Welcome to the first part of the book, covering the fundamental building blocks needed to develop the game engine that will be used for the Celtic Crusader game.
Chapter 1: Getting Started
Chapter 2: Visual Basic Primer
Chapter 3: Forms and Controls
Chapter 4: Drawing with GDI+
Chapter 5: Bitmaps: Our First Building Block
Chapter 6: Sprites and Real-Time Animation
Chapter 7: Collision Detection
Chapter 8: Playing Sound Effects and Music
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