Part 2: Constructing the Game

In this second part of the book, we will build on the foundations of the first part to implement the primary components that comprise Space-Truckers: The Video Game. The pace picks up, as there’s far more material to cover than there is space to contain it.

This section comprises the following chapters:

  • Chapter 6, Implementing the Game Mechanics
  • Chapter 7, Processing Route Data
  • Chapter 8, Building the Driving Game
  • Chapter 9, Calculating and Displaying Scoring Results
  • Chapter 10, Improving the Environment with Lighting and Materials
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