Acknowledgments

I would like to thank the following people who have, over the years, supported me in my never-ending quest to take over the world: Jerome H. and Patricia A. Vick, who told me I could be and do anything I wanted (and they were right); Melissa J. and Jakob H. Vick, who put up with me on a daily basis; and the rest of my family, who always patiently listen to my next, greatest harebrained idea without letting their eyes glaze over.

I also owe a debt of gratitude to Thomas Rudy McDaniel and Kate Shoup for their unending patience and assistance turning my pidgin typing into readable stuff; Emi Smith for putting up with me and not letting me stop; Andrew Phelps and Jim Leone for making it possible for me to work on this book; Stephen Jacobs for letting me complain a lot and then quietly asking, “So, how’s the book coming?”; the entire faculty of Rochester Institute of Technology’s Department of Interactive Games and Media for all the support, offers to help, offers to point and laugh as I fell behind, etc.; Robert F. Kenny for being my secretary (grin) and enthusiastic supporter; and David Vickers for once threatening to kick my ass if I didn’t take a certain trip (you were right).

I also want to express sincere thanks to my Ph.D. dissertation committee: Jan Canon-Bowers, Clint Bowers, Art Cortez, and Peter Kincaid. Without their support, enthusiasm, dedication, and help, this book would not exist.

A recent graduate student of the Master of Science in Game Design and Development program, Joshua Gilpatrick, took interest in these ideas and created an initial prototype of the expression-blending engine explored in this book. Josh has now graduated and will be sorely missed around R.I.T.

I also want to thank the following people I met while working at Electronic Arts: Glenn Entis, Rick Hall, Jason Osipa, Dave Swanson, Matthew Bookspan, Jim Hjel, Kevin Kralian, and Craig Hoffman, all of whom believed that this crazy stuff could be put in a video game and helped me learn the right ways of thinking about emotive AI in video games.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.129.210.102