© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
J. HarderPerspective Warps and Distorts with Adobe Tools: Volume 1https://doi.org/10.1007/978-1-4842-8710-1_8

8. Basic Filters and Smart Filters

Jennifer Harder1  
(1)
Delta, BC, Canada
 
Chapter goal: While there are many filters in Photoshop, not all can be considered true warps and distorts. Some are more alterations of color. This chapter will focus on select filters that either distort or correct distortion in an image. The focus here is on basic filters that can be used to create unusual, distorted backgrounds for your projects. Refer to Figure 8-1.

A Photoshop filter menu includes the following options, 3 D, blur, distort, noise, pixelate, liquify, vanishing point, and sharpen, among others.

Figure 8-1

Photoshop Filter menu

Note

You can find the projects for this chapter in the Chapter 8 folder.

Long-term Photoshop users know that this application has many filters that have been added to the program over the years. Some have remained a constant of Photoshop. However, others have been removed. And then there are some that have been improved upon over time, such as Oil Paint , which we’ll look at in this chapter, and the Liquify filter , which we will look at as an advanced filter in Chapter 9. More recently, Adobe has added new filters called Neural Filters , some of which are experimental or in beta format, as well as the options of third-party plugins from other companies. We’ll look at them in Chapter 10.

In this chapter, I want to look at some of my favorite basic filters that I think are great to use for warps and distorts. In the past, I used them on normal layers, which could be considered destructive. When I did that, I made a duplicate of the layer and then, after I used the filter on the layer, I added a layer mask and then erased or hid the area on the layer mask that I did not want to have filtered. Refer to Figure 8-2.

A Layers panel has a duplicate layer linked to a layer mask. A background layer is also included.

Figure 8-2

Layers panel with a duplicate layer with a layer mask added

You can still do that now with your own projects. However, the problem for me with this approach was then I could not go back and tweak my settings for the filter after it was applied to the duplicate layer. Happily, with smart object layers this is not a problem. As you saw in Chapters 6 and 7, a smart object layer can have a smart filter and a filter mask applied to it. And, as you will see, multiple smart filters can be combined. Refer to Figure 8-3.

A Layers panel has a background layer copy, smart filters which include the filter gallery and puppet warp, and a background layer.

Figure 8-3

Smart object layer with a various smart filters applied and a filter mask

We’ll try that first with the Filter Gallery and then look at some basic filters outside the Filter Gallery. So, let’s take a look at some of my basic filter favorites.

As mentioned in Chapter 1, make sure that you are working in an RGB Color mode so that you have access to all the filters I am discussing. If you try to convert your color mode to CMYK , when some smart filters are applied, you may get a warning message and some filters may no longer be accessible. So always do your final color conversion to CMYK on an Image ➤ Duplicate after you have flattened the copy of the image, and keep the original as a backup. Refer to Figure 8-4.

An Image menu includes the highlighted option, mode, and on its right is a submenu with a highlighted option, R G B color. Below is a dialog box with the question, Flatten image before mode change, with the flatten button highlighted, and below is a menu with the highlighted option, flatten image.

Figure 8-4

When you want to use all the filters, you should be in Image ➤ Mode> RGB Color. If you choose CMYK, you have to decide whether to flatten the layers in the image

Also, to practice with your own files in this chapter, convert the normal layer to a smart object layer. Choose Filter ➤ Convert for Smart Filters and click OK to the message. Or just use your Layers menu as you did in the past and Choose Convert to Smart Object. In this chapter, you can use Illustrator or Photoshop smart object layers. Refer to Figure 8-5.

A Filter menu includes the option, convert for smart filters, and below is a dialog box with the text, To enable re-editable smart filters, the selected layer will be converted into a smart object, here, the O K button is highlighted. At the bottom is a menu with a highlighted option, convert to smart object.

Figure 8-5

Convert a layer to a smart object using either the filter menu with the information message or use the Layers panel menu

Lastly, in this chapter you’ll take what you have learned about filters and discover how this can be applied to a GIF animation.

Basic Filters

A basic filter , in my opinion, is meant to have very few settings that you must alter to achieve an effect.

A collection of these filter can be found in the Filter Gallery workspace. While I am not going to explore in detail every single filter in this area, let’s look at the ones I feel are best used for warping and distorting, and then look at how one filter can be combined with another to create a blend. Go to Filter ➤ Filter Gallery. Refer to Figure 8-6.

A Filter menu includes the options convert for smart filters, neural filters, and filter gallery, among others.

Figure 8-6

Use the Filter menu to access the Filter Gallery

Project: Working with Various Backgrounds and Filters

In this part of the gallery and when using other filters outside the gallery, I am going to demo images that I have in the Chapter 8 folder. I will reference them and before entering the filter, you can File ➤ Open then and Make an Image ➤ Duplicate so that if you like an effect, you can save copies of the file for a potential background pattern for a personal project. Or you can use your own image. In this first example, open file water_feature_start.psd. Refer to Figure 8-7.

An image on the left is of marbles of different sizes inside and outside a boat-shaped figure on the water. On the right is a Layers panel with background copy and background layers.

Figure 8-7

Work on a smart object layer when using the Filter Gallery

Select the smart object layer Background Copy and go to Filter ➤ Filter Gallery. Refer to Figure 8-7 and Figure 8-8.

A window has an image on the left pane of marbles inside a boat-shaped figure, and next to it, the artistic folder is open, indicating various filters. On the right pane are the O K and cancel buttons and a selection panel.

Figure 8-8

Filter Gallery dialog box workspace

Working in the Filter Gallery

The Filter Gallery is divided into six folders or categories : Artistic, Brush Strokes, Distort, Sketch, Stylize, and Texture. You can look at each of the filters in these areas by opening the folder and clicking one of the filters to see how it previews on the image left of the workspace. In Figure 8-8, I am looking at the Artistic folder and I’ve selected Pallet Knife, which I’ll discuss in a moment.

To navigate the Preview area, use the plus, minus, or navigational dropdown menu to zoom in or out (Ctrl/CMD++ or Ctrl/CMD+-) or just hold down the Ctrl/CMD key to click and zoom in. Then drag over the area (the Hand tool appears on preview) to move to the location to preview how it appears with the filter. Holding down the Alt/Option key will also bring up the Zoom tool to zoom out quickly . Refer to Figure 8-9.

A Zoom menu indicates different percentage values for zooming in and out. It also includes the options, actual pixels, fit in view, and fit on screen.

Figure 8-9

Setting your zoom size and navigating in the Filter Gallery

Note
If you cannot see the filter thumbnails, make sure to click the double arrow button near the OK Button to hide and show filters in your workspace. This is useful when you need more room for your preview. Make sure, for now, that the filters are visible. Refer to Figure 8-10.

A segment of the Filter gallery panel indicates the O K and cancel buttons.

Figure 8-10

Show and hide your Filter Gallery options

You can spend time on your own testing the filters, but I will talk about each briefly here. The two folders that I will be focusing on are Distort and Texture. Any one of the other filters from the Gallery can be added to enhance the distort, as you will try in a moment. Refer to Figure 8-11.

A Filter Gallery panel includes the following folders, artistic, brush strokes, distort, sketch, stylize, and texture.

Figure 8-11

Filters are stored in the six folders in the Filter Gallery

Note
Some filters may take longer to render than others, so keep an eye on the progress bar near the lower navigation area and wait a few moments as the filter adjusts. Refer to Figure 8-12.

A filter gallery panel has the negative and positive symbols on the left, the value 100% next to them, and the progress bar on the right.

Figure 8-12

Check the progress of the chosen filter in the gallery as it renders in the preview

Artistic Folder
For now, open the Artistic Folder triangle. There are 15 filters . Select Plastic Wrap. Refer to Figure 8-13.

An artistic panel folder on the left includes the highlighted filter labeled, plastic wrap, and next to it is the plastic wrap panel with the highlight strength set to 15, detail to 9, and smoothness to 8. Below is an illustration of various marbles inside and outside a boat-shaped figure on water.

Figure 8-13

Apply a Plastic Wrap filter from the Artistic folder in the Filter Gallery and preview the result

By adjusting the sliders for Highlight Strength (0-20), Detail (1-15), and Smoothness (1-15), this can give the impression of a distorted contour and a type of bevel and embossing that you would see on the edges to make the object appear more three-dimensional as if wrapped in shiny clear plastic. Refer to Figure 8-13.

Other filters in this folder, like Colored Pencil, Cutout, and Neon Glow limit the colors or posterize the image. Refer to Figure 8-14.

Three illustrations of a set of marbles in which artistic filters are used. From the top left, clockwise, the filters used are pencil, cutout, and neon glow.

Figure 8-14

Examples of Artistic filters: Colored Pencil, Cutout, and Neon Glow

Some give more painterly and blurry effects and soften features , such as Dry Brush, Paint Daubs, Palette Knife and Smudge Stick. Refer to Figure 8-15.

Four illustrations of a set of marbles in which artistic filters are used. The filters used are dry brush, paint daubs, palette knife, and smudge stick.

Figure 8-15

Examples of Artistic filters: Dry Brush, Paint Daubs, Palette Knife, and Smudge Stick

Fresco, Poster Edges, and Watercolor, while not distorts, can sharpen or darken and make an image stand out. Refer to Figure 8-16.

Three illustrations of a set of marbles in which artistic filters are used. From the top left, clockwise, the filters used are fresco, poster edges, and watercolor.

Figure 8-16

Examples of Artistic filters: Fresco, Poster Edges, and Watercolor

Film Grain, Rough Pastels, Sponge and Under Painting can overlay a more textured effect . Refer to Figure 8-17.

Four illustrations of a set of marbles using in which artistic filters are used. The filters used are film grain, rough pastels, sponge, and under painting.

Figure 8-17

Examples of Artistic filters: Film Grain, Rough Pastels, Sponge, and Under Painting

Note
Neon Glow and Colored Pencil will be different colors, depending on what the foreground or background colors are in the Tools panel as you enter the Filter Gallery. So, use your Color Picker dialog box first when you click on the swatch, to set the colors before you enter the Filter Gallery. Otherwise, make sure to reset the colors by pressing D and then X to toggle between a black background and white foreground. In my case, before I entered the Filter Gallery, I had my foreground set to white and my background to black, but if it had been reversed or another color, I would have gotten different results. Refer to Figure 8-18.

Two tools panels indicate the foreground and background selection for two illustrations of a set of marbles next to them.

Figure 8-18

Set your foreground and background colors in the Tools panel to affect how certain filters interact

Take a moment to explore each filter and adjust sliders, checkboxes, and drop-down menus. Neon Glow is the only option that lets you access the Color Picker for the glow color.

Brush Strokes Folder
Let’s look at the next folder in the Gallery. There are eight filters . Refer to Figure 8-19.

A Brush Strokes panel folder includes the following filters, accented edges, angled strokes, crosshatch, dark strokes, ink outlines, spatter, sprayed strokes, and Sumi-e.

Figure 8-19

Brush Strokes filters

In the Brush Strokes folder, Angled Strokes, Crosshatch, Spatter, and Sprayed Strokes can give unusual blurs and jaggedness . Refer to Figure 8-20.

Four illustrations of a set of marbles in which brush strokes filters are used. The filters used are angled strokes, crosshatch, spatter, and sprayed strokes.

Figure 8-20

Examples of Brush Stroke filters: Angled Strokes, Crosshatch, Spatter, and Sprayed Strokes

Accented Edges and Ink Outlines can define corners and edges very distinctly. Refer to Figure 8-21.

Two illustrations of a set of marbles in which brush strokes filters are used. The filters used are accented edges and ink outlines.

Figure 8-21

Examples of Brush Stroke filters: Accented Edges and Ink Outlines

Dark Strokes and Sumi-e can blur and darken an image. Refer to Figure 8-22.

Two illustrations of a set of marbles in which brush strokes filters are used. The filters used are dark strokes and Sumi-e.

Figure 8-22

Examples of Brush Stroke filters: Dark Strokes and Sumi-e

Take a moment to explore each filter and make adjustments to sliders and drop-down menus.

Distort Folder
The Distort folder has three filters : Diffuse Glow, Glass, and Ocean Ripple. Refer to Figure 8-23.

A Distort panel folder includes the following filters, diffuse glow, glass, and ocean ripple.

Figure 8-23

Distort filters

Diffuse Glow can be used to blur or make an image grainy by setting the level of Graininess from 0-10. Refer to Figure 8-24.

A Diffuse Glow panel includes the following settings, graininess at 6, glow amount at 10, and clear amount at 15. Next to it is an illustration of a set of marbles in which the settings are used.

Figure 8-24

Diffuse Glow options are also affected by current background color in Tools panel

The Glow Amount (0-20) sets how much white or black is added to the image and this is based on what you set as the current background color earlier in your Tools panel. Clear amount (0-20) will also set the amount of whiteness. Refer to Figure 8-25.

A Diffuse Glow panel includes the following settings, graininess at 6, glow amount at 3, and clear amount at 14. Next to it is an illustration of a set of marbles in which the settings are used.

Figure 8-25

Diffuse Glow options altered to make it appear less black

If you have the wrong background or foreground color applied to the filter in a smart object, you cannot correct it inside the Filter gallery. Exit the Filter Gallery by clicking the Cancel button and then change the background or foreground color using the Color Picker. Press X to swap . Refer to Figure 8-26.

A segment of the Filter gallery panel indicates the O K and cancel buttons. Next to it is a segment of a Tools panel indicating background selection.

Figure 8-26

Click Cancel to exit without committing changes and make the background in the Tools panel white by pressing X

Then, to reapply, you need to go back into the Filter ➤ Filter Gallery, and then the new background color will appear for Diffuse Glow. Click OK to commit. Refer to Figure 8-27.

A Diffuse Glow panel includes the following settings, graininess at 6, glow amount at 3, and clear amount at 14. Next to it is an illustration of a set of marbles with a lighter background in which the settings are used.

Figure 8-27

Diffuse Glow options also affected by current background color in Tools panel upon entering the Gallery again

However, if you already applied the filter earlier in the Layers panel, then select the older, lower Diffuse Glow (Filter Gallery) smart filter and drag it to the trash icon , so only the new smart filter is applied.

Double-clicking the older smart filter will not alter the background or foreground color, only retain what you originally used the first time you entered the filter. Refer to Figure 8-28.

A Layers panel has a background layer copy and smart filters which include the filter gallery. Below is a panel that includes the f x, gradient, and trash icons, among others.

Figure 8-28

You can remove your older smart filter by dragging it over the trash icon

Glass is in some ways like the brush stroke of Spatter, but with more rounded contours to resemble older glass with its mottled appearance. Refer to Figure 8-29.

An illustration of a set of marbles in which the frosted glass filter is used.

Figure 8-29

Glass option set as Frosted Glass

You can set the sliders for Distortion (0-20). The higher the distortion, the less visible the image is. For Smoothness (1-15), the higher the smoothness, the less textured it is. Refer to Figure 8-30.

A Glass panel indicates the following settings, distortion at 5, smoothness at 3, texture set to frosted, and scaling at 100%.

Figure 8-30

Glass options set to a texture of frosted glass

For the actual Texture setting , you can use the preset textures of Blocks, Canvas, Frosted, and Tiny Lens. In Figure 8-29, you are looking at Frosted. Each texture creates a unique distortion. Refer to Figure 8-29 and Figure 8-31.

A Texture panel includes a Frosted menu with the highlighted option, frosted. Next to it are 3 illustrations of a set of marbles in which the following textures are used, blocks, canvas, and tiny lens.

Figure 8-31

Textures for Blocks, Canvas, and Tiny Lens

Beside these texture options is a small menu called Load Texture. Here you can add your own custom create textures like the grayscale one we created as a .psd at the end of Chapter 3. Refer to Figure 8-32.

A Load Texture menu has the highlighted option, load texture.

Figure 8-32

Option to load a custom texture

You will look at that texture setting and how to test and use it successfully a bit later in the chapter in this Filter Gallery section in the Texture folder Texturizer. However, note that earlier filters you may have previewed on your own in the Artistic folder such as Rough Pastels and Under Painting also allow you to add a texture of your own, which is a great way to customize your filter. Refer to Figure 8-33.

A Texture panel has a Canvas menu with the highlighted option, canvas. Other options included are brick, burlap, and sandstone.

Figure 8-33

Other filters in the Filter Gallery allow you to use defaults or add custom textures

Next, you can set the Glass Filer Scaling (50-200%) and invert the glass reflections when the checkbox is enabled. This affects the pattern. Refer to Figure 8-34.

A section of the Glass panel indicates scaling at 100%. The tick box next to the invert option is unchecked.

Figure 8-34

Options to Scale and Invert

Ocean Ripple is very similar to Glass and the brush stroke named Filter Spatter. However, it gives more of a water effect, and it lets you set the Ripple Size (1-15) and Ripple Magnitude (0-20). Refer to Figure 8-35.

Two Ocean Ripple panels above and below include the following settings, ripple size at 9, and ripple magnitude at 9 and ripple size at 1, and ripple magnitude at 20, respectively. Next to both are illustrations of a set of marbles in which the settings are used.

Figure 8-35

Ocean Ripple options and examples

Other filters outside of the Filter Gallery, which you’ll see later, can achieve similar effects including Wave and Crystalize.

