3D modeling methods, 65
3ds Max
user interface, 2
Adjust Pivot rollout, 211
Affect Pivot Only button, 56, 211
options, 16
Assign Random Colors option, 4
Attach List button, 26
Attach vs. Select and Link, 77
battle mech, 535
adding the upper body, 756-779
assembling the foot controllers, 631-647
assembling the middle leg, 648-682
assembling the upper leg, 683-716
building the toe hydraulics, 564-593
completing the toe armor and hydraulics, 594-613
creating the hips, 701-704, 719-721
creating the second leg, 716-719
detailing the rear base, 748-755
detailing the upper body, 780-799
using, 308
Bevel tool, 16
Bevel Type options, 17
Boolean objects,
alternative to using, 622
using, 356
bot,
attaching the arms, 58
capsule, creating, 35
chamfer cylinder, creating, 48, 360
clay render, creating, 228-232
colors, assigning to objects, 4
command panel, 3
Connect tool, 40
constraints, see controllers
Create panel, 3
edged faces mode, 7
Edit Geometry rollout, xi, 11
Editable Polygon, 8
converting object to, 8
editing functions, switching between, x
End Point Method options, 137
Extrude tool, 16
Hinge From Edge tool, 133
Hinge Polygons From Edge dialog, 99
Hose Parameters rollout, 137-140, 165-166, 514-517
hunter-killer, 205
building the auto-cannon, 370-394
building the boom assemblies, 446-471
building the engine nacelles, 215-232, 233-254, 254-281
building the hydraulics, 472-518
detailing the auto-cannon, 395-415
detailing the nacelle, 282-289
material,
creating, 230
importance of, 203
Maximize Viewport toggle, 3
vs. NURMS, 369
modeling methods, 65
modeling, polygonal, 65
modifier stack, 34
modifiers, collapsing, 71
MSmooth, 42
Object Color palette, 4
objects,
adjusting pivots of, 56
assigning colors to, 4
attaching, 26
converting to Editable Polygon, 8
grouping, 80
zooming, 5
Parameters rollout, 7
pivot points,
binding to, 141
moving, 142
pivots,
adjusting, 56
moving, 569
plane object, creating, 101
polygonal modeling, 65
polygons, 10
deleting, 73
primitives, 3
assigning colors to, 4
standard, 3
pyramid, creating, 789
scene, adding skylight to, 228-229
Select and Link button, 77
Select and Link vs. Attach, 77
Select Object tool, 5
Settings button, 10
skylight, adding to scene, 228-229
Slice Plane tool, 11
using, 13
spider bot,
adding the hydraulic pump, 143-171
connecting the hydraulics, 171-200
creating the legs, 87-100, 200-203
spline, creating, 222
stack, 34
standard primitives, 3
Subdivision Surface rollout, 181-182
subdivision surfacing, 66
Subobject Normal constraint, xi
subobject selection, ix
Use NURMS Subdivision option, 74
Use Working Pivot option, xi
user interface,
configuring, 2
default, 2
Weld tool, 15
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