Chapter goal: While there are many filters in Photoshop, not all can be considered true warps and distorts. Some are more alterations of color. This chapter will focus on select filters that either distort or correct distortion in an image. The focus here is on basic filters that can be used to create unusual, distorted backgrounds for your projects. Refer
to Figure 8-1.
Note
You can find the projects for this chapter in the Chapter8 folder.
Long-term Photoshop users know that this application has many filters that have been added to the program over the years. Some have remained a constant of Photoshop. However, others have been removed. And then there are some that have been improved upon over time, such as Oil Paint
, which we’ll look at in this chapter, and the Liquify filter
, which we will look at as an advanced filter in Chapter 9. More recently, Adobe has added new filters called Neural Filters
, some of which are experimental or in beta format, as well as the options of third-party plugins from other companies. We’ll look at them in Chapter 10.
In this chapter, I want to look at some of my favorite basic filters that I think are great to use for warps and distorts. In the past, I used them on normal layers, which could be considered destructive. When I did that, I made a duplicate of the layer and then, after I used the filter on the layer, I added a layer mask and then erased or hid the area on the layer mask that I did not want to have filtered. Refer
to Figure 8-2.
You can still do that now with your own projects. However, the problem for me with this approach was then I could not go back and tweak my settings for the filter after it was applied to the duplicate layer. Happily, with smart object layers this is not a problem. As you saw in Chapters 6 and 7, a smart object layer can have a smart filter and a filter mask applied to it. And, as you will see, multiple smart filters
can be combined. Refer to Figure 8-3.
We’ll try that first with the Filter Gallery and then look at some basic filters outside the Filter Gallery. So, let’s take a look at some of my basic filter favorites.
As mentioned in Chapter 1, make sure that you are working in an RGB Color mode so that you have access to all the filters I am discussing. If you try to convert your color mode to CMYK
, when some smart filters are applied, you may get a warning message and some filters may no longer be accessible. So always do your final color conversion to CMYK on an Image ➤ Duplicate after you have flattened the copy of the image, and keep the original as a backup. Refer to Figure 8-4.
Also, to practice with your own files in this chapter, convert
the normal layer to a smart object layer. Choose Filter ➤ Convert for Smart Filters and click OK to the message. Or just use your Layers menu as you did in the past and Choose Convert to Smart Object. In this chapter, you can use Illustrator or Photoshop smart object layers. Refer to Figure 8-5.
Lastly, in this chapter you’ll take what you have learned about filters and discover how this can be applied to a GIF animation.
Basic Filters
A basic filter
, in my opinion, is meant to have very few settings that you must alter to achieve an effect.
A collection of these filter can be found in the Filter Gallery workspace. While I am not going to explore in detail every single filter in this area, let’s look at the ones I feel are best used for warping and distorting, and then look at how one filter can be combined with another to create a blend. Go to Filter ➤ Filter Gallery. Refer to Figure 8-6.
Project: Working with Various Backgrounds and Filters
In this part of the gallery and when using other filters outside the gallery, I am going to demo images that I have in the Chapter8 folder. I will reference them and before entering the filter, you can File ➤ Open then and Make an Image ➤ Duplicate so that if you like an effect, you can save copies of the file for a potential background pattern for a personal project. Or you can use your own image. In this first example, open file water_feature_start.psd. Refer
to Figure 8-7.
Select the smart object layer Background Copy and go to Filter ➤ Filter Gallery. Refer to Figure 8-7 and Figure 8-8.
Working in the Filter Gallery
The Filter Gallery is divided into six folders or categories
: Artistic, Brush Strokes, Distort, Sketch, Stylize, and Texture. You can look at each of the filters in these areas by opening the folder and clicking one of the filters to see how it previews on the image left of the workspace. In Figure 8-8, I am looking
at the Artistic folder and I’ve selected Pallet Knife, which I’ll discuss in a moment.
To navigate
the Preview area, use the plus, minus, or navigational dropdown menu to zoom in or out (Ctrl/CMD++ or Ctrl/CMD+-) or just hold down the Ctrl/CMD key to click and zoom in. Then drag over the area (the Hand tool appears on preview) to move to the location to preview how it appears with the filter. Holding down the Alt/Option key will also bring up the Zoom tool to zoom out quickly
. Refer to Figure 8-9.
Note
If you cannot see the filter thumbnails, make sure to click the double arrow button near the OK Button to hide and show filters
in your workspace. This is useful when you need more room for your preview. Make sure, for now, that the filters are visible. Refer to Figure 8-10.
You can spend time on your own testing the filters, but I will talk about each briefly here. The two folders that I will be focusing on are Distort and Texture. Any one of the other filters from the Gallery can be added to enhance the distort, as you will try in a moment. Refer to Figure 8-11.
Note
Some filters may take longer to render than others, so keep an eye on the progress bar
near the lower navigation area and wait a few moments as the filter adjusts. Refer to Figure 8-12.
Artistic Folder
For now, open the Artistic Folder triangle. There are 15 filters
. Select Plastic Wrap. Refer to Figure 8-13.
By adjusting the sliders
for Highlight Strength (0-20), Detail (1-15), and Smoothness (1-15), this can give the impression of a distorted contour and a type of bevel and embossing that you would see on the edges to make the object appear more three-dimensional as if wrapped in shiny clear plastic. Refer to Figure 8-13.
Other filters
in this folder, like Colored Pencil, Cutout, and Neon Glow limit the colors or posterize the image. Refer to Figure 8-14.
Some give more painterly and blurry effects and soften features
, such as Dry Brush, Paint Daubs, Palette Knife and Smudge Stick. Refer to Figure 8-15.
Fresco, Poster Edges, and Watercolor, while not distorts, can sharpen or darken
and make an image stand out. Refer to Figure 8-16.
Film Grain, Rough Pastels, Sponge and Under Painting can overlay a more textured effect
. Refer to Figure 8-17.
Note
Neon Glow and Colored Pencil will be different colors, depending on what the foreground or background colors are in the Tools panel as you enter the Filter Gallery. So, use your Color Picker dialog box first when you click on the swatch, to set the colors
before you enter the Filter Gallery. Otherwise, make sure to reset the colors by pressing D and then X to toggle between a black background and white foreground. In my case, before I entered the Filter Gallery, I had my foreground set to white and my background to black, but if it had been reversed or another color, I would have gotten different results. Refer to Figure 8-18.
Take a moment to explore each filter and adjust sliders, checkboxes, and drop-down menus. Neon Glow is the only option that lets you access the Color Picker for the glow color.
Brush Strokes Folder
Let’s look at the next folder in the Gallery. There are eight filters
. Refer to Figure 8-19.
In the Brush Strokes folder, Angled Strokes, Crosshatch, Spatter, and Sprayed Strokes can give unusual blurs and jaggedness
. Refer to Figure 8-20.
Accented Edges and Ink Outlines can define corners and edges
very distinctly. Refer to Figure 8-21.
Dark Strokes and Sumi-e can blur and darken
an image. Refer to Figure 8-22.
Take a moment to explore each filter and make adjustments to sliders and drop-down menus.
Distort Folder
The Distort folder has three filters
: Diffuse Glow, Glass, and Ocean Ripple. Refer to Figure 8-23.
Diffuse Glow
can be used to blur or make an image grainy by setting the level of Graininess from 0-10. Refer to Figure 8-24.
The Glow Amount (0-20) sets how much white or black is added to the image and this is based on what you set as the current background color earlier in your Tools panel. Clear amount (0-20) will also set the amount of whiteness. Refer to Figure 8-25.
If you have the wrong background or foreground color applied to the filter in a smart object, you cannot correct it inside the Filter gallery. Exit the Filter Gallery by clicking the Cancel button and then change the background or foreground color using the Color Picker. Press X to swap
. Refer to Figure 8-26.
Then, to reapply, you need to go back into the Filter ➤ Filter Gallery, and then the new background color
will appear for Diffuse Glow. Click OK to commit. Refer to Figure 8-27.
However, if you already applied the filter earlier in the Layers panel, then select the older, lower Diffuse Glow (Filter Gallery) smart filter and drag it to the trash icon
, so only the new smart filter is applied.
Double-clicking the older smart filter will not alter the background or foreground color, only retain what you originally used the first time you entered the filter. Refer to Figure 8-28.
Glass
is in some ways like the brush stroke of Spatter, but with more rounded contours to resemble older glass with its mottled appearance. Refer to Figure 8-29.
You can set the sliders for Distortion (0-20). The higher the distortion, the less visible the image is. For Smoothness (1-15), the higher the smoothness, the less textured it is. Refer to Figure 8-30.
For the actual Texture setting
, you can use the preset textures of Blocks, Canvas, Frosted, and Tiny Lens. In Figure 8-29, you are looking at Frosted. Each texture creates a unique distortion. Refer to Figure 8-29 and Figure 8-31.
Beside these texture options
is a small menu called Load Texture. Here you can add your own custom create textures like the grayscale one we created as a .psd at the end of Chapter 3. Refer to Figure 8-32.
You will look at that texture setting and how to test and use it successfully a bit later in the chapter in this Filter Gallery section in the Texture folder Texturizer. However, note that earlier filters
you may have previewed on your own in the Artistic folder such as Rough Pastels and Under Painting also allow you to add a texture of your own, which is a great way to customize your filter. Refer to Figure 8-33.
Next, you can set the Glass Filer Scaling (50-200%) and invert
the glass reflections when the checkbox is enabled. This affects the pattern. Refer to Figure 8-34.
Ocean Ripple
is very similar to Glass and the brush stroke named Filter Spatter. However, it gives more of a water effect, and it lets you set the Ripple Size (1-15) and Ripple Magnitude (0-20). Refer to Figure 8-35.
Other filters outside of the Filter Gallery, which you’ll see later, can achieve similar effects including Wave and Crystalize.
Sketch Folder
This folder is more for creating black and white sketch images. There are 14 filters
. Currently, I am using a black foreground and white background color while in the Gallery. Refer to Figure 8-36.
Bas Relief, Photocopy, and Plaster create more of an embossed effect
. Refer to Figure 8-37.
Chalk and Charcoal, or just Charcoal, offer more of a smeared or hand-drawn texture
. Refer to Figure 8-38.