Sketch Folder
This folder is more for creating black and white sketch images. There are 14 filters . Currently, I am using a black foreground and white background color while in the Gallery. Refer to Figure 8-36.

A Sketch panel folder includes the following filters, bas relief, chalk and charcoal, charcoal, chrome, Conte crayon, graphic pen, halftone pattern, note paper, photocopy, plaster, reticulation, stamp, torn edges, and water paper.

Figure 8-36

Filter Gallery Sketch filters. Most are affected by the current foreground and background colors in the Tools panel

Bas Relief, Photocopy, and Plaster create more of an embossed effect . Refer to Figure 8-37.

Three illustrations of a set of marbles in which sketch filters are used. The filters used are bas relief, photocopy, and plaster.

Figure 8-37

Examples of Sketch filters: Bas Relief, Photocopy, and Plaster

Chalk and Charcoal, or just Charcoal, offer more of a smeared or hand-drawn texture . Refer to Figure 8-38.

Two illustrations of a set of marbles in which sketch filters are used. The filters used are chalk and charcoal, and charcoal.

Figure 8-38

Examples of Sketch filters: Chalk and Charcoal and Charcoal

Other filters that create a textured effect included Graphic Pen, Halftone Pattern (dot, line, and circle), Note Paper, and Reticulation. Refer to Figure 8-39.

Four illustrations of a set of marbles in which sketch filters are used. The filters used are graphic pen, halftone pattern, note paper, and reticulation.

Figure 8-39

Examples of Sketch filters: Graphic Pen, Halftone Pattern, Note Paper, and Reticulation

Conté Crayon also allows you to alter or add custom textures , which you will see as we will look at further in the Filter Gallery’s Texture folder. Refer to Figure 8-40.

A Conte crayon panel includes the following settings, foreground level at 11, background level at 7, the texture used is canvas, and the light used is top. Next to it is an illustration of a set of marbles in which the settings are used.

Figure 8-40

Examples of Sketch filters: Conté Crayon and filter settings

Chrome , like Plastic Wrap in the Artistic folder, gives a shinier appearance and is great for creating twisted metal effects. You adjust the Detail (0-10) and Smoothness Sliders (0-10). Altering the settings can make the chrome appear more liquid. Refer to Figure 8-41.

A Chrome panel includes the following settings, detail at 4, and smoothness at 7. Next to it is an illustration of a set of marbles in which the settings are used.

Figure 8-41

Examples of Sketch filters: Chrome with filter settings

Stamp and Torn Edges create images that are either black or white with no grayscale blend. Refer to Figure 8-42.

Two illustrations of a set of marbles in which sketch filters are used. The filters used are stamp and torn edges.

Figure 8-42

Examples of Sketch filters: Stamp and Torn Edges

Water Paper is the only color filter in this folder and is good for creating a fibrous blurred watercolor effect . Refer to Figure 8-43.

An illustration of a set of marbles in which a water paper sketch filter is used.

Figure 8-43

Example of Sketch filters: Water Paper

Note
Except for Chrome and Water Paper, all the other filters in this folder, based on what your current foreground and background colors are in your Tools panel, affect the colors as you use the filter. The foreground appears to control the shadows or darker areas of the current Stamp image and the background controls the highlights and brighter colors . Refer tov Figure 8-44.

A two-toned illustration of a set of marbles in which a stamp sketch filter is used. Next to it is a foreground and background color panel.

Figure 8-44

The foreground and background colors currently in the Tools panel effect the Stamp filter

See notes on Artistic folder and Diffuse Glow in the Distort folder and how background and foreground colors affect them.

Stylize Folder
Only one filter exists in this area, Glowing Edges. With the sliders, you can set the Edge Width (1-14), Edge Brightness (0-20), and Smoothness (1-15). Refer to Figure 8-45.

A Glowing edges panel includes the following settings, edge width at 2, edge brightness at 6, and smoothness at 5. Above it is an illustration of a set of marbles in which the settings are used, including the foreground and background colors from the tools panel.

Figure 8-45

Example of Stylize filter: Glowing Edges and its settings, and the current foreground and background colors in the Tools panel

Texture Folder
The last folder is the Texture folder. It contains six filters : Craquelure, Grain, Mosaic Tiles, Patchwork (tiles), Stained Glass and Texturizer. Refer to Figure 8-46 and Figure 8-47.

A Texture panel folder includes the following filters, craquelure, grain, mosaic tiles, patchwork, stained glass, and texturizer.

Figure 8-46

Texture filters. Some are affected by the current foreground and background colors in the Tools panel

Six illustrations of a set of marbles in which texture filters are used. The filters used are craquelure, grain, mosaic tiles, patchwork, stained glass, and texturizer.

Figure 8-47

Examples of Texture filters: Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, and Texturizer

Stained glass , though it does not have any extra options for texture, is interesting as it does let you create an almost organic cell-like structure. Use the sliders to adjust Cell Size (2-50) and Border Thickness (1-20). The border color is the current foreground color in the Tools panel. Light Intensity (0-10) is radial from the center of the image. See the note earlier for Diffuse Glow to know how to change your background or foreground color for a smart filter. Refer to Figure 8-47 and Figure 8-48.

A Stained Glass panel indicates the following settings, cell size at 10, border thickness at 4, and light intensity at 3.

Figure 8-48

Stained Glass options are affected by the current foreground color

Adjusting Textures
With most of these filters you are limited by the menu as to what texture you can use to create depth. However, Texturizer, besides allowing you to use its default textures (Brick, Burlap, Canvas and Sandstone), does allow you to use your own custom texture . Refer to Figure 8-49.

A Texturizers panel indicates the following settings, the texture is canvas, scaling at 109%, relief at 6, and light is set at top. A texturizer menu is next to it.

Figure 8-49

Texturizer allows you to alter its settings and set a default texture

To review the process of how a grayscale custom texture could be created, see the section in Chapter 3 and then follow the next steps to review how it can be created. In this case, we will use a copy of that texture, found in the Chapter 8 folder. See file Pattern4_Texture.psd. Next, we will load the texture and see if what we created then is working correctly in the Filter Gallery. Refer to Figure 8-50.

An image of a monochromatic pattern design.

Figure 8-50

We can use a grayscale texture that was created in Chapter 3

Project: Loading a Custom Texture to Create Another Distortion
After reviewing Chapter 3, make sure that you have located the grayscale texture you created, and from the drop-down menu, choose Load texture from the Texturizer menu. Refer to Figure 8-51.

A Texture panel has a menu with a highlighted option, load texture.

Figure 8-51

Load a custom texture for the Texturizer filter

In the Load Texture dialog box locate the pattern I am using, the one in the Chapter 8 project folder called Pattern4_Texture.psd. Refer to Figure 8-52.

A dialog box has the following, file name, in which an entry reads as pattern 4, underscore, texture, dot, p s d, and the other entry reads as, texture, open parenthesis, asterisk symbol, dot, p s d, close parenthesis. The open button is selected.

Figure 8-52

Locate the texture .psd file and then click open in the dialog box and apply it

Select the file and click Open. This overlays that repeating pattern.

Take a moment to scale the pattern (50-200%) and adjust the relief (0-50). I set the Scaling to 55% and the Relief to 31. Refer to Figure 8-53.

Set the Light to Top . There are several options to choose from to set your lighting angle, either to the bottom, left, right, top, or somewhere in between.

Enabled the Invert check box. This affects whether the texture is embossed or debossed. Refer to Figure 8-53.

A Texturizers panel indicates the following settings, the texture is pattern 4 texture, scaling at 55%, relief at 31, light is set to top, and the invert option is checked. A Light menu is next to it with the highlighted option, top.

Figure 8-53

Texturizer options and Light settings

This creates a stitched quilt effect that covers the image.Refer to Figure 8-54.

An illustration of a set of marbles indicates a stitched quality effect. A dark horizontal line is observed in the middle.

Figure 8-54

An extra line is appearing in the texture that should not be there

However, if you zoom in close, you may notice an issue that does not seem to go away no matter what settings you use.

Correcting Textures
A slight issue with this custom pattern texture is that there is a thin black or white pixilated line appearing horizontally where each part of the pattern tiles or joins. But it does not appear vertically unless you change the lighting direction. When we created it in Chapter 3, it appeared OK, and if used as a pattern fill for an adjustment layer, you would not notice any dark border seam issue or, at the very least, it would appear that each square is touching the other, creating a block pattern . Refer to Figure 8-55.

An image of a set of four, square monochromatic pattern designs.

Figure 8-55

The texture file looks OK as a .psd, but not when it’s a texture in the Filter Gallery

However, in the Filter Gallery, Photoshop adds a pixelated edge to one side, creating an annoying thin horizontal grid even though there are no black pixels along the edge of the original pattern. To correct this issue , exit the Filter Gallery without making changes. Click Cancel to exit the Filter Gallery. Refer to Figure 8-56.

A segment of the Filter gallery panel indicates the O K and cancel buttons.

Figure 8-56

Click Cancel to exit the Filter Gallery to correct the texture file

Now File ➤ Open your texture currently in your Chapter 8 project folder, Pattern4_Texture.psd. Make an Image ➤ Duplicate. As in Chapter 3 with your colorful pattern, to ensure that your pattern is seamless, go to Filter ➤ Other ➤ Offset and set the Horizontal to +418 pixels right, Vertical +359 pixels down, and Undefined Areas to Wrap Around. And click OK. Refer to Figure 8-57.

A dialog box indicates the following settings, horizontal pixels right at +418, vertical pixels down at +359, and wrap-around option is checked. Next to it is an image of a monochromatic pattern design in which the settings are used.

Figure 8-57

Use the Offset filter on a copy of the texture to correct the seam

Create a new blank layer for working on. Refer to Figure 8-58.

A Layers panel has layer 1, and a background layer which is the monochromatic pattern design. At the bottom is the text, create a new layer.

Figure 8-58

In the Layers panel, create a new layer

Then use your Clone Stamp tool , as you did in Chapter 3, and Alt/Option+Click a clone location and then, on the new layer, click and cover the seam so that the threads blend in; it does not have to be perfect as it will be in black and white. I used a 39px soft brush (Hardness 0%). Sample Options are set to Current & Below. Refer to Figure 8-59.

A Clone stamp panel includes the options, mode, opacity, flow, and sample, among others. Below are images of a layer with perpendicular lines that form a cross, and next to it is the monochromatic pattern design.

Figure 8-59

Use your Clone Stamp and Eraser tools on a new layer to cover the seam

You can use your Eraser tool with a soft brush if you need to clean up any fibers.

Then, when you’re done using the Layers panel menu, flatten the image so that it is a single background layer again. Refer to Figure 8-60.

A Layers panel has a background layer which is a monochromatic pattern design. On the right is a menu with the highlighted option, flatten image.

Figure 8-60

Once complete, use your Layers panel menu to flatten the image again

File ➤ Save this copy file as a .psd file. I saved mine as Pattern4_Texture_r2.psd so that I could compare. Close the file.

Return to your copy of your file water_feature_start copy. Make sure you are still on the smart object layer.

Go to the Filter Gallery again and return to the Texturizer filter . This time, load the new texture you created. The strange horizontal black line should be gone, and the overall pattern should be seamless. Refer to Figure 8-61.

A Texturizer panel includes the following settings, texture uses is pattern 4 texture, scaling is at 55%, relief at 31, light is set at top, and the invert option is checked. Next to it is an illustration of a set of marbles in which the settings are used.

Figure 8-61

Apply the new texture to the Texturizer filter

Note

This may not be an issue for all texture patterns that you build. However, this is why you must test your custom textures in the Filter Gallery after creating them and zoom in close to preview any issues if they arise. In this case, the Offset filter and Clone Stamp were the best way to correct the issue on a copy of the original file.

Tip

Try this same texture on the Glass, Rough Pastels, Underpainting, or Conté Crayon filters.

You can see how a custom texture adds interest to a background.

More information about filters in the smart gallery can be found here: https://helpx.adobe.com/photoshop/using/filter-basics.html and https://helpx.adobe.com/photoshop/using/filter-effects-reference.html .

Combining Gallery Filters

After setting your options with the sliders for your filter and before clicking OK, you can choose to add another filter. Refer to Figure 8-62.

A segment of the Layers panel indicates a texturizer layer, and below it is a plus sign with the text, new effect layer.

Figure 8-62

Currently only one filter is applied in the Filter Gallery, but you can add more with the New effect layer button

Click the New layer effect button (plus icon) in the Filter Gallery to duplicate a filter, and then from either the folders or the dropdown menu, choose another filter such as Brush Strokes ➤ Crosshatch and see how this enhances the effect. Refer to Figure 8-63.

A segment of the Layers panel on top indicates 2 texturizer layers, and a menu next to it has the highlighted option, crosshatch. A segment of the Layers panel below indicates texturizer and crosshatch layers, and a crosshatch panel next to it has the settings, stroke length, 22, sharpness, 8, and strength, 1.

Figure 8-63

Once a filter is duplicated, you can then select another filter to change it and then alter its options

Any combination of filters can be changed to another once it is selected in the list. But not all work well together. Refer to Figure 8-64.

Two illustrations of a set of marbles in which different filters are used. The one on the left is blurry and smudged, and the one on the right is more clear and sharp.

Figure 8-64

Applying more than one filter can affect how the preview image appears

You can drag one filter above or below another and see if it improves the effect . And turn on or off the visibility eyes. Refer to Figure 8-65.

A segment of the Layers panel indicates a texturizer layer and highlighted crosshatch layer, and below it is a plus sign and a trash icon with the text, delete effect layer.

Figure 8-65

You can change the filter order or delete a filter effect layer

If you don’t like a filter effect, you can select it and use the trash can icon to delete a filter or effect layer.

Once you have made your choices, click OK to exit the Filter Gallery. The filter is added as a smart filter to the smart object in the Layers panel. Refer to Figure 8-66.

A segment of the filter gallery panel on top indicates the O K and cancel buttons. A Layers panel below has a background, background copy, and smart filter layers.

Figure 8-66

Click OK and your smart filter is added to the layer

As you did in Chapters 6 and 7, you can double-click the Filter name to enter the Filter Gallery to alter your settings or to reset and create a new Filter Gallery. Choose Filter ➤ Filter Gallery, as mentioned earlier, when you need to correct your background and foreground colors. See Diffused Glow.

Adjusting Filter Masks

The smart filter mask is for all smart filters regardless of if they are inside or outside the Filter Gallery, and you can turn off the visibility eye for both the mask or filter to compare the before and after. Refer to Figure 8-67.

A Layers panel has a smart filters layer, and a highlighted background layer copy.

Figure 8-67

Turn off the visibility for both the filter and the filter mask when you don’t want to see them

Click the smart filter mask and now look at the Properties panel Masks tab icon. If you have worked with layers and masks in the past, you will know that this is where you can add an additional vector mask after your layer mask has been added to your normal or smart object layer. As mentioned in Chapter 6, as with the layer mask and vector mask, you can make adjustments to the filter mask after painting on the filter mask using the sliders for Density (0-100%) and Feather (0-1000 pixels). You can use two of the Refine Selection Options: Color Range for a more accurate selection based on color and invert to reverse the selection. However, Select and Mask are grayed out and can only be used for layer masks. Refer to Figure 8-68.

Two Properties panels include filter masks, density set at 100%, feather at 0.0 pixels, and color range and invert buttons. Next to the filter masks are icons for layers and vector masks.

Figure 8-68

Use the Properties panel to alter the filter mask as well as the layer and vector masks applied to a layer

Isolating a Selection on a Smart Filter Mask

To keep your smart filter isolated to a select location before you apply the filter, you can drag out a selection with a selection tool such as the Rectangular Marquee tool or load a selection from your Channels panel (Ctrl/CMD+Click the Channel thumbnail). The smart object layer is selected first before entering the Filter Gallery and this will add that mask to the filter mask when you click OK. Refer to Figure 8-69.

An image on top is of marbles of different colors and sizes inside and outside a boat-shaped figure, a portion of the image is boxed in. Below is a Layers panel with background copy and smart filter layers, and an image of the boxed portion of the image on top.

Figure 8-69

You can create an isolated area or selection on your smart filter that hides part of the filter

Then, if the selection is the reverse of what you expect, select the smart filter mask and use the key combination Ctrl/CMD+I to invert the mask or press the Invert button in the Properties panel. Refer to Figure 8-70.

A Properties panel on the left includes a filter mask, color range, and invert buttons, among others, and next to it is another Properties panel filter mask inverted. Below is an image of marbles of different sizes inside and outside a boat-shaped figure.

Figure 8-70

Use your Properties panel to invert part of the mask

Like a layer mask, a filter mask allows you to use the selection tools that I talk about in my other book, Accurate Layer Selections Using Photoshop’s Selection Tools. From the menu, you can set the filter mask’s color and opacity masking options . This color mask is visible when the visibility eye in the Channels panel is turned on. Refer to Figure 8-71 and Figure 8-72.

A menu on the left includes, filter mask options, and add filter mask to selection, among others, and next to it is a filter mask display options panel with a filter mask set at 50% opacity.

Figure 8-71

Your Properties panel menu has additional filter mask options when that mask is selected

A Layers panel is on the left with a highlighted background layer copy, and next to it is a Channels panel with a highlighted background copy filter mask. Below is a masked image of marbles of different sizes inside and outside a boat-shaped figure.

