Chapter 10. Polishing the Game

We've made it all the way here to chapter 10 where we will polish our game. We already have a game, it plays, and it has all the necessities of a mobile game. However, we can still make it much better and make it look more professional. We can add eye candy, music, and fine-tune the rules. In this chapter, we will introduce several things that can improve the overall look and feel of the game.

We will add music to our game in this chapter and we are going to learn more about entity modifiers and how they can improve our game by adding animations. We will also understand what a particle system is and learn how to use it. To add a simple 3D effect, we are going to utilize a parallax background. And at the end of this chapter, we will see what shaders are and how are they used in modern games.

What is polishing?

Polishing is what a game needs; however, nobody can exactly define what it means. If we try to simplify it, polishing means making the game better. It can mean adding better music and sound effects, adding visual effects, and making the game play more interesting and the game more stable and optimized. We will not polish our game completely, because we won't discuss polishing the game play itself. That is a topic for another book. However, we will discuss where we can polish our game with respect to audiovisuals and learn how to achieve it.

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