Other filters that create a textured effect
included Graphic Pen, Halftone Pattern (dot, line, and circle), Note Paper, and Reticulation. Refer to Figure 8-39.
Conté Crayon also allows you to alter or add custom textures
, which you will see as we will look at further in the Filter Gallery’s Texture folder. Refer to Figure 8-40.
Chrome
, like Plastic Wrap in the Artistic folder, gives a shinier appearance and is great for creating twisted metal effects. You adjust the Detail (0-10) and Smoothness Sliders (0-10). Altering the settings can make the chrome appear more liquid. Refer to Figure 8-41.
Stamp and Torn Edges create images that are either black or white
with no grayscale blend. Refer to Figure 8-42.
Water Paper is the only color filter in this folder and is good for creating a fibrous blurred watercolor effect
. Refer to Figure 8-43.
Note
Except for Chrome and Water Paper, all the other filters in this folder, based on what your current foreground and background colors are in your Tools panel, affect the colors as you use the filter. The foreground appears to control the shadows or darker areas of the current Stamp image and the background controls the highlights and brighter colors
. Refer tov Figure 8-44.
See notes on Artistic folder and Diffuse Glow in the Distort folder and how background and foreground colors affect them.
Stylize Folder
Only one filter exists in this area, Glowing Edges. With the sliders, you can set the Edge Width (1-14), Edge Brightness (0-20), and Smoothness (1-15). Refer
to Figure 8-45.
Texture Folder
The last folder is the Texture folder. It contains six filters
: Craquelure, Grain, Mosaic Tiles, Patchwork (tiles), Stained Glass and Texturizer. Refer to Figure 8-46 and Figure 8-47.
Stained glass
, though it does not have any extra options for texture, is interesting as it does let you create an almost organic cell-like structure. Use the sliders to adjust Cell Size (2-50) and Border Thickness (1-20). The border color is the current foreground color in the Tools panel. Light Intensity (0-10) is radial from the center of the image. See the note earlier for Diffuse Glow to know how to change your background or foreground color for a smart filter. Refer to Figure 8-47 and Figure 8-48.
Adjusting Textures
With most of these filters you are limited by the menu as to what texture you can use to create depth. However, Texturizer, besides allowing you to use its default textures (Brick, Burlap, Canvas and Sandstone), does allow you to use your own custom texture
. Refer to Figure 8-49.
To review the process
of how a grayscale custom texture could be created, see the section in Chapter 3 and then follow the next steps to review how it can be created. In this case, we will use a copy of that texture, found in the Chapter8 folder. See file Pattern4_Texture.psd. Next, we will load the texture and see if what we created then is working correctly in the Filter Gallery. Refer to Figure 8-50.
Project: Loading a Custom Texture to Create Another Distortion
After reviewing Chapter 3, make sure that you have located the grayscale texture you created, and from the drop-down menu, choose Load texture
from the Texturizer menu. Refer to Figure 8-51.
In the Load Texture dialog box locate the pattern I am using, the one in the Chapter8 project folder
called Pattern4_Texture.psd. Refer to Figure 8-52.
Select the file and click Open. This overlays that repeating pattern.
Take a moment to scale the pattern (50-200%) and adjust the relief (0-50). I set the Scaling to 55% and the Relief to 31. Refer to Figure 8-53.
Set the Light to Top
. There are several options to choose from to set your lighting angle, either to the bottom, left, right, top, or somewhere in between.
Enabled the Invert check box. This affects whether the texture is embossed or debossed. Refer to Figure 8-53.
This creates a stitched quilt effect
that covers the image.Refer to Figure 8-54.
However, if you zoom in close, you may notice an issue that does not seem to go away no matter what settings you use.
Correcting Textures
A slight issue with this custom pattern texture is that there is a thin black or white pixilated line appearing horizontally where each part of the pattern tiles or joins. But it does not appear vertically unless you change the lighting direction. When we created it in Chapter 3, it appeared OK, and if used as a pattern fill for an adjustment layer, you would not notice any dark border seam issue or, at the very least, it would appear that each square is touching the other, creating a block pattern
. Refer to Figure 8-55.
However, in the Filter Gallery, Photoshop adds a pixelated edge to one side, creating an annoying thin horizontal grid even though there are no black pixels along the edge of the original pattern. To correct this issue
, exit the Filter Gallery without making changes. Click Cancel to exit the Filter Gallery. Refer to Figure 8-56.
Now File ➤ Open your texture currently in your Chapter 8 project folder, Pattern4_Texture.psd. Make an Image ➤ Duplicate. As in Chapter 3 with your colorful pattern, to ensure that your pattern is seamless, go to Filter ➤ Other ➤ Offset and set the Horizontal to +418 pixels right, Vertical +359 pixels down, and Undefined Areas to Wrap Around. And click OK. Refer
to Figure 8-57.
Create a new blank layer
for working on. Refer to Figure 8-58.
Then use your Clone Stamp tool
, as you did in Chapter 3, and Alt/Option+Click a clone location and then, on the new layer, click and cover the seam so that the threads blend in; it does not have to be perfect as it will be in black and white. I used a 39px soft brush (Hardness 0%). Sample Options are set to Current & Below. Refer to Figure 8-59.
You can use your Eraser tool
with a soft brush if you need to clean up any fibers.
Then, when you’re done using the Layers panel menu, flatten the image
so that it is a single background layer again. Refer to Figure 8-60.
File ➤ Save this copy file as a .psd file. I saved mine as Pattern4_Texture_r2.psd so that I could compare. Close the file.
Return to your copy of your file water_feature_start copy. Make sure you are still on the smart object layer.
Go to the Filter Gallery again and return to the Texturizer filter
. This time, load the new texture you created. The strange horizontal black line should be gone, and the overall pattern should be seamless. Refer to Figure 8-61.
Note
This may not be an issue for all texture patterns that you build. However, this is why you must test your custom textures in the Filter Gallery after creating them and zoom in close to preview any issues if they arise. In this case, the Offset filter and Clone Stamp were the best way to correct the issue on a copy of the original file.
Tip
Try this same texture on the Glass, Rough Pastels, Underpainting, or Conté Crayon filters.
You can see how a custom texture adds interest to a background.
After setting your options with the sliders for your filter and before clicking OK, you can choose to add another filter. Refer to Figure 8-62.
Click the New layer effect button (plus icon) in the Filter Gallery to duplicate a filter, and then from either the folders or the dropdown menu, choose another filter
such as Brush Strokes ➤ Crosshatch and see how this enhances the effect. Refer to Figure 8-63.
Any combination of filters
can be changed to another once it is selected in the list. But not all work well together. Refer to Figure 8-64.
You can drag one filter above or below another and see if it improves the effect
. And turn on or off the visibility eyes. Refer to Figure 8-65.
If you don’t like a filter effect, you can select it and use the trash can icon to delete a filter or effect layer.
Once you have made your choices, click OK to exit the Filter Gallery. The filter is added as a smart filter
to the smart object in the Layers panel. Refer to Figure 8-66.
As you did in Chapters 6 and 7, you can double-click the Filter name to enter the Filter Gallery to alter your settings or to reset and create a new Filter Gallery. Choose Filter ➤ Filter Gallery, as mentioned earlier, when you need to correct your background and foreground colors. See Diffused Glow.
Adjusting Filter Masks
The smart filter mask
is for all smart filters regardless of if they are inside or outside the Filter Gallery, and you can turn off the visibility eye for both the mask or filter to compare the before and after. Refer to Figure 8-67.
Click the smart filter mask and now look at the Properties panel Masks tab icon. If you have worked with layers and masks in the past, you will know that this is where you can add an additional vector mask after your layer mask has been added to your normal or smart object layer. As mentioned in Chapter 6, as with the layer mask
and vector mask, you can make adjustments to the filter mask after painting on the filter mask using the sliders for Density (0-100%) and Feather (0-1000 pixels). You can use two of the Refine Selection Options: Color Range for a more accurate selection based on color and invert to reverse the selection. However, Select and Mask are grayed out and can only be used for layer masks. Refer to Figure 8-68.
Isolating a Selection on a Smart Filter Mask
To keep your smart filter isolated to a select location before you apply the filter, you can drag out a selection with a selection tool such as the Rectangular Marquee tool or load a selection from your Channels panel (Ctrl/CMD+Click the Channel thumbnail). The smart object layer is selected first before entering the Filter Gallery and this will add that mask to the filter mask when you click OK. Refer
to Figure 8-69.
Then, if the selection is the reverse of what you expect, select the smart filter mask and use the key combination Ctrl/CMD+I to invert the mask or press the Invert button
in the Properties panel. Refer to Figure 8-70.
Like a layer mask, a filter mask allows you to use the selection tools that I talk about in my other book, Accurate Layer Selections Using Photoshop’s Selection Tools. From the menu, you can set the filter mask’s color and opacity masking options
. This color mask is visible when the visibility eye in the Channels panel is turned on. Refer to Figure 8-71 and Figure 8-72.
Here you can see I earlier used the Rectangular Marquee tool on my smart filter mask and made a selection. That same selection appears in the Channels panel. Turn off the visibility eye of that channel if you do not what to see the red mask. Refer
to Figure 8-72.
Note
A smart filter mask only covers over parts of the filter on a smart object layer and does not target one specific area of the image. If you want to apply a filter to a targeted selection area on the layer, you need to work on a normal layer rather than a smart object layer, although doing so, as mentioned, permanently effects the layer, so work on a layer copy if you need to keep the original.
Smart Filter Blending Modes
One other feature of smart filters is that they can have a separate blending mode applied and this can be altered when you click the filter-blending mode options icon and then when you double-click it to enter the dialog box. This dialog box is for the Filter Gallery. You can set a Blend mode and Opacity (0-100%) options. They are separate from the layer bending mode. In this case, I changed my blend mode from Normal to Difference. See Chapter 2 for more details on Blending Modes. You can also go to this link: https://helpx.adobe.com/photoshop/using/blending-modes.html.
Alter the options and then click OK to commit. Refer
to Figure 8-73 and Figure 8-74.
Note
If you are using a normal layer, alternatively exiting the gallery, you could use Edit ➤ Fade but this is destructive, while the blending options for smart object layers can be entered and adjusted anytime. Refer
to Figure 8-75.
