What this book covers

Chapter 1, The Fundamentals, explains how to use Kotlin to write simple programs, how to set up a new Android project, and the fundamental knowledge required to develop Android applications that communicate with web servers.

Chapter 2, Building an Android Application - Tetris, gets you off to a quick start with Android development by walking you through the creation of the classic game, Tetris.

Chapter 3, Implementing Tetris Logic and Functionality, explains how to create views, implement application logic with models, and present data to views. In addition, you will learn about UI event handling.

Chapter 4, Designing and Implementing the Messenger Backend with Spring Boot 2.0, explains how to successfully design and implement a backend that will provide web resources to client applications.

Chapter 5, Building the Messenger Android App - Part I, covers how to build powerful Android applications with the use of the Model-View-Presenter pattern by creating a Messenger application that communicates with the Messenger backend.

Chapter 6Building the Messenger Android App - Part II, continues where the previous chapter left off. This chapter completes the development of the Messenger application.

Chapter 7, Storing Information in a Database, explains the various methods of data storage that the Android application framework puts at your disposal. In addition, you will learn how to use these methods to store and retrieve useful application information.

Chapter 8Securing and Deploying the Messenger App, gives you a step-by-step breakdown of the Android application deployment process. In addition, the chapter explains important security considerations for Android applications.

Chapter 9, Creating the Place Reviewer Backend with Spring, gets deeper into the exploration of the Spring Framework by design and implements a backend for a Place Reviewer web application with Spring MVC.

Chapter 10, Implementing the Place Reviewer Frontend, explains how to create a web app that is location-aware and utilizes the power of the Google Places API. You will also learn how to write tests for your web applications.

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