they almost never capture this simple, dull, workday reality of life as a creative person. Don't get me wrong; it's not an easy job. In fact, some days it's almost painful coming up with good ideas. As author Red Smith said, “There's nothing to writing. All you do is sit down at a typewriter, open your veins, and bleed.”1 But from the way it looks on TV, in series like “Mad Men,” creative people solve complicated marketing problems in between cigarettes, cocktails, and office affairs.

But this isn't what agencies are like—at least not the five or six places where I worked. Again, don't get me wrong. An ad agency isn't like a bank or an insurance company. There's a certain amount of joie de vivre in an agency's atmosphere.

This isn't surprising. Here you have a tight-knit group of young people, many of them making big salaries just for sittin' around with their feet up, solving marketing problems. And talking about movies.

It's a great job because you'll never get bored. One week you'll be knee-deep in the complexities of the financial business, selling market-indexed annuities. The next, you're touring a dog food factory asking about the difference between a “kibble” and a “bit.” You'll learn about the business of business by studying the operations of hundreds of different kinds of enterprises.

The movies and television also portray advertising as a schlocky business—a parasitic lamprey that dangles from the belly of the business beast. A sort of side business that doesn't really manufacture anything in its own right, where it's all flash over substance and silver-tongued salespeople pitch snake oil to a bovine public, sandblast their wallets, and make the early train for Long Island.

Ten minutes of work at a real agency should be enough to convince even the most cynical that an agency's involvement in a client's business is anything but superficial. At a good agency, every cubicle on every floor is occupied by someone intensely involved in improving the client's day-to-day business, shepherding its assets more wisely, sharpening its business focus, widening its market, improving its products, or creating new ones.

Ten minutes of work at a real agency should be enough to convince a cynic you can't sell a product to someone who has no need for it. That you can't sustain a business by selling a product to people who can't afford it. And that good advertising is about the worst thing that can happen to a bad product. (Good advertising gets the word out, people try the product, then their word gets out—“This product sucks”— curtain falls.)

Advertising isn't just some mutant offspring of capitalism. It isn't a bunch of Red-Bull guzzlers dreaming up clever things to say about products. Advertising is one of the main gears in the machinery of a huge economy, responsible in great part for creating and selling products that contribute to one of the highest standards of living the world has ever seen. Like it or not, advertising's a key ingredient in a competitive economy and has created a stable place for itself in the global business landscape. It's now a mature industry, and for most companies, a business necessity.

Why most of it totally blows chunks, well, that remains a mystery.

Carl Ally, founder of one of the great agencies of the 1970s, had a theory about why most advertising stinks: “There's a tiny percentage of all the work that's great and a tiny percentage that's lousy. But most of the work—well, it's just there. That's no knock on advertising. How many great restaurants are there? Most aren't good or bad, they're just adequate. The fact is excellence is tough to achieve in any field.”2

WHY NOBODY EVER CHOOSES BRAND X.

There comes a point when you can't talk about movies anymore and you actually have to get some work done.

You are faced with a blank slate, and in a fixed amount of time you must fill it with something interesting enough to be remembered by a customer who, in the course of a day, will see thousands of other ad messages.

You are not writing a novel somebody pays money for. You're writing something most people try to avoid, which includes your parents and probably all your friends. This is the sad, indisputable truth at the bottom of our business. Nobody wants to see what you are about to put down on paper. People are either indifferent to advertising or actively hostile.

Eric Silver, chief creative officer of McCann, put it this way: “Advertising is what happens on TV when people go to the bathroom.”

So, you try to come up with some advertising concepts that can defeat these barriers of indifference and anger. Maybe it's an ad. Maybe it's an online experience. Whatever the ideas may be, they aren't conjured in a vacuum, because you're working off a key message—a sentence in the creative brief that describes what your idea must communicate.

In addition to a creative brief and an overall strategy, you're working with a brand. Unless it's a new one, the brand brings with it all kinds of baggage, some good and some bad. Ad people call it a brand's equity.

A brand isn't just the name on the box. It isn't the thing in the box, either. A brand is the sum total of all the emotions, thoughts, images, history, possibilities, and gossip that exist in the marketplace about a given company.