Tip
In some situations, rather than piling all your filters from the gallery into one Filter Gallery set, you may want to create a Filter Gallery separately for each filter and see if this produces different results as well as separate blending modes. Refer
to Figure 8-76.
It should be noted that not all filters outside of the Filter Gallery have additional blending modes (see Puppet Warp, Perspective Warp, or Blur Gallery). When used in combination and upon entering another filter, you may see this warning message. They may be disabled temporarily while you adjust the blend mode or another filter. Refer
to Figure 8-77.
You can also temporarily disable a filter mask by right-clicking it. Right-click it again to enable it. Refer to Figure 8-77.
Note
If you drag your filter mask to the Layers panel trash icon by mistake, you can either go a step back in your History panel
to return to the original mask or right-click the smart filter and choose Add Filter Mask and this will add a new filter mask. Refer to Figure 8-78.
File ➤ Save your .psd document at this point. We will use other images for demonstrations of the filter mask. See my water_feature_final.psd file
Basic Filters Continued
Now we will look at filters that are not part of the Filter Gallery but still can be added as smart filters for smart object layers.
We will not be looking at 3D filters as they are not the topic of this book. For working with the filters Adaptive Wide Angle, Camera Raw Filter, Lens Correction, Liquify, see Chapter 9. For working with Vanishing Point and Neural Filters, see Chapter 10. Refer
to Figure 8-79.
Blur (Radial Blur and Shape Blur)
Like the Blur tool in Chapter 2, most blurring is done for cosmetic reason to hide an area of a picture or make it appear hazy. The Blur submenu
has several ways to blur an image:
Average (no dialog box): Finds the average color
Blur (no dialog box): Removes noise where major color transition occurs
Blur More (no dialog box): Like blur, but 3-4 times stronger
Box Blur: Creates a box-like blur based on colors of neighboring pixels radius (1-2000), based on an adjustable amount
Gaussian Blur: An overall blur and smoothing of the image based on an adjustable amount of radius (0.1-1000 px)
Lens Blur: Cannot work
with smart objects and is a workspace to create more complex blurs using a depth map (none, transparency, layer mask, channel) to create a narrow-field depth. Additional options of Iris, Specular Highlights, Noise, and Distribution are used enhance the blur. For settings to work with smart object layers with a similar blur, refer to the Filter ➤ Blur Gallery. See the “Blur Gallery Workspace” section of this chapter for more details.
Motion Blur: Used to create an angled blur in motion, based on an adjustable amount of distance (1-2000 px) and angle (-180, 0, 180)
Radial Blur: The blur radiates out from the center, based on a set method. See the “Radial Blur” section of this chapter for more details.
Shape Blur: Custom shapes create blur, based on an adjustable amount of radius. See the “Shape Blur” section of this chapter for more details.
Smart Blur: Dialog allows for more options to blur so that the blur is more accurate, based on an adjustable amount of radius (0.1-100), threshold (0.1-100), quality (low, medium, high), and mode options (Normal, Edge Only, Overlay Edge).
Surface Blur: Assists in blurring the surface of areas of the image, but attempts to preserve edges
, based on an adjustable amount of radius in pixels (1-100) and threshold levels (2-255)
However, other than blurring an image, most are not very useful when warping and distorting. Only two in this section stand out for that purpose: Radial Blur and Shape Blur. Refer
to Figure 8-80.
Radial Blur
This filter does not come with a preview, but if you are working with a smart object layer, you can enter the smart filters as many times as you need to get it to the settings you need.
Set the Amount (1-100) and observe how the blur center preview changes. Higher numbers create a greater blur.
Set the blur method using the radio buttons
to either spin to blur along the concentric lines or zoom (like motion blur out from the center).
Then adjust the amount and then set the Quality to Draft, Good, or Best for a smoother blur. Draft will add a bit of noise or graininess to the blur. Best may take longer to render so I left it on the default setting of Good, which looks the same as best. The point of blur origin can be move by dragging around the blur center pattern.
Hold down the Alt/Option key when you want to reset the current options and the blur center and click OK to exit the dialog box. You can use this reset option
for other filters as well. Refer to Figure 8-81.
In this example, I experimented with a copy of the file star_plate_start.psd and tried various blurs on the smart object layer, changing the point of origin. Refer
to Figure 8-82 and Figure
8-83.
Tip
If you have entered (double-click) and exited the smart filter several times and made adjustments, you can also use your History Panel to go back several smart filter steps if you want to reset to an original state. This is true for other smart object filters as well. Refer to Figure
8-84.
Shape Blur
Shape Blur
is a newer blur that you may not have tried before. It creates a blur based on shapes called kernels, found in the Shapes panel. See Chapter 3. Shapes can be selected from the folders or imported using the gear dropdown menu.
Not all shapes work well for Shape Blur. The simpler and more basic the shape, the better the blur. With others you may see no difference between a complex shape and a regular blur, depending on the radius settings chosen 5-1000px.
For example, a blur with the legacy default shapes of diagonal lines, grid lines, or circles and a blur radius of 300-500 pixels will make the blur more distinct while other blurs will show no distinct visible result other than a blur.
Make sure that the Preview check box is enabled while working and the click OK to commit changes and exit the dialog box. Refer to Figure 8-85.
Again, I used a copy of star_plate_start.psd and tried various shapes at a radius of about 400 pixels. Refer to Figure 8-86.
Blur Gallery Workspace (Spin Blur, Path Blur)
As mentioned, the Blur Gallery can be used on smart objects and has more features than the Lens Blur, which only works with normal layers. I will use a copy of star_plate_start.psd and select the smart object layer. Refer
to Figure 8-87.
Five different blurs
can be found in the Blur Gallery workspace:
Field Blur: Blurs out the whole image from the center field. This can be set multiple times in different locations. The blur range is 0-500 px.
Iris Blur: Keeps the elliptical inner center field clear, but everything else around is blurred. This sets a shallow depth field and can be set multiple times in different locations. The blur range is 0-500 px.
Tilt-Shift: A straight plain or angled area remains clear but then blurs outward. It is like a tilt-shift lens and is used in the simulation of miniature items. It can be set multiple times in different locations. The blur range is 0-500 px, distortion is (-100, 0, 100%) and you can enable or disable symmetric distortion for both directions of the blur.
Path Blur: Like Motion Blur
, this directs the angle of the blur along a path. See the section on Path Blur for more details.
Spin Blur: Like radial blur, but more accurate and you can preview while you work. See the section on Spin Blur for more details.
All five blurs are found together in the Blur Gallery workspace, and you can use them together on a single image. In this case, we will use Spin Blur and later look at Path Blur.
As the workspace opens, you will notice that it has an Options panel along the top and a Blur Tools panel on the right and additional panels
for Effects, Motion Effects, and Noise. Refer to Figure 8-88.
First, to create any blur, make sure to enable the check box in the Blur Tool panel that you want to work with. Then you need to set a pin somewhere on the preview and adjust the setting for that blur. By default, one pin will be set for you. Uncheck any blur types you don’t want to use or hide. In this case, let’s check the Spin Blur first. Refer to Figure 8-88.
Spin Blur
Spin Blur
is much more accurate than Radial Blur in that you can set a very specific area that you want to spin and set the Blur Angle of 0-360°. Refer to Figure 8-89.
Or use the blur ring controls surrounding the pin on the preview and drag to increase the tightness
of the spin. Refer to Figure 8-90.
You can also scale the spin with the square handle. And rotate the spin on the circle handles and make it more angled and flatten by adjusting the ellipse boundary. The four inner larger circles will also allow you to scale the blur. The angle ring in the center rotation point will also allow you to adjust the blur angle as you drag on it. Refer
to Figure 8-91.
Additionally, you can pin other areas
to spin by clicking in other locations. Refer to Figure 8-92.
Select a spin by clicking in the center of the spin and dragging
to move it. To remove a spin while selected, press the Backspace/Delete key. To duplicate a spin, Alt/Option +Ctrl/CMD+Drag to create a copy. Refer to Figure 8-93.
Alt/Option+Drag will move a rotation point off center. Refer to Figure 8-93. Hold down the H key to hide the controls and pins.
Tip
Use Ctrl/CMD+Z to undo steps, and as with other workspaces, you can use your key combinations of Ctrl/CMD+-, Ctrl/CMD++, and the Hand tool (spacebar) to get closer, farther away, and control navigation in the preview.
As mentioned, when you want to hide the blurs, use the checkbox to turn the blur on or off as you preview it in the workspace. Refer
to Figure 8-94.
There are several panels that are available as well.
Effects Panel
The Effects panel
that appears is not available to Spin or Path Blur. It is only enabled for the blurs of Field, Iris, and Tilt-Shift. It is for working with Light Bokeh: (0-100%), Bokeh Color:(0-100%), and Light Range:(0-255) settings when those blurs are enabled with the checkbox. Refer to Figure 8-95.
The Noise panel
lets you, from the Dropdown menu, restore the noise/grain type of the blur for Spin Gaussian, Uniform, or Grain. You can disable this setting with the check box.
With the sliders, you can set the following options:
Amount: Of noise added to blurred areas (0-100%) to match the noise in non-blurred areas
Size: Of noise grain (0-100%)
Roughness: Or coarseness of noise grain texture (0-100%). Less than 50% the grain is more uniform and more than 50% the grain is less even.
Color: Variation added to the blurred area (0-100%) controls how the noise is colored. 0% is considered the least amount of color.
Highlights: Noise applied to the image highlights or reduced from highlights and shadow areas (0-100%). Refer to Figure 8-96.
Motion Effects Panel
The Motion effects panel
allows you to set various slider options. Refer to Figure 8-97.
Strobe Strength (0-100%): Controls the ratio of ambient light to strobe (flash) light, so 0% means no strobe and 100% means full strobe.
Strobe Flashes (1-100): Controls the number of strobe flash instances and alters the blur slightly.
Strobe Flash Duration (0-20 degrees): Adjusts the finite duration of each strobe flash for Spin Blur. The value is represented in amount of angle on the circumference of the blur circle.
For the moment, I will turn off and disabled the spin blur and then enabled the Path Blur. Refer to Figure 8-98.
Path Blur
For Path Blur, the settings
can be a Basic Blur, Rear Sync Flash blur, or custom on a created custom path or paths. Refer to Figure 8-99.