Figure 8-72

The mask, when selected, appears in the Channels panel and can be used to create a selection or view in mask mode

Here you can see I earlier used the Rectangular Marquee tool on my smart filter mask and made a selection. That same selection appears in the Channels panel. Turn off the visibility eye of that channel if you do not what to see the red mask. Refer to Figure 8-72.

Note

A smart filter mask only covers over parts of the filter on a smart object layer and does not target one specific area of the image. If you want to apply a filter to a targeted selection area on the layer, you need to work on a normal layer rather than a smart object layer, although doing so, as mentioned, permanently effects the layer, so work on a layer copy if you need to keep the original.

Smart Filter Blending Modes

One other feature of smart filters is that they can have a separate blending mode applied and this can be altered when you click the filter-blending mode options icon and then when you double-click it to enter the dialog box. This dialog box is for the Filter Gallery. You can set a Blend mode and Opacity (0-100%) options. They are separate from the layer bending mode. In this case, I changed my blend mode from Normal to Difference. See Chapter 2 for more details on Blending Modes. You can also go to this link: https://helpx.adobe.com/photoshop/using/blending-modes.html .

Alter the options and then click OK to commit. Refer to Figure 8-73 and Figure 8-74.

A Blending options filter gallery panel has the following settings indicated. mode set at difference, and opacity at 100%. Below is a Layers panel with the following settings, normal, opacity at 100%, and fill at 100%.

Figure 8-73

Most filters can have their own separate blending modes and opacity options

An image of marbles of different sizes inside and outside a boat-shaped figure. The image has a monochromatic pattern design border.

Figure 8-74

An altered blending mode of a filter could be used as a type of a border on an image

Note
If you are using a normal layer, alternatively exiting the gallery, you could use Edit ➤ Fade but this is destructive, while the blending options for smart object layers can be entered and adjusted anytime. Refer to Figure 8-75.

A dialog box titled Fade indicates opacity at 100%, and the mode is set to normal.

Figure 8-75

When working on normal layers, you can use the Edit ➤ Fade option to effect a blending mode after applying a filter

Tip
In some situations, rather than piling all your filters from the gallery into one Filter Gallery set, you may want to create a Filter Gallery separately for each filter and see if this produces different results as well as separate blending modes. Refer to Figure 8-76.

A Layers panel on the left has a background copy layer, smart filters, and 2 filter galleries. The one on the right has a background copy layer, smart filters, a puppet warp, and a filter gallery.

Figure 8-76

You can apply some filters more than once, and some filters will not have the blending mode option

It should be noted that not all filters outside of the Filter Gallery have additional blending modes (see Puppet Warp, Perspective Warp, or Blur Gallery). When used in combination and upon entering another filter, you may see this warning message. They may be disabled temporarily while you adjust the blend mode or another filter. Refer to Figure 8-77.

A dialog box has text that begins, Smart filters stacked on top of this filter will not preview while this filter is being edited, and below, the O K button below is highlighted. Below is a smart filter panel with the option, disable filter mask, and next to it is a smart filter with an X mark on it, and a highlighted enable filter mask option.

Figure 8-77

Some filters will be disabled when entering another smart filter, and you can disable and enable the smart filter mask

You can also temporarily disable a filter mask by right-clicking it. Right-click it again to enable it. Refer to Figure 8-77.

Note
If you drag your filter mask to the Layers panel trash icon by mistake, you can either go a step back in your History panel to return to the original mask or right-click the smart filter and choose Add Filter Mask and this will add a new filter mask. Refer to Figure 8-78.

A History panel on top has the option, edit filter blending options, highlighted, and next to it is a trash icon with the text, delete layer. Belo is A Layers panel with a menu with the highlighted option, add filter mask, and next to it is another panel with a filter mask added.

Figure 8-78

If a smart filter mask is deleted, you can restore it using your History panel or the Layers panel pop-up menu

File ➤ Save your .psd document at this point. We will use other images for demonstrations of the filter mask. See my water_feature_final.psd file

Basic Filters Continued

Now we will look at filters that are not part of the Filter Gallery but still can be added as smart filters for smart object layers.

We will not be looking at 3D filters as they are not the topic of this book. For working with the filters Adaptive Wide Angle, Camera Raw Filter, Lens Correction, Liquify, see Chapter 9. For working with Vanishing Point and Neural Filters, see Chapter 10. Refer to Figure 8-79.

A Filter gallery menu includes the following options, convert for smart filters, neural filters, distort, noise, pixelate, vanishing point, and sharpen, among others.

Figure 8-79

Filter Gallery menu

Blur (Radial Blur and Shape Blur)
Like the Blur tool in Chapter 2, most blurring is done for cosmetic reason to hide an area of a picture or make it appear hazy. The Blur submenu has several ways to blur an image:
  • Average (no dialog box): Finds the average color

  • Blur (no dialog box): Removes noise where major color transition occurs

  • Blur More (no dialog box): Like blur, but 3-4 times stronger

  • Box Blur: Creates a box-like blur based on colors of neighboring pixels radius (1-2000), based on an adjustable amount

  • Gaussian Blur: An overall blur and smoothing of the image based on an adjustable amount of radius (0.1-1000 px)

  • Lens Blur: Cannot work with smart objects and is a workspace to create more complex blurs using a depth map (none, transparency, layer mask, channel) to create a narrow-field depth. Additional options of Iris, Specular Highlights, Noise, and Distribution are used enhance the blur. For settings to work with smart object layers with a similar blur, refer to the Filter ➤ Blur Gallery. See the “Blur Gallery Workspace” section of this chapter for more details.

  • Motion Blur: Used to create an angled blur in motion, based on an adjustable amount of distance (1-2000 px) and angle (-180, 0, 180)

  • Radial Blur: The blur radiates out from the center, based on a set method. See the “Radial Blur” section of this chapter for more details.

  • Shape Blur: Custom shapes create blur, based on an adjustable amount of radius. See the “Shape Blur” section of this chapter for more details.

  • Smart Blur: Dialog allows for more options to blur so that the blur is more accurate, based on an adjustable amount of radius (0.1-100), threshold (0.1-100), quality (low, medium, high), and mode options (Normal, Edge Only, Overlay Edge).

  • Surface Blur: Assists in blurring the surface of areas of the image, but attempts to preserve edges , based on an adjustable amount of radius in pixels (1-100) and threshold levels (2-255)

However, other than blurring an image, most are not very useful when warping and distorting. Only two in this section stand out for that purpose: Radial Blur and Shape Blur. Refer to Figure 8-80.

A Blurs menu has the highlighted option, average. Other options included are, blur, box blur, Gaussian blur, motion blur, and smart blur, among others.

Figure 8-80

Blur filters

Radial Blur

This filter does not come with a preview, but if you are working with a smart object layer, you can enter the smart filters as many times as you need to get it to the settings you need.

Set the Amount (1-100) and observe how the blur center preview changes. Higher numbers create a greater blur.

Set the blur method using the radio buttons to either spin to blur along the concentric lines or zoom (like motion blur out from the center).

Then adjust the amount and then set the Quality to Draft, Good, or Best for a smoother blur. Draft will add a bit of noise or graininess to the blur. Best may take longer to render so I left it on the default setting of Good, which looks the same as best. The point of blur origin can be move by dragging around the blur center pattern.

Hold down the Alt/Option key when you want to reset the current options and the blur center and click OK to exit the dialog box. You can use this reset option for other filters as well. Refer to Figure 8-81.

A Radial blur panel on the left has the following settings, the amount at 23, the blur method is set to spin, and quality set at good. The panel on the right has the settings, the amount at 89, the blur method is set to zoom, and the quality is set to good.

Figure 8-81

Radial Blur options

In this example, I experimented with a copy of the file star_plate_start.psd and tried various blurs on the smart object layer, changing the point of origin. Refer to Figure 8-82 and Figure 8-83.

5 illustrations of paper stars on a plate in which different radial blur effects are used. The first image is the original and has no blur, while the other 4 have blur filters.

Figure 8-82

Effects of the Radial Blur on a plate of paper stars

Three illustrations in which quality settings for radial blur filters are used. The settings used are, draft, good, and best.

Figure 8-83

Quality settings of the Radial Blur of Draft, Good, and Best

Tip
If you have entered (double-click) and exited the smart filter several times and made adjustments, you can also use your History Panel to go back several smart filter steps if you want to reset to an original state. This is true for other smart object filters as well. Refer to Figure 8-84.

A History panel on the left has a highlighted edit filter effect radial blur option. Next to it is a Layers panel with a highlighted background copy layer, a smart filters layer, and a background layer.

Figure 8-84

Reset your Radial Blur using the History panel if you have entered the dialog box several times

Shape Blur

Shape Blur is a newer blur that you may not have tried before. It creates a blur based on shapes called kernels, found in the Shapes panel. See Chapter 3. Shapes can be selected from the folders or imported using the gear dropdown menu.

Not all shapes work well for Shape Blur. The simpler and more basic the shape, the better the blur. With others you may see no difference between a complex shape and a regular blur, depending on the radius settings chosen 5-1000px.

For example, a blur with the legacy default shapes of diagonal lines, grid lines, or circles and a blur radius of 300-500 pixels will make the blur more distinct while other blurs will show no distinct visible result other than a blur.

Make sure that the Preview check box is enabled while working and the click OK to commit changes and exit the dialog box. Refer to Figure 8-85.

A Shape blur panel has a square-shaped image on top with a radius set at 400 pixels, a selection menu of different shapes, and a menu with the option small thumbnail, checked. Below is a panel with different labeled folders.

Figure 8-85

Shape Blur dialog box and its settings and shapes from the Shapes panel

Again, I used a copy of star_plate_start.psd and tried various shapes at a radius of about 400 pixels. Refer to Figure 8-86.

Two illustrations of paper stars on a plate in which different blur features are used. In the illustration on the left, diagonal lines are observed, and in the image on the right, a bright circular shape is observed in the center.

Figure 8-86

Examples of the plate of stars affected by blurs of diagonal lines and circles

Blur Gallery Workspace (Spin Blur, Path Blur)

As mentioned, the Blur Gallery can be used on smart objects and has more features than the Lens Blur, which only works with normal layers. I will use a copy of star_plate_start.psd and select the smart object layer. Refer to Figure 8-87.

A menu on the left has a highlighted blur gallery option, and in the submenu on the right is a highlighted field blur option.

Figure 8-87

Blur Gallery filters in the submenu

Five different blurs can be found in the Blur Gallery workspace:
  • Field Blur: Blurs out the whole image from the center field. This can be set multiple times in different locations. The blur range is 0-500 px.

  • Iris Blur: Keeps the elliptical inner center field clear, but everything else around is blurred. This sets a shallow depth field and can be set multiple times in different locations. The blur range is 0-500 px.

  • Tilt-Shift: A straight plain or angled area remains clear but then blurs outward. It is like a tilt-shift lens and is used in the simulation of miniature items. It can be set multiple times in different locations. The blur range is 0-500 px, distortion is (-100, 0, 100%) and you can enable or disable symmetric distortion for both directions of the blur.

  • Path Blur: Like Motion Blur , this directs the angle of the blur along a path. See the section on Path Blur for more details.

  • Spin Blur: Like radial blur, but more accurate and you can preview while you work. See the section on Spin Blur for more details.

All five blurs are found together in the Blur Gallery workspace, and you can use them together on a single image. In this case, we will use Spin Blur and later look at Path Blur.

As the workspace opens, you will notice that it has an Options panel along the top and a Blur Tools panel on the right and additional panels for Effects, Motion Effects, and Noise. Refer to Figure 8-88.

An options panel on top includes selection bleed, focus, and save mask to channels, among others. Below are 2 blur tools panels, and effects and noise panels that indicate different types of settings.

Figure 8-88

Options panel and other panels found in the Blur Gallery

First, to create any blur, make sure to enable the check box in the Blur Tool panel that you want to work with. Then you need to set a pin somewhere on the preview and adjust the setting for that blur. By default, one pin will be set for you. Uncheck any blur types you don’t want to use or hide. In this case, let’s check the Spin Blur first. Refer to Figure 8-88.

Spin Blur
Spin Blur is much more accurate than Radial Blur in that you can set a very specific area that you want to spin and set the Blur Angle of 0-360°. Refer to Figure 8-89.

A Spin Blur panel has the blur angle option set to 62%. A tick box on the upper right-hand corner is checked.

Figure 8-89

Spin Blur options

Or use the blur ring controls surrounding the pin on the preview and drag to increase the tightness of the spin. Refer to Figure 8-90.

An illustration on the left is of paper stars on a plate in which a spin blur is used in the center. On the right is a close-up image of the area with a spin blur, and here, the handle points around the circular shape are observed.

Figure 8-90

A spin blur is applied to the center of the star plate and the blur ring altered

You can also scale the spin with the square handle. And rotate the spin on the circle handles and make it more angled and flatten by adjusting the ellipse boundary. The four inner larger circles will also allow you to scale the blur. The angle ring in the center rotation point will also allow you to adjust the blur angle as you drag on it. Refer to Figure 8-91.

An illustration of paper stars on a plate in which a spin blur is used in the center. The spin blur here is flat, and in the center, a value of 69.0 degrees is indicated.

Figure 8-91

Modifying the blur ring

Additionally, you can pin other areas to spin by clicking in other locations. Refer to Figure 8-92.

An illustration of a pin icon and a plus sign is on the left. Next to it is an image of paper stars on a plate with a flat spin blur filter used, and in the center of the blur is a point handle.

Figure 8-92

Adding more spin blurs to the image when the cursor changes to a pin with a plus symbol

Select a spin by clicking in the center of the spin and dragging to move it. To remove a spin while selected, press the Backspace/Delete key. To duplicate a spin, Alt/Option +Ctrl/CMD+Drag to create a copy. Refer to Figure 8-93.

Two illustrations in which spin blur filters are used. In the image on the left, a spin blur has a rotation point in the center, and in the image on the right, the rotation point is on the lower right.

Figure 8-93

Use the blur ring to alter the spin or drag it off center

Alt/Option+Drag will move a rotation point off center. Refer to Figure 8-93. Hold down the H key to hide the controls and pins.

Tip

Use Ctrl/CMD+Z to undo steps, and as with other workspaces, you can use your key combinations of Ctrl/CMD+-, Ctrl/CMD++, and the Hand tool (spacebar) to get closer, farther away, and control navigation in the preview.

As mentioned, when you want to hide the blurs, use the checkbox to turn the blur on or off as you preview it in the workspace. Refer to Figure 8-94.

A Spin Blur panel on the left has the blur angle option disabled, and on the panel on the right, the blur angle is set to 81%.

Figure 8-94

Spin Blur enabled and Spin Blur disabled

There are several panels that are available as well.

Effects Panel
The Effects panel that appears is not available to Spin or Path Blur. It is only enabled for the blurs of Field, Iris, and Tilt-Shift. It is for working with Light Bokeh: (0-100%), Bokeh Color:(0-100%), and Light Range:(0-255) settings when those blurs are enabled with the checkbox. Refer to Figure 8-95.

An Effects panel on the left has the text, available only for field blur, iris blur, and tilt-shift blur. An Effects panel on the right has Bokeh settings at, light bokeh, 0%, bokeh color, 0%, and light range at 191 and 255.

Figure 8-95

The Spin Blur Effects panel is disabled here but is available for other filters using Bokeh

When rendering out-of-focus points of light using Bokeh options, you must consider what is pleasing or displeasing to the eye. Some tips about Bokeh can be found here: www.adobe.com/creativecloud/photography/discover/bokeh-effect.html .

Noise Panel

The Noise panel lets you, from the Dropdown menu, restore the noise/grain type of the blur for Spin Gaussian, Uniform, or Grain. You can disable this setting with the check box.

With the sliders, you can set the following options:

Amount: Of noise added to blurred areas (0-100%) to match the noise in non-blurred areas

Size: Of noise grain (0-100%)

Roughness: Or coarseness of noise grain texture (0-100%). Less than 50% the grain is more uniform and more than 50% the grain is less even.

Color: Variation added to the blurred area (0-100%) controls how the noise is colored. 0% is considered the least amount of color.

Highlights: Noise applied to the image highlights or reduced from highlights and shadow areas (0-100%). Refer to Figure 8-96.

A Noise panel on the left has the following grain settings, amount, 0.00%, sizes, 25%, roughness, 50%, color, 0%, and highlights, 100%. On the right is a grain menu with the highlighted grain option.

Figure 8-96

Spin Blur Noise panel and it options

Motion Effects Panel
The Motion effects panel allows you to set various slider options. Refer to Figure 8-97.

A Motion Effects panel on the left has the following settings, strobe strength, 0%, strobe flashes, 4, and strobe flash duration, 1 degree. On the right are two images with circular blurs in the middle.

Figure 8-97

The Blur Motion Effects Panel and its options can affect the blur based on slider settings

Strobe Strength (0-100%): Controls the ratio of ambient light to strobe (flash) light, so 0% means no strobe and 100% means full strobe.

Strobe Flashes (1-100): Controls the number of strobe flash instances and alters the blur slightly.

Strobe Flash Duration (0-20 degrees): Adjusts the finite duration of each strobe flash for Spin Blur. The value is represented in amount of angle on the circumference of the blur circle.

For the moment, I will turn off and disabled the spin blur and then enabled the Path Blur. Refer to Figure 8-98.

