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Part 1
by Stefan Carmien
Assistive Technology Design for Intelligence Augmentation
Cover
Half title
Copyright
Title
Contents
Figure Credits
List of Abbreviations
Acknowledgments
Preface
Part 1
1 Introduction
1.1 Lay of the Land
1.2 Assistive Technology (AT): Adoption and Abandonment
1.3 Assistive Technology and the Toolkit
1.4 Elements of the Toolkit
1.5 How to Use this Book
Part 2
2 Fundamentals
2.1 Artificial Intelligence (AI) → Intelligence Augmentation (IA)
2.1.1 Canonical Paper
2.1.2 AT Examples
2.1.3 Conclusion
2.2 Design for Failure
2.2.1 Introduction
2.2.2 Domain Background
2.2.3 Background
2.2.4 Error
2.2.5 Intelligence Augmentation
2.2.6 Canonical Paper
2.2.7 AT Examples
2.2.8 Conclusion
2.3 Distributed Cognition
2.3.1 Examples of DC in Our Daily Life and Marks of DC
2.3.2 Canonical Paper
2.3.3 AT Examples
2.3.4 External and Internal Scripts
2.3.5 Conclusion
2.4 Scaffolding
2.4.1 Canonical Papers
2.4.2 AT Design Examples
2.4.3 Conclusion
2.5 Situated Action/Cognition
2.5.1 Canonical Paper
2.5.2 AT Examples
2.5.3 Conclusion
2.6 Socio-technical Environments
2.6.1 Canonical Paper
2.6.2 AT Examples
2.6.3 Conclusion
2.7 Universe of One
2.7.1 Canonical Papers
2.7.2 AT Example
2.7.3 Conclusion
2.8 Wicked Problems
2.8.1 Canonical Paper
2.8.2 AT Examples
2.8.3 Conclusion
3 Models
3.1 Dyads
3.1.1 Canonical Paper
3.1.2 AT Examples
3.1.3 The ASSISTANT System
3.1.4 Conclusion
3.2 The Importance of Representation
3.2.1 Canonical Paper
3.2.2 AT Example
3.2.3 Conclusion
3.3 Tools for Living and Tools for Learning
3.3.1 Tools for Learning
3.3.2 Canonical Paper
3.3.3 AT Examples
3.3.4 Conclusion
4 Technique
4.1 Plans and Actions
4.1.1 Canonical Paper
4.1.2 AT Design Examples
4.1.3 Conclusion
4.2 Low-Hanging Fruit
4.2.1 Canonical Paper
4.2.2 AT Example
4.2.3 Conclusion
4.3 MetaDesign
4.3.1 Canonical Paper
4.3.2 AT Example
4.3.3 Conclusion
4.4 Personalization
4.4.1 Canonical Papers
4.4.2 AT Design Examples
4.4.3 Conclusion
4.5 Symmetry of Ignorance
4.5.1 Canonical Paper
4.5.2 AT Examples
4.5.3 Conclusion
5 Things to Avoid
5.1 Diagnosis and Functionality
5.1.1 Design with Diagnosis
5.1.2 Canonical Paper
5.1.3 AT Design Examples
5.2 I Have a Theory; I Have a Cousin
5.2.1 Theory
5.2.2 Cousin
5.2.3 Canonical Paper
5.2.4 AT Examples
5.2.5 Conclusions
5.3 Islands Of Ability
5.3.1 Canonical Paper
5.3.2 AT Design Examples
Part 3: Further Study
6 Source Documents for Each Idea
6.1 Artificial Intelligence (AI) Intelligence Augmentation (IA)
6.2 Design for Failure
6.3 Distributed Cognition
6.4 Scaffolding
6.5 Situated Action/Cognition
6.6 Socio-technical Environments
6.7 Universe of One
6.8 Wicked Problems
6.9 Dyads
6.10 Importance of Representation
6.11 Tools for Living and Tools for Learning
6.12 Plans and Actions
6.13 Low-Hanging Fruit
6.14 MetaDesign
6.15 Personalization
6.16 Symmetry of Ignorance
6.17 Diagnosis and Functionality
6.18 I Have a Theory; I Have a Cousin
6.19 Islands of Ability
7 Conclusion
Bibliography
Author Biography
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