Click the preview and then click and drag to create a path curve and double-click to exit the created path. You will find this very similar to working with the Pen tool, as in Chapter 3. Refer
to Figure 8-100.
Notice how the blur warp now follows a path.
You can then set additional settings such as the speed to control the blur amount
for all paths from 0-500%. Refer to Figure 8-101.
Taper: Adjust the fading edges
of the blur (0-100%). Refer to Figure 8-102.
Centered Blur: When enabled, it samples from both sides of pixel; when disabled, it’s from one side of pixel. Refer
to Figure 8-103.
End point speed: Controls
the blur amount for a selected end point and the ability to edit the blur shape at its end point when the Edit Blur Shapes check box is enabled. Range is 0-2000 px. Refer to Figure 8-103.
Edit Blur Shapes: Shows
and controls the editable blur shape at each end point. This must be enabled for End Point Speed to be adjusted. Refer to Figure 8-103.
Here are some additional tips for working in the Blur Gallery:
Drag part of a path and end point, the blue or red arrow, if you want to lengthen part of the blur path. Alt/Option+Click on a point to change it from curved to corner point
and back. Refer to Figure 8-104.
Click the path to add more points when the arrow adds a plus symbol. Refer to Figure 8-104.
To remove a single selected point on a path or the whole path, select and press the Backspace/Delete key.
Shift+Click and Drag on the red blur arrows
to blur the shape and path together. Refer to Figure 8-105.
Ctrl/CMD+Clicking on a point will set the end point speed of the blur back to 0%. Ctrl/CMD+Click again to return it back to your settings
. Refer to Figure 8-106.
Ctrl/CMD+Drag to move the blur path. To duplicate, use Ctrl/CMD+Alt/Option+Drag.
Note
All Noise Panel
effects for Spin Blur are available for Path Blur. However, in the Motion Effects panel, all effects are available except Strobe Flash Duration. The Effects panel is not available. You can review those option details in the previous Spin Blur section. Refer to Figure 8-107.
In the Options panel
for the Spin and Path Blurs, l do not have access to text boxes, Selection Bleed (the amount of blur that filters into selected regions), or Focus (1-100%) (the amount of blur in a protected region of a pin) when I am working on smart object layers for Iris and Tilt-Shift to affect focus; these are also for normal layers. Refer to Figure 8-109.
With the few other options available, you can save a copy of the blur mask
to your channels panel. Hold down the M key to preview the mask while the blurs are active. Refer to Figure 8-110.
This channel can later be turned into a layer mask that you can use to enhance the area of your image, using adjustment layers. I will uncheck the box for now as I don’t need the selection.
Next, you can enable high quality for more accurate Bokeh, but this may affect performance. I left it unchecked as it is not relevant to these blurs. Make sure that Preview is enabled while you edit your blurs. Refer
to Figure 8-111.
The next button, resembling a counterclockwise arrow, is the Remove all pins button. It allows you to reset the blurs back to 0. Click OK to commit the blur or blurs or Cancel to exit.
When done make, sure both the path and Spin Blur
are enabled. Click OK to exit and view the Layers panel and the final blurs of Spin and Path. Refer to Figure 8-112.
Tip
Just as you would with other smart filters (example: see Filter Gallery) or normal layers, you can load a selection prior to entering the Filter Gallery to restrain where the blur will be applied. This restriction will appear on the smart filter mask
, showing only a portion of the blur. Refer to Figure 8-113.
Distort Filters
Not to be confused with the Distort folder in the Filter Gallery, this area contains nine separate filters that you can use on your smart object layers.
Use an Image ➤ Duplicate of the file Glass_Start.psd and select the smart object layer
to practice on. Refer to Figure 8-114.
Go to Filter ➤ Distort and choose either Displace, Pinch, Polar Coordinates, Ripple, Shear, Spherize, Twirl, Wave, or ZigZag. I will discuss each in more detail next. Refer
to Figure 8-115.
Note
If you choose one after another on the same smart object layer, they will be added collectively.
Displace
Displace
is used to move part of an image around to another location based on the horizontal or vertical scale. You can set the displacement map to Stretch to fit or Tile, then Undefined Areas, which can then be either Wrap Around or Repeat Edge Pixels. In this case, you need to have a displacement map created first for this to work. Click OK and then select a .psd file by navigating to it in the dialog box and click Open. See my project in Chapter 3 on how to create a texture for the Filter Gallery. You can use a similar grayscale image to create a displacement map. In this case, you do not need to use the Offset filter to correct the texture as you did in the Filter Gallery. Locate the file displace_map.psd and you can use it here for practice. Click Open and the filter is applied. Refer to Figure 8-116 and Figure 8-117.
Note
For the smart object, the file data is embedded. Refer to Figure 8-116.
Pinch
The Pinch filter
only has one slider to set the amount from -100 to 100% to either bring the pinch outward or inward from the center. In some ways, it is very similar to the Spherize filter, which we will look at in a moment. As you drag the slider, you can use the two previews to see how the pinch will look, and you can zoom in or out using the zoom navigation area or drag the image around to see how it previews before you click OK. This filter is not available for images larger than 11500 px by 11500 px. Refer to Figure 8-118.
Polar Coordinates
Polar coordinates
can either rotate or stretch an image out of proportion. There are only two options: rectangular to polar or polar to rectangular. You can use the zoom area to increase or decrease the level of zoom and drag around the preview screen to see the before and after. Choose an option and then click OK to commit. Refer to Figure 8-119.
Ripple
In the Filter Gallery
, you can find a similar ripple called Ocean Ripple. For greater control, refer to the Wave filter. This Ripple dialog box allows you to set the Amount: -999, 0, 999% and a Size of Small, Medium, or Large. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see the before and after. Then click OK. Refer to Figure 8-120.
Shear
The Shear filter
has some similarities to Transform ➤ Warp (Chapter 4) and Puppet Warp (Chapter 6) and lets you set an angled curve on a layer. You can set the undefined areas to either wrap around or repeat edge pixels. You can add more points to the shear and drag them to bend or drag off the grid to delete. The shear end points cannot be pulled upwards or downwards to join. Then click OK to exit. Refer to Figure 8-121.
Spherize
As mentioned, Spherize
is like the Pinch filter where you can move the center inwards or outwards by dragging on the slider or typing in a percentage amount of -100, 0, 100%. However, you can also set the Mode to Normal for the sphere shape or Horizontal Only or Vertical Only for a more rectangular stretch. You can use the zoom area to increase or decrease the level of zoom and drag to move around the preview screen to see a before and after. Then click OK. This filter is not available for images larger than 11500 px by 11500 px. Refer to Figure 8-122.
Twirl
The Twirl filter
is in some way similar to the Spin Blurs and lets you spin the image without blurring, either counterclockwise (-999°) or clockwise (999°) by setting the angle with the slider. The twist becomes tighter in the center. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see the before and after. Then click OK. This filter is not available for images larger than 11500 px by 11500 px. Refer to Figure 8-123.
Wave
The Wave
is the most complex of all the Distort filters and I find the most interesting. It’s kind of like a visual sound wave. Refer to Figure 8-124.
Wave has three types: Sine, Triangle, and Square. Refer to Figure 8-124 and Figure 8-125. Once you choose a type, you can then set with the slider the following:
Number of Generators: (1-999)
Wavelength: Min (1-998) and Max (2-999)
Amplitude: Min (1-998) and Max (2-999)
Scale: Horizontal (1-100%) and Vertical (1-100%)
You
can then click the Randomize button as many times as you want to see the pattern change. There are many possibilities. Refer to Figure 8-124.
Then you can set the Undefined Areas to either Warp Around or Repeat Edge Pixels.
Then click OK to commit the changes.
ZigZag
The last filter in this area is ZigZag
. It lets you set the Amount (-100, 0,100), Ridges (0-20) and Style: Around Center, Out from Center, and Pond Ripples. It has some similarities to the filters Spherize, Pinch, and Twirl. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see the before and after. Then click OK to commit the changes. This filter is not available for images larger than 8000 px by 8000 px. Refer to Figure 8-126.
Noise Filters
While useful for adding or removing noise from an image, the noise filters
are not relevant to this chapter topic and are more for image touch up and do not create warps and distorts. They include Add Noise, Despeckle, Dust & Scratches, Median, and Reduce Noise. Some can blur, like Median, or even sharpen the image, like Reduce Noise. Except for Despeckle, all of these filters have dialog boxes that allow you to preview and adjust settings. Refer to Figure 8-127.
Note
The Add Noise Filter was used in Chapter 5 for the clown poster and gave the cloth on the tent a textured effect.
Pixelate (Crystalize, Mosaic, and Pointillize)
Under Filter ➤ Pixelate are seven filters
for color adjustment and distortion:
Color Halftone: Creates a halftone dot effect with a Max radius (4-127 px), similar to a printed image with four channels screen angles for (CMYK) from an offset press. The dots are larger, more exaggerated, and create a screened effect or each print plate. This is sometimes used to simulate the feel of an image in a comic book. This filter has no preview so it’s best to work with a smart object layer to make adjustments.
Crystalize: Creates
a blurry patterned effect, with detail based on cell size. See the Crystalize section of this chapter for more details.
Facet (no dialog box): Turns the pixels into a mottled effect as seen in some paintings, but in high-resolution images the filter is not that noticeable.
Fragment (no dialog box): Creates a more broken, blurry effect, like a mosaic, but in high-resolution images the filter is not that noticeable.
Mezzotint: Turns the image into a random pattern of black, white, and highly saturated dots, lines, or strokes depending on the type chosen in the dialog box.
Mosaic: Creates blur of square blocks. the detail is based on cell size. See the Mosaic section of this chapter for more details.
Pointilllize: Randomly places dots. The detail is based on cell size. See the Pontilllize section of this chapter for more details. Refer to Figure 8-128.
Here are details on a few that I like to use for my distortions.
Crystalize
This filter
is like some of the brush strokes in the Filter Gallery as well as Texture Stained Glass. You can adjust the cell size from 3-300. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen so you can see a before and after. Then click OK to commit the settings and exit the dialog box. Refer to Figure 8-129.
