Chapter Goal: In this chapter we will continue to explore various advanced filters found in the Filter menu.
For warping and distorting, we will look at Vanishing Point and how it compares to Perspective Warp. We’ll also look at two of the latest Neural Filters. Later I will mention how you can acquire additional filters.
You can find the projects for this chapter in the Chapter 10 folder.
Advanced Filters
Vanishing Point
The Vanishing Point filter is very similar to the Perspective Warp tool in Chapter 7 but does have some important differences that I will point out. This filter does not work with smart object layers. However, you can have smart object layers within the file. In this case, we will be working with several normal layers, as I will be demonstrating in this section of the Chapter.
For this project, you can use your own files or you can follow along with me and use the files in the projects folder.
Project 1: Using the Vanishing Point Filter to Alter a Road Area and Place Graffiti Graphics on a Fence
File ➤ Open vanishing_point_paint_stamp_start.psd. Like the other projects we’ve worked in so far, it is in RGB Mode so that I can use this filter.
I do not condone destroying or altering other people’s property. You should only be painting your artwork or murals on other people’s walls or fences after you have received permission from the owner or business. However, in the virtual world of Photoshop, you can be as artistic as you want, and nobody will be upset.
The Vanishing Point filter is probably one of the most complex filters to master in Photoshop, and to a beginner or intermediate student of the program it can appear a bit confusing. However, I am going to show you some simple ways that you can use this filter if you have a concept image design that requires artwork or signage to be added to a wall digitally before you add it to a wall in reality.
Adding artwork to a wall that you are looking at directly at it is easy. But if you are given a picture by a client where the wall, building, or ground are at an angle or certain perspective, it’s quite a challenge.
Remember, perspective is the art of drawing solid objects on a two-dimensional surface so as to give the right impression of their height, width, depth, and position in relation to each other when viewed from a particular point.
In Chapter 4, we figured that out manually by just using Edit ➤ Transform ➤ Perspective or Warp, solely using the bounding box handles on a layer in the Layers panel. But that is not always the best solution. We found a better way in Chapter 7 using Edit ➤ Perspective Warp, which gave better results and could be stored as a smart object layer. To become a Photoshop artist, your eyes need to be trained to recognize the correct perspective.
We will review Perspective Warp in the third part of this project.
Thankfully, Photoshop makes it very easy to learn with the Vanishing Point tool. And you can create perspective in a less destructive way when you follow the filter’s rules.
If you are using your own background images in this project, you may need to Edit ➤ Transform ➤ Rotate or even use the Filter ➤ Adaptive Wide Lens and use guides if you need make the scene level before you proceed, as this could affect how the filter interprets the perspective planes. In my images that you are using, I have already adjusted for that.
For this filter, as well as the others, I am working with a file format .psd which, as you have seen, can have multiple layers. This is best because you will be working over more than one photo layer to create the vanishing point perspective.
Go to Filter ➤ Vanishing Point filter (Alt/Option+Ctrl/CMD+V). The workspace will open, and you will be presented with some tools on the left-hand side and options for each tool will appear above the preview image.
As well, I will be mentioning some keyboard shortcuts throughout the project that should be used within the filter .
Vanishing Point Workspace
From the drop-down menu of Settings and Commands for the Vanishing Point, we will not be looking at any 3D files (DFX, 3DS, After Effects (.vpe)). Also, we will not look at render measurements for import or export to 3D programs using this filter because that is an advanced topic that is not relevant to this chapter. If you need information from Adobe on this topic and how 3D in new versions is moving to the Substance Collection, refer to this link: https://helpx.adobe.com/photoshop/using/vanishing-point.html
(see in link “Work in Vanishing Point Export measurements, textures, and 3D information”).
However, make sure that Show Edges and Show Measurements are checked in this menu. Refer to Figure 10-6.
Vanishing Point Tools and Options
Edit Plane tool (V): Selects , edits, moves, and resize planes. First, a plane must be drawn using the Create Plane tool before you can use this tool to move the plane. It is very much like a combination of the Move tool and Path Selection tool outside of this dialog box. Here you can set the Grid Size of the plane (1-1000) as well as the Angle (0-360) of additional planes when added. Refer to Figure 10-7.
Create Plane tool (C): Defines the four corner nodes of a plane in blue when placement is correct, but when incorrect it appears as yellow with a grid or red with no grid. Refer to Figure 10-8.
Marquee tool (M): Makes square or rectangular selections that can be filled and allow you to move or clone selections. Refer to Figure 10-12.