A Blur Tools panel has the Path blur selected, and the following settings indicated below for basic blur, speed, 50%, taper, 0%, and centered blur is checked.

Figure 8-98

Disabled Spin Blur and enabled Path Blur

Path Blur
For Path Blur, the settings can be a Basic Blur, Rear Sync Flash blur, or custom on a created custom path or paths. Refer to Figure 8-99.

A menu on the left includes the option rear sync flash, and the highlighted option, basic blur. On the right are two blurred illustrations in the middle.

Figure 8-99

Path Blur settings of Basic Blur and Rear Sync Flash

Click the preview and then click and drag to create a path curve and double-click to exit the created path. You will find this very similar to working with the Pen tool, as in Chapter 3. Refer to Figure 8-100.

An illustration of paper stars on a plate with an area in the center bordered by a twisted path blur with point handles. On the right are a pin icon and a plus sign.

Figure 8-100

Click with the pin cursor to add and then edit paths

Notice how the blur warp now follows a path.

You can then set additional settings such as the speed to control the blur amount for all paths from 0-500%. Refer to Figure 8-101.

A Path Blur panel on the left has the following settings for basic blur, speed, 159%, taper, 0%, and centered blur. On the right is a blurred image of paper stars on a plate with an area in the center bordered by a twisted path blur with point handles.

Figure 8-101

The Path Blur setting can alter the preview of the blur

Taper: Adjust the fading edges of the blur (0-100%). Refer to Figure 8-102.

A Path Blur panel on the left has the following settings, speed, 159%, and taper, 100%. On the right is an illustration of paper stars on a plate with an area in the center bordered by a twisted path blur with point handles.

Figure 8-102

Path Blur setting adjusted for Speed and Taper

Centered Blur: When enabled, it samples from both sides of pixel; when disabled, it’s from one side of pixel. Refer to Figure 8-103.

End point speed: Controls the blur amount for a selected end point and the ability to edit the blur shape at its end point when the Edit Blur Shapes check box is enabled. Range is 0-2000 px. Refer to Figure 8-103.

A blurred image of paper stars on a plate has an area bordered by a twisted path blur with point handles and arrowheads. A Path Blur panel on the right has the following settings for custom, speed, 100%, taper, 20%, centered blur is checked, endpoint speed, 147 pixels, and edit blur shapes checked.

Figure 8-103

Red arrowheads for Blur shape editing, based on the setting for the Path Blur

Edit Blur Shapes: Shows and controls the editable blur shape at each end point. This must be enabled for End Point Speed to be adjusted. Refer to Figure 8-103.

Here are some additional tips for working in the Blur Gallery:
  • Drag part of a path and end point, the blue or red arrow, if you want to lengthen part of the blur path. Alt/Option+Click on a point to change it from curved to corner point and back. Refer to Figure 8-104.

Two blurred images on the left have curved paths with round-shaped point handles. On the right are images of arrowheads with an inverted v shape, and an arc, and an oblique arrow with a plus sign.

Figure 8-104

Alter the points on the path from square to curved or add points

  • Click the path to add more points when the arrow adds a plus symbol. Refer to Figure 8-104.

  • To remove a single selected point on a path or the whole path, select and press the Backspace/Delete key.

  • Shift+Click and Drag on the red blur arrows to blur the shape and path together. Refer to Figure 8-105.

A blurred image has a path with red arrows on the tips. The path has circular-shaped point handles.

Figure 8-105

Alter the red blur arrow by dragging on it

  • Ctrl/CMD+Clicking on a point will set the end point speed of the blur back to 0%. Ctrl/CMD+Click again to return it back to your settings . Refer to Figure 8-106.

A blurred image on the top left has a path with a red arrow and point handles, next to it is an arrowhead with a circle with a diagonal slash. Two menus on the right have settings for endpoint speed at 0 and 205 pixels, respectively.

Figure 8-106

Alter the end point speed of each side of the blur

  • Ctrl/CMD+Drag to move the blur path. To duplicate, use Ctrl/CMD+Alt/Option+Drag.

Note
All Noise Panel effects for Spin Blur are available for Path Blur. However, in the Motion Effects panel, all effects are available except Strobe Flash Duration. The Effects panel is not available. You can review those option details in the previous Spin Blur section. Refer to Figure 8-107.

A Noise panel on the left has the following settings for grain, amount, 0.00%, size, 25%, roughness, 50%, color, 0%, and highlights, 100%. A Motion Effects panel on the right has the following settings, strobe strength, 20%, and strobe flashes, 1.

Figure 8-107

Noise Panel setting for Path Blur

For more details on other blur gallery settings for the other blurs (Field, Iris, and Tilt-Shift), refer to Figure 8-108 and visit https://helpx.adobe.com/photoshop/using/blur-gallery.html .

A Blur gallery panel has the following types of blurs, field, iris, tilt-shift, path, and spin. Here, the path blur is checked.

Figure 8-108

You can enable or disabled other blurs as you work in the Blur Gallery

Spin and Path Blur Options
In the Options panel for the Spin and Path Blurs, l do not have access to text boxes, Selection Bleed (the amount of blur that filters into selected regions), or Focus (1-100%) (the amount of blur in a protected region of a pin) when I am working on smart object layers for Iris and Tilt-Shift to affect focus; these are also for normal layers. Refer to Figure 8-109.

A Blur gallery options panel includes the following, selection bleed, focus, and save mask to channels, among others.

Figure 8-109

Blur Gallery Options panel

With the few other options available, you can save a copy of the blur mask to your channels panel. Hold down the M key to preview the mask while the blurs are active. Refer to Figure 8-110.

The image above is of a blur mask with 2 circular shapes on top and 1 below, and a disk in the middle. Below is a Channel panel with different layers saved, including the spin blur mask.

Figure 8-110

Enable the option to save your Blur Gallery mask to the Channels panel

This channel can later be turned into a layer mask that you can use to enhance the area of your image, using adjustment layers. I will uncheck the box for now as I don’t need the selection.

Next, you can enable high quality for more accurate Bokeh, but this may affect performance. I left it unchecked as it is not relevant to these blurs. Make sure that Preview is enabled while you edit your blurs. Refer to Figure 8-111.

A Blur gallery options panel includes the following, high-quality, preview, a reset icon, and O K and cancel buttons.

Figure 8-111

The Blur Gallery Options panel lets you adjust quality, preview, and reset pins. Click OK or Cancel to exit the gallery

The next button, resembling a counterclockwise arrow, is the Remove all pins button. It allows you to reset the blurs back to 0. Click OK to commit the blur or blurs or Cancel to exit.

When done make, sure both the path and Spin Blur are enabled. Click OK to exit and view the Layers panel and the final blurs of Spin and Path. Refer to Figure 8-112.

A panel on top has the tick boxes beside path blur and spin blur checked. The blurred image below is of paper stars on a plate with a disk-shaped spin blur in the center, and next to it is a Layers panel with the blur gallery indicated below the smart filters layer.

Figure 8-112

Make sure your Path and Spin Blur are enabled if you want to see both as you exit the Blur Gallery

Tip
Just as you would with other smart filters (example: see Filter Gallery) or normal layers, you can load a selection prior to entering the Filter Gallery to restrain where the blur will be applied. This restriction will appear on the smart filter mask , showing only a portion of the blur. Refer to Figure 8-113.

An image on the left is of paper stars with an area in the middle bordered by dashed lines, and next to it is a Layers panel with a background copy layer, smart filters layer, and a blur gallery. Below is an image of the paper stars with a blur in the middle.

Figure 8-113

Areas of the Blur Gallery are covered by the smart filter mask

Distort Filters

Not to be confused with the Distort folder in the Filter Gallery, this area contains nine separate filters that you can use on your smart object layers.

Use an Image ➤ Duplicate of the file Glass_Start.psd and select the smart object layer to practice on. Refer to Figure 8-114.

A circular image of multiple pieces of broken glass is on the left. On the right is a Layers panel with a background copy layer and a background layer of the image on the left.

Figure 8-114

Use your smart object layer of broken glass to try different distorts

Go to Filter ➤ Distort and choose either Displace, Pinch, Polar Coordinates, Ripple, Shear, Spherize, Twirl, Wave, or ZigZag. I will discuss each in more detail next. Refer to Figure 8-115.

A Distort filters menu has a highlighted option, duplicate. Other options include pinch, polar coordinates, ripple, shear, and waves, among others.

Figure 8-115

Distort filters

Note

If you choose one after another on the same smart object layer, they will be added collectively.

Displace
Displace is used to move part of an image around to another location based on the horizontal or vertical scale. You can set the displacement map to Stretch to fit or Tile, then Undefined Areas, which can then be either Wrap Around or Repeat Edge Pixels. In this case, you need to have a displacement map created first for this to work. Click OK and then select a .psd file by navigating to it in the dialog box and click Open. See my project in Chapter 3 on how to create a texture for the Filter Gallery. You can use a similar grayscale image to create a displacement map. In this case, you do not need to use the Offset filter to correct the texture as you did in the Filter Gallery. Locate the file displace_map.psd and you can use it here for practice. Click Open and the filter is applied. Refer to Figure 8-116 and Figure 8-117.

A dialog box has the following, horizontal and vertical scales are both set at 10, in displacement map, stretch to fit is selected, and in undefined areas, repeat edge pixels option is selected, and below, embed file data in smart object is checked. A monochromatic image is below with the file name, displacement file, p s d.

Figure 8-116

Displace Dialog box and example of a grayscale displacement map and how to load the map

An image of broken pieces of glass on the left is before adding the displacement map, and next to it is the image after adding the displacement map, with the jagged edges of the glass pieces observable. Below is a Layer panel with a background copy layer, a smart filters layer, and displace indicated below.

Figure 8-117

Before the displacement map and after adding the displacement map to the smart object layer example

Note

For the smart object, the file data is embedded. Refer to Figure 8-116.

Pinch
The Pinch filter only has one slider to set the amount from -100 to 100% to either bring the pinch outward or inward from the center. In some ways, it is very similar to the Spherize filter, which we will look at in a moment. As you drag the slider, you can use the two previews to see how the pinch will look, and you can zoom in or out using the zoom navigation area or drag the image around to see how it previews before you click OK. This filter is not available for images larger than 11500 px by 11500 px. Refer to Figure 8-118.

A dialog box on the left has an image of the broken glass pieces where the amount of pinch is set to negative 100%, and the pinch is circular in scope. The dialog box on the right has the same image and the amount of pinch is set to 100% and is concentrated in the middle.

Figure 8-118

Pinch filter dialog box options with a preview of a Pinch

Polar Coordinates
Polar coordinates can either rotate or stretch an image out of proportion. There are only two options: rectangular to polar or polar to rectangular. You can use the zoom area to increase or decrease the level of zoom and drag around the preview screen to see the before and after. Choose an option and then click OK to commit. Refer to Figure 8-119.

A dialog box on the left has an image of broken glass pieces where the option, rectangular to polar is selected and in which the image is shaped like a crescent. The dialog box on the right has the same image where the option polar to rectangular is selected.

Figure 8-119

Polar Coordinates filter dialog box options with a preview

Ripple
In the Filter Gallery , you can find a similar ripple called Ocean Ripple. For greater control, refer to the Wave filter. This Ripple dialog box allows you to set the Amount: -999, 0, 999% and a Size of Small, Medium, or Large. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see the before and after. Then click OK. Refer to Figure 8-120.

A dialog box on the left has the amount of ripple set to 836%, and the size set to large. On the right is an image of distorted multiple pieces of broken glass.

Figure 8-120

Ripple filter dialog box options with a preview

Shear
The Shear filter has some similarities to Transform ➤ Warp (Chapter 4) and Puppet Warp (Chapter 6) and lets you set an angled curve on a layer. You can set the undefined areas to either wrap around or repeat edge pixels. You can add more points to the shear and drag them to bend or drag off the grid to delete. The shear end points cannot be pulled upwards or downwards to join. Then click OK to exit. Refer to Figure 8-121.

A dialog box on the left has a gridded surface with a leftward curve, wrap around selected under undefined areas, and an image of the broken glass pieces shaped like a curve. A dialog box on the right has the same gridded surface, and under undefined areas, repeat edge pixels are selected, and the image is also shaped like a curve.

Figure 8-121

Shear filter dialog box options with a preview

Spherize
As mentioned, Spherize is like the Pinch filter where you can move the center inwards or outwards by dragging on the slider or typing in a percentage amount of -100, 0, 100%. However, you can also set the Mode to Normal for the sphere shape or Horizontal Only or Vertical Only for a more rectangular stretch. You can use the zoom area to increase or decrease the level of zoom and drag to move around the preview screen to see a before and after. Then click OK. This filter is not available for images larger than 11500 px by 11500 px. Refer to Figure 8-122.

A dialog box on the left has an image of the broken glass pieces where the amount is set to negative 98% at normal mode, and the image has round corners. The dialog box on the right has the same image and the amount is set at 98% in horizontal-only mode, and here, the image is square-shaped.

Figure 8-122

Spherize filter dialog box options with Preview

Twirl
The Twirl filter is in some way similar to the Spin Blurs and lets you spin the image without blurring, either counterclockwise (-999°) or clockwise (999°) by setting the angle with the slider. The twist becomes tighter in the center. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see the before and after. Then click OK. This filter is not available for images larger than 11500 px by 11500 px. Refer to Figure 8-123.

A dialog box on the left has the angle of twirl set to 510 degrees. On the right is an image of twirled multiple pieces of broken glass.

Figure 8-123

Twirl filter dialog box options with a preview of clockwise and counterclockwise

Wave
The Wave is the most complex of all the Distort filters and I find the most interesting. It’s kind of like a visual sound wave. Refer to Figure 8-124.

A dialog box has the following settings, the number of generations, 1, wavelength 93 min and 841 max, amplitude, 305 min, and 999 max, horizontal scale, 100%, vertical scale, 41%, type is sine, and wrap-around option for undefined areas. An image in the dialog box has zigzag shapes.

Figure 8-124

Wave filter dialog box options with a preview

Wave has three types: Sine, Triangle, and Square. Refer to Figure 8-124 and Figure 8-125. Once you choose a type, you can then set with the slider the following:
  • Number of Generators: (1-999)

  • Wavelength: Min (1-998) and Max (2-999)

  • Amplitude: Min (1-998) and Max (2-999)

  • Scale: Horizontal (1-100%) and Vertical (1-100%)

Three images of broken glass pieces depict three wave types used, namely, sine triangle, and square. Below is a Layers panel with a background copy layer of the image of broken glass pieces, and a smart filters layer.

Figure 8-125

Wave types of Sine, Triangle, and Square and a filter applied to the smart object layer

You can then click the Randomize button as many times as you want to see the pattern change. There are many possibilities. Refer to Figure 8-124.

Then you can set the Undefined Areas to either Warp Around or Repeat Edge Pixels.

Then click OK to commit the changes.

ZigZag
The last filter in this area is ZigZag . It lets you set the Amount (-100, 0,100), Ridges (0-20) and Style: Around Center, Out from Center, and Pond Ripples. It has some similarities to the filters Spherize, Pinch, and Twirl. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see the before and after. Then click OK to commit the changes. This filter is not available for images larger than 8000 px by 8000 px. Refer to Figure 8-126.

Two dialog boxes on top have the following settings, amount at negative 100% each, ridges at 7 and 20, and style set at pond ripples and around the center, respectively. A dialog box below has ridges set at 20 and the style used is out from the center, and an image on the right has distorted zigzag shapes.

Figure 8-126

ZigZag filter dialog box options with a preview

Noise Filters

While useful for adding or removing noise from an image, the noise filters are not relevant to this chapter topic and are more for image touch up and do not create warps and distorts. They include Add Noise, Despeckle, Dust & Scratches, Median, and Reduce Noise. Some can blur, like Median, or even sharpen the image, like Reduce Noise. Except for Despeckle, all of these filters have dialog boxes that allow you to preview and adjust settings. Refer to Figure 8-127.

A menu on the left has a highlighted option, add noise. On the right is an image of abstract shapes.

Figure 8-127

Noise filters and an example of Add Noise

Note

The Add Noise Filter was used in Chapter 5 for the clown poster and gave the cloth on the tent a textured effect.

Pixelate (Crystalize, Mosaic, and Pointillize)

Under Filter ➤ Pixelate are seven filters for color adjustment and distortion:
  • Color Halftone: Creates a halftone dot effect with a Max radius (4-127 px), similar to a printed image with four channels screen angles for (CMYK) from an offset press. The dots are larger, more exaggerated, and create a screened effect or each print plate. This is sometimes used to simulate the feel of an image in a comic book. This filter has no preview so it’s best to work with a smart object layer to make adjustments.

  • Crystalize: Creates a blurry patterned effect, with detail based on cell size. See the Crystalize section of this chapter for more details.

  • Facet (no dialog box): Turns the pixels into a mottled effect as seen in some paintings, but in high-resolution images the filter is not that noticeable.

  • Fragment (no dialog box): Creates a more broken, blurry effect, like a mosaic, but in high-resolution images the filter is not that noticeable.

  • Mezzotint: Turns the image into a random pattern of black, white, and highly saturated dots, lines, or strokes depending on the type chosen in the dialog box.

  • Mosaic: Creates blur of square blocks. the detail is based on cell size. See the Mosaic section of this chapter for more details.