Mosaic
Like Patchwork
in the Filter Gallery, you can set the cell size from 2-200 squares, and it is another way to blur images. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see a before and after. Make sure Preview is checked if you want to see the preview on the canvas. Then click OK to commit the settings and exit the dialog box. Refer to Figure 8-130.
Pointillize
Similar to the Stained Glass filter
in the Filter Galley and Crystalize, the shapes with the Pointillize filter are rounded and without a border. But the background color in the Tools panel determines the canvas color between dots. See the Filter Gallery on that topic. The cell size can be set from 3-300 and creates a random dot pattern and blurs the image. Refer to Figure 8-131.
Render Filters
Under Render filters this area is divided into two sections. I will point out how the first three filters in section one (Flame, Picture Frame, and Tree) can be used to create distorts and give a few tips on how to use them. However, these filters can only be used on a normal or background layer
and not a smart object layer. Refer to Figure 8-132.
Flame
The Flame filter
is very useful for creating fire-like effects for rockets and various burning effects where you want a lot of fire.
However, I also mentioned in this chapter you can warp a flame around a path or text turned into a path. Let’s look at how this is done. To work with this filter, first some sort of path must be created using the Paths panel. Photoshop will warn you about this if you try to enter the filter. You can review how to create a Path
with your Pen or Shape Tools in Chapter 3. Refer to Figure 8-133.
Project: Ring of Fire for Clown to Jump Through
File ➤ Open the circus image of flame_jump_start.psd. This file
has many other layers stored in a group folder and one of the clowns in the circus is performing a dangerous stunt. First, without the flames, but he’s got to take a leap of faith at some point. Make an Image ➤ Duplicate of the file for practice. Refer
to Figure 8-134.
Select the blank normal layer named Ring to start.
Earlier, using my Ellipse tool
set to Path Mode, I dragged out an ellipse to match the shape of the ring the clown jumps through. This created a work path in my Paths panel, which I double-clicked and renamed Ring in the Save Path dialog box and clicked OK. Refer to Figure 8-135.
I then used my Path Selection tool
and then moved and scaled it into place using the bounding box handles. Refer to Figure 8-136.
In this project, just refer to the Paths panel now and select the Ring path
. Refer to Figure 8-137.
While the path is selected, make sure you are still on the Ring layer in your Layers panel. Now go to Filter ➤ Render ➤ Flame.
I’ll just give a quick tour and instruction as well. Refer
to Figure 8-138.
Under the Basic tab are six flame type options you can choose from. Some types will have more options and other options will be grayed out depending on the choice. In this case, I am using number 3: Multiple Flames One Direction but take a moment to review each one as they may give you ideas for your own projects. Refer
to Figure 8-139.
The other basic tab
options include the following (refer to Figure 8-141):
Flame Length (20-1000). I set mine to 187.
Randomize Length, when enabled makes the flame appear more random on the path. I disabled this setting.
Width (5-1000). I set it to 70.
Angle (0-360). I set it to 7 to make it appear the flame was blowing a bit.
Interval (10-200) controls spacing of flame. I want the flames fairly close, so I set it to 44.
Adjust interval for loops
, when enabled, controls how the flame sits on the ring. I enabled the checkbox.
Use Custom Colors for Flames. In this case I went with the default flame color and kept this option disabled. But maybe you want blue or red flames. In that case, you would enable the check box and then click Use Custom Color for Flames from the computer system’s Color Picker. Click OK to commit the new color
. Refer to Figure 8-140 and Figure 8-141.
For now, I’ll click Cancel and just keep the orange flame (R: 255 G:110 B:28) and disable the option.
Flame Quality: Draft (Fast), Low, Medium (Default), High (Slow), Fine (Very Slow). The higher the quality, the longer it takes to render. So just leave at the default of Medium. Refer
to Figure 8-141.
Under the Advanced tab
you can control more options of the flame by moving the sliders or entering numbers in the text boxes and dropdown menus. Refer to Figure 8-142.
They include the following:
Turbulent (0-100) controls turbulence. I left it at 16 so I could still see the flame shape.
Jag (0-100) movement and jaggedness of flame edges. I left it at 10 to maintain the flame shape.
Opacity (0-100) for overall opacity and brightness of flame. I set it to 25 so that you could see through the flame in some areas.
Flame Lines Complexity (2-30) for details for flame. I set it to 12.
Flame Bottom Alignment (0-100) for how the flame aligns to the bottom of a path or spreads out. I set it to 25 so that it gives the flame some movement on the ring.
Flame Style (Normal, Violent, Flat). Flat is blurrier in appearance, so I kept it at the default of Normal. Refer
to Figure 8-143.
Flame Shape
: Parallel, To the center, Spread, Oval, and Pointing. It gives the flame different widths and sizes. I left at the default of Parallel. Refer to Figure 8-144.
Randomize shapes when the checkbox is enabled makes the flames more random. I left it unchecked for this example. Refer to Figure 8-142.
Arrangement (1-100): Changes the arrangement of the flame. I left it at a setting of 1. Refer to Figure 8-142.
As you make alterations, the preset of the flame becomes custom. You have the options of loading or saving these presets for other users as an .xml file. Refer
to Figure 8-145.
Note
If you need to reset your flames while working, you can press Reset or choose the Default option to return back to Photoshop’s original Flame settings. Refer to Figure 8-145.
Once you have built the flame you want, you can click OK or Cancel without saving change. Upon clicking OK the flame is rendered on a layer (in this case, Ring). Now, in the Paths panel
, deselect your path by clicking in the blank area of the Paths panel so that you can see the flame more clearly. Refer to Figure 8-146.
It’s always best to render your flame on a normal blank layer as you can then use your Move tool
to move them around into place. Then set the layer blending mode to Vivid Light for an even hotter flame. Refer to Figure 8-147.
Likewise, you can use your Path Selection tool to move the path and then render in the same or different location. Or use your Direct Selection tool to alter the path to create a new shape for the flames when you apply the filter again on another blank layer. Refer
to Figure 8-148.
Tip
For your own projects, remember a path can be a closed shape created with a shape tool or open, and you can use your Pen tool in Path mode to do that. Refer
to Figure 8-149.
Just make sure to create a new work path
while no other paths are selected and then repeat the earlier steps you used with the closed path on a new blank Layer. Refer to Figure 8-150.
Flame Type
However, an even better example of this is to use type and multiple paths. Try this now with the word “Flames.” A bold type Like Arial Black or Arial Bold is best. Refer
to Figure 8-151.
To turn text into type
, I earlier selected my type layer “Flames?” found in the Group folder Flame Type. Refer to Figure 8-152.
Then, from the menu, I chose Type ➤ Create Work Path or right-clicked the type layer and chose this option from the menu
. Refer to Figure 8-153.
A path for the type appears in the Paths panel. I double-clicked the name and renamed
it in the Save Path dialog box to Flames Text so that the path was saved and clicked OK. Refer to Figure 8-154.
In this example, just select the Flames text path and in the Layers panel select the blank text layer so that you do not get the following warning when you select the Flame filter. You do not want the type layer to be selected because it is not a normal layer. Click OK and select the text layer. Refer
to Figure 8-155.
Now go to Filter➤Render ➤ Flame
You will get a warning message. Long paths
over 3000 pixels will often render slower, so sometimes it is best to have one path for each letter, depending on the effect you are trying to achieve. In this case, click OK. Refer to Figure 8-156.
Enter the dialog box again. In this case, I only altered my Basic tab and left the Advanced tab
with the same settings as the earlier flames. Set Length to 111, Width to 39, Angle to 7, and Internal to 44. Refer to Figure 8-157.
In the preview, you may not see the whole word, only a portion. This is the case for most larger or complex paths where only part of the path will preview. Once you make your settings, click OK and give Photoshop a few moments to render the flame letters. Refer
to Figure 8-158.
Deselect the Flame Text in the Paths panel
to view your work. Refer to Figure 8-159.
Tip
Afterwards, if you need to scale or transform the flame down or slightly up in size, make sure to convert a copy of this layer to a smart object layer. Refer to Chapter 4, as well as Chapters 6 and 7, for additional warp ideas that you could apply to this text.
File ➤ Save your example at this point. You can view an example
of mine in flame_jump_final.psd.
Picture Frame
Picture Frame is a useful render filter to use
when you need to create a custom frame for one of your projects. For this filter you do not need to create a path to have detail added around a square or rectangle frame or a background or normal layer. Just make sure to set your page size so that you get the frame size that you need. Later, you can also scale the layer if you turn it into a smart object.
File ➤ Open the project frame_example_start.psd. Make an Image ➤ Duplicate for practice
. Refer to Figure 8-160.
Select the blank layer
called Frame and now go to Filter ➤ Render ➤ Picture Frame. Refer to Figure 8-161.
Let’s take a tour of the Frame dialog box
. Refer to Figure 8-162.
The Frame filter in the basics tab
has 47 frames you can choose from the dropdown menu. Depending on the frame you choose, some options will be grayed out and not available. I set it to Number 19: Root. Other options in the basic tab include
Vine color or basic frame color. I set to R: 64 G: 84 B:35.
Margin (1-100). How far the frame is away from the edge of the canvas. I set to 14.
Size (1-100). Thickness of frame. I set it to 44.
Arrangement (1-200). Shadows and highlights on frame or the way the vine flower and leaf elements appear on frame. I set to 41.
Flower None and 22 options. I set to 5: Orbit. Flower Color (R: 145 G: 200 B:255) and Flower Size (1-100): I set to 20.
Leaf None and 23 options. I set to 4: Leaf 1, Leaf Color (R: 57 G: 172 B:45), Leaf Size (1-100): I set to 20. Refer to Figure 8-162.
The Advanced tab
, depending on the options chosen in the Basic tab, allows you to set the following:
Number of Lines (1-30). In this case, it is disabled and only works for frame options 36-47.
Thickness (1-200) sets frame thickness. I set to 5.
Angle (0-360) twists the frame and, depending upon frame type and the angle chosen, you can achieve a more rounded or unusual frame. I choose an angle of 10.
Fade (0-100) alters the opacity. I set to 0 to keep the pattern solid.
Invert the shapes, lines, or shadows when enabled. In this example, it is disabled. Refer to Figure 8-163.