For the Move Mode dropdown menu, to use Destination and then Source, the Info panel says that you can Click+Drag in a plane to select an area on that plane or create a marquee selection.
Once the selection is in in place, you can Alt/Option+Drag the selection to copy the area to a new destination.
A selection can span more than one plane. All selections can be scaled, rotated, or transformed while using the Transform tool, which we will look at shortly.
Adobe mentions that items from one Vanishing Point dialog box can be copied to another while opening, then closing, and opening the other document and pasting again into the vanishing point preview.
The other options for the Marquee tool include Feather (0-50), which will blur the selection and set the feather to the edge.
The Heal options apply to the Brush tool and Stamp tool as well.
Stamp tool (S): Paints with a sample of the image. Unfortunately, unlike the Clone Stamp tools, outside of the dialog box, it can`t clone elements from another image externally, only the current image inside the preview area. Refer to Figure 10-18.
Shift+Click to extend the stroke to the last click. To make a better blend, you can change the brush’s Diameter (1-500), Hardness (0-100), Opacity (0-100), and Heal options (Off, Luminance, On) as you paint. Check Aligned to keep the brush source in sync with the destination. Refer to Figure 10-18.
The plane outline turns green when using this tool. Refer to Figure 10-19.
Brush tool (B): Paints a selected brush color on a plane using Click or Click+Drag as you would with any paint brush. Shift+Click to extend the stroke to the last click. Ctrl/CMD+Click in another plane to paint there instead. You can even paint outside the plane. Refer to Figure 10-20.
You can change the brush color by clicking on the swatch and entering the Color Picker. Click OK to exit once you have selected a new color.
Once out of filter`s workspace, you can continue to do color adjustments with the layer’s blending modes, which we will look at later in this project.
Eyedropper tool (I): Click to select a color for the Brush tool for painting from the preview image. Click the color swatch to open the Color Picker and choose a color. Refer to Figure 10-24.
Measure tool (R): Click two points to measure an angle and a distance or length (1-999). Edit the distance to set the scale for measurement. If you can’t see the measurements, make sure Show Measurements in the dropdown menu of Commands and Settings is enabled. You can enable Link Measurement to Grid to link the measurement units with the grid size. Refer to Figure 10-25.
Hand tool (H): Move the image in the Preview window via Click+Drag with the mouse. Holding down the spacebar key while using another tool will change the cursor to the Hand tool. This tool allows you to move about the Preview image without disturbing the planes. Refer to Figure 10-26.
Zoom tool (Z): Magnifies the image in Preview. Click to zoom in and Alt/Option-Click to zoom out. Click+Drag will allow you to zoom in on an area. Ctrl/CMD++Ctrl/CMD+- and Ctrl/CMD+0 to zoom in and out will also work. Or just use the Navigation area at the bottom of the screen. Refer to Figure 10-27.
If you would like to review a few more keyboard shortcuts, go to https://helpx.adobe.com/photoshop/using/default-keyboard-shortcuts.html#keys_for_vanishing_point .
However, for now, let`s stay in dialog box for this image and use some of the tools.
Creating and Editing Planes with Vanishing Point Tools
Zooming in or out with the Zoom tool may also help you when working with the plane. The filter will guide you as the grid plane changes color. As mentioned, when it is blue, the perspective is normal or valid. However, you still need to make sure that the grid lines up with your wall or ground to get an accurate perspective. If the nodes are placed incorrectly, the bounding box and grid will turn either red or yellow. This means you need to move the nodes around until they are blue.
To delete the selected the plane , click on it with the Edit Plane tool and then click with the Backspace/Delete key on the keyboard. Or you can Ctrl/CMD+Z to undo these steps and then use the Edit Plane tool to reselect the nodes and readjust the plane.
I can paint with any brush color and the graffiti design will appear in perspective.
As you can see, the brush does have its limitations as it can only be round. In the second half of Project 2, I will show you a way to add improved graffiti artwork to this wall. To undo basic painting mistakes, use the keyboard shortcut Ctrl/CMD+Z because there is no Eraser tool option with this filter. Just another good reason to work on a blank layer!
You can also use Ctrl/CMD+Z to undo steps. As mentioned, you can use this Clone Stamp tool outside of the Vanishing Point workspace, but the perspective might not be as accurate.
These selections can be used in multi-surface operations where a tear off plane might extend onto the curb.
Afterwards, you might want to use the Stamp tool again to clean the selection up and make the fence boards blend in. Either way, if you are working on top of a blank layer, you are not destroying the background layer below.