What's remarkable about brands is, in categories where products are essentially alike, the best-known and most well-liked brand has the winning card. In The Want Makers, Mike Destiny, former director for England's Allied Breweries, was quoted: “The many competitive brands [of beer] are virtually identical in terms of taste, color, and alcohol delivery, and after two or three pints even an expert couldn't tell them apart. So, the customer is literally drinking the advertising, and the advertising is the brand.”3

A brand isn't just a semantic construct, either. The relationship between the brand and its customers has monetary value; it can amount to literally billions of dollars. Brands are assets, and companies rightfully include them on their financial balance sheets. In Barry's The Advertising Concept Book, he quotes a smart fellow named Nick Shore on the power of brands: “If you systematically dismantled the entire operation of the Coca-Cola Company and left them with only their brand name, management could rebuild the company within five years. Remove the brand name and the enterprise would die within five years.”4

When you're writing for a brand, you're working with a fragile, extraordinarily valuable thing. Not a lightweight job. Its implications are marvelous. The work you're about to do may not make the next million for the brand nor bring them to Chapter 11. Maybe you're working on one little branded post for Instagram. Yet it's an opportunity to sharpen that brand's image, even if just a little bit. It's a little like being handed the Olympic torch. You won't bear this important symbol all the way from Athens. Your job is just to move it a few miles down the road—without dropping it in the dirt along the way.

STARING AT YOUR PARTNER'S SHOES.

For me, writing any piece of advertising is unnerving.

You sit down with your partner and put your feet up. You read the strategist's brief, draw a square on a pad of paper, and you stare at the damned thing. You stare at each other's shoes. You look at the square. You give up and go to lunch.

You come back. The empty square is still there. Is the square gonna be a poster? Will it be a branded sitcom, a radio spot, a website? You don't know. All you know is the square's still empty.

So, after talking about movies for a bit, you quit dilly-dallying and face the problem which, let's say, is for a small bourbon brand. You both start to go through the brand stories on the client's website. You read what people are saying about the brand and its competitors in reviews, blogs, social media. You go through the reams of material the account team left in your office.

You discover the bourbon you're working on is manufactured in a little town with a funny name. You point this out to your partner. Your partner keeps staring out the window at some speck on the horizon. (Maybe it's just a speck on the glass? She isn't sure.) She just says, “Oh.”

Down the hallway, a phone rings. Paging through an industry magazine, your partner points out that every few months the distillers rotate the aging barrels a quarter turn. You go, “Hmm.”

On some blog, you read how moss on trees happens to grow faster on the sides facing the distillery's aging house. Now that's interesting.

You feel the shapeless form of an idea begin to bubble up from the depths. You poise your pencil over the page … and it all comes out in a flash of creativity. (Whoa. Someone call 911. Report a fire on my drawing pad, ‘cause I am SMOKIN' hot!) You put your pencil down, smile, and read what you've written. It's complete rubbish. You call it a day and slink out to see a movie.

This process continues for several days and then, one day, completely without warning, an idea just shows up at your door, all nattied up like a Jehovah's Witness. You don't know where it comes from. It just shows up.

That's how you come up with ideas.

Sorry, there's no big secret. That's basically the drill. A guy named James Webb Young, a copywriter from the 1940s, laid out a five-step process of idea generation that holds water today:

  1. You gather as much information on the problem as you can. You read, you underline stuff, you ask questions, you visit the factory.
  2. You sit down and actively attack the problem.
  3. You drop the whole thing and go do something else while your subconscious mind works on the problem.
  4. “Eureka!”
  5. You figure out how to implement your idea.5

This book is mostly about step 2: attacking the problem.

This process of creativity isn't just an aimless sort of blue-skying—a mental version of bad modern dance. Rather, it's what the author of Catch-22, Joseph Heller (a former copywriter), called “a controlled daydream.” It's imagination disciplined by a single-minded business purpose. It's this strange clash of free-flowing imagination and focused business intent that makes the creative process such a big, wonderful mess.

WHY THE CREATIVE PROCESS IS EXACTLY LIKE WASHING A PIG.

I'm serious. Creativity is exactly like washing a pig. It's messy. It has no rules. No clear beginning, middle, or end. It's kind of a pain in the ass, and when you're done, you're not sure if the pig is really clean or why you were washing a pig in the first place.

The creative process is chaotic to its core and, for me at least, the washing-a-pig metaphor works on several levels.

The account person walks in and says, “Dude, the client's coming here at 3:00 PM, and they want you to wash that pig over there.”

So, you go online to see if there's any advice or inspiration, kinda hoping you'll find books to read like So You Want to Wash a Pig or the ever-popular Pig Washing: The McGuire Four-Step Method.

But nobody's ever done this before. There are no books, no helpful websites. So, you find your partner, grab a hose, maybe a bucket, some soap. And you just sorta … start. You've never done anything like this before, so you feel kind of stupid at first. All your first attempts fail messily. The pig keeps getting away from you and for a while you think you won't be able to do this.