As you make alterations, the preset of the frame becomes custom. And you have the options of loading or saving these presets for other users as an .xml file, or resetting
to the default, or clicking the Reset button while working in the dialog box. Refer to Figure 8-163.
Once you have built the frame you want, you can click OK or press Cancel to exit the dialog box. Upon clicking OK, the frame is rendered
on the layer. Refer to Figure 8-164.
For an additional feature, you could add a layer style Drop Shadow
to the design to make it stand out more. Refer to Figure 8-165.
File ➤ Save your example at this point. You can view an example of mine named frame_example_final.psd.
Note
If you need rounded frames with brush strokes or even patterns on an open path, I recommend using Illustrator to create a custom path and border and then copying it into Photoshop as a smart object. After reading this book, if you would like to know more about pattern creation in Illustrator, check out Volume 2.
Tree
The final filter I will mention in the Render filter area is Tree. It is great filter if you need to add trees, shrubs, and wreaths to bare patches of your landscape or decor. Refer
to Figure 8-166.
As with the Flame filter, it is best to start with a path if you want to create a warped or straight-looking tree. You can use the Pen tool to do that. Tip: Click point 1 at the base and then Shift+Click the next point for the top. Note that while a straight vertical tree can be created without an open path, the path acts a guide to how tall or what shape the tree should be. Make sure to create your path from bottom to top or the tree may be upside down.
Project: Wreath
File ➤ Open tree_wreath_example_start.psd. Make an Image ➤ Duplicate for practice.
Now make sure, in the Layers panel
, to select the layer named wreath and then, in the Paths panel, select the closed path called Circle. To review the path creation, see the flame project in this chapter. Keep the visibility of the group folders of Pine Cones and Berries and Bow hidden for now. Refer to Figure 8-167.
Select the created circle path that was created using the Ellipse tool.
Go to Filter ➤ Render ➤ Tree. Let’s take a tour. Refer
to Figure 8-168.
In the Basic tab
, there are 34 base tree types that you can choose from. Depending on the tree you choose, this will affect the other options. I chose 8: Pine Tree 1 for my wreath. You can then alter the other options in the Basic tab. They include the following:
Light Direction (0-180). I set mine to 85.
Leaves Amount (0-100). I set mine to 95.
Leaves Size (0-200). I set to 200.
Branches Height (70-300). I set to 70.
Branches Thickness (0-200). I set to 135.
Default Leaves, when disabled, lets you choose 16 different leaf types and can give a bushier appearance. I left this checkbox enabled.
Randomize Shapes
, when disabled, lets you set the arrangement. I kept this checkbox enabled.
Arrangement (1-100). Currently disabled. Refer to Figure 8-168.
The Advanced tab
lets you adjust the angle of the tree to be in perspective with the background. Refer to Figure 8-169. This includes the following:
Camera Tilt (0-24) can be used to alter the direction and spread the branches apart.
Use Custom Color for Leaves, when enabled, lets you set custom colors from the system’s Color Picker.
Use Custom Color for Branches, when enabled, lets you set custom colors from the system’s Colors Picker.
Flat Shading – Leaves
Enhance Contrast - Leaves
Flat Shading - Branches
Leaves Rotation Lock means they do not rotate with the camera tilt.
I left these settings at 0 and all checkboxes disabled.
As you make alterations, the preset of the tree becomes custom. And you have the options of loading or saving these presets for other users as an .xml file, or resetting
to the default settings, or using the Reset button. Refer to Figure 8-170.
Once you have built the tree you want, you can click OK or click Cancel to exit the dialog box. Upon clicking OK, the tree wreath is rendered on a layer based on the path’s shape. Then deselect the path
in the Paths panel so that you can view it better. Refer to Figure 8-171 and Figure 8-172.
Like the Flame and Frame examples, it is best to render your tree on a normal blank layer as you can then use your Move tool to move it around. In this case, the wreath is not very full and needs more branches. Refer
to Figure 8-172.
Select your wreath Layer
and drag it twice over the Create a new layer button. Refer to Figure 8-173.
Select the layer named wreath copy and go to Edit ➤ Transform ➤ Flip Horizontal and then Edit ➤ Transform Flip Vertical. Refer
to Figure 8-174.
Then use the Move tool
to move the wreath copy over the wreath layer so they appear on top of one another. Refer to Figure 8-175.
Now select the layer named wreath copy 2 and Edit ➤ Transform ➤ Rotate 90 ° clockwise and use the Move tool to move over the other wreaths’ layers. Refer
to Figure 8-176.
If you feel the branches are full on one side but not on the other, add a few more branches to the top or where you think you need them.
Select the branch layer and the branch open path
in the Paths panel, which was created with the Pen tool. Refer to Figure 8-177.
Then, while you have the same Tree Filter setting, select Filter ➤ Tree (Alt/Option+Ctrl/CMD+F). Refer
to Figure 8-178.
This uses the exact same filter setting without having to enter the dialog box again. Deselect the branch in the Paths panel. Then make a copy of the layer (drag over the Create new layer button) and move your new branch to a new location with the Move tool
. Refer to Figure 8-179.
Use Edit ➤ Transform ➤ Rotate and then, using your bounding box handles as in Chapter 4, rotate and add it to a new location on the upper left to make the wreath more even and full. Click the check in the Options panel to commit. Then repeat the steps for another two or more branches until it is fuller on the top. You can also flip or scale the branches as well using Edit ➤ Free Transform
and move those layers behind the other parts of the wreath. Refer to Figure 8-180.
Here is how my layers order
appears so far. I have added about five branches. Refer to Figure 8-181.
Tip
Likewise, for your own projects, as with the flames, you can use your Path Selection tool to move the path and then render in the same or a different location. Or use your Direct Selection tool to alter the path as you create new branches.
In this project, I also added some images in the group folder for Pine Cones and Berries. You could add, copy, or clone these from your own images as the tree filter does not come with these extra items. Make the folder visible to see the layer. Refer
to Figure 8-182.
Lastly, make the Bow group folder visible and you can see how this adds interest and completes the wreath. Note that part of the bow is using a Perspective Warp as part of the distortion, which you can review on your own and refer to in Chapter 7.
Tree Type
In addition, just like the Flame filter, the Tree filter can even be used on large type. However, if you plan to do this with the type, in this case you need to have each letter as a separate path and not as multiple paths, as you did with the flame. Each letter needs its own work path. Refer to the Paths panel and select the blank layer in the Layers panel called wood text. Refer
to Figure 8-183.
In this case I have already created the paths. I did this earlier when I selected my Magic Wand tool and disabled the Sample All Layers checkbox in the Options panel so that I would not select other backgrounds by mistake, and then I selected the type layer Wood found in the Text group folder. Refer
to Figure 8-184.
To create paths quickly, I clicked on one letter at a time with the Magic Wand tool to create a selection, like you did in Chapter 5 with the text, and then in the Paths panel I chose the Make work path
from selection icon. Refer to Figure 8-185.
This created a path
from the selection. Refer to Figure 8-186.
And then, as shown earlier with the Flame filter, I double-clicked the path named W and clicked OK in the dialog box to save it. Refer
to Figure 8-187.
Then, with the Magic Wand tool, I clicked on the next letter, o, and repeated the path creation steps until all the letters had separate paths. I named my second o as o2 so that I could keep track of it. And I created a path for the d letter as well. Refer
to Figure 8-188.
Tip
Because the trees have so much detail, generally for my tree letter paths I like to use a large font that I can easily read, like Arial Black or Helvetica Bold, and keep the word fairly short.
Then I create a new blank layer renamed wood text and deselect the type layer and any active selection. Use Select ➤ Deselect.
In this project example, select the W path
and select the wood text layer
. Refer to Figure 8-189.
Choose Filter ➤ Render Tree. Do not alter the Advanced tab but just edit in the Basic tab: Light Direction: 85, Change the Leaves Amount to 26, Leaves Size: 200, Branches Height to 185, and Branches Thickness to 0. Leave the Default Leaves and Random Shapes check boxes enabled. Refer
to Figure 8-190.
And click OK. And view the result
. Refer to Figure 8-191.
This causes the letter to appear as if branches are growing out of the wood. Now select the o path from the Paths panel and on the wood text layer
, go to Filter ➤ Tree to repeat the same settings. Refer to Figure 8-192.
Then select the o2 path. Repeat the Filter ➤ Tree steps and do the same for the d path and then deselect this path
in the Paths panel to see the result. Refer to Figure 8-193.
The text in this case had a few layer styles
applied to it so that the branches looked more natural growing out of it. Refer to Figure 8-194.
File ➤ Save your document at this point. You can view the files so far in tree_wreath_example_final.psd.
Tip
For your own projects, if you need to scale or transform the tree down or slightly up in size, make sure to save a copy of that layer or selected layers as smart object layer(s) and refer to Chapter 4 as well as Chapters 6 and 7 for additional warp ideas.
Other Render Filters
The second section of render filters
does not apply to the topic of discussion in this book. Clouds, Difference Clouds, and Fibers do not distort the image, only cover it with a random cloud or fiber pattern that is dependent on your Tools panel foreground and background colors. Lens flare adds a lighting flare to the image using settings in its dialog box for Brightness (10-300%) and one of the four Lens Type options. Refer to Figure 8-195.
Warning
Lighting Effects is being removed from Photoshop due to association with 3D features, which are being moved to the Substance Collection. Using this filter in the current Photoshop version may cause errors or a crash. You can still use it in versions of Photoshop 22.5 and older. However, after you have read this book, you can explore 3D options with basic lighting in Illustrator in Volume 2.
Sharpen Filters
While useful for making an image less blurry, the Sharpen filters
are not relevant to this topic and are more for image touch ups and do not create warps and distorts. The five options included here are Sharpen, Sharpen Edges, Sharpen More, Smart Sharpen, and Unsharp Mask. Refer to Figure 8-196.
Note
If you are trying to correct blurry images, I prefer using Smart Sharpen and Unsharp Mask, in which you can alter and preview the settings in either the dialog box or workspace. The other Sharpen filters do not have dialog boxes
.