  • Pointilllize: Randomly places dots. The detail is based on cell size. See the Pontilllize section of this chapter for more details. Refer to Figure 8-128.

    A Pixelate menu has a highlighted option, color halftone. Other options included are, crystallize, facet, fragment, mezzotint, mosaic, and pointillize.

    Figure 8-128

    Pixelate filters

Here are details on a few that I like to use for my distortions.

Crystalize
This filter is like some of the brush strokes in the Filter Gallery as well as Texture Stained Glass. You can adjust the cell size from 3-300. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen so you can see a before and after. Then click OK to commit the settings and exit the dialog box. Refer to Figure 8-129.

A dialog box has an abstract image composed of multiple uneven shapes. The cell size setting is 45.

Figure 8-129

Crystalize dialog box options and preview

Mosaic
Like Patchwork in the Filter Gallery, you can set the cell size from 2-200 squares, and it is another way to blur images. You can use the zoom area to increase or decrease the level of zoom and drag move around the preview screen to see a before and after. Make sure Preview is checked if you want to see the preview on the canvas. Then click OK to commit the settings and exit the dialog box. Refer to Figure 8-130.

A dialog box has an abstract image composed of multiple square shapes. The cell size setting is 26 square.

Figure 8-130

Mosaic dialog box options and preview

Pointillize
Similar to the Stained Glass filter in the Filter Galley and Crystalize, the shapes with the Pointillize filter are rounded and without a border. But the background color in the Tools panel determines the canvas color between dots. See the Filter Gallery on that topic. The cell size can be set from 3-300 and creates a random dot pattern and blurs the image. Refer to Figure 8-131.

A dialog box has an abstract image composed of circles and half-circle shapes. The cell size setting is 24.

Figure 8-131

Pointillize dialog box options and preview. The color is affected by the background color in the Tools panel

Render Filters

Under Render filters this area is divided into two sections. I will point out how the first three filters in section one (Flame, Picture Frame, and Tree) can be used to create distorts and give a few tips on how to use them. However, these filters can only be used on a normal or background layer and not a smart object layer. Refer to Figure 8-132.

A menu on the left has the options flame, picture frame, and tree, disabled, and next to it is a Layers panel with layer 2. On the right, a menu has the option, flame, highlighted.

Figure 8-132

Render filters cannot be used on smart object layers, only normal layers

Flame

The Flame filter is very useful for creating fire-like effects for rockets and various burning effects where you want a lot of fire.

However, I also mentioned in this chapter you can warp a flame around a path or text turned into a path. Let’s look at how this is done. To work with this filter, first some sort of path must be created using the Paths panel. Photoshop will warn you about this if you try to enter the filter. You can review how to create a Path with your Pen or Shape Tools in Chapter 3. Refer to Figure 8-133.

A dialog box indicates the error, A selected path is required to use this filter. Below is an image of the word Flames in large fonts and a question mark, and below is a Tools panel with the option, rectangle tool, highlighted.

Figure 8-133

When you don’t have an active path, Photoshop will not let you use the Flame Filter, so you must create one with your Pen or Shape tools

Project: Ring of Fire for Clown to Jump Through
File ➤ Open the circus image of flame_jump_start.psd. This file has many other layers stored in a group folder and one of the clowns in the circus is performing a dangerous stunt. First, without the flames, but he’s got to take a leap of faith at some point. Make an Image ➤ Duplicate of the file for practice. Refer to Figure 8-134.

An image above of a clown jumping through a ring includes the text, Can he jump through the flames. Below is a Layers panel which includes layers for the text, the ring, and the background.

Figure 8-134

An image of a clown jumping through a ring and the blank ring layer selected in the Layers panel

Select the blank normal layer named Ring to start.

Earlier, using my Ellipse tool set to Path Mode, I dragged out an ellipse to match the shape of the ring the clown jumps through. This created a work path in my Paths panel, which I double-clicked and renamed Ring in the Save Path dialog box and clicked OK. Refer to Figure 8-135.

A panel on top depicts the Ellipse tool in Path mode, and below is a Layers panel with the work path layer indicated. Below is a dialog box to save the file named ring, and next to it is a layer labeled ring.

Figure 8-135

Use the Ellipse tool in Path mode in the Options panel to create a work path in the Paths panel and then save the path with a new name

I then used my Path Selection tool and then moved and scaled it into place using the bounding box handles. Refer to Figure 8-136.

An illustration on top is of an upright ring that a clown jumped through, and here, the ring is boxed. Below is a panel for the path selection tool.

Figure 8-136

Use the Path Selection tool to move or scale the path if required

In this project, just refer to the Paths panel now and select the Ring path . Refer to Figure 8-137.

A Paths panel has the ring path layer highlighted. A layer labeled flames text is also included.

Figure 8-137

The Ring Path is selected in the Paths panel

While the path is selected, make sure you are still on the Ring layer in your Layers panel. Now go to Filter ➤ Render ➤ Flame.

I’ll just give a quick tour and instruction as well. Refer to Figure 8-138.

A dialog box includes an image of a ring in flames on the left pane. On the right pane are settings for the flame type, length, width, angle, interval, and quality.

Figure 8-138

Flame dialog box

Under the Basic tab are six flame type options you can choose from. Some types will have more options and other options will be grayed out depending on the choice. In this case, I am using number 3: Multiple Flames One Direction but take a moment to review each one as they may give you ideas for your own projects. Refer to Figure 8-139.

A menu has a highlighted option named, multiple flames, one direction. Other options included are one flame along the path, and candlelight, among others.

Figure 8-139

Flame Type options

The other basic tab options include the following (refer to Figure 8-141):
  • Flame Length (20-1000). I set mine to 187.

  • Randomize Length, when enabled makes the flame appear more random on the path. I disabled this setting.

  • Width (5-1000). I set it to 70.

  • Angle (0-360). I set it to 7 to make it appear the flame was blowing a bit.

  • Interval (10-200) controls spacing of flame. I want the flames fairly close, so I set it to 44.

  • Adjust interval for loops , when enabled, controls how the flame sits on the ring. I enabled the checkbox.

  • Use Custom Colors for Flames. In this case I went with the default flame color and kept this option disabled. But maybe you want blue or red flames. In that case, you would enable the check box and then click Use Custom Color for Flames from the computer system’s Color Picker. Click OK to commit the new color . Refer to Figure 8-140 and Figure 8-141.

Two panels on top are titled, use custom color for flames, in which the one on the left is enabled, and the other one is disabled. A dialog box includes color palettes and settings for hue and saturation, among others, and here the O K button is selected.

Figure 8-140

Choose a new color flame using you computer’s Color Picker

For now, I’ll click Cancel and just keep the orange flame (R: 255 G:110 B:28) and disable the option.
  • Flame Quality: Draft (Fast), Low, Medium (Default), High (Slow), Fine (Very Slow). The higher the quality, the longer it takes to render. So just leave at the default of Medium. Refer to Figure 8-141.

    A dialog box under a custom preset has the following settings, flame type, length at 187, width at 70, angle at 7, interval at 44, and quality set to medium. The tick box next to adjust interval loops is checked.

    Figure 8-141

    Flame dialog box Basic tab settings

Under the Advanced tab you can control more options of the flame by moving the sliders or entering numbers in the text boxes and dropdown menus. Refer to Figure 8-142.

A dialog box under an advanced type has the following settings, turbulent at 16, jag at 10, opacity at 25, flame lines complexity at 12, flame bottom alignment at 25, flame style is normal, the flame shape is parallel, and arrangement is 1.

Figure 8-142

Flame dialog box Advanced tab settings

They include the following:
  • Turbulent (0-100) controls turbulence. I left it at 16 so I could still see the flame shape.

  • Jag (0-100) movement and jaggedness of flame edges. I left it at 10 to maintain the flame shape.

  • Opacity (0-100) for overall opacity and brightness of flame. I set it to 25 so that you could see through the flame in some areas.

  • Flame Lines Complexity (2-30) for details for flame. I set it to 12.

  • Flame Bottom Alignment (0-100) for how the flame aligns to the bottom of a path or spreads out. I set it to 25 so that it gives the flame some movement on the ring.

  • Flame Style (Normal, Violent, Flat). Flat is blurrier in appearance, so I kept it at the default of Normal. Refer to Figure 8-143.

A Flame dialog box has a menu for flame style with the options, normal, violent, and flat. The normal option is highlighted.

Figure 8-143

Flame dialog flame style options

  • Flame Shape : Parallel, To the center, Spread, Oval, and Pointing. It gives the flame different widths and sizes. I left at the default of Parallel. Refer to Figure 8-144.

A Flame dialog box has a menu for flame shapes with the options, parallel, to the center, spread, oval, and pointing. The parallel option is highlighted.

Figure 8-144

Flame dialog flame shape options

  • Randomize shapes when the checkbox is enabled makes the flames more random. I left it unchecked for this example. Refer to Figure 8-142.

  • Arrangement (1-100): Changes the arrangement of the flame. I left it at a setting of 1. Refer to Figure 8-142.

As you make alterations, the preset of the flame becomes custom. You have the options of loading or saving these presets for other users as an .xml file. Refer to Figure 8-145.

A Flame dialog box has a menu for preset with the following, preset custom, default, load preset, save preset, and custom. Preset custom is highlighted.

Figure 8-145

A preset can be reset (default), loaded, saved, deleted, and made into a custom option

Note

If you need to reset your flames while working, you can press Reset or choose the Default option to return back to Photoshop’s original Flame settings. Refer to Figure 8-145.

Once you have built the flame you want, you can click OK or Cancel without saving change. Upon clicking OK the flame is rendered on a layer (in this case, Ring). Now, in the Paths panel , deselect your path by clicking in the blank area of the Paths panel so that you can see the flame more clearly. Refer to Figure 8-146.

An illustration on top is of a flaming ring with a circular-shaped path on it, next to it is a paths panel with the layers, flame text, and ring. Below is an illustration of a flaming ring without a path.

Figure 8-146

You can deselect your path by clicking in the black area in the Paths panel below the paths

It’s always best to render your flame on a normal blank layer as you can then use your Move tool to move them around into place. Then set the layer blending mode to Vivid Light for an even hotter flame. Refer to Figure 8-147.

2 illustrations, on the top left, is a flaming ring, and next to it is the same illustration but more vivid, and with a circular path on it. Below is a Layers panel with layers for the text, and the ring.

Figure 8-147

Use the Move tool if you need to move the path over the flame and alter its layer blending mode

Likewise, you can use your Path Selection tool to move the path and then render in the same or different location. Or use your Direct Selection tool to alter the path to create a new shape for the flames when you apply the filter again on another blank layer. Refer to Figure 8-148.

A panel includes the highlighted option, path selection tool, and direct selection tool option.

Figure 8-148

Use your Path Selection or Direct Selection tools when you need to move or alter a path

Tip
For your own projects, remember a path can be a closed shape created with a shape tool or open, and you can use your Pen tool in Path mode to do that. Refer to Figure 8-149.

A panel for the pen tool includes the options for path and make, among others.

Figure 8-149

Use the Pen tool when you want to create custom paths

Just make sure to create a new work path while no other paths are selected and then repeat the earlier steps you used with the closed path on a new blank Layer. Refer to Figure 8-150.

A Paths panel includes layers for the flame text, ring, and work path. The image next to it is of a flaming line with a path at the bottom and square-shaped handle points.

Figure 8-150

Paths can be close like an ellipse or open like a line

Flame Type
However, an even better example of this is to use type and multiple paths. Try this now with the word “Flames.” A bold type Like Arial Black or Arial Bold is best. Refer to Figure 8-151.

An illustration has the question, Can he jump through the Flames? The word Flames has a different border than the others.

Figure 8-151

You can apply a flame to text paths

To turn text into type , I earlier selected my type layer “Flames?” found in the Group folder Flame Type. Refer to Figure 8-152.

A panel includes a folder labeled flame type. It has two layers for the text, can he jump through the, and flames.

Figure 8-152

Select the text that you want to turn into a path

Then, from the menu, I chose Type ➤ Create Work Path or right-clicked the type layer and chose this option from the menu . Refer to Figure 8-153.

A menu includes the following options, rasterize type, rasterize layer style, create work path, and convert to shape. Create work path is highlighted.

Figure 8-153

Select Create Work Path from the menu options

A path for the type appears in the Paths panel. I double-clicked the name and renamed it in the Save Path dialog box to Flames Text so that the path was saved and clicked OK. Refer to Figure 8-154.

A panel on the left has a work path layer. A paths panel on the right includes layers for the flames text and the ring.

Figure 8-154

There is now a work path created in the Paths panel that you can rename and save

In this example, just select the Flames text path and in the Layers panel select the blank text layer so that you do not get the following warning when you select the Flame filter. You do not want the type layer to be selected because it is not a normal layer. Click OK and select the text layer. Refer to Figure 8-155.

An image on top is of the word Flames, with a question mark at the end. A Layers panel below has the text and ring layers, and a dialog box at the bottom has a warning that reads, Could not render because the pixels in a type layer cannot be edited without first rasterizing the layer.

Figure 8-155

While the path is selected, make sure that you select your blank layer first before you try to use the Flame Filter. If the type layer is still selected, you will get a warning message

Now go to Filter➤Render ➤ Flame

You will get a warning message. Long paths over 3000 pixels will often render slower, so sometimes it is best to have one path for each letter, depending on the effect you are trying to achieve. In this case, click OK. Refer to Figure 8-156.

A dialog box on top has a warning that begins, The path is longer than 3000 pixels. The image below is of uneven shapes in flames.

Figure 8-156

For paths longer than 3000 pixels, you will get a warning message that the flame may take longer to render, but click OK anyway

Enter the dialog box again. In this case, I only altered my Basic tab and left the Advanced tab with the same settings as the earlier flames. Set Length to 111, Width to 39, Angle to 7, and Internal to 44. Refer to Figure 8-157.

The image on the left is of the letters, F l, and a, in flames. A panel on the right includes the flame type, length at 111, width at 39, angle at 7, interval at 44, and quality set to medium.

Figure 8-157

Due to the length of the word, only part of it will render in the preview, but this allows you to set your settings in the Basic or Advanced tabs

In the preview, you may not see the whole word, only a portion. This is the case for most larger or complex paths where only part of the path will preview. Once you make your settings, click OK and give Photoshop a few moments to render the flame letters. Refer to Figure 8-158.

An image of the word Flames, with a question mark at the end. The word Flame and the question mark are aflame.

Figure 8-158

The flames are applied to the created text path

Deselect the Flame Text in the Paths panel to view your work. Refer to Figure 8-159.

A Paths panel on top has the Flames text and Ring layers. Below is an image of a clown jumping through a ring on fire and the text, Can he jump through the flames, and at the bottom is the word Flames spelled out and in flames.

Figure 8-159

Deselect your path so that you can see how the flame letters appear without the path blocking them

Tip

Afterwards, if you need to scale or transform the flame down or slightly up in size, make sure to convert a copy of this layer to a smart object layer. Refer to Chapter 4, as well as Chapters 6 and 7, for additional warp ideas that you could apply to this text.

File ➤ Save your example at this point. You can view an example of mine in flame_jump_final.psd.

Picture Frame

Picture Frame is a useful render filter to use when you need to create a custom frame for one of your projects. For this filter you do not need to create a path to have detail added around a square or rectangle frame or a background or normal layer. Just make sure to set your page size so that you get the frame size that you need. Later, you can also scale the layer if you turn it into a smart object.

File ➤ Open the project frame_example_start.psd. Make an Image ➤ Duplicate for practice . Refer to Figure 8-160.

An illustration of a single rose with a rectangular border.

Figure 8-160

An image of a rose that you can apply the Frame filter to

Select the blank layer called Frame and now go to Filter ➤ Render ➤ Picture Frame. Refer to Figure 8-161.

A Layers panel has the following layers, frame, hue, saturation 1, the rose image and border layer, color fill, and background.

Figure 8-161

Select your blank layer so that you can apply the Picture Frame filter

Let’s take a tour of the Frame dialog box . Refer to Figure 8-162.

A dialog box has an image of a rectangular frame composed of vines. On the right pane are the frame, vine color, margin, size, arrangement, flower, flower color, flower size, leaf, leaf color, and leaf size.

Figure 8-162

Frame filter dialog box and basic tab settings

The Frame filter in the basics tab has 47 frames you can choose from the dropdown menu. Depending on the frame you choose, some options will be grayed out and not available. I set it to Number 19: Root. Other options in the basic tab include
  • Vine color or basic frame color. I set to R: 64 G: 84 B:35.

  • Margin (1-100). How far the frame is away from the edge of the canvas. I set to 14.

  • Size (1-100). Thickness of frame. I set it to 44.

  • Arrangement (1-200). Shadows and highlights on frame or the way the vine flower and leaf elements appear on frame. I set to 41.

  • Flower None and 22 options. I set to 5: Orbit. Flower Color (R: 145 G: 200 B:255) and Flower Size (1-100): I set to 20.

  • Leaf None and 23 options. I set to 4: Leaf 1, Leaf Color (R: 57 G: 172 B:45), Leaf Size (1-100): I set to 20. Refer to Figure 8-162.

The Advanced tab , depending on the options chosen in the Basic tab, allows you to set the following:
  • Number of Lines (1-30). In this case, it is disabled and only works for frame options 36-47.