The graphic will be clipped off near the selection and plane surface edges. So, in your own project, if you wanted the lower half of the post, you would have to adjust the plane before doing a copy/paste.
If you zoom in with the Zoom tool , you can see some of the wood showing through. Layer blending modes like Multiply, Darker Color, or Lighten are all good to use, but you can try any one of the options in this dropdown menu. Refer to Chapter 2 for more details.
It’s important to experiment, and the blending mode you use depends on your project and what you are trying to blend.
So set this part of the project aside for now. You’ll return to it once you understand how to add better graphics to the Vanishing Point filter, which you will see in the second part of the project. File ➤ Save your work as a .psd file. You can see my file, vanishing_point_paint_stamp_final.psd.
Project 2: Adding Graphics to Walls, Roads, and Fences
I have layer named wall and road and some signage in a layer called Vector Smart Object Sign that I created in Adobe Illustrator. The original file is found in the project folder named signage.ai.
However, if we want to use this artwork in the Vanishing Point filter workspace, we must select the layer and right-click and choose Rasterize Layer.
Turn the visibility eye off on original smart object layer to hide it.
Type and shape layers must also be rasterized (rasterize type) if your intent is to use them in the Vanishing Point filter workspace.
We’ll look at an example of type later when we return to the graffiti on the fence in this project.
Choosing to select using Ctrl/CMD when you click the layer’s thumbnail icon and then Ctrl/CMD+C won’t work and the shape will not copy. So always use Select ➤ All before you Edit ➤ Copy.
For your own projects, before you enter the Vanishing point filter again, make sure that you always work on a new blank layer so as not to destroy the original, because there is no eraser in the Vanishing Point filter. You do not want to destroy your layer containing the signage if you make a mistake.
Go to Filter ➤ Vanishing Point.
For your own projects, you would have to draw them out yourself. You can review how we did that in Project 1. Remember to draw out your first plane the wall with your Create Plane tool. Click to create the four points. You may need to adjust if the plane is not blue. I created a plane for the road as well, but you do not need this now.
Use the handles for scaling. Holding down the Alt/Option Key while dragging on the handles will make the sign smaller. Refer to Figure 10-58.
Scaling is important if the graphic comes in larger than the plane area and you don’t want areas of the design to be missing.
Holding down the Shift key while dragging will also allow the scale to be more proportionate with the wall. However, scale to the size you think is correct.
Select ➤ Deselect (Ctrl/CMD+D) if your layer still has the full marching ants selection on.
As in a previous project, using a layer mask you can as erase with the Eraser tool any areas you don’t want visible.
Now File ➤ Save your work as a .psd. You can refer to my file vanishing_point_image_final.psd at this point.
Adding More Graphics to the Road and Wall
Open the file in the projects folder called vanishing_point_image_final_2.psd. As you can see, I added a few more graphics to my file on separate layers in group folders. One is an arrow on the road and another is a gear logo on the wall.
First, I will explain how that was done here with the arrow and then the gear logo.
Made sure to Select ➤ Deselect (Ctrl/CMD+D) any active selection.
Now you can see some of the road or wall through the graphics. There are many possibilities when it comes to using the Vanishing Point filter. These same ideas can be applied to interior walls and floors of buildings as well.
Finishing Project 1: Adding Graffiti to the Fence
Now that you have seen these ideas, let’s return to Project 1 to add some improved graffiti artwork.
This layer is a composite of various brush stokes, smudging, selections, and the font Matura MT Script Capitals - Regular.
With layer blending modes such as Dissolve and styles like Bevel & Emboss, you can make the letters appear more graffiti-like. Because logo creation is not the topic of this project, take time afterwards to look at the file and review the layers, which have their visibility currently turned off.
They were then made into a composite without merging all layers using Ctrl/CMD+Shift+Alt/Option+E, which combines all visible layers into a new layer on top of the other layers. Refer to Figure 10-75.
If you don’t want certain layers to combine, turn them off before using this key command. Then Edit ➤ Copy the selected layer and Edit ➤ Paste it into the file vanishing_point_paint_stamp_final.psd.
Do this copy/paste for your own Project 1 file if you want to follow along.
After I did this, I made an Image ➤ Duplicate of that file and saved the file and renamed it as vanishing_point_paint_stamp_final_2.psd. You can open this file in the project folder if you want to follow and review what I did.
As we did in the earlier in Project 2, you can treat this brush design layer like the raster sign graphics.