Stylize Filters (Extrude and Oil Paint)
Stylize filters can create a variety of color and paint-like effects. Under Stylize are a few useful filters for distorting:
Diffuse: Blurs
and moves pixels around, creating a softened yet grainy quality mode of either Normal, Darken Only, Lighten Only, or Anisotropic
Emboss: Creates an embossed relief, based on the angle (-180, 0, 180), pixel height (1-100) and amount (1-500%)
Extrude: Makes shapes out of the image into either blocks or pyramids based on size and depth. See the Extrude selection for more details.
Find Edges (no dialog box): Creates an inverse effect of emboss
Oil Paint: An oil painting bush effect, which can also emulate embroidery thread-like effects. See the Oil Paint section for more details.
Solarize (no dialog box): A negative film effect
Tiles: Like the filter gallery patchwork, allows you to set tile number, maximum offset tiles (1-99%), and fill in empty areas based on either background color, foreground color, inverse image, or unaltered image. This creates a broken block effect.
Trace Contour: Creates a colorful edge along the boundaries of brightness in the image, based on level (0-255) and edge settings of lower or upper
Wind: A motion blur effect with settings like Wind, Blast, or Stagger and a direction from the right or the left of the image. Refer to Figure 8-197.
Let’s look at two of my favorites, Extrude and Oil Paint.
Extrude
The Extrude filter
extrudes the pattern in either a type of blocks or pyramids and is similar to Texture ➤ Patchwork in the Filter Gallery. Set Pixel Size (2-255) and Depth (1-255) at Random or Level-Based, and then set Solid Front Faces (for Block only) or Mask Incomplete Blocks. Refer to Figure 8-198.
I used an Image ➤ Duplicate of marbles_start.psd and worked in the smart object layer. Click OK.
Because
this dialog box has no preview options, working on a smart object layer is ideal so that you can enter and exit the dialog box and adjust for the best extrude. Refer to Figure 8-199.
Oil Paint
The Oil Paint filter can be used
to create a paint texture that appears like oil paint or embroidery thread. I am going to show you how to turn a landscape photo into a painting.
File ➤ Open oilpainting_start.psd. Make an Image ➤ Duplicate of the file if you want to practice. It’s a photo of a nice day at the Sand Cliffs
somewhere on the West Coast of the USA. Refer to Figure 8-200.
In the Layers panel, select the smart object layer and then go to Filter ➤ Stylize ➤ Oil Paint.
Make sure that Preview is enabled, and you can zoom in or out of areas to see a close-up of how the filter affects certain areas. Refer
to Figure 8-201.
The options are the following:
Brush options:
Stylization (0.1-10): Stroke smoothness style, (I set to 3.7)Cleanliness (0.0-10): Stroke length and purity, (set to 2.7)Scale (0.1-10): Thickness or width of the paint-like effect (set to 2.1)Bristle Detail (0.0-10): Indentation of the hairs on the brush from soft to strong groove marks (set to 10)
Lighting:
Angle(-180, 0, 180): Alters lighting angle incidence and how highlights would position onto the painted surface
, but not the brushstroke angle Shine (0.0-10): The brightness of light source and how it bounces or reflects off the painted surface.
I set the angle to -60 and the shine to 1.3.
Click OK when you have completed your settings. Refer to Figure 8-202.
You can use the same Oil Paint filter on a logo. Based on similar settings, oil paint can resemble embroidery threads on cloth when applied to an Illustrator smart object layer.
To make it appear even more paint-like and abstract, I then added one more filter from the Filter ➤ Filter Gallery of Artistic ➤ Fresco with a Brush Size: 2, Brush Detail: 8, and Texture: 1. Click OK to commit the filter. Refer
to Figure 8-203.
This gives the oil paint bolder strokes and appears more paint-like to me. File ➤ Save your project. You can refer to my file, oilpainting_final.psd. Refer to Figure 8-204.
Video and Other Filters (Maximum, Minimum)
Most of the filters under video (De-Interlace and NTSC Color) and Other (Custom and HSB/HSL) are not relevant to this book except for the Offset filter, which has already been mentioned in Chapter 3 and in this chapter’s Filter Gallery section for Pattern and Texture creation
. Offset can be used on smart object layers. However, I will just mention that Other ➤ High Pass is similar to Emboss but adds an overall gray tone. Set the radius to 0.1-1000 pixels. Refer to Figure 8-205.
You can also use filters Maximum with Radius (0.2-500 px) and Minimum with Radius (0.2-500 px) filters to persevere squareness or roundness to create some additional unusual blurs when the radius in pixels is adjusted. A squareness or roundness setting can affect the radius range. And with these filters you can zoom in for a closer, more detailed look. I used an Image ➤ Duplicate of the marbles_start.psd file to test these filters on the smart object layer. Refer
to Figure 8-205 and Figure 8-206.
Combining Smart Filters and Using Masks
Remember, as you combine your smart filters on your smart object layer, you can edit your layer mask, vector mask, and smart filter mask to change or paint
away areas of the distortion. Refer to Figure 8-207.
In the Layers panel, some smart filters will combine better with others. Filter order is important to consider as well, and you can drag them on top or below another smart filter as you did in the Filter Gallery. Refer
to Figure 8-208.
If you are finding that a filter is not what you want, you can drag it over to the trash icon or right-click and choose Delete Smart Filter. Refer
to Figure 8-209.
Also consider that if the filter mask is not working for all layers, you may need to make duplicates of the smart object layers and then use separate smart filters
and masks. Refer to Figure 8-210.
You can also duplicate a smart filter for another smart object layer by Alt/Option dragging it to the other smart object. If you do not hold down the Alt/Option key, the smart filter will only be moved to the new layer. Refer
to Figure 8-211.
To clear all smart filters from a Layer, Choose Layer ➤ Smart Filter ➤ Clear Smart Filters.
Smart Filters for Shapes and Type Layers
Remember, as mentioned in Chapters 6 and 7, smart filters can also be applied to type layers
and shape layers
if they are first converted to a smart object using your Layers menu. This way the type or shape remains editable and you can apply additional layer styles as well as filter effects to the layer and then double-click the smart object if you need to edit the text or shape at some point inside the .psb file and then save your changes and return to the .psd file. Refer to Figure 8-212.
Project: Create a Simple GIF Animation Using Filter Distortions, The Swirling Tree Painting
As a final project for this chapter, I’ll show you briefly how you can take some images that you have distorted with your filters and apply that knowledge to a GIF animation.
To create a GIF animation requires planning and preparatory work, so before creating an animation you need to decide what you want your animation to do. In my case, I wanted to animate the Distort ➤ Twirl filter in some creative way so I decided to spin the branches on the tree and create a swirl of bright red leaves.
File ➤ Open the file animation_tree_highres.psd. This file
is complete, so I will describe how I used filters to create the parts of the file.
For this file, I created a new document that is 8.5 inches height and 11 inches width and of landscape orientation. The other settings I kept the same as in Chapter 1 and I kept the resolution at 300 ppi. I usually build my animation in a high resolution first and then, when I have all the pieces, I create a copy with a lower resolution of 72 ppi for the GIF animation. Refer
to Figure 8-213.
To this high resolution file I added a background image
. In order to copy it, I chose Select ➤ All and then Edit ➤ Copy and returned to the new document, animation_tree_highres.psd, and Edit ➤ Pasted it onto a new layer in the document. Then I converted that layer into a smart object layer
using my Layers menu and renamed it Landscape. Refer to Figure 8-214.
However, after doing that, I realized that the sky was not very exciting so I double-clicked the layer to enter the .psb file and used the Edit ➤ Sky Replacement command. You can review how to do that in Chapter 7. This added a nicer looking sky. Refer
to Figure 8-215.
I then File ➤ Saved the .psb file, closed it, and then saved my file as .psd so that I could continue to add more layers. The layer Landscape is the background of my animation and it will not change or move. Refer
to Figure 8-216.
Now, because this is an animation that I wanted to make look painting-like, I went to Filter ➤ Filter Gallery and applied Palette Knife from the Artistic folder with Stroke Size: 25, Stroke Detail: 3, and Softness: 0. Then I clicked OK to exit the dialog box and committed the change. Refer
to Figure 8-217.
This added a more abstract feeling
to the landscape. Refer to Figure 8-218.
Then, above that layer, I applied an adjustment layer of Levels to darken the landscape slightly and give a more golden tone. I altered the mid-tone range slider, from 1.00 to 0.75, in the Properties panel. Refer
to Figure 8-219.
Now I wanted to add a tree to my image. As mentioned earlier, to create a tree of a certain height, you should first create a blank layer
. Then with the Pen tool
, you set to Path mode in the Options panel. I clicked out a straight path (click point 1 at the base and then Shift+Click the next point for the top). Refer to Figure 8-220.
I then saved the work path I created by double-clicking the name in the Paths panel and renaming
it Tree. Refer to Figure 8-221.
Then, on the selected blank layer, I went to Filter ➤ Render ➤ Tree. Refer
to Figure 8-222.
I only altered the Basic tab
as follows: Base Tree Type: 17: Sakura Cherry Blossom, Light Direction: 0, Leaves Amount: 95, Leaves Size: 131, Branches Height: 88, Branches Thickness :141. Default Leaves enabled, Random Shapes disabled, and Arrangement:1. Then I clicked OK. Refer to Figure 8-222.
Then I deselected the tree path for the moment by clicking in a blank area in the Paths panel. Refer to Figure 8-221.
This created a nice tree. However, if I used the tree with the Distort ➤ Twirl filter it would also distort the tree trunk and parts of the branches, which I don’t want. I made a copy of this layer and named the original Full Tree and then I made a copy and converted it into a smart object layer just in case I should need to scale it later and keep it as a backup. And I turned off the visibility for the Layer 1 copy. Refer
to Figure 8-224.
To split the branches from the trees, I created two more new blank layers and named them Branches and Leaves
. Refer to Figure 8-224.
I selected the tree path
again, in my Paths panel, and selected the Branches layer and went back to Filter ➤ Render ➤ Tree. Refer to Figure 8-225.
This time the only setting I altered in the Basic tab was that I reduced the number of Leaves Amount from 95 to 0. Then I clicked OK to exit the dialog box. This created a tree with no leaves. Refer
to Figure 8-226.
I selected the Leaves layer while the tree path was still selected, and again went back to Filter ➤ Render ➤ Tree. I returned the Leaves Amount to 95 and then selected the Branch Thickness
and set this from 141 down to 0 and clicked OK. Refer to Figure 8-227.