  • Thickness (1-200) sets frame thickness. I set to 5.

  • Angle (0-360) twists the frame and, depending upon frame type and the angle chosen, you can achieve a more rounded or unusual frame. I choose an angle of 10.

  • Fade (0-100) alters the opacity. I set to 0 to keep the pattern solid.

  • Invert the shapes, lines, or shadows when enabled. In this example, it is disabled. Refer to Figure 8-163.

A dialog box on the left has the setting for the number of lines disabled. Next to it is a menu with the highlighted option, preset, column.

Figure 8-163

Frame filter dialog box and Advanced tab settings. You can also reset the preset to default and use the same preset options as the Flame filter. Press OK or Cancel to exit

As you make alterations, the preset of the frame becomes custom. And you have the options of loading or saving these presets for other users as an .xml file, or resetting to the default, or clicking the Reset button while working in the dialog box. Refer to Figure 8-163.

Once you have built the frame you want, you can click OK or press Cancel to exit the dialog box. Upon clicking OK, the frame is rendered on the layer. Refer to Figure 8-164.

A Layers panel has a layer labeled Frame. It contains an image of a rectangular vine frame.

Figure 8-164

The Frame filter is applied to the layer

For an additional feature, you could add a layer style Drop Shadow to the design to make it stand out more. Refer to Figure 8-165.

The image on top is of a single rose with a border and a frame made of vines. Below is a Layers panel with the Frame layer, and the effects and drop shadow filters.

Figure 8-165

Add a layer style effect of Drop Shadow to enhance the Frame layer

File ➤ Save your example at this point. You can view an example of mine named frame_example_final.psd.

Note

If you need rounded frames with brush strokes or even patterns on an open path, I recommend using Illustrator to create a custom path and border and then copying it into Photoshop as a smart object. After reading this book, if you would like to know more about pattern creation in Illustrator, check out Volume 2.

Tree
The final filter I will mention in the Render filter area is Tree. It is great filter if you need to add trees, shrubs, and wreaths to bare patches of your landscape or decor. Refer to Figure 8-166.

An illustration of a tree on the left has a vertical path in the middle with handle points. Next to it is a Paths panel with a work path layer.

Figure 8-166

A tree created with the Tree filter and a work path in the paths panel to control the shape of the tree

As with the Flame filter, it is best to start with a path if you want to create a warped or straight-looking tree. You can use the Pen tool to do that. Tip: Click point 1 at the base and then Shift+Click the next point for the top. Note that while a straight vertical tree can be created without an open path, the path acts a guide to how tall or what shape the tree should be. Make sure to create your path from bottom to top or the tree may be upside down.

Project: Wreath

File ➤ Open tree_wreath_example_start.psd. Make an Image ➤ Duplicate for practice.

Now make sure, in the Layers panel , to select the layer named wreath and then, in the Paths panel, select the closed path called Circle. To review the path creation, see the flame project in this chapter. Keep the visibility of the group folders of Pine Cones and Berries and Bow hidden for now. Refer to Figure 8-167.

A Layers panel on top has layers labeled, wood text, branch, wreath, pattern fill, and background, and folders labeled, text, pine cones and berries, and bow. Next to it is a Paths panel with a circle layer, and below is an image of a circle with a wooden background.

Figure 8-167

The Layers panel with the wreath layer selected and a path in the Paths panel

Select the created circle path that was created using the Ellipse tool.

Go to Filter ➤ Render ➤ Tree. Let’s take a tour. Refer to Figure 8-168.

A dialog box has an illustration of a wreath on the left pane. On the right are settings for base tree type, light direction, leaves amount and size, and branches height and thickness, and here, default leaves and randomize shapes are checked.

Figure 8-168

Tree dialog box and Basic tab options

In the Basic tab , there are 34 base tree types that you can choose from. Depending on the tree you choose, this will affect the other options. I chose 8: Pine Tree 1 for my wreath. You can then alter the other options in the Basic tab. They include the following:
  • Light Direction (0-180). I set mine to 85.

  • Leaves Amount (0-100). I set mine to 95.

  • Leaves Size (0-200). I set to 200.

  • Branches Height (70-300). I set to 70.

  • Branches Thickness (0-200). I set to 135.

  • Default Leaves, when disabled, lets you choose 16 different leaf types and can give a bushier appearance. I left this checkbox enabled.

  • Randomize Shapes , when disabled, lets you set the arrangement. I kept this checkbox enabled.

  • Arrangement (1-100). Currently disabled. Refer to Figure 8-168.

The Advanced tab lets you adjust the angle of the tree to be in perspective with the background. Refer to Figure 8-169. This includes the following:
  • Camera Tilt (0-24) can be used to alter the direction and spread the branches apart.

  • Use Custom Color for Leaves, when enabled, lets you set custom colors from the system’s Color Picker.

  • Use Custom Color for Branches, when enabled, lets you set custom colors from the system’s Colors Picker.

  • Flat Shading – Leaves

  • Enhance Contrast - Leaves

  • Flat Shading - Branches

  • Leaves Rotation Lock means they do not rotate with the camera tilt.

A panel includes six filters with unchecked tick boxes next to each. Indicated above is the camera tilt set at 0.

Figure 8-169

Tree dialog box and Advanced tab options

I left these settings at 0 and all checkboxes disabled.

As you make alterations, the preset of the tree becomes custom. And you have the options of loading or saving these presets for other users as an .xml file, or resetting to the default settings, or using the Reset button. Refer to Figure 8-170.

A menu has the highlighted option, preset, column. Next to it are the o k, reset, and cancel buttons.

Figure 8-170

Tree dialog box and Preset options, which you can use to reset the filter, and the same preset options as the Flame filter, and you can click OK or Cancel to exit

Once you have built the tree you want, you can click OK or click Cancel to exit the dialog box. Upon clicking OK, the tree wreath is rendered on a layer based on the path’s shape. Then deselect the path in the Paths panel so that you can view it better. Refer to Figure 8-171 and Figure 8-172.

An illustration on top is of a wreath made up of a warped tree with a wooden background and a circular path on it. Below is a Paths column with a layer labeled, circle.

Figure 8-171

The tree is applied to the selected path and then you can deselect the path to view the layer

An illustration of a wreath made up of a warped tree on a wooden background.

Figure 8-172

Warped tree without path

Like the Flame and Frame examples, it is best to render your tree on a normal blank layer as you can then use your Move tool to move it around. In this case, the wreath is not very full and needs more branches. Refer to Figure 8-172.

Select your wreath Layer and drag it twice over the Create a new layer button. Refer to Figure 8-173.

A Layers panel has layers labeled, branch, wreath copy 2, wreath copy, wreath, and pattern 1. At the bottom is the text, create a new layer.

Figure 8-173

Create copies of the wreath layer so that you can create a fuller wreath

Select the layer named wreath copy and go to Edit ➤ Transform ➤ Flip Horizontal and then Edit ➤ Transform Flip Vertical. Refer to Figure 8-174.

A Layers panel on the left indicates the wreath copy layer. On the right is an image of a wreath on a wooden background.

Figure 8-174

Rotate the wreath copy layer

Then use the Move tool to move the wreath copy over the wreath layer so they appear on top of one another. Refer to Figure 8-175.

An illustration of the move symbol is on the left. Next to it is an illustration of a wreath on a wooden background.

Figure 8-175

Move the wreath copy layer into place with the Move tool

Now select the layer named wreath copy 2 and Edit ➤ Transform ➤ Rotate 90 ° clockwise and use the Move tool to move over the other wreaths’ layers. Refer to Figure 8-176.

A Layers panel on the left indicates the wreath copy 2 layer. On the right is an illustration of a wreath on a wooden background.

Figure 8-176

Rotate the wreath copy 2 layer

If you feel the branches are full on one side but not on the other, add a few more branches to the top or where you think you need them.

Select the branch layer and the branch open path in the Paths panel, which was created with the Pen tool. Refer to Figure 8-177.

A Layers panel on the left indicates a branch layer and a branch path layer. On the right is an illustration of a segment of a wreath indicating the branch with a diagonal path on it.

Figure 8-177

On the blank layer with the branch path selected, use it to create new branches

Then, while you have the same Tree Filter setting, select Filter ➤ Tree (Alt/Option+Ctrl/CMD+F). Refer to Figure 8-178.

A panel has the filter tab highlighted. Below, the tree option is highlighted as well.

Figure 8-178

Render part of a tree with the recently used filter options

This uses the exact same filter setting without having to enter the dialog box again. Deselect the branch in the Paths panel. Then make a copy of the layer (drag over the Create new layer button) and move your new branch to a new location with the Move tool . Refer to Figure 8-179.

2 images on top are of wreath segments where on the left image, a diagonal path is indicated, and next to them is a Layers panel with a branch copy layer. Below is an image of a wreath with a small separate segment on the upper left.

Figure 8-179

Move and create multiple branches to fill in the gaps

Use Edit ➤ Transform ➤ Rotate and then, using your bounding box handles as in Chapter 4, rotate and add it to a new location on the upper left to make the wreath more even and full. Click the check in the Options panel to commit. Then repeat the steps for another two or more branches until it is fuller on the top. You can also flip or scale the branches as well using Edit ➤ Free Transform and move those layers behind the other parts of the wreath. Refer to Figure 8-180.

An illustration of the upper half of a wreath depicts a boxed area on the left with square-shaped point handles. Next to it are the cancel and commit icons.

Figure 8-180

Use your Free Transform options to rotate or scale branches and commit the change using the Options panel

Here is how my layers order appears so far. I have added about five branches. Refer to Figure 8-181.

An illustration of a wreath with a wooden background is on the left. Next to it is a Layers panel indicating 8 layers in which a layer labeled branch copy 4 is highlighted.

Figure 8-181

Drag the copies of your completed branches up or down on in the Layers panel to arrange them on the wreath

Tip

Likewise, for your own projects, as with the flames, you can use your Path Selection tool to move the path and then render in the same or a different location. Or use your Direct Selection tool to alter the path as you create new branches.

In this project, I also added some images in the group folder for Pine Cones and Berries. You could add, copy, or clone these from your own images as the tree filter does not come with these extra items. Make the folder visible to see the layer. Refer to Figure 8-182.

Two illustrations on top are of wreaths with berries and pine cones, and here, one has a bow at the bottom. Below is a Layers panel with 3 folders indicated and in which the folder labeled pine cones and berries is highlighted.

Figure 8-182

Add your own decorations to the wreath like pine cones, berries, and a bow

Lastly, make the Bow group folder visible and you can see how this adds interest and completes the wreath. Note that part of the bow is using a Perspective Warp as part of the distortion, which you can review on your own and refer to in Chapter 7.

Tree Type
In addition, just like the Flame filter, the Tree filter can even be used on large type. However, if you plan to do this with the type, in this case you need to have each letter as a separate path and not as multiple paths, as you did with the flame. Each letter needs its own work path. Refer to the Paths panel and select the blank layer in the Layers panel called wood text. Refer to Figure 8-183.

A Layers panel on the left has a layer labeled, wood text. Next to it is the Paths panel with 6 layers labeled, circle, branch, w, o, o 2, and d.

Figure 8-183

Create words with the tree filter on a blank layer and path added to the Paths panel

In this case I have already created the paths. I did this earlier when I selected my Magic Wand tool and disabled the Sample All Layers checkbox in the Options panel so that I would not select other backgrounds by mistake, and then I selected the type layer Wood found in the Text group folder. Refer to Figure 8-184.

A Magic Wand options panel on top includes sample size, tolerance, anti-alias, and contiguous, among others. Below is a panel with a text folder, and a layer labeled wood.

Figure 8-184

Use your type layer and Magic Wand tool to create a type selection

To create paths quickly, I clicked on one letter at a time with the Magic Wand tool to create a selection, like you did in Chapter 5 with the text, and then in the Paths panel I chose the Make work path from selection icon. Refer to Figure 8-185.

An image of the word Wood is on top with the fonts made of a wooden design, and here, the outline of the letter W has dashed lines. Below is a Paths panel with the text, make work path from selection.

Figure 8-185

Add your selection to the Paths panel as a work path

This created a path from the selection. Refer to Figure 8-186.

A Paths panel has a layer labeled, work path. The layer has an uppercase letter W on the upper left-hand side.

Figure 8-186

A work path of the letter is created

And then, as shown earlier with the Flame filter, I double-clicked the path named W and clicked OK in the dialog box to save it. Refer to Figure 8-187.

A paths panel has a layer labeled W. The layer has an uppercase letter W on the upper left-hand side.

Figure 8-187

Rename the work path to save it

Then, with the Magic Wand tool, I clicked on the next letter, o, and repeated the path creation steps until all the letters had separate paths. I named my second o as o2 so that I could keep track of it. And I created a path for the d letter as well. Refer to Figure 8-188.

An image of the word Wood is on top with the fonts made of a wooden design, and here, the outline of the first letter o has dashed lines. Below is a Paths panel with layers labeled, o, o 2, and d.

Figure 8-188

Create a work path for each of the letters in the word Wood in the Paths panel

Tip

Because the trees have so much detail, generally for my tree letter paths I like to use a large font that I can easily read, like Arial Black or Helvetica Bold, and keep the word fairly short.

Then I create a new blank layer renamed wood text and deselect the type layer and any active selection. Use Select ➤ Deselect.

In this project example, select the W path and select the wood text layer . Refer to Figure 8-189.

A Layers panel has a layer labeled wood text, and next to it is a Paths panel with layers labeled, W, o, o 2, and d. An image of the word Wood is below, and here, the outline of the letter W has a W path.

Figure 8-189

Select the W path while on the blank layer so that you can use the Tree filter

Choose Filter ➤ Render Tree. Do not alter the Advanced tab but just edit in the Basic tab: Light Direction: 85, Change the Leaves Amount to 26, Leaves Size: 200, Branches Height to 185, and Branches Thickness to 0. Leave the Default Leaves and Random Shapes check boxes enabled. Refer to Figure 8-190.

A dialog box includes settings for the base tree type, light direction, leaves size, and branch height, among others. Next to it on the right is an image of branches of leaves.

Figure 8-190

Tree dialog box and Basic tab settings

And click OK. And view the result . Refer to Figure 8-191.

An image of the word Wood depicts a path on the outline of the letter W. Branches with leaves are on the letter W.

Figure 8-191

Branches are now growing out of the w

This causes the letter to appear as if branches are growing out of the wood. Now select the o path from the Paths panel and on the wood text layer , go to Filter ➤ Tree to repeat the same settings. Refer to Figure 8-192.

A Paths panel on the left has a layer labeled, o, and next to it is a Layers panel with a layer labeled, wood text. On the right is a panel with the filter tab highlighted, and the tree option on the menu is highlighted as well.

Figure 8-192

Now select the o path and on the same alter apply the Filter ➤ Tree settings again

Then select the o2 path. Repeat the Filter ➤ Tree steps and do the same for the d path and then deselect this path in the Paths panel to see the result. Refer to Figure 8-193.

A Paths panel on top layers labeled, W, o, o 2, and d. An image of the word Wood is below, with branches of leaves on each letter.

Figure 8-193

Select the next path and apply the Tree filter again until each letter has branches and then deselect the paths in the Paths panel to see the word

The text in this case had a few layer styles applied to it so that the branches looked more natural growing out of it. Refer to Figure 8-194.

A panel includes a layer labeled Wood, and the effect filters, bevel and emboss, pattern overlay, and drop shadow.

Figure 8-194

Adding layer styles to your text can make the text appear more tree-like

File ➤ Save your document at this point. You can view the files so far in tree_wreath_example_final.psd.

Tip

For your own projects, if you need to scale or transform the tree down or slightly up in size, make sure to save a copy of that layer or selected layers as smart object layer(s) and refer to Chapter 4 as well as Chapters 6 and 7 for additional warp ideas.

Other Render Filters
The second section of render filters does not apply to the topic of discussion in this book. Clouds, Difference Clouds, and Fibers do not distort the image, only cover it with a random cloud or fiber pattern that is dependent on your Tools panel foreground and background colors. Lens flare adds a lighting flare to the image using settings in its dialog box for Brightness (10-300%) and one of the four Lens Type options. Refer to Figure 8-195.

A menu has a highlighted filter option, flame. Other filter options included are, picture frame, tree, clouds, and fibers, among others.

Figure 8-195

Render filters

Warning

Lighting Effects is being removed from Photoshop due to association with 3D features, which are being moved to the Substance Collection. Using this filter in the current Photoshop version may cause errors or a crash. You can still use it in versions of Photoshop 22.5 and older. However, after you have read this book, you can explore 3D options with basic lighting in Illustrator in Volume 2.

Sharpen Filters

While useful for making an image less blurry, the Sharpen filters are not relevant to this topic and are more for image touch ups and do not create warps and distorts. The five options included here are Sharpen, Sharpen Edges, Sharpen More, Smart Sharpen, and Unsharp Mask. Refer to Figure 8-196.

A menu includes the following filter options, sharpen, sharpen edges, sharpen more, smart sharpen, and unsharp mask.

Figure 8-196

Sharpen filters

Note

If you are trying to correct blurry images, I prefer using Smart Sharpen and Unsharp Mask, in which you can alter and preview the settings in either the dialog box or workspace. The other Sharpen filters do not have dialog boxes .