Around 2:00 your partner tries distracting the squirming pig with some food, and suddenly between the two of you, you think maybe the pig is starting to get clean. As the client pulls into the parking lot, you're both drying off the pig and second-guessing your work: “Is the pig really clean?”

Usually, what happens here is the client walks in, dismisses your work, and says, “Did I say ‘pig'? Oh, man, I meant to say, wash a warthog.”

You go home wondering many things, mostly why you spent the day washing a pig.

I'm not the only one who thinks washing a pig is a decent metaphor for the creative process. A professor in the advertising department at Florida State University, a fellow named Tom Laughon, agreed washing a pig might make for a good “lab experience” in chaos and creativity. You can see his class in the middle of the creative process in Figure 2.2 and the entire series of photos is at heywhipple.com.

Photograph of washing a pig.

Figure 2.2 The entire creative process is exactly like washing a pig. No, I'm serious.

In the photos you can see where they figured out the part about distracting the pig with food, which is basically the moment of inspiration that moved the creative job into its final phase.

Without that little moment of inspiration, the pig was gonna stay dirty. But here's the problem with inspiration—it visits whenever the hell it wants. It's random. With a handful of creative jobs, inspiration may come quickly, but most days it feels like your muse is sleeping off a crack binge somewhere in the stairwell of an abandoned federal building. Inspiration's randomly timed visits are why it's hard for a creative person to say exactly when a job will be done.

It is from this uncertainty that all the pressure and insanity of the agency business is born. In fact, any enterprise where someone pays someone else to perform a creative act has this tension built into it, whether it's a client paying an agency or a studio paying a screenwriter.

This simple observation about the role of inspiration in the creative process, although obvious to most creative people, is lost on many. The fact is, most people have jobs where they can survey the amount of work needed, make an estimate, and then complete the work in the allotted time. We, however, have to wash a pig. It's hard to say when the pig's gonna be clean. By three o'clock? Maybe. Maybe not.

My old friend Mike Lescarbeau wrote this about the creative process: “Coming up with ideas is not so much a step-by-step process as it is a lonely vigil interrupted infrequently by great thoughts, whose origins are almost always a mystery.”

So, you start to write. Or doodle. (It doesn't matter which. Good copywriters can think visually; good art directors can write.) You just pick up a pencil and begin. All beginnings are humble, but after several days, you begin to translate that flat-footed key message into something interesting.

The final idea may be a visual. It may be a headline. It may be both. It may arrive whole, like Athena rising out of Zeus's head. Or in pieces—a scribble made by the art director last Friday fits beautifully with a headline the writer came up with over the weekend. Eventually, you get to an idea that dramatizes the benefit of your client's product or service. Dramatizes is the key word. You must dramatize it in a unique, provocative, compelling, and memorable way.

At the center of this thing you come up with must be a promise. The customer must always get something out of the deal. Steve Hayden, most famous for penning Apple's “1984” commercial, said, “If you want to be a well-paid copywriter, please your client. If you want to be an award-winning copywriter, please yourself. If you want to be a great copywriter, please your reader.”6

Here's the hard part. You must please the customer and you have to do it in a few seconds.

The way I picture it is this: it's as if you're riding down an elevator with your customer. You're going down only a few floors. You have only a few seconds to tell him one thing about your product. One thing. And you must tell it to him in such an interesting way he thinks about the promise you've made as he leaves the building, waits for the light, and crosses the street. You must come up with some little thing that sticks in the customer's mind.

By “thing,” I don't mean gimmick. Anybody can come up with an unrelated gimmick. Used-car dealers are the national experts with their contrived sales events. (“The boss went on vacation, and our accountant went crazy!”) You might capture somebody's attention for a few seconds with a gimmick. But once the ruse is over and the salesman comes out of the closet in his plaid coat, the customer will only resent you.

Bill Bernbach loved to quote one of his early clients by saying, “I've got a great gimmick. Let's tell the truth.”

The best answers always arise out of the problem itself. Out of the product or the customer. Out of the realities of the buying situation. Those are the only paints you have to make your picture, but they are all you need. Any shtick you drag into the situation that's not organically part of the product or customer reality will not be authentic and will ring false.

You have more than enough to work with, even in the simplest advertising problem. You have your client's product with its brand equities and its benefits. You have the competition's product and its weaknesses. You have the price-quality-value math of the two products. And then you have what the customer brings to the situation: pride, greed, vanity, envy, insecurity, and a hundred other human emotions, wants, and needs—one of which your product satisfies.