This created a tree with no branches. I rearranged these layers
, as you can see in Figure 8-228.
I then deselected my tree path in the Paths panel.
Next, I made a copy of the Leaves layer (drag over the Create new layer icon) and converted
this layer into a smart object layer using my Layers menu. Refer to Figure 8-229.
I then went to Filter ➤ Distort ➤ Twirl. I set the angle to – 99° to rotate counterclockwise and clicked OK. Refer
to Figure 8-230.
At this point, I could keep on making more smart object layers and altering the rotation. However, this would increase the file size, so what I did was make a copy of the smart object layer each time I made an angle change, and then selected the layer copy and right-clicked on the layer and from the pop-up menu chose Rasterize Layer
. Refer to Figure 8-231.
This created a normal pixelated layer that had the filter applied. I don’t intend to scale the leaves so this is OK. Then I renamed
the layer (double-click the name) with the earlier twirl setting I used. Refer to Figure 8-232.
I repeated these steps with the smart object layer Leaves Copy by first double-clicking the smart filter name in the layer and then, one at a time, changing the setting and clicking OK.
Then next angles that I used were -199°, -299°, -399°, -499°, -599°, -699°, -799°, -899°, and -999° (which is the highest setting). Each layer that I copied and rasterized with the new settings created a step-by-step or frame-by-frame animation. And you can see the order that I used for the layers here. Refer
to Figure 8-233.
Some layers I kept hidden for now. I turned off the eye visibility.
To keep the layers aligned I selected Leaves Copy and Shift+Clicked on layer Leaves -999. With the Move tool
, using the Options panel, I clicked once on the button Align Horizontal Centers and then on the button Align Vertical Centers. Refer to Figure 8-234.
This ensures all the leave twists are centered on one point. I made sure to select Ctrl/CMD+Click my other tree layers to select them all and put them into a group folder
. I renamed the folder trees to keep them organized. Refer to Figure 8-235.
I collapsed that folder for now.
After creating the tree, I felt it was a bit dull and I wanted it to be red to match the background better, so above my Trees group folder I created a new adjustment layer of Hue/Saturation. In the Properties panel, I set Hue: 0, Saturation: 49, Lightness: 0, and enabled the Colorize checkbox. I set the adjustment layer
to a blending mode of Overlay. Refer to Figure 8-236.
However, this causes the whole image to become red. To correct this, while the adjustment layer is selected, I choose Layer ➤ Create Clipping Mask (Alt/Option+Ctrl/CMD+G) and this links the adjustment layer with the group folder of Trees, making only the tree parts red. Refer
to Figure 8-237.
To complete the design, I then added a few blank layers, which I painted with my Brush tool and Clone Stamp Tools to add some shadow and cover the base of the trunk so that it would blend into the ground. Refer to my layers: Base (Blending Mode: Subtract) and Shadow (Blending Mode: Multiply and Opacity: 35%). Refer
to Figure 8-238.
I have now created all the parts I needed for the animation. I File ➤ Saved the document and then made an Image ➤ Duplicate and clicked OK. Refer
to Figure 8-239.
I then went to Image ➤ Image Size and set the Resoution of the file to 72 Pixles/Inch and made sure to enable the Resample Bicubic (smooth gradients) checkbox and click OK to exit the Image Size dialog box
. Refer to Figure 8-240.
I then selected my Landscape layer, right-clicked on it, and and chose from the pop-up menu Rasterize Layer
to apply the filter as well to keep the file size small for the animation. Refer to Figure 8-241.
Then I File ➤ Saved the document as a .psd file. You can see this example in my file animation_tree_lowres.psd, which you can open to see the next steps that I did to create the animation.
Create GIF Animation with the Timeline Panel
Go to Window ➤ Timeline to open the Timeline panel
. In this case, I created the timeline already for you to view, with a total of 30 frames. Refer to Figure 8-242.
I will briefly explain how this was done.
When the Timeline panel was first opened, I clicked the button Create Frame Animation
. Refer to Figure 8-243.
This created my first frame
. I can alter what appears on the first frame by what is currently visible in the Layers panel. In this case some of the layers visibility eyes are turned off. Refer to Figure 8-244.
Next in the Timeline panel, to create Frame 2, I clicked on the Duplicates
selected frames button. Refer to Figure 8-245.
This created Frame 2. With this frame selected, I changed the visibility
for some of the layers to show and then hide other layers. In this case, I made visible the smart object layer Leaves copy. Refer to Figure 8-246.
I then added Frame 3 to the timeline and followed the same process. You can see what layers were turned on and off as you click on each frame up to Frame 30 in the Timeline panel. Refer to Figure 8-247.
Tip
For your own project, if you need to delete a frame, use the trash can icon in the timeline panel when the frame is selected.
To create the transparent opacity blend effect
that you can see for frames 18-24 and then 24-30 with the tree, I had to create two separate tweens. Tweens
are created using the Timeline panel to help you blend one effect into the other. In this case, when I created Frame 18, I wanted the twirl to fade to a state where only the branches were showing. So I created frame 19 with all the leaves layers turned off. Refer to Figure 8-248 and Figure 8-249.
I selected 18 and Shift-selected 19 and then in the timeline panel clicked the button Tweens Animation Frames
. Refer to Figure 8-250.
This brings up the Tween dialog box
. Refer to Figure 8-251.
I made a tween with the Selection (Frames 18 and 19) Frames to Add 5 with the All Layers option. And in this case, I enabled all the Parameters of Position, Opacity, and Effects, and clicked OK to exit the dialog box.
This created 5 tweens or transitionary frames
, making frame 19 now frame 24. Refer to Figure 8-252.
To create Fames 24-30, I selected frame 1 again to make a copy and clicked the Duplicates
Selected Frames button. This created a copy frame. Refer to Figure 8-253.
I dragged
it to the end of the timeline making it frame 25. Refer to Figure 8-254.
Then I selected frame 24 and Shift+Click-Selected frame 25 and again clicked Tween Animation Frames
. Refer to Figure 8-255.
I used the same setting as I did for the first tween in the Tween dialog box and clicked OK, and then I had 30 frames. The tree animation now ends as it has begun. Refer
to Figure 8-251 and Figure 8-256.
To preview how the animation plays, you can use your play controls at the bottom of the Timeline panel and preview the duration. Press the right pointing solid triangle. In my case, I just want it to play once but you may want your project to play forever or a set number of times (Other). From the dropdown menu, choose an option. Refer
to Figure 8-257.
Click the square icon in the Play settings to stop the preview. Refer
to Figure 8-258.
Lastly, to export your .psd animation file as a .gif, go to File ➤ Export ➤ Save for Web (Legacy). Refer
to Figure 8-259.
Note
File ➤ Export ➤ Export As can, as of the current version, only export single GIF frames so you still need to use the Save for Web (Legacy) if you want to create GIF animations. However, this may change in future versions of the Photoshop application. Refer to Figure 8-259.
In the Save for Web dialog box
, I set the preview to 2-up to view the original and the GIF files setting you will use on the right. Refer to Figure 8-260.
Note
For more details in this area, refer to my book that I mentioned earlier. Here I will just let you know the settings I used. You can alter the settings if you want; however, some settings may degrade the quality of the animation so make sure to compare the original with the GIF file you are optimizing.
Refer to the panel on the right:
Preset: Is [Unnamed] as it is Custom. I selected the GIF format
from the dropdown menu for the file type as it is the only option capable in this list for animation.
Color reduction algorithm: Selective and Colors are 256 at the highest level.
Dither algorithm: Diffusion, Dither: 100%
Transparency is enabled. This is useful when creating transparent GIFs. Matte Swatch is white if transparency is present. Refer
to Figure 8-261.
No Transparency Dither Algorithm: No Transparency Dither as there is currently no transparency and the amount is disabled. Refer to Figure 8-261.
Interlaced check box is disabled and Web Snap for color is set to 0% and Lossy compression is set to 0.
Leave the Convert to sRGB options enabled to the default of Preview: Monitor Color and Metadata: Copyright
and Contact Info.
Leave the Color Table as it is as well as the default setting.
Leave Image size for the current Width (W: 792 px), Height (H: 612 px), Percentage: 100%, and Quality: Bicubic. However, for your own projects, you may want to make smaller copies of your animation so you can adjust this as required.
Set the Animation Looping Options to Once as I did in the Timeline panel or choose another option. You can preview the animation again from here as well with the Play buttons.
When done, click the Save button. The Done button will only save settings and return to Photoshop but not create the GIF animation. Refer
to Figure 8-262.
Upon clicking Save, find a location to save the GIF animation, name the file, and make sure in the Save Optimized As
dialog box to set Format: Images Only and leave the default settings as is. Then click Save to save the GIF animation. Refer to Figure 8-263.
You can view my file, animation_tree_final.gif, in your browser. Then click Done in the Save for Web dialog box
to exit and return to your Photoshop file. Refer to Figure 8-264.
In your own projects, if you have made changes to your .psd animation, make sure to File ➤ Save the document to save the settings for the timeline panel.
You can close any open projects at this point as we have completed the filter projects.
Advanced Tip: While not relevant to this chapter, if you are working with smart objects
from a file from a client who may have been working with stacked photos or video frames and some parts of the image are not appearing with the filter or on the smart object itself as you work with the file, familiarize yourself with the advanced menu feature Layer ➤ Smart Objects ➤ Stack Mode. Go to https://helpx.adobe.com/photoshop/using/image-stacks.html.
In my examples, all my smart object layers are always automatically created with the default settings of Stack Mode
➤ None. However, a client may have adjusted this setting by mistake, and you may need to set it back to None as you work on the file. Refer to Figure 8-265.
Summary
In this chapter, you looked at a number of basic filters and smart filter options that are available in Photoshop. The Filter Gallery has many filters that can be used to create unique distorts as well as others outside the gallery that create a distort such as Spherize, Twirl, and Wave, which can be edited at any time. The Filter Gallery also lets you reuse custom textures that were originally patterns in Chapter 3.
Some of the most unusual filters for warping lettering or shapes are the render filters of Flame and Tree when converted to a path. Likewise, you can later combine some filters to create a GIF animation to show how the warp and distort happens. In the next chapter, you will look at advanced filters that are for correction and distortion.