Make sure you have a blank Layer 3 selected.
Select ➤ Deselect to remove the selection marching ants. As you can see, Layer 3 now contains the graphic.
Click Cancel to exit the Layer Style Dialog box.
This applies the style to your layer. You can then turn off the final artwork layer. In your project, you can turn on your Layer 3 so that you can compare.
Then File ➤ Save your file as a .psd and you have completed Project 1. Refer to my file vanishing_point_paint_stamp_final_2.psd if you need to compare you work to mine.
Project 3: Perspective Warps in Three Points. Do We Use the Perspective Warp or the Vanishing Point Filter?
There is no easy answer to this question. You need to first decide on your intention when you work with the cube. Do you want to distort the actual cube or just cover it with a pattern or distorted object?
Cube Perspective Distortion
Let’s consider distortion of the actual cube first.
Can this manipulation be done with the Vanishing Point Filter? No, as we saw, the Vanishing Point filter is good for covering areas with perspective but there is no way you can distort the actual structure so as to alter its current perspective. In this situation, the Perspective Warp is best for the manipulation of the cube.
Now let’s look at the second situation: pattern coverage of the cube in perspective.
Cube Perspective Coverage Distortion (Perspective Warp)
Cube Perspective Coverage Distortion (Vanishing Point Filter)
- 1.
It is fast and straightforward to use.
- 2.
It works on smart object layers along with multiple filters, and either it or the smart object can be altered at any time without having to recopy the artwork on a new layer each time.
This is not to say that the Vanishing Point filter is not useful, as we saw in the previous two projects, but with specific warps it does have some limitations that the Perspective Warp can overcome.
Enhancing the Perspective Warp: Flat Surface Warp and Warps That Melt and Appear 3D-Like
So far, what we have seen was OK for flat surfaces with no additional external distortions. However, here are a few final advanced tips that you can use to make your Edit ➤ Perspective Warp appear more melted and 3D-like.
I then added a layer mask which I painted on with my Eraser tool to hide any unwanted areas around the edges of the melted mask. Refer to Figure 10-109.
This is a good example of how multiple filters on a smart object layer can be used to distort and warp an object to appear like it is melting yet still retain a 3D-like appearance using the shadows found in the original photo.
Neural Filters Workspace (Smart Portrait, Landscape Mixer)
Some of the most recent and exciting filters to be added to Photoshop are the ever-changing and improved Neural Filters. You can preview them and then decide if you want to add them to your collection if you download them from the cloud. I will talk about Smart Portrait and Landscape Mixer. However, new ones are being added every few months so make sure to check this area regularly for new distort options.
The left-pointing arrow in the Options panel allows you to exit the Neural Filter workspace without saving changes. This is the same as clicking the Cancel button in the Neural Filter panel.
Add to selection (B) (add to current mask): This tool allows you to add to a created mask. Like most brushes, you can set the size, hardness, spacing, angle, and roundness of the brush for the mask as well as size based on Pen Pressure or Stylus wheel and Tolerance, currently set to Off.
Next is the Opacity (1-100%).
Next is the Show/Hide Mask Overlay check box and beside this you can set the mask color by clicking on the swatch and using the Color Picker dialog box.
Lastly, additional mask/selection adjustment options of Invert, Clear, Select Subject (most prominent objects in the image), Select Sky, and Reset the mask to the original state. Refer to Figure 10-112.
Subtract from selection (E) (subtract from current mask): This tool is basically like the Eraser tool for the mask and has all the same settings as the Add to Selection tool, except now you are erasing the mask. Refer to Figure 10-113.
Hand tool (H): Allows you to move about an image when zoomed without disturbing the graphics or the painted mask. The options panel allow you several zoom presets of Scroll All Windows, 100%, Fit Screen, and Full Screen. Refer to Figure 10-114.
Zoom tool (Z): Same as the Zoom tool in the Tools panel with the same options; it allows you to zoom in or out of an image. Other options include Resize Widows to Fit, Zoom All Windows, Scrubby Zoom, and the same three buttons found in the Hand tool of 100%, Fit Screen, and Fill Screen. Refer to Figure 10-115.
This is how you can enable or disable all Neural filters that are available to you.
Next, I will talk about two filters in this panel that I think may be of interest for causing distorts or changes in photos. With any filters that you have never used, before you download them from the cloud, make sure to read their description first and then test one at a time.