“THE SUDDEN CESSATION OF STUPIDITY.”

“You've got to play this game with fear and arrogance.” That's one of Kevin Costner's better lines from the baseball movie Bull Durham. I've always thought it had an analog in the advertising business.

There has never been a time in my career when I have faced the empty page and not been scared. I was scared as a junior-coassistant-copy-cub-intern. And I'm scared today. Who am I to think I can write something that'll interest millions of people?

Then, a day after winning a medal in the One Show (just about the toughest global advertising awards show there is), I feel bulletproof. For one measly afternoon, I'm an Ad God. But the next day, I'm back with my feet up on the table, sweating bullets again.

Somewhere between these two places, however, is where you want to be—a balance between a healthy skepticism of your reason for living and a solar confidence in your ability to come up with a fantastic idea every time you sit down to work. Living at either end of the spectrum will debilitate you. In fact, it's probably best to err a little on the side of fear.

A small, steady pilot light of fear burning in your stomach is part and parcel of the creative process. If you're doing something truly new, you're in an area where there are no signposts yet—no up or down, no good or bad. It seems to me, then, that some measure of fear is a useful traveling companion for advertising people who fancy themselves on the cutting edge.

You must believe you'll finally get a great idea. You will.

And when you do, there's nothing quite like the feeling of cracking a difficult advertising problem. What seemed impossible when you sat down to face the empty white square now seems so obvious. It is this very obviousness of a great idea that prompted Polaroid camera inventor E. H. Land to define creativity as “the sudden cessation of stupidity.” You look at the idea you've just come up with, slap your forehead, and go, “Of course, it has to be this.”

IT'S ALL ABOUT THE BENJAMINS.

Solving a difficult advertising problem is a great feeling. Even better is the day the account executive pops his head in your door and says sales are up. It never ceases to amaze me when this happens. Not that I doubt the power of advertising, but sometimes it's just hard to follow the thread from the scratchings on my pad all the way to a ringing cash register in, say, Akron, Ohio. Yet it works.

People generally deny advertising has any effect on them whatsoever. They'll insist they're immune to it. And perhaps, taken on a person-by-person basis, the effect of your idea is indeed modest. But over time, the results are undeniable. It's like wind on desert sands. The changes occurring at any given hour on any particular dune are small: a grain here, a handful there. But over time, the whole landscape changes. At other times, an idea can change a brand's fortunes very quickly.

In the 1980s, after Fallon McElligott's Hall of Fame print campaign for Rolling Stone—“Perception/Reality”—was up and running, publisher Jann Wenner was reported as saying, “It was like someone came in with a wheelbarrow full of money and dumped it on the floor.”

This is a great business; make no mistake. I see what copywriter Tom Monahan meant when he said, “Advertising is the rock ’n' roll of the business world.”

BRAND = ADJECTIVE.

Each brand has its own core value. Dan Wieden says it another way: brands are verbs. “Nike exhorts, IBM solves, and Sony dreams.” Even Mr. Whipple, as bad as he was, helped Charmin equal soft.

This is an important point, and before we talk about strategy in the next chapter, it bears some discussion.

People don't have time to figure out what your brand stands for. It's up to you to do it. And in my opinion, the best way to make your brand stand for something is to make it stand for one thing. Brand = adjective.

Everything you do regarding advertising and design—whether it's creating the packaging or designing the website—should fall under that one adjective and then continue to adhere to draconian standards of simplicity.

According to the Food Marketing Institute, in 2014, grocery stores listed up to 50,000 different items on the shelves.7 Some years later, I was on the phone with a client who works for a nationwide chain of supermarkets. Their director of marketing said the number of products on the shelves in his stores had just passed 85,000. These numbers should take the spring from the step of any advertising person whose job it is to make the silhouette of a brand show up on a customer's radar.

Until recently, it's been reasonable to assume the way to make customers remember a brand is to differentiate it from the competition: “our car has incredible styling. The other brand doesn't.”

But your competition isn't just the other car.

When you sit down to create something for a client, you are competing with everything else a customer can pay attention to. You're competing for attention with every TV commercial airing, every movie on Netflix, every piece of content on every platform on every device on the face of the planet. You're competing with every text message, every billboard on every mile of highway, the entire bandwidth across the radio, and every one of the 100 quadrillion pixels on the web. All those other interesting things out there want a piece of your customer's attention. And they're going to get it at your client's expense.

Seen from this perspective, through the teeming forest of things vying for customers' attention, “cutting through the clutter” may require more than giving your brand a sharp knife edge. It calls for a big, noisy, smoking chain saw. But a kick-ass Super Bowl commercial isn't what I mean by a chain saw.

