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by Phoenix Perry, Jonathan C. Hall, Sean Kean
Meet the Kinect: An Introduction to Programming Natural User Interfaces
Title
Dedication
Contents at a Glance
Contents
About the Authors
About the Technical Reviewer
Acknowledgments
Chapter 1: Getting Started
Buying the Correct Kinect
Separating a Kinect from an Xbox
Making Sure You Have the AC Adapter
Inspecting the Kinect, Part by Part
Downloading and Installing Software
Testing your Kinect
Chapter 2: Behind the Technology
Understanding the Technology Stack
Hardware
Structured Light Camera Systems
Time–of–Flight Camera Systems
Drivers & Data
Middleware and Application Development Environments
Chapter 3: Applications in the Wild
Sensecast: Minority Report Meets the Web
Ultra Seven
Kamehameha
Body Dysmorphia
MatterPort
Chapter 4: Scripting the Kinect
Processing
Kinect for Processing on Windows
Kinect for Processing on Mac OS X
Processing Plus Kinect: Beyond This Book
Chapter 5: Kinect for Creatives
MaxMSP
Flash Actionscript
openFrameworks
Cinder
Now, Go Forth and Create!
Chapter 6: Application Development with the Beckon Framework
What is Beckon?
Installing Beckon
Activating Beckon
Getting Started
Incorporating Beckon with Flash
Understanding the Beckon Flash Example
Modifying the Beckon Flash Example
Designing A Custom Gesture
Adding a New Gesture to the SDK
Adding a Gesture for use by Flash
Building Functionality Based on a Gesture
Chapter 7: 3D Games and User Interfaces with Unity
Installing Unity and Supporting Software
Exploring the Unity Interface
Understanding ZigFu's Relation to Unity
OpenNI and NITE
Avatar2Players
Creating a Skeleton from Scratch
Creating a Custom Hand Tracker
Chapter 8: Microsoft's Kinect SDK
Coding4Fun
Kinect SDK Pros and Cons
Getting Started with the Kinect SDK
Building a Simple Application
Need More?
Chapter 9: Volumetric Display Techniques
Static Volume Displays
Projection onto Static Volumes
Swept Volume Displays
Pepper's Ghost-Based Displays
Multi View Autostereoscopic Flatscreens
Laser Plasma Emission Displays
Free-space Aerosol Displays
Projected Light Field Arrays
Chapter 10: Where Do We Go From Here?
Sean Kean
Phoenix Perry
Johnathan C. Hall
Index
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