Stylize Filters (Extrude and Oil Paint)

Stylize filters can create a variety of color and paint-like effects. Under Stylize are a few useful filters for distorting:
  • Diffuse: Blurs and moves pixels around, creating a softened yet grainy quality mode of either Normal, Darken Only, Lighten Only, or Anisotropic

  • Emboss: Creates an embossed relief, based on the angle (-180, 0, 180), pixel height (1-100) and amount (1-500%)

  • Extrude: Makes shapes out of the image into either blocks or pyramids based on size and depth. See the Extrude selection for more details.

  • Find Edges (no dialog box): Creates an inverse effect of emboss

  • Oil Paint: An oil painting bush effect, which can also emulate embroidery thread-like effects. See the Oil Paint section for more details.

  • Solarize (no dialog box): A negative film effect

  • Tiles: Like the filter gallery patchwork, allows you to set tile number, maximum offset tiles (1-99%), and fill in empty areas based on either background color, foreground color, inverse image, or unaltered image. This creates a broken block effect.

  • Trace Contour: Creates a colorful edge along the boundaries of brightness in the image, based on level (0-255) and edge settings of lower or upper

  • Wind: A motion blur effect with settings like Wind, Blast, or Stagger and a direction from the right or the left of the image. Refer to Figure 8-197.

A menu has a highlighted filter option, diffuse. Other filter options included are, emboss, extrude, find edges, solarize, and wind, among others.

Figure 8-197

Stylize filters

Let’s look at two of my favorites, Extrude and Oil Paint.

Extrude
The Extrude filter extrudes the pattern in either a type of blocks or pyramids and is similar to Texture ➤ Patchwork in the Filter Gallery. Set Pixel Size (2-255) and Depth (1-255) at Random or Level-Based, and then set Solid Front Faces (for Block only) or Mask Incomplete Blocks. Refer to Figure 8-198.

An illustration on top is of multiple marbles in a bowl. A dialog box below includes the settings for type, which is set to blocks, size at 30, depth at 30, and random.

Figure 8-198

On a sample image, use the Extrude Filter dialog box and its settings

I used an Image ➤ Duplicate of marbles_start.psd and worked in the smart object layer. Click OK.

Because this dialog box has no preview options, working on a smart object layer is ideal so that you can enter and exit the dialog box and adjust for the best extrude. Refer to Figure 8-199.

Three illustrations of multiple marbles in a bowl depict different types of extrude filters used.

Figure 8-199

Samples of using the Extrude filter to alter the image on a smart object layer

Oil Paint

The Oil Paint filter can be used to create a paint texture that appears like oil paint or embroidery thread. I am going to show you how to turn a landscape photo into a painting.

File ➤ Open oilpainting_start.psd. Make an Image ➤ Duplicate of the file if you want to practice. It’s a photo of a nice day at the Sand Cliffs somewhere on the West Coast of the USA. Refer to Figure 8-200.

A photograph of sand cliffs by the beach. A line of trees is observed on the cliff.

Figure 8-200

Sand cliffs by the beach

In the Layers panel, select the smart object layer and then go to Filter ➤ Stylize ➤ Oil Paint.

Make sure that Preview is enabled, and you can zoom in or out of areas to see a close-up of how the filter affects certain areas. Refer to Figure 8-201.

A dialog box has an image of a segment of a sand cliff with the oil painting filter used. Included below are settings for brush and lighting.

Figure 8-201

Oil Paint filter dialog box options and preview

The options are the following:
  • Brush options:

Stylization (0.1-10): Stroke smoothness style, (I set to 3.7)Cleanliness (0.0-10): Stroke length and purity, (set to 2.7)Scale (0.1-10): Thickness or width of the paint-like effect (set to 2.1)Bristle Detail (0.0-10): Indentation of the hairs on the brush from soft to strong groove marks (set to 10)
  • Lighting:

Angle(-180, 0, 180): Alters lighting angle incidence and how highlights would position onto the painted surface , but not the brushstroke angle Shine (0.0-10): The brightness of light source and how it bounces or reflects off the painted surface.

I set the angle to -60 and the shine to 1.3.

Click OK when you have completed your settings. Refer to Figure 8-202.

An image of sand cliffs by the beach in which the oil painting filter is applied.

Figure 8-202

Finished image with Oil Filter applied

Updates about the filter can be found here: https://helpx.adobe.com/photoshop/using/oil-paint-filter.html .

Tip

You can use the same Oil Paint filter on a logo. Based on similar settings, oil paint can resemble embroidery threads on cloth when applied to an Illustrator smart object layer.

To make it appear even more paint-like and abstract, I then added one more filter from the Filter ➤ Filter Gallery of Artistic ➤ Fresco with a Brush Size: 2, Brush Detail: 8, and Texture: 1. Click OK to commit the filter. Refer to Figure 8-203.

A panel on the left indicates the Fresco filter, and next to it is a panel with settings for brush size, brush detail, and texture. Below is a Layers panel with layers labeled background copy, and smart filters, and the filter, oil paint.

Figure 8-203

Add a filter from the Filter Gallery to the Oil Paint filter on the smart object layer

This gives the oil paint bolder strokes and appears more paint-like to me. File ➤ Save your project. You can refer to my file, oilpainting_final.psd. Refer to Figure 8-204.

An image of sand cliffs by the beach in which the oil painting and fresco filters are applied.

Figure 8-204

Finished image with Oil Filter and Filter Gallery Fresco applied

Video and Other Filters (Maximum, Minimum)

Most of the filters under video (De-Interlace and NTSC Color) and Other (Custom and HSB/HSL) are not relevant to this book except for the Offset filter, which has already been mentioned in Chapter 3 and in this chapter’s Filter Gallery section for Pattern and Texture creation . Offset can be used on smart object layers. However, I will just mention that Other ➤ High Pass is similar to Emboss but adds an overall gray tone. Set the radius to 0.1-1000 pixels. Refer to Figure 8-205.

A menu on top has the options, de-interface, and N T S C colors, and next to it is a menu with a highlighted option, custom. Below is an image of multiple marbles in a bowl, and next to it is a dialog box with an image of the marbles in which a High Pass filter is used.

Figure 8-205

Video and Other Filters, the High Pass dialog box used on sample image and preview

You can also use filters Maximum with Radius (0.2-500 px) and Minimum with Radius (0.2-500 px) filters to persevere squareness or roundness to create some additional unusual blurs when the radius in pixels is adjusted. A squareness or roundness setting can affect the radius range. And with these filters you can zoom in for a closer, more detailed look. I used an Image ➤ Duplicate of the marbles_start.psd file to test these filters on the smart object layer. Refer to Figure 8-205 and Figure 8-206.

A dialog box on top has an image of marbles in which a maximum filter is used with a preserve set at squareness, and the one below has a minimum filter used with a radius set at 14. Beside each is an image in which the filters are used.

Figure 8-206

Dialog boxes for Maximum and Minimum filters and preview

Combining Smart Filters and Using Masks

Remember, as you combine your smart filters on your smart object layer, you can edit your layer mask, vector mask, and smart filter mask to change or paint away areas of the distortion. Refer to Figure 8-207.

A Layers panel has a background layer copy linked to a layer mask, a smart filters layer, and a background layer. Also included are the filter gallery and oil paint filter.

Figure 8-207

Use your masks layer, vector, or filter when you want to hide parts of the image or filter

In the Layers panel, some smart filters will combine better with others. Filter order is important to consider as well, and you can drag them on top or below another smart filter as you did in the Filter Gallery. Refer to Figure 8-208.

A filtered image of a set of marbles and a Layers panel with a background layer copy linked to a layer mask, and a smart filters layer is on top. Below is an image of a set of marbles, and a Layers panel with a background layer copy unlinked from a layer mask.

Figure 8-208

Drag filters above or below others when you want to see alternative results

If you are finding that a filter is not what you want, you can drag it over to the trash icon or right-click and choose Delete Smart Filter. Refer to Figure 8-209.

A panel on the left includes icons for f x, gradient, and trash, among others. On the right is a menu with the highlighted option, delete smart filter.

Figure 8-209

Delete smart filters that you do not want

Also consider that if the filter mask is not working for all layers, you may need to make duplicates of the smart object layers and then use separate smart filters and masks. Refer to Figure 8-210.

A Layers panel includes layers labeled, background copy 2, and background copy. Smart filter layers are also indicated.

Figure 8-210

Use a smart filter on separate layers for different results to compare or alter

You can also duplicate a smart filter for another smart object layer by Alt/Option dragging it to the other smart object. If you do not hold down the Alt/Option key, the smart filter will only be moved to the new layer. Refer to Figure 8-211.

A Layers panel on the left has the background copy layer highlighted, and below it is a smart filter layer for oil paint. On the right is a Layers panel with the background copy layer highlighted.

Figure 8-211

Copy or move a smart filter from one smart object to another

To clear all smart filters from a Layer, Choose Layer ➤ Smart Filter ➤ Clear Smart Filters.

Smart Filters for Shapes and Type Layers

Remember, as mentioned in Chapters 6 and 7, smart filters can also be applied to type layers and shape layers if they are first converted to a smart object using your Layers menu. This way the type or shape remains editable and you can apply additional layer styles as well as filter effects to the layer and then double-click the smart object if you need to edit the text or shape at some point inside the .psb file and then save your changes and return to the .psd file. Refer to Figure 8-212.

An image on top is of the word Water, and next to it is an illustration of a water droplet. Below are two Layers panels, where on the left is a layer labeled water, and on the right panel is a layer labeled ellipse 1.

Figure 8-212

Apply smart filters to your text or shapes after you have converted the layers to smart object layers

Project: Create a Simple GIF Animation Using Filter Distortions, The Swirling Tree Painting

As a final project for this chapter, I’ll show you briefly how you can take some images that you have distorted with your filters and apply that knowledge to a GIF animation.

I will not be going into every detail of the Timeline panel and the Save for Web dialog box, only the basic steps. However, if you would like to learn more about these topics, you can check out my book Graphics and Multimedia for the Web with Adobe Creative Cloud as well as the following links: https://helpx.adobe.com/photoshop/how-to/make-animated-gif.html and https://helpx.adobe.com/photoshop/using/creating-frame-animations.html .

To create a GIF animation requires planning and preparatory work, so before creating an animation you need to decide what you want your animation to do. In my case, I wanted to animate the Distort ➤ Twirl filter in some creative way so I decided to spin the branches on the tree and create a swirl of bright red leaves.

File ➤ Open the file animation_tree_highres.psd. This file is complete, so I will describe how I used filters to create the parts of the file.

For this file, I created a new document that is 8.5 inches height and 11 inches width and of landscape orientation. The other settings I kept the same as in Chapter 1 and I kept the resolution at 300 ppi. I usually build my animation in a high resolution first and then, when I have all the pieces, I create a copy with a lower resolution of 72 ppi for the GIF animation. Refer to Figure 8-213.

An image of a single tree in a field of grass with clusters of trees in the background.

Figure 8-213

Creating a GIF animation using filters

To this high resolution file I added a background image . In order to copy it, I chose Select ➤ All and then Edit ➤ Copy and returned to the new document, animation_tree_highres.psd, and Edit ➤ Pasted it onto a new layer in the document. Then I converted that layer into a smart object layer using my Layers menu and renamed it Landscape. Refer to Figure 8-214.

A photograph of a field of grass. In the background, clusters of trees are observed.

Figure 8-214

Start with a background and then turn it into a smart object layer

However, after doing that, I realized that the sky was not very exciting so I double-clicked the layer to enter the .psb file and used the Edit ➤ Sky Replacement command. You can review how to do that in Chapter 7. This added a nicer looking sky. Refer to Figure 8-215.

A Layers panel on top has a folder labeled, sky replacement group, and a layer labeled, layer 1. Below is a photograph of a field of grass with clusters of trees in the background.

Figure 8-215

Inside the smart object (.psb) I altered with Edit ➤ Sky replacement

I then File ➤ Saved the .psb file, closed it, and then saved my file as .psd so that I could continue to add more layers. The layer Landscape is the background of my animation and it will not change or move. Refer to Figure 8-216.

A Layers panel has a layer labeled, landscape. The layer is a photograph of a field of grass with trees in the background.

Figure 8-216

Select the smart object layer

Now, because this is an animation that I wanted to make look painting-like, I went to Filter ➤ Filter Gallery and applied Palette Knife from the Artistic folder with Stroke Size: 25, Stroke Detail: 3, and Softness: 0. Then I clicked OK to exit the dialog box and committed the change. Refer to Figure 8-217.

A panel on the left depicts the palette knife filter. On the right is a dialog box with the settings, stroke size, stroke detail, and softness.

Figure 8-217

Add a filter from the Filter Gallery and click OK to commit

This added a more abstract feeling to the landscape. Refer to Figure 8-218.

A layers panel includes a layer labeled landscape and a smart filters layer with the filter gallery below. At the bottom is the text, filter effects, all.

Figure 8-218

The filter applied to the smart object in the Layers panel

Then, above that layer, I applied an adjustment layer of Levels to darken the landscape slightly and give a more golden tone. I altered the mid-tone range slider, from 1.00 to 0.75, in the Properties panel. Refer to Figure 8-219.

A menu on the left has the highlighted option levels, and next to it is a Layers panel with layers labeled, level 2, landscape, and smart filters. Below is the Properties panel preset to custom, and R G B setting used, and below is a filtered image of a field of grass.

Figure 8-219

Add a layer adjustment above the smart object Layer of Levels, as seen in the Properties Panel

Now I wanted to add a tree to my image. As mentioned earlier, to create a tree of a certain height, you should first create a blank layer . Then with the Pen tool , you set to Path mode in the Options panel. I clicked out a straight path (click point 1 at the base and then Shift+Click the next point for the top). Refer to Figure 8-220.

A layers panel on the left has layer 1, and next to it is a pen tool panel with the path option selected. On the right is a section of a filtered image of a field of grass, with a vertical path drawn on it.

Figure 8-220

Blank layer created and selected, and path created using the Pen tool in Path mode

I then saved the work path I created by double-clicking the name in the Paths panel and renaming it Tree. Refer to Figure 8-221.

A paths panel has a layer labeled, Tree. On the layer is a vertical line.

Figure 8-221

Work path in the Paths panel saved and renamed as Tree

Then, on the selected blank layer, I went to Filter ➤ Render ➤ Tree. Refer to Figure 8-222.

A dialog box has an image of a tree on the left. On the right are the basic settings, base tree type, light direction, leaves amount, and branches thickness, among others.

Figure 8-222

Tree filter with the Basic tab settings

I only altered the Basic tab as follows: Base Tree Type: 17: Sakura Cherry Blossom, Light Direction: 0, Leaves Amount: 95, Leaves Size: 131, Branches Height: 88, Branches Thickness :141. Default Leaves enabled, Random Shapes disabled, and Arrangement:1. Then I clicked OK. Refer to Figure 8-222.

Then I deselected the tree path for the moment by clicking in a blank area in the Paths panel. Refer to Figure 8-221.

This created a nice tree. However, if I used the tree with the Distort ➤ Twirl filter it would also distort the tree trunk and parts of the branches, which I don’t want. I made a copy of this layer and named the original Full Tree and then I made a copy and converted it into a smart object layer just in case I should need to scale it later and keep it as a backup. And I turned off the visibility for the Layer 1 copy. Refer to Figure 8-224.

Two Layers panels on top have layers labeled full tree, and layer 1 copy. Below is a filtered image of a tree on a field of grass.

Figure 8-223

Tree layers created and renamed and then a copy turned into a smart object layer

To split the branches from the trees, I created two more new blank layers and named them Branches and Leaves . Refer to Figure 8-224.

A Layers panel on the left has layers labeled leaves, and branches. On the right is a panel with the plus sun highlighted, and the text, create a new layer.

Figure 8-224

New layers created using the Layers panel: Leaves and Branches

I selected the tree path again, in my Paths panel, and selected the Branches layer and went back to Filter ➤ Render ➤ Tree. Refer to Figure 8-225.

A paths panel has a layer labeled, Tree. On the layer is a vertical line.

Figure 8-225

Select the tree path in the Paths panel

This time the only setting I altered in the Basic tab was that I reduced the number of Leaves Amount from 95 to 0. Then I clicked OK to exit the dialog box. This created a tree with no leaves. Refer to Figure 8-226.

A panel on top has the leaves amount set to 0, and next to it is an o k button. Below is an image of a tree without leaves.

Figure 8-226

Tree filter dialog box . A tree with no leaves is created when we reduce the Leaves Amount to 0

I selected the Leaves layer while the tree path was still selected, and again went back to Filter ➤ Render ➤ Tree. I returned the Leaves Amount to 95 and then selected the Branch Thickness and set this from 141 down to 0 and clicked OK. Refer to Figure 8-227.

Two panels on top have the leaves amount set to 95, and branches thickness at 0, and next to them is an o k button. Below is an image of a tree with leaves and without branches.

Figure 8-227

Tree filter dialog box. A tree with only leaves is created when we add the Leaves Amount and reduce the Branches Thickness to 0

This created a tree with no branches. I rearranged these layers , as you can see in Figure 8-228.

A Layers panel on top has layers labeled, leaves, full tree, branches, and layer 1 copy.

Figure 8-228

Reorder the layers for the animation

I then deselected my tree path in the Paths panel.

Next, I made a copy of the Leaves layer (drag over the Create new layer icon) and converted this layer into a smart object layer using my Layers menu. Refer to Figure 8-229.

