Home Page Icon
Home Page
Table of Contents for
Color Plates
Close
Color Plates
by Jim Blinn
Jim Blinn's Corner: Notation, Notation, Notation
Cover image
Title page
Table of Contents
Copyright page
Preface
Acknowledgments
Color Plates
Chapter Zero: Notation: April 2002
Mathematical Symbols
Computer Languages
Chapter One: How to Draw a Sphere Part I, Basic Math: January 1995
Mathematical Context
The Goal
Second-Order Curves
Second-Order Surfaces
Summary
Chapter Two: How to Draw a Sphere Part II, Coordinate Systems: March 1995
Coordinate Systems
Naming Conventions
Code and Indexing Conventions
The Basic Algorithm
Why Space Is Scary
Optimizing the Depth Transformation
Milking the Perspective Transformation
Another Use for Shearing
The Result
Chapter Three: How to Draw a Sphere Part III, The Hyperbolic Horizon: September 1995
Our Story So Far
My Goal
Gross Clipping
Inside the Renderin? Loop
Range Calculations
The Rendering Loop
Results
The Hyperbolic Horizon
Saturn Returns (Mostly)
Saturn Returns (Always)
Summary
Chapter Four: The Truth About Texture Mapping: March 1990
A Trip to the Planets
Virtual Memory
There's a Problem with Uranus
Tiles
Address Generation
Some Analysis
Other Ideas
Chapter Five: Consider the Lowly 2 × 2 Matrix: March 1996
Our Friend
Basic Stuff
Eigen Stuff
Definite Stuff
A New Orientation
A New Formulation
Singular Value Decomposition
Summary of Invariants
Visualizations
Square Root of a Matrix
Musings
Chapter Six: Calculating Screen Coverage: May 1996
Review of Clip Culling
The Screen Extent
Putting It Together
Caveat
Another Caveat
Summary
Chapter Seven: Fugue for MMX: MARCH-APRIL 1997
The Problem
8-Bit Arithmetic
The MMX Implementation
The Base Code
Squeezing Out the Air
Not So Fast
Observation
Chapter Eight: Floating-Point Tricks: July–August 1997
IEEE Floating-Point Representation
Opening the Box
Other Functions
Errors and Refinements
Conclusion
Chapter Nine: A Ghost in a Snowstorm: January-February 1998
Compositing
Display Gamma
Linear/Nonlinear Notation
The Good, the Bad, the Ugly
Scenarios
Error Analysis
Scenario 1: (f,a) over b
Scenario 2: (f,a) over b
Scenario 3: (f,a) over b
Scenario 4: (g,a) over b
What Do We Do about This?
Chapter Ten: W Pleasure, W Fun: May – June 1998
Mathematical Niceties
Traditional Perspective
Texture Mapping
W Buffering
Resolution Comparisons
Summary
Chapter Eleven: Ten More Unsolved Problems in Computer Graphics: September-October 1998
History
When Is a Problem "Solved"?
Ten more Unsolved Problems
Get Hopping
Chapter Twelve: The Cross Ratio: November-December 1998
The First Ratio
The Second Ratio
Constancy with Changing m
Constancy under Perspective
Summary
Chapter Thirteen: Inferring Transforms: May-June 1999
Our Goal
The Conventional Solution
Heckbert's Improvement
Olynyk's Improvement
Another Interpretation
Geometric Interpretations
One more Thin Little mint
Code
Down a Dimension
Up a Dimension
Chapter Fourteen: How Many Different Rational Parametric Cubic Curves Are There? Part I, Inflection Points: July–August 1999
Inflection Points
A Useful Identity
Up a Dimension
Application
Collinear Inflection Points
The Case of the Missing Inflection Point
Next Time
Chapter Fifteen: How Many Different Rational Parametric Cubic Curves Are There? Part II, The “Same” Game: November-December 1999
Definition
“Different” Means not the Same
The Game
The Canonical Geometric Transform
Inflection Points Revisited
Back to the Game
How Does the Game Affect D?
Winning the Game
Chapter Sixteen: How Many Different Rational Parametric Cubic Curves Are There? Part III, The Catalog: March-April 2000
Our Story So Far
Inferring Transforms
Types of Homogeneous Cubic Polynomials
Generating the Catalog
Chapter Seventeen: A Bright, Shiny Future: January 2000
What Will Probably Happen
What Do I Want to Happen?
Why Do I Want Thh to Happen?
A Guarantee
Chapter Eighteen: Optimizing C++ Vector Expressions: July-August 2000
The Goal
The Basic Vector Class
Version 1a: The Recommended Arithmetic Operators
Testing
Version 1b; Explicit Binary Operators
Version 2: Returning a Sum Object
Version 3: Virtual Functions
Similarity between Virtual Functions and Templates
Version 4a: Expression Templates
Version 4b: Expression Template with Copying
Version 4c: Expression Templates with Only Vector References
Summary
Chapter Nineteen: Polynomial Discriminants Part I, Matrix Magic: November–December 2000
Discriminants
A Homogeneous Matrix formulation
A Kinder, Gentler Cubic Discriminant
Back to Our Roots
Quartics
Behind the Curtain
Chapter Twenty: Polynomial Discriminants Part II, Tensor Diagrams: January–February 2001
2D Homogeneous Geometry
The Problem
2DH Tensor Diagrams
Homogeneous Polynomials
A 1DH Application: Discriminants
The Invariance of Invariants
A2DH Application: Tangency
A2DH Application: Discriminants
Relationships
Notation, Notation, Notation
Chapter Twenty-one: Tensor Contraction in C++: March–April 2001
The Basic Objects
The Basic Operation
The Epsilon Routine
The Polynomial Object
The Term Object
It Works
Examples
How Do I Like This?
What's next
Appendix
Vector3
Matrix33
Vector4
Matrix44
Index
About the Author
Search in book...
Toggle Font Controls
Playlists
Add To
Create new playlist
Name your new playlist
Playlist description (optional)
Cancel
Create playlist
Sign In
Email address
Password
Forgot Password?
Create account
Login
or
Continue with Facebook
Continue with Google
Sign Up
Full Name
Email address
Confirm Email Address
Password
Login
Create account
or
Continue with Facebook
Continue with Google
Prev
Previous Chapter
Preface
Next
Next Chapter
Chapter Zero: Notation: April 2002
Color Plates
Figure 3.3
Nice picture of Jupiter
Figure 3.4
Sequence of Saturn pictures. Oops, where did Saturn go?
Add Highlight
No Comment
..................Content has been hidden....................
You can't read the all page of ebook, please click
here
login for view all page.
Day Mode
Cloud Mode
Night Mode
Reset