Smart Portrait (Featured)
If you do not have this filter active on your system already, you need to download it by clicking the Download button. Currently it is in the Portraits Section of the Neural filters while in past versions you would find it under Beta. For this example, you need to have a human face or faces present in the file for it to work.
Now you can start to work with the sliders and use data that is generated in the cloud. The cloud has facial data that it has collected and, using that data, can interpret and generate new information for the face. Refer to Figure 10-122.
A selected face has been chosen but you can use the dropdown list to select the other face. Also, the check box for Auto balance combinations is enabled. Refer to Figure 10-122.
Featured: Happiness , Facial age, Hair thickness, Eye direction. The slider range for each is -50, 0, 50. Refer to Figure 10-123.
Expressions: Surprise and Anger. The slider range for each is -50, 0, 50. Refer to Figure 10-124.
Global: Head direction , Fix head alignment, Light direction. Fix head alignment is only active if you have altered Head direction. The slider range for each is -50, 0, 50. Refer to Figure 10-125.
Settings: Retain unique details runs from 0-100. The default is 90. Mask feathering runs from 0-100; the default is 10 if a mask is present. Refer to Figure 10-126.
The Cloud may take a moment to process as you alter the expressions.
To me, this is kind of spooky. As an idea, you could use this on an old family photo. Suddenly an ancestor could be doing things that we don’t have original photos for. Did they really make a facial expression like that? You’ll never really know. I think it will be interesting to see how this filter will improve over time. Things that I hope that will be added in the future are the ability to open and close eyes, eye color alterations, nose and ear adjustments, more teeth options, and being able to modify animal faces like cats and dogs. Perhaps the upcoming wait listed filter called Portrait Generator will do much of that?
In this case, because we are working with a smart object layer, choose smart filter from the list in case you want to edit the file another day.
This filter also comes with Blend Mode options.
File ➤ Save your document as a .psd file. You can view my file womens_heads_final_smart_portrait.psd.
Landscape Mixer (Beta)
Once you have downloaded the filter, click Cancel to exit and locate the landscape you want to work with. File ➤ Open IMG_3030_landscape_mixer_start.psd and then make an Image ➤ Duplicate. While it is to me a beautiful image, it was a rather rainy day and I think Landscape Mixer can improve the image.
Wow! You would never know it was the same photo. In many ways, this reminds me of experiments I did with the Color Lookup adjustment layer and LUTs. However, this is more complex in the fact that part of the landscape and not just colors are being blended together.
You can then use the sliders for Strength, Day, Night, Sunset, Spring, Summer, Autumn, and winter. The range for these sliders is 0-100. Refer to Figure 10-138.
The checkboxes Preserve Subject and Harmonize Subject are currently disabled. Refer to Figure 10-140.
Due to the fact that this filter is in Beta, some settings and sliders may have altered depending on what version of the filter you are using, so your results may look slightly different than mine and you may have to adjust additional sliders. Filters without the beta label are more stable, so once this filter reaches that status, the colors and settings should be more accurate.
If you are interested in how color lookup relates to alterations in the look of an image’s color, make sure to check out this link: https://helpx.adobe.com/photoshop/how-to/edit-photo-color-lookup-adjustment.html .
Other Neural Filter Options
For more information on filters and the new Neural filters, refer to these links :
https://helpx.adobe.com/photoshop/using/filter-effects-reference.html
https://helpx.adobe.com/photoshop/using/neural-filters-list-and-faq.html
https://helpx.adobe.com/photoshop/using/neural-filters.html
https://helpx.adobe.com/photoshop/using/neural-filters-feedback.html
Acquiring Additional Filters via Creative Cloud
Besides Neural Filters, you can acquire additional Photoshop filters online. Just make sure that they match with your current version of Photoshop and update them if they no longer work in newer versions.
Third-Party Plugins
Summary
In this chapter, you looked at more advanced filters and workspaces. You saw how to combine filters from this chapter and past chapters. You also saw that Photoshop has some new Neural Filters that are content-aware and can assist you in altering your images in unique and unexpected ways.
Saving for Print
I hope that you enjoyed working with the Photoshop projects in this volume of the book and that you saw how you can use Illustrator files as well to enhance your work in Photoshop.
Further Suggested Reading
Wow, after reading this book, you can now successfully create your own warps and distorts in Photoshop. So, what is the next step you should take?
If you are interested in focusing on Adobe Illustrator, get a copy of Volume 2, where I will be looking at how similar warps and distorts can be applied using Illustrator tools and effects. I’ll also offer information about other Adobe applications that you can use to enhance your next project further.