A Layer panel has a layer labeled, Leaves copy.

Figure 8-229

Create a copy of your Leaves layer and convert it to a smart object

I then went to Filter ➤ Distort ➤ Twirl. I set the angle to – 99° to rotate counterclockwise and clicked OK. Refer to Figure 8-230.

A dialog box has an image of filtered tree leaves, and an angle setting of negative 99 degrees. Below is a Layers panel with a layer labeled leaves copy, and a smart filters layer with the twirl filter.

Figure 8-230

Twirl dialog box and distort options

At this point, I could keep on making more smart object layers and altering the rotation. However, this would increase the file size, so what I did was make a copy of the smart object layer each time I made an angle change, and then selected the layer copy and right-clicked on the layer and from the pop-up menu chose Rasterize Layer . Refer to Figure 8-231.

A Layers panel on the left has a layer labeled, Leaves copy 2. On the right is a menu with a highlighted option, rasterize layer.

Figure 8-231

Make a copy of your smart object layer and rasterize it

This created a normal pixelated layer that had the filter applied. I don’t intend to scale the leaves so this is OK. Then I renamed the layer (double-click the name) with the earlier twirl setting I used. Refer to Figure 8-232.

A Layers panel has a layer labeled that reads, Leaves, minus sign, 99.

Figure 8-232

Rename the layer to keep track of your settings

I repeated these steps with the smart object layer Leaves Copy by first double-clicking the smart filter name in the layer and then, one at a time, changing the setting and clicking OK.

Then next angles that I used were -199°, -299°, -399°, -499°, -599°, -699°, -799°, -899°, and -999° (which is the highest setting). Each layer that I copied and rasterized with the new settings created a step-by-step or frame-by-frame animation. And you can see the order that I used for the layers here. Refer to Figure 8-233.

A Layers panel has eleven labeled layers, one of which is the Leaves copy, and a smart filters layer. The layer labeled, Leaves negative 99 is highlighted.

Figure 8-233

Layer order in the Layers panel of the Twirl

Some layers I kept hidden for now. I turned off the eye visibility.

To keep the layers aligned I selected Leaves Copy and Shift+Clicked on layer Leaves -999. With the Move tool , using the Options panel, I clicked once on the button Align Horizontal Centers and then on the button Align Vertical Centers. Refer to Figure 8-234.

A Layers panel on top has eleven labeled layers. Below is a move icon and options panels with the text, align horizontals centers, and align vertical centers.

Figure 8-234

Use the Move tool and its align options to align the layers

This ensures all the leave twists are centered on one point. I made sure to select Ctrl/CMD+Click my other tree layers to select them all and put them into a group folder . I renamed the folder trees to keep them organized. Refer to Figure 8-235.

A Layers panel on top has a tress folder with 11 layers and a smart filters layer with 4 filter layers. Below is a panel with the folder icon highlighted and the text, create a new group.

Figure 8-235

Create a new froup folder to keep your your tree layer organized

I collapsed that folder for now.

After creating the tree, I felt it was a bit dull and I wanted it to be red to match the background better, so above my Trees group folder I created a new adjustment layer of Hue/Saturation. In the Properties panel, I set Hue: 0, Saturation: 49, Lightness: 0, and enabled the Colorize checkbox. I set the adjustment layer to a blending mode of Overlay. Refer to Figure 8-236.

A menu on the left has a highlighted option, hue, saturation, and next to it is a Properties panel which includes settings for hue, saturation, and lightness. Below is a Layers panel with a layer labeled, hue, saturation 1.

Figure 8-236

Add an adjustment layer of Hue/Saturation and alter the settings using the Properties panel

However, this causes the whole image to become red. To correct this, while the adjustment layer is selected, I choose Layer ➤ Create Clipping Mask (Alt/Option+Ctrl/CMD+G) and this links the adjustment layer with the group folder of Trees, making only the tree parts red. Refer to Figure 8-237.

An image on top is of a tree in a field, and on its right is a menu with a highlighted option, create clipping mask. Below is a Layers panel with the hue, saturation layer, and below is a filtered image of the tree in a field.

Figure 8-237

Create a clipping path to isolate the adjustment layer to the Trees layer only

To complete the design, I then added a few blank layers, which I painted with my Brush tool and Clone Stamp Tools to add some shadow and cover the base of the trunk so that it would blend into the ground. Refer to my layers: Base (Blending Mode: Subtract) and Shadow (Blending Mode: Multiply and Opacity: 35%). Refer to Figure 8-238.

A Layer panel on top has layers labeled base, and hue, saturation 1. A layers panel below has layers labeled, shadow, and landscape, and a smart filters layer, and below is an illustration of the base of a tree on a field.

Figure 8-238

Add a blank layer that can be pained and or cloned on and adjust layer blending modes and opacity for shadows

I have now created all the parts I needed for the animation. I File ➤ Saved the document and then made an Image ➤ Duplicate and clicked OK. Refer to Figure 8-239.

A dialog box has a duplicate image saved as an animation tree high-res copy.

Figure 8-239

Create an Image ➤ Duplicate of the files to create the animation

I then went to Image ➤ Image Size and set the Resoution of the file to 72 Pixles/Inch and made sure to enable the Resample Bicubic (smooth gradients) checkbox and click OK to exit the Image Size dialog box . Refer to Figure 8-240.

A dialog box has an image of a tree on the left pane, and on the right pane are different settings which include, dimensions in pixels, and resolution, among others.

Figure 8-240

Image Size dialog box to lower the resolution of the file

I then selected my Landscape layer, right-clicked on it, and and chose from the pop-up menu Rasterize Layer to apply the filter as well to keep the file size small for the animation. Refer to Figure 8-241.

Two Layers panels on the left and right have layers labeled, landscape. Between them is a menu with the highlighted filter, rasterize layer.

Figure 8-241

Rasterize the smart object layer to apply the filter and lower the file size

Then I File ➤ Saved the document as a .psd file. You can see this example in my file animation_tree_lowres.psd, which you can open to see the next steps that I did to create the animation.

Create GIF Animation with the Timeline Panel

Go to Window ➤ Timeline to open the Timeline panel . In this case, I created the timeline already for you to view, with a total of 30 frames. Refer to Figure 8-242.

A Timeline panel has 16 frames labeled 1 to 16. At the bottom is a panel with the rewind, play, and forward, buttons, among others.

Figure 8-242

Timeline panel with frames

I will briefly explain how this was done.

When the Timeline panel was first opened, I clicked the button Create Frame Animation . Refer to Figure 8-243.

A Timeline panel without frames added includes the rewind, play, and forward buttons. In the frame below, a text reads, create frame animation.

Figure 8-243

Timeline panel before frames are added

This created my first frame . I can alter what appears on the first frame by what is currently visible in the Layers panel. In this case some of the layers visibility eyes are turned off. Refer to Figure 8-244.

A Timeline panel on top has a frame labeled 1. Below is a Layers panel with the base layer, hue, saturation layer, and 11 other labeled layers, and on the right is another panel with 8 labeled layers.

Figure 8-244

Timeline panel with one frame added. Some layers in the Layers panel are visible

Next in the Timeline panel, to create Frame 2, I clicked on the Duplicates selected frames button. Refer to Figure 8-245.

A Timeline panel has a frame labeled 1. At the bottom, the plus sign is highlighted, and the text next to it reads, duplicates selected frames.

Figure 8-245

Duplicating the selected Frame 1

This created Frame 2. With this frame selected, I changed the visibility for some of the layers to show and then hide other layers. In this case, I made visible the smart object layer Leaves copy. Refer to Figure 8-246.

A Timeline panel on the left has 2 frames labeled 1 and 2. On the right is a layers panel with layers labeled, leaves copy, leaves, full tree, branches, layer 1 copy, and levels 2.

Figure 8-246

Frame 2 is created and a new layer is made visible

I then added Frame 3 to the timeline and followed the same process. You can see what layers were turned on and off as you click on each frame up to Frame 30 in the Timeline panel. Refer to Figure 8-247.

A Timeline panel on the left has 3 frames labeled 1 to 3, in which frame 3 is highlighted. Below is a Layers panel with a layer labeled, leaves, 99.

Figure 8-247

Frame 3 is created and another layer is made visible in the Layers panel

Tip

For your own project, if you need to delete a frame, use the trash can icon in the timeline panel when the frame is selected.

To create the transparent opacity blend effect that you can see for frames 18-24 and then 24-30 with the tree, I had to create two separate tweens. Tweens are created using the Timeline panel to help you blend one effect into the other. In this case, when I created Frame 18, I wanted the twirl to fade to a state where only the branches were showing. So I created frame 19 with all the leaves layers turned off. Refer to Figure 8-248 and Figure 8-249.

A Timeline panel on the left has 2 frames labeled 18 and 19. On the right are enlarged images of the two frames on the left, where the first image has a swirl figure covering a tree, and the other image is without a swirl.

Figure 8-248

Frames are created but a transition needs to happen between the two

A Layers panel on the left has 11 layers, with the layer labeled, leaves 999, highlighted. On the right is another panel with 5 layers, and one smart filters layer.

Figure 8-249

Layers panel currently at Frame 19, later frame 24

I selected 18 and Shift-selected 19 and then in the timeline panel clicked the button Tweens Animation Frames . Refer to Figure 8-250.

A Timeline panel on the left has 2 frames labeled 18 and 19. On the right is a panel with the tweens animation frames icon highlighted.

Figure 8-250

Create tween animations from frames

This brings up the Tween dialog box . Refer to Figure 8-251.

A dialog box includes settings for, tween with, frames to add, layers, and parameters, among others. It also includes o k and cancel buttons.

Figure 8-251

Tween dialog box options

I made a tween with the Selection (Frames 18 and 19) Frames to Add 5 with the All Layers option. And in this case, I enabled all the Parameters of Position, Opacity, and Effects, and clicked OK to exit the dialog box.

This created 5 tweens or transitionary frames , making frame 19 now frame 24. Refer to Figure 8-252.

A Timeline panel has 7 frames labeled 18 to 24 in which frame 18 is highlighted. Indicated at the bottom of each frame is 0 seconds.

Figure 8-252

Five tween frames are added between frame 18 and 24

To create Fames 24-30, I selected frame 1 again to make a copy and clicked the Duplicates Selected Frames button. This created a copy frame. Refer to Figure 8-253.

A Timeline panel on the left has 8 frames labeled 1 to 8 in which frame 18 is highlighted, and at the bottom is the text, duplicates selected frames. A timeline panel on the left has 2 frames labeled 1 and 2, in which 2 is highlighted.

Figure 8-253

Make a duplicated of Frame 1, now Frame 2

I dragged it to the end of the timeline making it frame 25. Refer to Figure 8-254.

A timeline panel has 2 frames labeled 24 and 25, in which frame 25 is highlighted. Indicated below each frame is 0 seconds.

Figure 8-254

Drag the frame to the end of the timeline

Then I selected frame 24 and Shift+Click-Selected frame 25 and again clicked Tween Animation Frames . Refer to Figure 8-255.

A timeline panel on the left has 2 frames labeled 24 and 25, in which frame 24 is highlighted. In the panel on the right is the text, tweens animation frames.

Figure 8-255

With frames 24 and 25, selected you can create another tween

I used the same setting as I did for the first tween in the Tween dialog box and clicked OK, and then I had 30 frames. The tree animation now ends as it has begun. Refer to Figure 8-251 and Figure 8-256.

A Timeline panel has 7 frames labeled 24 to 30 in which frame 24 is highlighted. Indicated at the bottom of each frame is 0 seconds.

Figure 8-256

A tween is added between Frames 24 and 30

To preview how the animation plays, you can use your play controls at the bottom of the Timeline panel and preview the duration. Press the right pointing solid triangle. In my case, I just want it to play once but you may want your project to play forever or a set number of times (Other). From the dropdown menu, choose an option. Refer to Figure 8-257.

A Timeline controls panel on top has the rewind, play, and forward buttons, among others. Below is a menu with a highlighted option, once.

Figure 8-257

Set the duration of the GIF animation play in the Timeline panel

Click the square icon in the Play settings to stop the preview. Refer to Figure 8-258.

A Timeline control panel has the rewind, play, forward, and stop buttons, among others. Here, only the stop button is enabled.

Figure 8-258

Preview the animation using the Timeline panel

Lastly, to export your .psd animation file as a .gif, go to File ➤ Export ➤ Save for Web (Legacy). Refer to Figure 8-259.

Note
File ➤ Export ➤ Export As can, as of the current version, only export single GIF frames so you still need to use the Save for Web (Legacy) if you want to create GIF animations. However, this may change in future versions of the Photoshop application. Refer to Figure 8-259.

A menu on the left has the highlighted option, export. A submenu on the right has the highlighted option, save for web, legacy.

Figure 8-259

Use the File ➤ Export ➤ Save for Web (Legacy) to save your GIF animation

In the Save for Web dialog box , I set the preview to 2-up to view the original and the GIF files setting you will use on the right. Refer to Figure 8-260.

A web dialog box has two images of a tree in a field, the left one is the original, and the other one is a G I F. On the right pane are different settings like transparency, image size, and animation, among others.

Figure 8-260

Save for Web dialog box

Note

For more details in this area, refer to my book that I mentioned earlier. Here I will just let you know the settings I used. You can alter the settings if you want; however, some settings may degrade the quality of the animation so make sure to compare the original with the GIF file you are optimizing.

Refer to the panel on the right:
  • Preset: Is [Unnamed] as it is Custom. I selected the GIF format from the dropdown menu for the file type as it is the only option capable in this list for animation.

  • Color reduction algorithm: Selective and Colors are 256 at the highest level.

  • Dither algorithm: Diffusion, Dither: 100%

  • Transparency is enabled. This is useful when creating transparent GIFs. Matte Swatch is white if transparency is present. Refer to Figure 8-261.

A panel for Preset options includes settings for colors, dither, matte, transparency, and convert to s R G B, among others. Here, the tick boxes beside transparency and convert to s R G B are checked.

Figure 8-261

Preset options in Save for Web dialog box

  • No Transparency Dither Algorithm: No Transparency Dither as there is currently no transparency and the amount is disabled. Refer to Figure 8-261.

  • Interlaced check box is disabled and Web Snap for color is set to 0% and Lossy compression is set to 0.

  • Leave the Convert to sRGB options enabled to the default of Preview: Monitor Color and Metadata: Copyright and Contact Info.

  • Leave the Color Table as it is as well as the default setting.

  • Leave Image size for the current Width (W: 792 px), Height (H: 612 px), Percentage: 100%, and Quality: Bicubic. However, for your own projects, you may want to make smaller copies of your animation so you can adjust this as required.

  • Set the Animation Looping Options to Once as I did in the Timeline panel or choose another option. You can preview the animation again from here as well with the Play buttons.

When done, click the Save button. The Done button will only save settings and return to Photoshop but not create the GIF animation. Refer to Figure 8-262.

A panel has the save, cancel, and done buttons.

Figure 8-262

Click Save in the Save for Web dialog box

Upon clicking Save, find a location to save the GIF animation, name the file, and make sure in the Save Optimized As dialog box to set Format: Images Only and leave the default settings as is. Then click Save to save the GIF animation. Refer to Figure 8-263.

A window has a panel on top labeled, save in, and below is the file of the animation tree. Below are the entry bars after the file name, format, settings, and slices, and next to these, the save button is highlighted.

Figure 8-263

Enter the Save Optimized As dialog box, set the options, and save your file

You can view my file, animation_tree_final.gif, in your browser. Then click Done in the Save for Web dialog box to exit and return to your Photoshop file. Refer to Figure 8-264.

A panel has the save, cancel, and done buttons in which the save button is highlighted.

Figure 8-264

Click Done to exit the Save for Web dialog box

In your own projects, if you have made changes to your .psd animation, make sure to File ➤ Save the document to save the settings for the timeline panel.

You can close any open projects at this point as we have completed the filter projects.

Advanced Tip: While not relevant to this chapter, if you are working with smart objects from a file from a client who may have been working with stacked photos or video frames and some parts of the image are not appearing with the filter or on the smart object itself as you work with the file, familiarize yourself with the advanced menu feature Layer ➤ Smart Objects ➤ Stack Mode. Go to https://helpx.adobe.com/photoshop/using/image-stacks.html .

In my examples, all my smart object layers are always automatically created with the default settings of Stack Mode ➤ None. However, a client may have adjusted this setting by mistake, and you may need to set it back to None as you work on the file. Refer to Figure 8-265.

A menu on the left has the highlighted option, stack mode. A submenu on the right has the option, none, disabled, and the option, entropy, enabled.

Figure 8-265

Check your Stack Mode if you are experiencing image issues with client’s smart objects in a file

Summary

In this chapter, you looked at a number of basic filters and smart filter options that are available in Photoshop. The Filter Gallery has many filters that can be used to create unique distorts as well as others outside the gallery that create a distort such as Spherize, Twirl, and Wave, which can be edited at any time. The Filter Gallery also lets you reuse custom textures that were originally patterns in Chapter 3.

Some of the most unusual filters for warping lettering or shapes are the render filters of Flame and Tree when converted to a path. Likewise, you can later combine some filters to create a GIF animation to show how the warp and distort happens. In the next chapter, you will look at advanced filters that are for correction and distortion.

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