Contents

Figure Credits

List of Abbreviations

Acknowledgments

Preface

Part1

1Introduction

1.1Lay of the Land

1.2Assistive Technology (AT): Adoption and Abandonment

1.3Assistive Technology and the Toolkit

1.4Elements of the Toolkit

1.5How to Use this Book

Part2

2Fundamentals

2.1Artificial Intelligence (AI) → Intelligence Augmentation (IA)

2.1.1Canonical Paper

2.1.2AT Examples

2.1.3Conclusion

2.2Design for Failure

2.2.1Introduction

2.2.2Domain Background

2.2.3Background

2.2.4Error

2.2.5Intelligence Augmentation

2.2.6Canonical Paper

2.2.7AT Examples

2.2.8Conclusion

2.3Distributed Cognition

2.3.1Examples of DC in Our Daily Life and Marks of DC

2.3.2Canonical Paper

2.3.3AT Examples

2.3.4External and Internal Scripts

2.3.5Conclusion

2.4Scaffolding

2.4.1Canonical Papers

2.4.2AT Design Examples

2.4.3Conclusion

2.5Situated Action/Cognition

2.5.1Canonical Paper

2.5.2AT Examples

2.5.3Conclusion

2.6Socio-technical Environments

2.6.1Canonical Paper

2.6.2AT Examples

2.6.3Conclusion

2.7Universe of One

2.7.1Canonical Papers

2.7.2AT Example

2.7.3Conclusion

2.8Wicked Problems

2.8.1Canonical Paper

2.8.2AT Examples

2.8.3Conclusion

3Models

3.1Dyads

3.1.1Canonical Paper

3.1.2AT Examples

3.1.3The ASSISTANT System

3.1.4Conclusion

3.2The Importance of Representation

3.2.1Canonical Paper

3.2.2AT Example

3.2.3Conclusion

3.3Tools for Living and Tools for Learning

3.3.1Tools for Learning

3.3.2Canonical Paper

3.3.3AT Examples

3.3.4Conclusion

4Technique

4.1Plans and Actions

4.1.1Canonical Paper

4.1.2AT Design Examples

4.1.3Conclusion

4.2Low-Hanging Fruit

4.2.1Canonical Paper

4.2.2AT Example

4.2.3Conclusion

4.3MetaDesign

4.3.1Canonical Paper

4.3.2AT Example

4.3.3Conclusion

4.4Personalization

4.4.1Canonical Papers

4.4.2AT Design Examples

4.4.3Conclusion

4.5Symmetry of Ignorance

4.5.1Canonical Paper

4.5.2AT Examples

4.5.3Conclusion

5Things to Avoid

5.1Diagnosis and Functionality

5.1.1Design with Diagnosis

5.1.2Canonical Paper

5.1.3AT Design Examples

5.2I Have a Theory; I Have a Cousin

5.2.1Theory

5.2.2Cousin

5.2.3Canonical Paper

5.2.4AT Examples

5.2.5Conclusions

5.3Islands Of Ability

5.3.1Canonical Paper

5.3.2AT Design Examples

Part 3: Further Study

6Source Documents for Each Idea

6.1Artificial Intelligence (AI) Intelligence Augmentation (IA)

6.2Design for Failure

6.3Distributed Cognition

6.4Scaffolding

6.5Situated Action/Cognition

6.6Socio-technical Environments

6.7Universe of One

6.8Wicked Problems

6.9Dyads

6.10Importance of Representation

6.11Tools for Living and Tools for Learning

6.12Plans and Actions

6.13Low-Hanging Fruit

6.14MetaDesign

6.15Personalization

6.16Symmetry of Ignorance

6.17Diagnosis and Functionality

6.18I Have a Theory; I Have a Cousin

6.19Islands of Ability

7Conclusion

Bibliography

Author Biography

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