The chain saw you need is simplicity.

SIMPLE = GOOD.

When you think about it, what other antidote to clutter can there possibly be except simplicity?

Perhaps we should try cutting through the clutter with clutter that's extremely entertaining? Should we publish clutter that tests well? Clutter that wins awards or clutter with a big 1-800 number?

I propose the only possible antidote to clutter is draconian simplicity.

Draconian simplicity involves stripping your brand's value proposition down to the bone and then again to the marrow, carving away until you get down to brand = adjective. Make your brand stand for one thing. Pair it with one adjective.

But which adjective? If you ask people in focus groups to talk about buying a car, well, with sufficient amounts of free Dr. Pepper and M&Ms, they'll amaze you with their complex analyses of the auto-buying process. I'm not kidding. These groups go on for hours, days. But if you ask a guy in a bar, “Hey, talk to me about cars,” he'll break it down to a word—usually an adjective.

“Yeah, gonna get me a Jeep. They're tough.”

Porsches, they're fast. BMWs perform. And Volvos, they're … what?

If you said “safe,” you've given the same answer I've received from every person I've ever asked. Ever.

In every speech I've ever given, anywhere around the world, when I ask audiences, “What does Volvo stand for?” I hear the same answer every time: “safety.” Audiences in Berlin, Reykjavik, Helsinki, Copenhagen, and Istanbul all give the same answer. The money Volvo spent on branding has paid off handsomely. Volvo has successfully spot-welded that one adjective to their marquee. And here's the interesting bit: in the past couple of years, Volvo isn't featured in top 10 lists of safest cars on the market. So, here's a brand that, having successfully paired its logo to one adjective, rides the benefit of this simple position in customers' minds long after its products no longer merit the distinction. Such is the power of simplicity.

The adjective you choose is key. Once it's married to a brand, divorce can be ugly. On the good side, once it's paired with the brand, that one square foot of category space is taken and nobody else can claim it.

If you find yourself in a position where all the good adjectives are taken, don't settle for the second best. (“‘Refreshing' is taken? Oh wellcan we have ‘Quenching?'”) Second best won't be different enough. Try a polar opposite. Or consider a flanking move. In ketchup, the adjective everyone once sought to claim was to be the “tomato-iest.” Then one day Heinz came along claiming it was the “slowest” and sales went up—and stayed up.

Find an adjective and stick to it. But it's the sticking to it so many brands seem to have trouble with. The problem may be, from a client's perspective, there are so many things to admire about their product.

“How can we narrow down our brand's value proposition to a word? Our product lasts longer, it's less expensive, it works better. All that stuff's important.” Yes, those secondary benefits are important, and, yes, they have a place: in the brochures, on the packaging, and two, maybe three clicks into the website. All those other benefits will serve to shore up the aggregate value proposition of a brand once customers try it. But what they're going to remember a brand for, the way they're going to label it in their mental filing system, is with a word.

Find that word. You may argue I have oversimplified here. And I have; I'll accept the criticism. Because I'm arguing for purism in an area where it's often impossible to think that way. Many brands do not lend themselves to such clean, theoretical distinctions. All I'm saying is you should at least try; try to find that one word. You're trying to own some real estate for your brand in a very crowded neighborhood. I like how John Hegarty defines it: “A brand is the most valuable piece of real estate in the world: a corner of someone's mind.”8

Find that word. You're going to thank me when it comes time to sit down and come up with a big idea.

NOTES

  1. 1.  James Charlton, ed., The Writer’s Quotation Book: A Literary Companion (New York: Viking-Penguin, 1980), 55.
  2. 2.  Wall Street Journal, “Stars In Your Eyes: The Wall Street Journal Creative Leaders Series: 1977–1987,” June 1977.
  3. 3.  Eric Clark, The Want Makers (New York: Viking, 1988), 24.
  4. 4.  Pete Barry, The Advertising Concept Book (London: Thames & Hudson, 2008), 225.
  5. 5.  James Webb Young, Technique for Producing Ideas (Chicago: Advertising Publications, 1944).
  6. 6.  D&AD Mastercraft Series, The Copy Book (Switzerland: Rotovision, 1995), 68.
  7. 7.  “Too Many Product Choices in Supermarkets.” Consumer Reports. Retrieved from https://www.consumerreports.org/cro/magazine/2014/03/too-many-product-choices-in-supermarkets/index.htm.
  8. 8.  John Hegarty, Hegarty on Advertising (New York: Thomas & Hudson 2011), 39.
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