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Part II. Tower Defense
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Part II. Tower Defense
by Casey Hardman
Game Programming with Unity and C#: A Complete Beginner’s Guide
Cover
Front Matter
1. Installation and Setup
2. Unity Basics
3. Manipulating the Scene
4. Parents and Their Children
5. Prefabs
6. Programming Primer
7. Code Blocks and Methods
8. Conditions
9. Working with Objects
10. Working with Scripts
11. Inheritance
12. Debugging
Part I. Obstacle Course
13. Obstacle Course Design and Outline
14. Player Movement
15. Death and Respawning
16. Basic Hazards
17. Walls and Goals
18. Patrolling Hazards
19. Wandering Hazards
20. Dashing
21. Designing Levels
22. Menus and UI
23. In-Game Pause Menu
24. Spike Traps
25. Obstacle Course Conclusion
Part II. Tower Defense
26. Tower Defense Design and Outline
27. Camera Movement
28. Enemies, Towers, and Projectiles
29. Build Mode
30. Play Mode
31. More Tower Types
32. Tower Defense Conclusion
Part III. Physics Playground
33. Physics Playground Design and Outline
34. Mouse-Aimed Camera
35. Advanced 3D Movement
36. Wall Jumping
37. Pulling and Pushing
38. Moving Platforms
39. Joints and Swings
40. Force Fields and Jump Pads
41. Conclusion
Back Matter
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25. Obstacle Course Conclusion
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26. Tower Defense Design and Outline
Part II
Tower Defense
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